1. #64241
    Quote Originally Posted by Nymrohd View Post
    It's crazy though, every time I get top 10 I spectate just to run through what everyone is using. Almost everyone is flame whirl.
    Flame Whirl is good at the end because the circle is so small that no matter what you do you will be able to either hit them with Whirl or force them out of the ring. Likewise, it slaps at the start of the match because you can't really escape because it makes you faster and you probably won't have any escape utility.

    Realistically, it's not as overpowered as I initially thought. Once you get Soulshape or any of the shields, it's easy to just camp it out. Rime Arrow is absolutely disgusting, and the Blink-Stealth thing is the most aggravating thing in the game.

    Flame Axe/Manasphere are both way better and more reliable than Flame Whirl, I think, and the Bomb is really good if you have some kind of lockdown like the traps or a stun.
    Last edited by Makorus; 2024-03-21 at 01:23 PM.

  2. #64242
    I am curious why they didn't immediately nerf Flame Whirl when it is the single most requested change besides plunder gains. Yes, you can out juke it, but it's not really feasible when everyone is running it.

  3. #64243
    Brewmaster doledippers's Avatar
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    Quote Originally Posted by Cheezits View Post
    I am curious why they didn't immediately nerf Flame Whirl when it is the single most requested change besides plunder gains. Yes, you can out juke it, but it's not really feasible when everyone is running it.
    it does need a small damage nerf, but you can pretty easily counter it

  4. #64244
    Quote Originally Posted by Cheezits View Post
    I am curious why they didn't immediately nerf Flame Whirl when it is the single most requested change besides plunder gains. Yes, you can out juke it, but it's not really feasible when everyone is running it.
    It's hard to nerf it without making it completely useless. Make it slower? Completely useless as you have to be standing on top of the enemy to deal damage anyway. Nerf the damage? You are completely defense-less when you use it so if it doesn't do enough damage, the enemy might be able to outdamage you while you are standing on top of them.

    Probably nerfing the duration/increasing the CD.

  5. #64245
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    Quote Originally Posted by Makorus View Post
    It's hard to nerf it without making it completely useless. Make it slower? Completely useless as you have to be standing on top of the enemy to deal damage anyway. Nerf the damage? You are completely defense-less when you use it so if it doesn't do enough damage, the enemy might be able to outdamage you while you are standing on top of them.

    Probably nerfing the duration/increasing the CD.
    i think it would be fine if it just moved at regular movement speed, my issue is that it is like a 3rd utility, other then that its kinda easy to counter. maybe reduce its damage by 1 or 2 per tic would be also ok

  6. #64246
    I am Murloc! Auxis's Avatar
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    Just saw someone in a Plunderstorm lobby wearing the full Plunderlord set. Bruh wot? Even if they nolifed it since release, that's gotta be insanely tight to get it that quickly.
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  7. #64247
    Brewmaster doledippers's Avatar
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    Quote Originally Posted by Auxis View Post
    Just saw someone in a Plunderstorm lobby wearing the full Plunderlord set. Bruh wot? Even if they nolifed it since release, that's gotta be insanely tight to get it that quickly.
    with the recent buffs winning can get u 3k+ plunder so maybe theyre just a god

  8. #64248
    Quote Originally Posted by doledippers View Post
    with the recent buffs winning can get u 3k+ plunder so maybe theyre just a god
    Doesn't the win just get you 500 extra? 3k+ sounds like you just killed a lot of people.

  9. #64249
    Quote Originally Posted by doledippers View Post
    with the recent buffs winning can get u 3k+ plunder so maybe theyre just a god
    I've won a few times since the buff and never got 3k.

    Is that with the daily?

  10. #64250
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    Quote Originally Posted by Cheezits View Post
    Doesn't the win just get you 500 extra? 3k+ sounds like you just killed a lot of people.
    3k you'd have to win, and kill heaps of people with heaps of plunder. And probably get most of the plunder the big gold elementals drop. Highest I've gotten is 850ish without winning.

    Actually scratch that. I got about 1200 including the 800 daily.
    Last edited by Auxis; 2024-03-21 at 02:27 PM.
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  11. #64251
    Being in Arathi has made me think that this would've been a really awesome game mode to help the progress bar in Warfronts.

    Instead of a pirate you drop in as a 7th Legion/Honorbound Paratrooper, goal is to cause havoc in preparation of faction assault. Exchange plunder for war resources, storm for say 7th Legion arcanists calling a manastorm, Nathanos' forces conjuring a blightstorm as defense.

