That sounds much harder to execute than flying, with how often can you get stuck on random obstacles lying around.
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Man, I still remember how excited they were about Islands NPC AI. All that jizz, but the outcome was like, super mid. Maybe the tech was amazing behind the scenes, but the outcome was very average.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
It would make sense, there's like a whole bunch of types of pirate groups in WoW.. from Blackwater Raiders, Irontide Raiders (Blacktooth Brawlers, Bilge Rats, Cutwater Corsairs), Northsea Freebooters, and even the Defias Brotherhood.
I guess it would also make sense about the chicken emoji considering that cooked chicken drops in Vampire Survivors to restore health.
The only issue is that Vampire Survivor worked since it was on a 2D plane and you can see what's coming from all four corners of the screen.. but I don't know how that would translate in a 3D setting from a 3rd Person view from behind your character.
Yeah, it was one of those things that is exciting for engineers and will keep coming up in features after it (as it now has and will likely again for TWW). Player appreciation for technical things is often not the same as a programmer's appreciation, for obvious reasons.
Also when I say that I am very curious about the technical things, to not take that curiousity as generic player excitement, moreso from a tech pov than a gameplay one as one has to actually play it to form an opinion on that.
Whatever it is, i will be happy that the whole "secret" stuff is over.
I much prefer traditional PTR drops for any patches, at least just to see new items, transmogs that get datamined, because i don't look at datamined story that much.
Yeah, you know much more because of datamining and sources etc, so its even more difficult if you like to discuss new developments but you can't fully.
Also there is just something about slowly datamining new ptr builds, even if this event turns out great then i think im good with secret patches for some time. ^^
Something I miss a lot when it comes to the "release after finished" mentality that Blizzard has been transitioning to for a while now is that we can't really see how things are developed anymore. The things we do are usually systems or encounters, but all the WIP art stuff we used to see during alphas/betas is kind of a thing of the past.
i believe orlando headed up the follower dungeon feature as well. It's pretty clear that he and his team can produce some pretty awesome tech for the game. He is much, much more excited about 10.2.6 (atleast publicly) than he was about follower dungeons, so i have high hopes. expectations are tempered of course, but id be lying if i said im not excited
I think with Island Expeditions the AI just did not shine through. I found it more impressive in the Arathi BG. Yes they AI is not nearly as smart but the situation is far more complex and it still manages to deal with it adequately. And with follower dungeons I think we see the tech at its best incarnation yet. The followers are pretty much better than a solid part of the playerbase at this game . . .
We've come such a long way since all those years ago when Mike Morhaime proudly touted Starcraft was being used for AI research.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.