Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.
Ah yes, to fight being controlled by Order, you embrace the Light, which has the end goal of a completely static universe. Or just deterministic? I can't recall atm which was which, tbh Order and Light have very similar core tenets, just different methods. Similar to Void (annihilation via consumption or madness) and Chaos (annihilation via deconstruction)
But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.
I have yet to see a female draenei player in game wearing full armor instead of bikini mog.
But coming back to yrel - they should make lightforged garrosh her BF, that would be hilarious.
That image if Yrel looks a bit weird in terms of anatomy, I agree with that.
Armors can come in all forms in my opinions, Warcraft and most fantasy is already so unrealistic in many way that these small armor details do not really matter in comparison.
Last edited by Hellspawn; 2023-05-22 at 07:40 AM.
I don't mind that plot. I just don't think it is coming next. We have more immediate concerns at this stage in DF. Tyr will soon be back and that should mean we would be engaging with Odyn and the rest of the Keepers which could point to Avaloren. Using that up in 10.3 would imo be moronic though sadly not unexpected; it makes more sense as an expansion or a big part of one. Azshara and/or the pirate fleet are both hinted up all over this xpac as well.
A Light plot based on Yrel COULD happen with Bronze Flight intervention or alternatively by going full retard on the One Nether concept and have them all board AU Tempest Keep and switch multiverse through the Nether or something similarly mind boggling. And it probably will happen down the line.

and ages ago you said DH will not happen, yet here we are...
being right ONCE in your life doesnt mean you some arbiter of truth...
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you said that before evoker, and DH, and monk, maybe even before DK i dont really remember...
everything is possible, and while i dont mind the idea of tinker, pretending its more likely than literally anything is simply dishonest...
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his point is undermining everything that is not tinker related
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i think its about time other specs learned how to use warglaives, its not like its solely weapon for DH, guards in silithus have it (or used to, havent been there long time)
Last edited by Nymrohd; 2023-05-22 at 08:33 AM.

