1. #62741
    Quote Originally Posted by Sentynel View Post
    There will be a timer for M+. They're only bumping the difficulty for Heroic (which will be the new M0) and M0 (which will have the difficulty of current M+10).
    They said there's no timer for Mythic+ (I don't know if they'll have the timer beyond 10)

    "One of the most notable changes players can look forward to is the removal of the timer for Mythic Keystone dungeons for what are currently 0 and 10. Players can run through these dungeons at their own pace without the need to watch the clock while still honing their skills."

  2. #62742
    The Insane Raetary's Avatar
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    Quote Originally Posted by Makabreska View Post
    HC is still there, it is just more difficult and relevant now.
    Yeah, but that's just them shifting labels one step to the right.

    HC is effectively replaced by M0.
    As people have been asking for the last several years.


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  3. #62743
    Over 9000! Makabreska's Avatar
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    Quote Originally Posted by Cheezits View Post
    I think these are great changes but I wonder if super casual people will agree with the harder heroic dungeons. This could be Cata all over again.
    Cata situation was not just turn-the-knob difficulty increase. You had the need for hard CC and mana conservation for caster DPS. There should be not much problem with increase of HC difficulty, considering that it's M0 that brings new abilities to the dungeons.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  4. #62744
    Quote Originally Posted by Woggmer View Post
    They said there's no timer for Mythic+
    "For what are currently 0 and 10". The new Heroic and Mythic 0 are equivalent to those current levels, and they'll be untimed.

  5. #62745
    The Lightbringer Valysar's Avatar
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    Their way of explaining things is quite confusing

  6. #62746
    Over 9000! Makabreska's Avatar
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    Quote Originally Posted by Valysar View Post
    Their way of explaining things is quite confusing
    Quote Originally Posted by Woggmer View Post
    They said there's no timer for Mythic+ (I don't know if they'll have the timer beyond 10)
    Just check the graphic, it's all you need.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  7. #62747
    Quote Originally Posted by Valysar View Post
    Their way of explaining things is quite confusing
    More like they over-explained it.

  8. #62748
    Quote Originally Posted by Eldryth View Post
    "For what are currently 0 and 10". The new Heroic and Mythic 0 are equivalent to those current levels, and they'll be untimed.
    This is where all the confusion is coming from: Considering difficulty is adjusted every season, they should have just said "Here are the new item level drops for Heroic & upwards" and "Rewards cap out at M10:" That would have been way less confusing.

  9. #62749
    Quote Originally Posted by Raetary View Post
    Huh, they did the thing.

    They removed heroic and made M0 queueable.
    Hopefully they stick to their guns in the new difficulties being actually difficult. The dungeons being too easy is what put us in this situation to begin with.
    The world revamp dream will never die!

  10. #62750
    Quote Originally Posted by Valysar View Post
    Their way of explaining things is quite confusing
    Just like what happened with the crest system, but that ended up being a fantastic change.

    This is also another reduction in the prevalence of affixes. 3rd affixes don't even kick in until you do the equivalent of a +20 now, as opposed to kicking in at +14 right now.

  11. #62751
    Quote Originally Posted by Makabreska View Post
    Just check the graphic, it's all you need.
    I got it... Don't need to repeat it. Also the way they explained it was completely unnecessary...

  12. #62752
    Quote Originally Posted by Ersula View Post
    This is where all the confusion is coming from: Considering difficulty is adjusted every season, they should have just said "Here are the new item level drops for Heroic & upwards" and "Rewards cap out at M10:" That would have been way less confusing.
    Because if they said that then HC dungeons would have continues to be pointless. Raiders wouldnt know that Mythic dungeons are relevant. And M+ players wouldnt understand why dungeons are so brutally difficult compared to before.

    This is honestly not that complicated a concept.

    - - - Updated - - -

    I wonder how the new Mythic dungeons will work at the start of the next expansion, or for that matter with every new PvE season. I assume the Mythic dungeons won't open until M+ dungeons open, but maybe they will mention this later.
    The world revamp dream will never die!

