1. #62721
    holy fuck, theyre seriously just completely revamping how mythic+ works with the key scaling system. From what i'm reading, we're getting the equivalent of 0-10 keys having no timer in s4 and 11.0, and a +5 in the new system is equivalent to a +15.

    this seems like a massive, MASSIVE, win. I'm a huge fan of this

  2. #62722
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    Quote Originally Posted by Cheezits View Post
    I've seen a lot of stuff asking why we got Earthen instead of any other fan requested race, and it feels fairly obvious to me that the Devs aren't going to introduce a race unless it is tied to next expansion and they can make use of their models as NPCs. Hence why Earthen are there and Nerubians may be given there.

    That being said, is there any way we could ever get Ogres in that capacity, unless we go back to Outlands or have a Cata-All Azeroth expansion?
    I mean.. they make up the story, so it's a very much a choice on their end. They could have gone with other options, as many have called out, but they choose this instead. It's a lazy design choice and it's very obvious the majority of horde players simply never asked for. You will find the same reactions on the officals. You can't really deny that. You can choose TWO different (3 if you count wildhammer) dwarf flavor on team blue, that should more then enough to begin with, but what ever.

    Dracthyr/viage has the same lazy theme around them, maybe that's just how they save time it seems. Especially the animations.

  3. #62723
    The Lightbringer Lady Atia's Avatar
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    Quote Originally Posted by doledippers View Post
    holy fuck, theyre seriously just completely revamping how mythic+ works with the key scaling system. From what i'm reading, we're getting the equivalent of 0-10 keys having no timer in s4 and 11.0, and a +5 in the new system is equivalent to a +15.

    this seems like a massive, MASSIVE, win. I'm a huge fan of this
    I'm the opposite .... reads like shit, are we now supposed to run current +30 keys for portals or what? Or will you get them for a "new" +10 lol?

  4. #62724
    Quote Originally Posted by Alanar View Post
    I mean.. they make up the story, so it's a very much a choice on their end. They could have gone with other options, as many have called out, but they choose this instead. It's a lazy design choice and it's very obvious the majority of horde players simply never asked for. You will find the same reactions on the officals. You can't really deny that. You can choose TWO different (3 if you count wildhammer) dwarf flavor on team blue, that should more then enough to begin with, but what ever.

    Dracthyr/viage has the same lazy theme around them, maybe that's just how they save time it seems. Especially the animations.
    I do think Dorne could've been Ogrezonia and filled with Ogres, and still serve the same purpose, but I think they were stuck with a tech theme and it wouldn't work with their expansion idea.

    My point was more that Ogres and several other requested races didn't fit into their idea. However I do think Mogu could've worked just fine with Hiji being the island instead of Dorne. They have the titan tech and titan connection Earthen do.
    Last edited by Cheezits; 2024-03-12 at 05:22 PM.

  5. #62725
    Quote Originally Posted by doledippers View Post
    holy fuck, theyre seriously just completely revamping how mythic+ works with the key scaling system. From what i'm reading, we're getting the equivalent of 0-10 keys having no timer in s4 and 11.0, and a +5 in the new system is equivalent to a +15.

    this seems like a massive, MASSIVE, win. I'm a huge fan of this
    Nah, M+ will still have a timer. They're just bumping the difficulties. HC will be M0, M0 will be M+10 and M+ will start at around ~+12 difficulty.

  6. #62726
    Quote Originally Posted by Lady Atia View Post
    I'm the opposite .... reads like shit, are we now supposed to run current +30 keys for portals or what? Or will you get them for a "new" +10 lol?
    Keys are being shortened to just up to 10 for simplicity. New Heroic is the Old M0 difficulty and New M0 is old M10 difficulty but with no timer or affixes.

    Max key rank is +10 I believe.

  7. #62727
    Over 9000! Makabreska's Avatar
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    Quote Originally Posted by Lady Atia View Post
    I'm the opposite .... reads like shit, are we now supposed to run current +30 keys for portals or what? Or will you get them for a "new" +10 lol?
    It's a keystone lvl squish, the diff will be the same, just the keystone number will be lowered by 10. So you will have to do M10 for max lvl loot instead of current M20. It's just a number.
    Last edited by Makabreska; 2024-03-12 at 05:35 PM.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  8. #62728
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    Quote Originally Posted by Sentynel View Post
    Nah, M+ will still have a timer. They're just bumping the difficulties. HC will be M0, M0 will be M+10 and M+ will start at around ~+12 difficulty.
    One of the most notable changes players can look forward to is the removal of the timer for Mythic Keystone dungeons for what are currently 0 and 10. Players can run through these dungeons at their own pace without the need to watch the clock while still honing their skills.


    It's written

  9. #62729
    Quote Originally Posted by Cheezits View Post
    Keys are being shortened to just up to 10 for simplicity. New Heroic is the Old M0 difficulty and New M0 is old M10 difficulty but with no timer or affixes.

