There are many assumption and nothing we can say for sure. for all we know, they could add a rune like system for hero talents instead of specs. Like, the trickster hero talents for rogue are strange, in that it wants to use defensives. But what if it could be turned to a tank hero talent for rogues? This is also an option. The base spec stays the same, and the hero talents covers all the role specific powers.
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i'm in the same boat. I wouldn't even mind a total overhaul of the class system after the WSS.
I still hope Hero Talents are gonna stay horizontal rather than vertical.
Add new ones, but leave the old ones the same. Makes the most sense, and there is no power bloat. That's how Guild Wars 2 does it, essentially.
It is not sustainable.
Just in TWW they are adding 39 Hero Talent Trees and over 450 talents (without the basic talent trees).
We have discussed this already. At some point it is obvious that they will have to revamp the system and star anew.
We will soon get more information about them. As a casual player I do not mind them too much, but I think that they should have been only cosmetic. In their current version they will cause problems.
Do not take life too seriously. You will never get out of it alive.
This would make the most sense. Plus, since they start with a set of choices for each existing spec, I think they will add new ones periodically during the Saga in patches, just so people won't expect a whole set of three every expansion: For example, by the end of The Last Titan each class has six hero talent kits.Simple solution: Don't add a whole set of new ones every expansion. Maybe just one per expansion. There may not be one for your preferred spec but you'll still get one your class has access to. (That especially isn't so overwhelming when some of the hero trees are just "the exact same rotation but with mounted combat" or "the exact same rotation but with uncontrollable pets")
Clearly they'll come up with something new at the end of the Saga but that's 5+ years away. They don't need to have a plan for that right now.
Last edited by Ersula; 2024-04-09 at 02:58 PM.
Absolutely.
Current talent trees have been iterated upon and mostly they are in a good place. Keep working on them and give cosmetic options and I would be happy.
What they should do is PvP only skills, maybe with small talent trees, completely separated of their PvE versions. Plunderstorm has shown them what path they have to follow for PvP.
Last edited by Darkarath; 2024-04-09 at 02:57 PM.
Do not take life too seriously. You will never get out of it alive.
Most hero talent trees can be worked into the existing tree pretty easily. I mean marksman has baseline talents that feel more like dark ranger than the dark ranger tree.
For the majority that we have seen they could be summarized in a new capstone plus one or two talents later down the line.
Youtube clickbait, Blizzard mismarketing them because TWW has little to no new features, and general public confusion are the biggest culprits. Though I think it's understabdable some people may be miffed if they don't want to use a dark ranger spell if their hunter isn't a dark ranger.
Oddly enough that's like the one hero tree that gets shit for being thematically invasive so maybe they will just rework it. I haven't seen anything like that for the other classes, not even the Mountain Thane tree (maybe because the other trees are good)
Not to mention in both change was restricted heavily - by gold, item drop, azerite grind, covenant choice etc., hence people were in constant panic mode if Blizzard manage to make them even. Now we can change any talent on the fly, for people that just want bis there will be no difference between copy->paste string between DF and TWW.