
Originally Posted by
milkmustache
The Forbidden Reach seems to have been created with a great thought behind. Its multiple purposes in being both a racial starting zone and a max level zone without ever feeling like content cut from the initial launch patch really lent to how great it felt. Even if it was meant as an end game zone for 10.0, the hypothetical rework into a renown farm with additional story released within a .7 patch is a great move. I'm sure a lot of people see it as paying for XYZ but only getting X & Y at first, but with each patch having more content, spreading these sort of things out to develop the story.. kinda love it. I know a lot of people weren't thrilled with the Dracthyr, but I think their story and the usage of the Forbidden Reach was definitely a highlight of Dragonflight.
That does raise the possibility of difference when reflecting on post 10.2 patches. I think these are an outlier entirely due to the fact that they're completely revisiting the expansion pipeline with the World Soul Saga, so it's not surprising that DF is being propped up on a skeleton crew. A bummer of a finish for an otherwise great expansion (systems wise, story blech), but it can be excused.
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DF is interesting though, I think there was certainly cut content, but the majority of it seems to be an entire narrative switch.
Vakthros is content that seems to have been cut.
The entire story and pacing seems to have been changed.
DF still had a good quantity of content, but maybe the narrative direction required some cuts which would instead give us filler patches that seemed poorly thought out (maybe that's the excuse Gilneas could take, because good god what was that)