    I think there is a really, really cool possibility to integrate playing some forms of "troops" our main character could command if we are going fully into cosmic battle after cosmic battle. This could even possibly be a part of a revamped Garrison system. The more I think of what they could do with this tech, the more excited I get.

  12. #64252
    Quote Originally Posted by milkmustache View Post
    Being in Arathi has made me think that this would've been a really awesome game mode to help the progress bar in Warfronts.

    Instead of a pirate you drop in as a 7th Legion/Honorbound Paratrooper, goal is to cause havoc in preparation of faction assault. Exchange plunder for war resources, storm for say 7th Legion arcanists calling a manastorm, Nathanos' forces conjuring a blightstorm as defense.

    I think there is a really, really cool possibility to integrate playing some forms of "troops" our main character could command if we are going fully into cosmic battle after cosmic battle. This could even possibly be a part of a revamped Garrison system. The more I think of what they could do with this tech, the more excited I get.
    Also the fact that it is pretty clearly non-canon means they can go balls to the wall with scenarios, from us being in the faction war to dropping into the Black Empire, dropping into the Vale of Eternal Blossoms at any period of time, etc.

  13. #64253
    Quote Originally Posted by Cheezits View Post
    Also the fact that it is pretty clearly non-canon means they can go balls to the wall with scenarios, from us being in the faction war to dropping into the Black Empire, dropping into the Vale of Eternal Blossoms at any period of time, etc.
    You're right, the scope is pretty wide depending on whether or not they want to integrate it further with the current story (which I personally hope for).

    I do wonder how non-canon it is, though, considering our main character can interact with Da'kash. I hope they decide to add Brew Bay to the Highlands, it would be cool to have a small little hovel to discover in the world, give the RPers a place too.

  14. #64254
    Quote Originally Posted by milkmustache View Post
    Being in Arathi has made me think that this would've been a really awesome game mode to help the progress bar in Warfronts.

    Instead of a pirate you drop in as a 7th Legion/Honorbound Paratrooper, goal is to cause havoc in preparation of faction assault. Exchange plunder for war resources, storm for say 7th Legion arcanists calling a manastorm, Nathanos' forces conjuring a blightstorm as defense.

    I think there is a really, really cool possibility to integrate playing some forms of "troops" our main character could command if we are going fully into cosmic battle after cosmic battle. This could even possibly be a part of a revamped Garrison system. The more I think of what they could do with this tech, the more excited I get.
    Yeah, I think people need to look at the bigger picture as well. The implications of this game mode are huge. Just the fact alone that we have the option to select game modes in the menu is big.

  15. #64255
    I see the potential of the new mode as far as Warfronts are concerned.

    You were already going to the Warfronts via gunship, so it would have been a perfect fit. You would be deployed into the battlefield from the Alliance gunship, as in the Seething Shores BG.

    Instead of playing your usual character, you would be playing a generic "soldier" of the Alliance who then has the option to become a Knight (Tank), Archer (Ranged DPS), Mage (Ranged DPS), Priest (Healer), SI:7 Agent (Melee DPS), and so on, through getting kills, looting resources, and levelling-up.

    Maybe you could go all out and do it like the Star Wars Battlefront series, where after a certain threshold you can straight up play as a lore figure, like Anduin or Jaina or Sylvanas. I mean, Battlefront lets you go from some random mook all the way up to the Emperor, so why not go from a random footman all the way up to Anduin?

    And the timeline also would have been perfect because these kind of games where all the rage back in the 2017-2019 era, which was the BfA timeline. Battlefront 2, Fortnite, Pubg, Apex Legends, all from that era.

    And, you know, Warfronts would finally be PvP, which is what people expected from the mode, in a faction war expansion.

    An unfortunate missed opportunity to truly turn Warfronts into something monumental and unforgettable.

  16. #64256
    I really hope they add dynamic ground mounts at some point. Grinding for Taivan mount is fine, but I'll never use him

  17. #64257
    Quote Originally Posted by milkmustache View Post
    You're right, the scope is pretty wide depending on whether or not they want to integrate it further with the current story (which I personally hope for).

    I do wonder how non-canon it is, though, considering our main character can interact with Da'kash. I hope they decide to add Brew Bay to the Highlands, it would be cool to have a small little hovel to discover in the world, give the RPers a place too.
    I kind of see it in the opposite way: this is the perfect excuse for them to slowly revamp old world zones for Plunderstorm, and then use those remodeled zones in the inevitable expansion where they will be used as a revamp.

