1. #64681
    Quote Originally Posted by Kiivar86 View Post
    I don't think Uldaz is Khaz Algar. Uldaz bearing the Uld-prefix indicates a Titan facility on Azeroth, and Khaz Algar, based on the Observational Report: Earthen is where a fissure was detected and Earthen sent to, so not a facility, far as we can tell.

    The report also mentions the sector designation and how the Earthen have taken to calling it Khaz Algar, with no mention whatsoever of Uldaz.
    I didn't say it was Khaz Algar, but that the facility is IN Khaz Algar.. or somewhere below ground near Khaz Algar.

    We don't have any information on what it could be.. and while people say it could be the facility under the Tomb of Sargeras, they don't explicitly say Uldaz. If that part of the instance WAS Uldaz, then the item (The Infinite Hand) would've responded to it and the Infinite Domain ability would've proc'd.

  2. #64682
    Quote Originally Posted by Woggmer View Post
    I didn't say it was Khaz Algar, but that the facility is IN Khaz Algar.. or somewhere below ground near Khaz Algar.

    We don't have any information on what it could be.. and while people say it could be the facility under the Tomb of Sargeras, they don't explicitly say Uldaz. If that part of the instance WAS Uldaz, then the item (The Infinite Hand) would've responded to it and the Infinite Domain ability would've proc'd.
    I still don't think its there, but I'll eat crow if it turns out to be the case.

    Just doesn't click to me. There's no mention of Uldaz at all in regards to the rift sector. If Uldaz was located there in some capacity, one would think it'd be mentioned.

  3. #64683
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    Quote Originally Posted by Makabreska View Post
    Man, Season 4 looks like crap. DF dungeons and raids rotation ONLY? When Blizz said that Fated season in SL was a success, I thought they will improve it and add more stuff to do. Fated affixes were badly received? Well then, remove their negative aspects and leave pure buffs!
    I'm confused, what you expected? It's victory lapse of expansion that will last 3-3.5 months, nothing more, nothing less. It is designed in way you can ignore it if you are fed up with DF, but experience all it's patches again if you liked it. Improvement over SL is that this time open world and professions gets item level bumps as well.

    Hopefully Pandamonium stuff from 10.2.7 will be evergreen feature (most likely, cause it's looks like expansion of timewalking that is moved from X.1.5 to last patch) for sake of people that are currently on break before TWW.

  4. #64684
    Quote Originally Posted by Woggmer View Post
    I didn't say it was Khaz Algar, but that the facility is IN Khaz Algar.. or somewhere below ground near Khaz Algar.

    We don't have any information on what it could be.. and while people say it could be the facility under the Tomb of Sargeras, they don't explicitly say Uldaz. If that part of the instance WAS Uldaz, then the item (The Infinite Hand) would've responded to it and the Infinite Domain ability would've proc'd.
    Uhm, the item doesn't respond inside of the Vale of Eternal Blossoms either, even though there's an entire Titan facility beneath it.

    So this doesn't prove anything.

    - - - Updated - - -

    Quote Originally Posted by Ersula View Post
    The Infinite Hand, the literal only place that facility name appears. What other item could I possibly be referring to?
    Yeah this is nonsense.

    The item doesn't react inside of the Vale of Eternal Blossoms either. According to your "logic", that means there is no Titan facility inside the Vale of Eternal Blossoms.

  5. #64685
    Quote Originally Posted by Varodoc View Post
    Yeah this is nonsense.

    The item doesn't react inside of the Vale of Eternal Blossoms either. According to your "logic", that means there is no Titan facility inside the Vale of Eternal Blossoms.
    The item specifically mentions the various Uld locations where it works, not just any titan facility. It works in Tyrhold for instance because we know it's actually Ulduros, but not in the Vault of the Incarnates, because that is just a Titan facility, not a specific Uld-prefix one.

    Uldaz is the only one that is currently unaccounted for, so the likely explanation is that it will be in a future expansion. Likely in the Coreway in Khaz Algar if you ask me.
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  6. #64686
    Quote Originally Posted by Sondrelk View Post
    The item specifically mentions the various Uld locations where it works, not just any titan facility. It works in Tyrhold for instance because we know it's actually Ulduros, but not in the Vault of the Incarnates, because that is just a Titan facility, not a specific Uld-prefix one.

