Crazy how classes with already strong and clear class fantasies have good hero talents while generic ones have shit ones.
Who would have thought?
Crazy how classes with already strong and clear class fantasies have good hero talents while generic ones have shit ones.
Who would have thought?
I only play orcs, dwarves and will play kultiran paladin if they ever get access to it, but to answer the question
-Dwarf warrior as fury mountain thane with 2x1h in pve.
-Orc frost DK - rider of the apocalypse
As for my main played class warrior im not sure which i would pick for my arms Mag'har orc.
Wondering which one is the closest to Grommash/garrosh like class fantasy fighter, i guess slayer with bladestorm and executes but while the passive talents look fine, they also just look like an addon to the regular talents and gameplay that we already have, no cool sounding fresh flavour.
Colossus gets new ability and your character is bigger, new hard hitting ability just sounds cooler than bunch of passives so i think i will roll my arms warrior with that hero talents tree in mind, but we'll see how alpha will go and if they do changes to these trees based on feedback.
Last edited by ImTheMizAwesome; 2024-03-16 at 09:58 AM.
Last edited by Lady Atia; 2024-03-16 at 10:33 AM.
And so, with the release of 10.2.6, we can understand that alpha TWW will be released in mid-April.
Exactly my feelings re Slayer. My second character is a fury warrior and I've long hated the complete lack of clarity between fury and arms in-game. Arms is meant to be skilled weapon master with big weapon using huge attacks that crush bones and cause bleeding, and fury is meant to be a flurry of rage-fuelled attacks with no particular regard for skill or precision. I think fury having a secondary flavour that introduces skill from arms to focus on executes and arms having a secondary flavour that introduces flurry attacks from fury is a great concept, and that's what Slayer could be if they committed harder.
I was excited for the idea of Slayer because I was hoping it would work to alleviate the arms-fury confusion by sequestering it into a hero spec and giving it its own separate flavour, but it doesn't look like they're willing to go that far and I can't say I'm surprised at all. Titan's Grip and Bladestorm should be removed from arms and fury and added to Slayer, Avatar should either be reworked to not affect size baseline or be removed from all of them and added to Colossus. Blizzard have done a lot to create clarity between pure DPS classes, but warrior is completely neglected. (I haven't played a rogue in a long time but it looks to me like subtlety and assassination no longer suffer from anywhere near the same lack of clarity they used to.)
I will be very happy if hero talents do their job of exposing these unclear spec fantasies and Blizzard is prompted to fix it by reworking the specs, but I'm a bit worried that they'll instead see it as an issue with the hero talents themselves and "fix" the wrong thing.
Okay, I've looked through them...
Rider of the Apocalypse: Amazing.
Deathbringer: Kinda meh from the sound of it but I want to test it myself (I'd stick to San'layn if I want to go blood tank)
Aldrachi Reaver: Never played DH much enough to get a gauge on it.
Druid of the Claw: Not interested in making a druid. (Nothing wrong with the talent tree though)
Flameshaper: I guess I can see some mileage for Devastation but.. ehhh..
Pack Leader: ...........What am I supposed to say about it that hasn't been echo'd by the Hunter playerbase?
Spellslinger: I can see the appeal.
Shado-Pan: The whole damage based on HP% thing is weird, like how many stacks of strikes can you produce?
Conduit: This goes way too hard for what it's trying to do.
Farseer: Probably the worst one for me personally, don't like Primordial Wave and I don't enjoy using it.
Hellcaller: It's basically giving Destruction an Agony spell.
Slayer: I would say it seems fun.. but that node for allowing you to use Pummel/Storm Bolt during Bladestorm is just revolting in PvP.
Discipline should definitely benefit from the existence of hero talents. Discipline's fantasy is meant to be a focus on the monastic, scholarly, ritual worship aspects of religion with no regard for a particular god or cosmic force, so essentially the aspects shared by both Holy and Shadow but not really a combination of the two. Gameplay-wise that means a focus on shields, damage buffs, damage mitigation, and healing through dealing damage. I don't play a Disc priest but I don't think they're far from that fantasy at all.
Archon should be a union of Holy and Shadow with lots of chaotic clashing between the two with big flashes and cosmic elements, and Discipline should be the intersection of Holy and Shadow with lots of Words and castigation and Catholic shame.
DH really only has one identity and that's the cliche Illidan/Illidari pre-Legion. Vengeance/hulk metamorphosis is entirely new, so of course one spec is going to feel off. Having said that, that's hinging entirely on the theory that the other spec is going to be closer to the Illidan/Illidari/Havoc roots.
My Nintendo FC is 2208-5726-4303.By Blizzard Entertainment:
Part of the reason is that Battlegrounds are like ducks.
Yeah, “simple” is a nice way to put it. Someone likes it, because DH numbers are still solid, but that tree looks bland af IMO.
It really helps that Evokers have a very deep design space to pull from. It’s essentially a 5-spec concept condensed into a three spec class. They also have several hero characters and the general concept of dragons to pull from for inspiration. It’s pretty cool to see what they’ve come up with, and I look forward to see what they come up with for the class in the future.
Having more of a Shado-Pan flavor for my monk is something I've wanted for quite some time, and I like the build up mechanics for the new talents in that tree. I was already thinking about making my monk my main again but that may have cemented it in.
That being said......
Rider of the Apocalypse is even more compelling to me as a fantasy and I really love my frost DK and she's a panda too. I might have to play both in tandem but favor the DK more. Unless Deathbringer has some amazing visuals added in, I don't ever foresee myself playing that even if it does more damage. The mechanics and flavor alone for Riders wins out.
Last edited by Usagi Senshi; 2024-03-16 at 12:21 PM.
Tikki tikki tembo, Usagi no Yojimbo, chari bari ruchi pip peri pembo!
my camp is just gonna be my DH because im a one character player![]()
**tho i do have alts for farming mounts and stuff hehe
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yeah, honestly one of my favorite things from these new hero talents yesterday is the gigantic nuke that flameshaper evoker gets at the bottom of their tree. its so cool
Honestly I love it. While I like fire breath and deep breath, I felt that Evokers were missing that instant AoE blast of fire that dragons should have. Engulf looks to scratch that itch for me. Also you can get 2 charges? ::chef's kiss::
I just hope they don't whiff on the animation for the spell.