    For example, we aren't getting a Kalimdor expansion for a while. But what if they add a Barrens Plunderstorm season that revamps the map? Then they can reuse that map for the Kalimdor expansion that happens next saga, and if they have already developed the map, then the expansion can be a little bigger than was originally planned.

    I think it is a VERY opportune time to intelligently use dev time on dual-purpose zone rehauling. The Plaguelands would work well in this way, as well as Gilneas, Tanaris, etc.

  18. #64258
    Quote Originally Posted by Cheezits View Post
    I kind of see it in the opposite way: this is the perfect excuse for them to slowly revamp old world zones for Plunderstorm, and then use those remodeled zones in the inevitable expansion where they will be used as a revamp.

    For example, we aren't getting a Kalimdor expansion for a while. But what if they add a Barrens Plunderstorm season that revamps the map? Then they can reuse that map for the Kalimdor expansion that happens next saga, and if they have already developed the map, then the expansion can be a little bigger than was originally planned.

    I think it is a VERY opportune time to intelligently use dev time on dual-purpose zone rehauling. The Plaguelands would work well in this way, as well as Gilneas, Tanaris, etc.
    You know what, I think I agree.

    The only holdup seems to be art assets and dev bandwidth. The background is built for all this tech so we could hopefully shift resources into other areas of it that need some work, but I wouldn't be surprised to see them kinda kill to birds with one stone mid expansion.

    I had floated the idea of a Tanaris Plunderstorm revamp during 11.0 to either tie into the Old God themes or potential Goblin/Undermine themes (could be both). Maybe this would be a middle ground for tied to expansion and a utility to revamp? If 11.0 does feature Undermine like some are speculating, a lot of those assets could be reused to revamp Gadgetzan, Temporal Conflux assets for Caverns of Time, Zandalar for Zul'farrak, Kul Tiran for the pirate areas, Nazjatar/Ny'alotha for the Old God areas, WoD for Dunemaul, and just general Voldun assets for the rest. Players are no longer pirates, but Venture Co. Or Pirates hired by Venture Co.

    At this rate you tie in the expansion semi-loosely while also checking a box off the revamp list.

  19. #64259
    Pandaren Monk Enrif's Avatar
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    Quote Originally Posted by Varodoc View Post
    I see the potential of the new mode as far as Warfronts are concerned.

    You were already going to the Warfronts via gunship, so it would have been a perfect fit. You would be deployed into the battlefield from the Alliance gunship, as in the Seething Shores BG.

    Instead of playing your usual character, you would be playing a generic "soldier" of the Alliance who then has the option to become a Knight (Tank), Archer (Ranged DPS), Mage (Ranged DPS), Priest (Healer), SI:7 Agent (Melee DPS), and so on, through getting kills, looting resources, and levelling-up.

    Maybe you could go all out and do it like the Star Wars Battlefront series, where after a certain threshold you can straight up play as a lore figure, like Anduin or Jaina or Sylvanas. I mean, Battlefront lets you go from some random mook all the way up to the Emperor, so why not go from a random footman all the way up to Anduin?

    And the timeline also would have been perfect because these kind of games where all the rage back in the 2017-2019 era, which was the BfA timeline. Battlefront 2, Fortnite, Pubg, Apex Legends, all from that era.

    And, you know, Warfronts would finally be PvP, which is what people expected from the mode, in a faction war expansion.

    An unfortunate missed opportunity to truly turn Warfronts into something monumental and unforgettable.
    i like the idea, but i see one issue. Warfronts are factions versus faction. The thing that makes Plunderstorm work, is that is everyone against everyone. Remove it, and it would feel like any other BG, where the team with more people in a location wins.

    There is no real way to tie the factions, or groups and make this gameplay work as good as it does in plunderstorm.

  20. #64260
    Quote Originally Posted by Enrif View Post
    i like the idea, but i see one issue. Warfronts are factions versus faction. The thing that makes Plunderstorm work, is that is everyone against everyone. Remove it, and it would feel like any other BG, where the team with more people in a location wins.

    There is no real way to tie the factions, or groups and make this gameplay work as good as it does in plunderstorm.
    It could just be a cosmetic thing where it's still free for all but you can choose what faction you look like/what base you start off in.

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