I really like this idea.
Rather than unlock the whole continent in 11.0, I think it would make a shit ton more sense to set up a EK/Kali sized continent, and have that be the basis for multiple expansions where the lore is built and expanded upon and it slowly gets unlocked over time. I know the usual characters will say this would be 'too samey' or something like that but honestly, there is absolutely no reason why you couldn't have more cosmically influenced zones / areas within such a large space. It would give them more room to fully flesh things out too rather than just a spontaneous 'LOOK NEW ISLAND'.
I know this isn't going to happen because it would make me far too happy.
While I don't expect Avaloren to be Kalimdor sized, I would hope it is a large area. Finding plausible reasons to split the continent up while retaining flight would let the final continent be large without forcing them to deliver everything in one go. Start with one big zone, add more at expansion release, have two more locked and available later in the expansion. 7 DF-sized zones would make for a fairly large continent.
So, you're suggesting that the smart idea is for someone to wear armor that would be precisely designed to guide a blade down through their chest?
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I really like this. I second this.
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That is immensely appealing to me. It would allow Blizzard to gradually develop a larger, Vanilla-scale continent from the ground-up while maintaining their usual standards for the scale of a continent at the start of a new expansion.
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That's my feeling, as well. It seems grossly nonconstructive to reduce her to a one-dimensional, frothing lunatic whose only objective is to maximize the propagation of her associated Cosmic Force; why not allow her to integrate into the Alliance, giving them a bit more meat? She could serve as a more militant embodiment of the Light, whereas Turalyon could serve as a still-jingoistic but ultimately far more level-headed and diplomatic foil to her.
One of the things with Yrel being used is that it create an opportunity for parts of Draenei lore to actually be showcased. I am still baffled that after TBC, Wod and Argus in Legion, we still have no idea what the Ata'mal Crystals are and where most of them currently are (with the Argus campaign coming up with an entirely new crystal to power the Xenedar instead). We have no idea what the Draenei did with O'ros body (and given the Naaru lifecycle that should be a pressing concern that could even explain their non-involvement in the War of Thorns; they may well have a soul sucking void bomb in their hands that needs to be contained yesterday after Legion; that's why Auchindoun and the Auchenei were created after all). And after being shown the structure of Draenei society in WoD, we still have not seen it replicated in Azeroth (nor have we seen possibly the most impressive architecture in the game be reused in Azuremyst and elsewhere).
If Yrel shows up, her foil is Velen, not Turalyon. Turalyon is most likely to join her until she threatens his wife or does something really horrible (and forced conversions probably don't count). Plus Velen's story practically finished in Legion and yet he is still around.
And here is an issue I see with FOUR of the Six Forces. Forced conversions. Order, Light, Void, Fel and Death all seem able to do this. Void does it by just existing. Fel can do it with ingesting demon blood. Order does the exact same thing with the Halls of Infusion. Death is a weird case; the conversion used on Anduin seemed very involved and took a lot of Zovaal's attention but pretty much every part of SL breaks souls and remolds them for use. Light seems to be by far the most constrained; only Xe'ra has shown the ability to Lightbind after all which means that mass forced conversions by the Light are unlikely. Only Life has so far escaped this trope and that is if we cannot count parasitic infestations by things like the Overgrowth taking over people.
Yet for some reason the playerbase uses this as a reason to condemn the Light even when almost every other force ALSO does this and does this at a vastly greater scale, especially Void.
Last edited by Nymrohd; 2023-05-22 at 10:11 AM.
You guys are giving Yrel an immense amount of power. Gul'dan and Lich King levels...and while I submit that such a level is needed to justify creating an antagonist, it's so...Scarlet Crusade.
If they lean in that direction of bringing her forward they should flip the script and have everyone joining her zealots in opposing a greater evil. This would involve a lot of heavy lifting from the writers that should show some morally gray events...yeah..nevermind.
Which is irrelevant. Blizzard has made it clear that Yrel's force is a threat. They made that clear by having an entire race flee their home world to escape that threat.
The same could have been said of Night Elves or Worgen before they were put into the Alliance.I sincerely doubt Blizzard is going to reach into WoD again just to bring arakkoa and ogres into the playable factions. Especially since the arakkoa don't really lean toward any of the factions. At best, they fit the Horde. None of those two really fit the Alliance.
And they're not reaching into WoD just to pull out those races. They're reaching into WoD to pull a popular character as an expansion antagonist.
You can't see a scenario where someone becomes so fearful of the Void that they believe that the light is the only salvation and everything else needs to be eradicated so that the light dominates everything else? There's real life examples of formerly good people doing exactly what Yrel would be doing via their insane religions convictions. People do evil stuff in the name of religion constantly and throughout history.And it's precisely our story with her in WoD that makes no sense for her to fall into villainy. Again: she's supposed to grow into a competent leader who Velen would be proud of. That was her entire arc in WoD. To say it should be undone because of the story told by one side is... nonsensical.
And the Horde champion experienced Yrel going psycho town themselves. That's Blizzard's way of telling you that yes, that plucky Draenei you knew back in WoD is crazy now.I should remind you that we're talking about the same orcs who waged genocidal war, completely unprovoked, against the draenei. And their leader (at least in Draenor) was the very orc who orchestrated and led the genocide against the draenei. For all we know the conversion might not be coerced despite what one side of the story tells us.
Again, the Horde champion (the player) experienced Yrel being evil first hand.A race being "playable' or not does not preclude their leaders (or VIPs) from lying, misrepresenting or exaggerating a story.
They would be a threat if they sought to force others into their religion by the sword. That is what Yrel is doing.So is Thrall, Jaina, Illidan, Malfurion, etc. Being powerful doesn't mean one is a "threat". Again, the side of the story being told in the Mag'har recruitment scenario goes directly against the story being told in WoD if taken at face value.
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It's the Naaru (multiple Naaru if the lore is accurate) with their technology and a huge army composed of Draenei, Orcs, and Ogres. That's a pretty significant threat.
Turalyon, Velen, and the Draenei would be prime candidates for causing fissures within the alliance. As would the light-aligned forsaken within the Horde.
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Well again, the pressing issue is that we also saw Yrel's zealotry first hand. She gave us no recourse other than conversion, and when we refused, she sent her massive army to attack us. That is an evil act. While the Horde can be viewed as morally shaky at times, the Horde Champion isn't supposed to be. The Horde Champion is supposed to be as noble, moral, and ethical as their Alliance counterpart.
Last edited by Teriz; 2023-05-22 at 12:14 PM.

You mean the scale mail of "please stab me in the gut"?
Also worth noting that for plate, what is behind it doesn't matter - those are solid metal plates. They don't deform to be form-fitting. Doing that takes an armoursmith and a hammer.
Because that isn't actually relevant to the point, that being that Zovaal as a character was only introduced with SL. Things were attributed to him after the fact but he wasn't the only option up to that point.
Not sure where you're even trying to go with the other part. You're just reiterating my point. They weren't established prior to DF, thus proving that isn't a requrement.

A Nightelf Warden spec...yes, I see that making extraordinary sense to me. (Been tossing back and forth with the death knight image I've long had as my "superman" toon, with paladin ranking 2nd. The "Warden" in this regard can make the grade in a more "nature magic" way)
Not Yrel. Xe'ra. The older Naaru are supposedly immensely powerful. Xe'ra was only killed by Illidan because she had just woken up after open heart surgery. T'uure could produce enough Light to cover an entire planet and banish a Void Lord; the lore says the same about A'dal and Xe'ra should be stronger than either of them.
Plus we have seen the level of technology that the Army of Light has access to when there is a pitiful number of them. A massive version of that same army should be a worthy adversary.
But yeah, I gave a format of how I'd see such an expac and imo first two tiers should be Yrel helping us against a different evil with X.1.5 showing the factions reacting to something extreme happening at the end of the X.1 raid and then last two tiers fighting against Yrel's forces with maybe faction converts in one tier and Yrel and Xe'ra in the last one.
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Wardens are pretty damn interesting. For an anti-magic unit they use a LOT of weird magic; they have multiple clone and shadow techniques. Imo they are probably a far lesser version of the Night Warrior's power. I could see some of those skills added to Subtlety and having Night Warden work that way.