

Phase 3 can only be described as an unpolished borderline unfinished dumpster fire. The Raid shipped completely overtuned(there were bosses with more HP than Naxx 40 Patchwerk) and the new "incursions" were so broken that people did level 40-50 in 4h while also making around 1k gold. Ontop of that there are just an absurd amount of bugs(such as entire dungeons missing their loot table etc.) and Class balance being even more broken. It truly seems like nothing about it was tested.
They promised adjustments for today and some of them seemed to have just gone out but not all of them.
Last edited by justwatching; 2024-04-08 at 11:38 PM.

I think they are just working on a bluepost detailing the changes so that would be my guess. Anyway this isnt just a little broken...I know the wow community has a tendency to exaggerate but this is honestly the most broken patch they shipped in a long time.
Oh and they also just silently implemented a policy last week that new accounts cant use the AH or Trade for 30 days. So they got some shit to talk about.
Where news post?
*sad orang-utan noises*
My Nintendo FC is 2208-5726-4303.By Blizzard Entertainment:
Part of the reason is that Battlegrounds are like ducks.
sooo i guess there's just no news today...?

They just posted Cata dev notes and havent even posted Hotfixes that are already live. So I guess there is still hope.

If you get top 5 to 10
What about the other 50?
It's a fun mode for those who enjoy it but they made a mistake adding too many different rewards
Tenders, raid loot, upgrade crests
None of those needed to be added and there'd be less criticism is the rewards had recolors like all the pve rewards have
Heck they don't even reward pvp outside of the stuff the ppl you kill drop. No mission is even related to pvp
- - - Updated - - -
RIP hope for tonight
Bonus though I know the day I'm ordering the collector's edition
getting a bit of classic fatigue, and i don't even play classic lol
But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.

Actually, I'm 100% for that. Heck people have wanted Warfronts to have PvP stuff but felt cheated when it was just purely PvE (and it was easy PvE too making it a lot more boring)
Though instead of a whole raid of people, it should just be teams of 5 v 5 like an actual MOBA. Faster ques and leads to more dynamic plays (granted we won't have ultimate abilities which is the major downside but still.)
It is very interesting.
WoW situation is very unique. No MMO has ever been this successful and lasted for so long. I wonder until when they plan to release Classic expansions. I think that the majority of us believed that they would have stopped with WotLK. But Cata Classic is happening and I guess that there is no reason not to keep making them. MoP Classic is going to happen for sure, but WoD? Legion? We will see.
Regarding Classic +, it is SoD not Classic + already? I think that they nailed it with SoD. It is the right approach.
Classic + will require a big team. Maybe not as big as Retail, but if they want to develop it as a parallel version, they will need content every few months. It is too risky. Every new content, every change to the story, the inevitable changes to systems and QoL additions... would be met with a very difficult audience that might leave the game as soon as they find something that displeases them.
I think that if they were to invest in a new version of the game that would be a console / pc version that stays the same in content / lore but plays differently. It is less of a risk IMO and maaaany players will jump at the chance to experience WoW in consoles. Also making the free trial available in consoles has the chance to bring in an important amount of players.
I do not know, though, as I said before, WoW is in a challenging and unique situation. They can fail or they can achieve an amazing success, but they have to try. Probably this year we will get the answer regarding Classic + and WoW in consoles, so I cannot wait ¡¡
Interesting times for WoW fans indeed.
Last edited by Darkarath; 2024-04-09 at 06:42 AM.
Do not take life too seriously. You will never get out of it alive.
From my point of view, SoD is a test bed for all kind of things blizzard might do in retail, but would like more data on before deciding if it is a good idea. And as we are currently in the phase to the next expansion, they might want more people in SoD to get more data while they can. Same for plunderstorm, releasing it at the usual low time to test things, before implementing them into retail.
And, looking at SoD and Plunderstorm, i can see things that would be welcome in retail, but would need serious testing beforehand. So i'm fine with SoD and Plunderstorm being that test.

I'm not against the idea of them injecting stuff from SoD and Plunderstorm into retail, but I'm more wondering what could they add into retail from SoD.
SoD has only a few things that set it apart from regular Classic:
Runes slotted into your equipment, which can change the way you play a certain class, like making a rogue a tank spec, making warlock a tank spec, turning mages into healer.. (and also Gladiator Stance for Warriors).. but this would be an issue in the current state of classes/specs right now, especially with Hero Talents coming in.
Leveling Raids like Blackfathom Deeps or Gnomergan... but the concept of leveling raids would be tricky to pull off in a retail setting. It's like adding in a mega-dungeon at the start of the expansion.
And the World PvP Events... (We've seen plenty of these in Retail, but they usually backfire due to the faction imbalance in the main servers.)
They also have nothing to do with leveling. SoD is all endgame just like retail. They give you a level cap, most people reach it in the first couple of days (some reach it in hours), they even speed up leveling for it and then all the action is a single pvp event and a single raid that lasts for a season. It even has a borrowed power system.
I always wanted a timewalking classic event, and SoD could be the base for it tbh. You could easily just include the level up raids, new questlines aswell as removed raids (Zul Gurub, Classic Naxxramas) alongside the classic zones toggle, make it somewhat limited but recurring so stuff still stays somewhat rare, alongside scaling so that no one can just go in and oneshot the old raids for easy removed stuff. They could even use the cataclysm beta HD tech to uprezz the classic zones and rewards (alongside the cata stuff just to bring it all in line).
It's ok to use SoD as an experiment initially, and we don't need stuff like the runes in retail, but I never liked the idea of having content (as in, rewards, quests, transmog, mounts, raids) that is not available in the real game lol.
Last edited by Lady Atia; 2024-04-09 at 08:52 AM.