    Max key rank is +10 I believe.
    There's no max key rank. Only theoretical max. The new 10 is a current 20 anyways. Expect to see top teams push way beyond 10 lol.

  10. #62730
    Over 9000! Makabreska's Avatar
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    Quote Originally Posted by Valysar View Post

    It's written
    Which is good. I saw many players wanting to try M+, but being intimidated by the timer.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  11. #62731
    The Lightbringer Valysar's Avatar
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    Quote Originally Posted by Makabreska View Post
    Which is good. I saw many players wanting to try M+, but being intimidated by the timer.
    I'm intimidated myself as a tank, even tho I have 3070 RIO in dps, so it'll help me, I guess

  12. #62732
    Quote Originally Posted by Valysar View Post

    It's written
    I'm so goddamn confused. The wowhead article says its removing timers but this image they put immediately after says the opposite. Seems like its pretty much the same but now heroic dungeons drop lfr ilevel gear & m10 drops mythic raid ilevel gear. So the improvement is you only have to do 4 dungeons to get max rewards out a new key instead of a dozen, assuming the image is correct.

    So really they're only removing timers from difficulty levels...you can't actually do anymore. The difficulty of heroic & up changes every season anyway so players wouldn't even notice a difference to m0 turning into heroic.
    Last edited by Ersula; 2024-03-12 at 05:40 PM.

  13. #62733
    Quote Originally Posted by Varodoc View Post
    Agreed, I love Nazjatar and have many fond memories of it.

    1) Having the Tidestone of Golganneth literally part the waves around Nazjatar is one of the most original ideas Blizzard has ever come up with;

    2) Seeing the ruins of Zin-Azshari and getting a glimpse at the ancient glory was a plus;

    3) Keeping the mystery of the city proper by hiding it behind the waves and only glimpsing it briefly while travelling to the Eternal Palace was a plus;

    4) Masterful world-building in only giving a glimpse of the countless Elven and ship wreckages that can only be glimpsed at from beyond the waves;

    5) The zone aesthetically looks surreal, alien and otherworldly even.





    Patch 8.2 is the peak of BfA, and one of the high-points of 2010s WoW:

    - Nazjatar and Mechagon;

    - Megadungeon;

    - Azerite Essences

    - The raid Eternal Palace is very original and Azshara is a wonderful villain.

    - Mount equipment (No more Dazed).

    Patch 8.2 >>>

    Nazjatar's only "crime" is not being a generic and boring Disney zone like Azure Span, instead doing some cool and unique world-building with its original scenery.
    Although the patch was impressive content wise, it was also a weird change of direction from faction war to random naga and gnomes. Also the "gnome city megadungeon" was overhyped as the first half is outside, in the same island where you do the dailies and the actual city dungeon is just 4 bosses which is basically a normal dungeon.

    It also had the bad legion/bfa/SL philosophy of not respecting the player time. It was all about dailies and random rares. The war mode stopping being fun (which was a highlight for me in 8.0 and 8.1) as well as now everyone was stacked on the same zones.

  14. #62734
    Quote Originally Posted by Valysar View Post

    It's written
    There will be a timer for M+. They're only bumping the difficulty for Heroic (which will be the new M0) and M0 (which will have the difficulty of current M+10).

    See the image below.


  15. #62735
    Over 9000! Makabreska's Avatar
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    I member threads in the past saying (rightfully so) how irrelevant HC dungeons became and wanting them to be gone. That's an other way of fixing the problem.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  16. #62736
    The Insane Raetary's Avatar
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    Huh, they did the thing.

    They removed heroic and made M0 queueable.


    Formerly known as Arafal

  17. #62737
    overall i think these are great changes. it makes heroic dungeons not useless and it makes the affixes start at a significantly higher key level comparatively.

  18. #62738
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    Quote Originally Posted by Raetary View Post
    Huh, they did the thing.

    They removed heroic and made M0 queueable.
    HC is still there, it is just more difficult and relevant now.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  19. #62739
    Quote Originally Posted by Makabreska View Post
    HC is still there, it is just more difficult and relevant now.
    I think these are great changes but I wonder if super casual people will agree with the harder heroic dungeons. This could be Cata all over again.

  20. #62740
    Quote Originally Posted by Makabreska View Post
    HC is still there, it is just more difficult and relevant now.
    So the same thing he said. Only the labels are different.
    Quote Originally Posted by Cheezits View Post
    I think these are great changes but I wonder if super casual people will agree with the harder heroic dungeons. This could be Cata all over again.
    I don't think it will be that noticeable especially how easy it is to be gear. My question is will Heroic drop keys?
    Quote Originally Posted by Woggmer View Post
    They said there's no timer for Mythic+
    That image is official. So wowhead's copy editor is just incompetent. The image clearly says M+ will be timed.
    Last edited by Ersula; 2024-03-12 at 05:45 PM.

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