    Uldaz is the only one that is currently unaccounted for, so the likely explanation is that it will be in a future expansion. Likely in the Coreway in Khaz Algar if you ask me.
    Actually, considering the connection between the Harbinger and the Tomb of Sargeras was established all the way back in Legion, it is very likely that ToS will indeed be revisited in TWW.

    As for why the item doesn't work there: you wouldn't want to spoil your entire story before the alpha's even up, would you?

    This is not the "gotcha" moment you think it is. Obviously they aren't going to spoil that the Tomb of Sargeras is Uldaz. It's planned to be a major plot twist, but I have already figured it out.

  7. #64687
    Quote Originally Posted by Varodoc View Post
    Uhm, the item doesn't respond inside of the Vale of Eternal Blossoms either, even though there's an entire Titan facility beneath it.

    So this doesn't prove anything.
    I was saying the facility in Tomb of Sargeras ISN'T Uldaz. People were saying "oh the facility in Tomb of Sargeras could be Uldaz" and I'm saying it isn't because the hammer doesn't proc in it.

  8. #64688
    Quote Originally Posted by Woggmer View Post
    I was saying the facility in Tomb of Sargeras ISN'T Uldaz. People were saying "oh the facility in Tomb of Sargeras could be Uldaz" and I'm saying it isn't because the hammer doesn't proc in it.
    Which I already addressed.

    People in here seriously thinking a writer would spoil his plot before Alpha is even live, hilarious.

  9. #64689
    Quote Originally Posted by Kiivar86 View Post
    I still don't think its there, but I'll eat crow if it turns out to be the case.

    Just doesn't click to me. There's no mention of Uldaz at all in regards to the rift sector. If Uldaz was located there in some capacity, one would think it'd be mentioned.
    It's a fair assumption, but I don't know where else they can fit Uldaz in Midnight or in The Last Titan since both those places are in areas we're revisiting again.

    So unless the Amani Empire has a titan facility in their city of Zul'Aman or Tor'Watha, or if it's under Northrend in Azjol Nerub or in Tyr's Tomb in Tirisfal.. then the only other place it could be is somewhere near Khaz Algar (not the surface area like the Isle of Dorn, but underground.)

    Heck for all we know, they could have it be where the Goblins built the Undermine and explain how they became so technologically advanced compared to other races. (This is just a random headcanon... but I will actually be shocked if they go that route.)

  10. #64690
    Quote Originally Posted by Woggmer View Post
    It's a fair assumption, but I don't know where else they can fit Uldaz in Midnight or in The Last Titan since both those places are in areas we're revisiting again.

    So unless the Amani Empire has a titan facility in their city of Zul'Aman or Tor'Watha, or if it's under Northrend in Azjol Nerub or in Tyr's Tomb in Tirisfal.. then the only other place it could be is somewhere near Khaz Algar (not the surface area like the Isle of Dorn, but underground.)

    Heck for all we know, they could have it be where the Goblins built the Undermine and explain how they became so technologically advanced compared to other races. (This is just a random headcanon... but I will actually be shocked if they go that route.)
    Is it not already explained that it was the Kaja'mite that made them so intelligent?

  11. #64691
    I'm really curious about a few things:

    > What is the extent of Elune's and Eonar's collaboration? With dragons on Elunaria and Titan watchers in the Tomb of Sargeras being named after Eonar, I feel like it goes pretty deep.

    > Who or what are the mysterious guardians that now watch over the roots of Elun'Ahir?

    > What lies behind the underground sea in Hallowfall? Is there some kingdom of monsters at the other end?

    > Will we hear more about that Blingtron war in TWW?
    Last edited by Worldshaper; 2024-03-28 at 01:48 PM.

  12. #64692
    I hope that Timerunning is a substantial reuse/rehaul of the Pandaria story campaign and not just a minigame.

  13. #64693
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    Quote Originally Posted by Cheezits View Post
    I hope that Timerunning is a substantial reuse/rehaul of the Pandaria story campaign and not just a minigame.
    Yeah, including Wrathion story that was removed. I was on break during most of Pandaria and when I returned it was impossible for me to catch up on legendary quest (because one quest required more valor than weekly cap and there was even more raid farming after that).

  14. #64694
    Quote Originally Posted by Cheezits View Post
    I hope that Timerunning is a substantial reuse/rehaul of the Pandaria story campaign and not just a minigame.
    How long pandaria story would take without side quests and lvling?