  13. #62753
    Quote Originally Posted by Sondrelk View Post
    Because if they said that then HC dungeons would have continues to be pointless. Raiders wouldnt know that Mythic dungeons are relevant. And M+ players wouldnt understand why dungeons are so brutally difficult compared to before.

    This is honestly not that complicated a concept.
    They wouldn't take it that way if said chart showed that Heroic drops lfr level gear & m10 drops mythic raid level gear. Based on what they described is how its working, in far fewer words.

    I guess this means they don't yet know what season 4's reward ilevels are, so they had to explain it in this bizarre conceptual way.

  14. #62754
    Quote Originally Posted by Ersula View Post
    They wouldn't take it that way if said chart showed that Heroic drops lfr level gear & m10 drops mythic raid level gear. Based on what they described is how its working, in far fewer words.

    I guess this means they don't yet know what season 4's reward ilevels are, so they had to explain it in this bizarre conceptual way.
    Well yeah, but then they would have had to read the chart.
    The world revamp dream will never die!

  15. #62755
    The Lightbringer Lady Atia's Avatar
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    Quote Originally Posted by Makabreska View Post
    It's a keystone lvl squish, the diff will be the same, just the keystone number will be lowered by 10. So you will have to do M10 for max lvl loot instead of current M20. It's just a number.
    Well in that case ... why? Who needs that xD?

  16. #62756
    Quote Originally Posted by Lady Atia View Post
    Well in that case ... why? Who needs that xD?
    affixes also start on keys much much higher relatively

  17. #62757
    Over 9000! Makabreska's Avatar
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    Quote Originally Posted by Lady Atia View Post
    Well in that case ... why? Who needs that xD?
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  18. #62758
    Quote Originally Posted by Ersula View Post
    I'm so goddamn confused. The wowhead article says its removing timers but this image they put immediately after says the opposite. Seems like its pretty much the same but now heroic dungeons drop lfr ilevel gear & m10 drops mythic raid ilevel gear. So the improvement is you only have to do 4 dungeons to get max rewards out a new key instead of a dozen, assuming the image is correct.

    So really they're only removing timers from difficulty levels...you can't actually do anymore. The difficulty of heroic & up changes every season anyway so players wouldn't even notice a difference to m0 turning into heroic.
    They specifically said that they are removing the timers for what is CURRENTLY EQUIVALENT to ~ M+10. Assuming M0 will still be open at 11.0 launch before the season starts, will make the M0 world tours way more interesting. Once a season starts basically nothing changes for anyone who regularly did anything above a +10 in Df. Sounds awesome imo. Won't impact me much, but making that first M0 world tour each expansion take more than an afternoon will be fun.

    Edit: this should also make the new +2 to +9 a little easier/less frustating than current +11 to +19 since they wont have affixes.
    Last edited by Treegdar; 2024-03-12 at 06:07 PM.

  19. #62759
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    Quote Originally Posted by doledippers View Post
    affixes also start on keys much much higher relatively
    And everyone will end up doing M+10 anyways, and all the lower things will be meaningless again. Guess it's really just a numbers squish lol.

    Also will make the farming of gear at the start of an season harder for less skilled people and alts since you will have a loot lockout on m0 dungeons??

  20. #62760
    Quote Originally Posted by Treegdar View Post
    They specifically said that they are removing the timers for what is CURRENTLY EQUIVALENT to ~ M+10. Assuming M0 will still be open at 11.0 launch before the season starts, will make the M0 world tours way more interesting. Once a season starts basically nothing changes for anyone who regularly did anything above a +10 in Df. Sounds awesome imo. Won't impact me much, but making that first M0 world tour each expansion take more than an afternoon will be fun.

    Edit: this should also make the new +2 to +9 a little easier/less frustating than current +11 to +19 since they wont have affixes.
    Personally I don't think they should make the new Mythic dungeons available immediately. It would just lead to degenerate gameplay if players feel forced to slog through content that is far too difficult for their gear level just to stay competetive. There isnt a timer afterall, and 8 pieces of NM quality raid loot before the raid even opens is far too tantalizing a prospect for those who feel compelled to wait on hero for every single trash pull.
    The world revamp dream will never die!

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