I guess we can't assume what a specific hero spec will play like (example, the one NPC identified as a "Deathbringer" in game, actually has the Sanlayn gimmick) but I remind people "Night Elf Sentinels" in WoW are based on the Huntress Warcraft 3 unit, so I'm hoping for mounted combat.
I'm really excited for Dark Ranger, mostly because I love playing Sylvanas in Hots....the people who were deadset on playing Survival Dark Rangers seem... deluded. I get hoping they'd bring back dual wielding is a common ask, but Dark Ranger was never going to be the spear spec.
Last edited by Ersula; 2024-04-05 at 02:34 PM.
I don't remember if it's been discussed or not, but will Warbonds make currencies account-wide? Timewalking continues to be the best way to level alts, but the lack of ability to trade badges across alts forever keeps me from getting my beloved Val'sharah Hippogryph.

Probably currencies that gives player power = no (they don't want people that play 1 char being forced to play alts just to funnel their main), cosmetic only and legacy = yes (legacy in the long run, like reps).
Don't see why timewalking shouldnt be account wide, doesn't matter you could brute force all rewards with alts day 1 of new timewalking. You can already have them stacked for life even playing 1 char.
I think the plan is to make it account wide, but we don't know if there will be any restrictions. While its basically confirmed that anima for example will be account wide it's unlikely that currencies like aspect crests will be. Hard to say what happens with timewalking badges since you can in theory buy useable gear.
With alpha starting soon(tm) we will hopefully have a clearer picture on the account wide stuff. I really want to know if there will still be stupid restrictions on transmog and how currencies work.

You can get ~550 for single run every ~3 weeks (first run give quests for 500), not to mention quest for timewalking raid, WoW anniversary quests/rares etc. Most people won't bother with it, I just say it's possible on single char if you do it regularly.
Personally during DF I leveled my rarely used allied race alts doing just 1 dungeon per char every cycle, so now I have multiple characters with 5k. Unless Blizzard invent some new currency dump with Timerunning, I'm set for many years.
Personally I really hope professions will be part of warbands - so totally account wide. Blizzard could just make knowledge point universal currency that you can use on every profession, which would prevent us from being one man army.
Last edited by Dracullus; 2024-04-05 at 05:42 PM.
So much this. Especially secondary professions. What is the point of leveling them in two characters?
But man, account wide professions would make so much sense. There is no way that I bother to level them in different characters. If I were to be able to access all of them with any character? I will hunt for all mats and recipes for sure.
Do not take life too seriously. You will never get out of it alive.
Last edited by Makabreska; 2024-04-05 at 08:05 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

They updated the Fated Wilderling model to the one that has the big horns and improved glow on live. Looks good.

They need to fix the teeth on that thing, they look real wrong. Too big for its mouth sorta wrong.

I'm curious what changes there will be for professions. It's not that the df system is bad, but it really needs some work. They fixed some abuseable things in the first patch and added a few recipes every patch, but no improvements whatsoever. No catchup, no new source of knowledge points. Not even new ranks.
I was convinced that we would get rank 4 and 5 gems/flasks etc. in the last patch at the latest. But now im happy we did not. I love doing things on my own, but i much prefer paying someone 10k to craft something than doing weeklys for 30 knowledge points just to craft bracers at max rank.

While I hate, hate, hate the Crafting Cartel, I feel like introducing more Knowledge Points/a catchup/respec would go entirely against the system that worked relatively well.
Getting a lot of points needs to be an investment, otherwise you don't really have a reason to not just craft it yourself.
The only thing that I hate about DF craft system is the rank system for crafting reagents. For crafted items it does not bother me, but for reagents, meh
Btw do you think they will translate Untranslated Obsidian Tome in 10.2.7?
Last edited by Nymrohd; 2024-04-06 at 11:02 AM.