    What i hope for is that they won't be so tight lipped about 10.2.7 and we will know more about it than just 1 week before.

    I also wonder will SoO(?) be timewalking raid or they will bring back old difficulties aswell?

  15. #64695
    Quote Originally Posted by ImTheMizAwesome View Post
    How long pandaria story would take without side quests and lvling?
    I think it would be substantial, especially if they do the sidequests and patches.

    Especially if there's no flying: I think that may play into the time RUNNING aspect of the name. No flight so you play the expansion "properly" but there are some wacky movement options.

  16. #64696
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    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  17. #64697
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    Quote Originally Posted by Makabreska View Post
    Together with vendor build for 10.2.7 looks like that. Unless there is extra feature in this patch.

  18. #64698
    10.2.5 added a whole bunch of new storylines for Pandaria content all labeled Pandaria Timewalking Season, covering each zone and patch. A lot of them are incomplete or empty, but others like the Valley of the Four Winds one is a truncated version of the questing there and seems to just cover the main story leading up to the last stand against the Mantid. That's conspicuous enough for me to believe they're at least playing around with the idea of a more structured and focused way to experience an expansion's story.

    As is, them switching the new player story from BfA to DF won't change anything. They'll be partway through the Azure Span and ding 70 and suddenly get told to go somewhere else, or maybe they manage to hit 70 after finishing the story in Thaldrazsus and there's no way for them to see what follows Razsageth entering the Vault of the Incarnates so it's either get yanked to TWW anyways or spend an hour on Youtube. Follower dungeons now enable players to see the dungeons without being kicked for not knowing a skip in 0.5 seconds, so to me follower raids would be the natural evolution to let players actually complete stories that always end in raids without being reliant on playing during that specific patch.

    Combine that and a more structured main story and you'd be able to more or less future proof that content. If that's the case, I could see them testing this with a popular story like MoP's to have it ready for TWW. That way, even if someone starts or jumps back in during Midnight or TLT, they can actually experience the whole story in-game smoothly without being told the intended way to experience it is Nobbel videos. Maybe they'd play around with stuff like modifiers on open world content or whatever during the questline, just slap some timewarped badges throughout it and a cloud serpent recolor at the end and people would do it.

    Mind you, I've thought about all this before Holly implied it'd be an experiment on par with Plunderstorm, so maybe it'll just be some meme time travel patch where you fight AI pandaren versions of other WoW characters.

  19. #64699
    Quote Originally Posted by Murlocos View Post
    Mind you, I've thought about all this before Holly implied it'd be an experiment on par with Plunderstorm, so maybe it'll just be some meme time travel patch where you fight AI pandaren versions of other WoW characters.
    Bringing back an entire expansion storyline and tying modern rewards to it is pretty experimental IMO.

  20. #64700
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    Quote Originally Posted by Murlocos View Post
    10.2.5 [URL="https://www.wowhead.com/storylines?filter=3;2;100205"]As is, them switching the new player story from BfA to DF won't change anything. They'll be partway through the Azure Span and ding 70 and suddenly get told to go somewhere else, or maybe they manage to hit 70 after finishing the story in Thaldrazsus and there's no way for them to see what follows Razsageth entering the Vault of the Incarnates so it's either get yanked to TWW anyways or spend an hour on Youtube. Follower dungeons now enable players to see the dungeons without being kicked for not knowing a skip in 0.5 seconds, so to me follower raids would be the natural evolution to let players actually complete stories that always end in raids without being reliant on playing during that specific patch.
    It's not about people experencing whole 10.0 story before starting 11.0. Even if we design it to force people replaying whole DF leveling campaign to reach Khaz Algar, still huge chunk of DF story from 10.0.7 to 10.2 would be left out. Changing starting continent is good for different reasons.

    First, in general DF starts after time skip and have this "fresh start" feel unlike war pressure in BfA - although BfA from all modern expansions fits best for starter, other are either too alien like MoP/WoD/SL or has end of world feeling like Cata/Legion.

    Second, we don't skip any events - starting experience is evergreen, then DF is after time skip and TWW happens directly after that.

    Third, you don't have to cut anything from DF like Azerite stuff and initial battle was cut from BfA fresh player experience.

    And finally, last but not least, it's dragonriding friendly and will teach it people very early. So new generations will learn actual flying before swiming in air like now.

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