1. #65321
    Honestly they should stop being so secretive about 10.2.7 and reveal it, drop alpha right after, and then test 10.2.7.

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    Quote Originally Posted by Nathanyel View Post
    That is assuming Hero Talents will stay rigid after TWW. Ignoring the balancing nightmare, there could be additional Hero Talents in MN or TLT. Or the new specs get "added" to existing trees.
    And runes like in SoD would run into the same problem, turning one spec with two specific Hero Talent trees into a different role.

    Overall, entirely new specs make more sense, but will of course take time, and may be delayed if we get a new class in 12.0 or 13.0
    Honestly they should do an expansion without any major class changes and see what happens.

  2. #65322
    Quote Originally Posted by Enrif View Post
    Assuming Hero Talents are going to stay after TWW, it is highely unlikely that we will actually see 4th specs, and given the precedent with rogue/warlock tanks and mage healer in SoD with a simple rune (revamp for the glyph system perhaps?), seems more plausible then betting on 4th specs, that are a bit at odds with hero talents later on.
    Hero Talents are likely going to stay around for the entire trilogy. After the trilogy we will probably see yet another redesign of the class system and I assume elements of everything they'd have built up till then will remain.

  3. #65323
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    Quote Originally Posted by Auxis View Post
    So... chances of getting the news post today are slimming down, eh?
    Likely we will get it tomorrow if at all?
    Huh? As of writing this, it's not even 7 am in California. We're likely to get some type of news between 1 - 6 hours from now.

  4. #65324
    Quote Originally Posted by Nathanyel View Post
    That is assuming Hero Talents will stay rigid after TWW. Ignoring the balancing nightmare, there could be additional Hero Talents in MN or TLT. Or the new specs get "added" to existing trees.
    And runes like in SoD would run into the same problem, turning one spec with two specific Hero Talent trees into a different role.

    Overall, entirely new specs make more sense, but will of course take time, and may be delayed if we get a new class in 12.0 or 13.0
    There are many assumption and nothing we can say for sure. for all we know, they could add a rune like system for hero talents instead of specs. Like, the trickster hero talents for rogue are strange, in that it wants to use defensives. But what if it could be turned to a tank hero talent for rogues? This is also an option. The base spec stays the same, and the hero talents covers all the role specific powers.

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    Quote Originally Posted by Nymrohd View Post
    Hero Talents are likely going to stay around for the entire trilogy. After the trilogy we will probably see yet another redesign of the class system and I assume elements of everything they'd have built up till then will remain.
    i'm in the same boat. I wouldn't even mind a total overhaul of the class system after the WSS.
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    I mean, trying to worm out of the way it's the WORLDSOUL saga... yah. It's Azeroth reaching out, not some light fairy.
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  5. #65325
    Quote Originally Posted by Enrif View Post
    i'm in the same boat. I wouldn't even mind a total overhaul of the class system after the WSS.
    Tbh some of the things I'd want aren't really possible in the current system (more racial archetypes) so I wouldn't mind it at all either.

  6. #65326
    I still hope Hero Talents are gonna stay horizontal rather than vertical.

    Add new ones, but leave the old ones the same. Makes the most sense, and there is no power bloat. That's how Guild Wars 2 does it, essentially.

  7. #65327
    Quote Originally Posted by Makorus View Post
    I still hope Hero Talents are gonna stay horizontal rather than vertical.

    Add new ones, but leave the old ones the same. Makes the most sense, and there is no power bloat. That's how Guild Wars 2 does it, essentially.
    It is not sustainable.

    Just in TWW they are adding 39 Hero Talent Trees and over 450 talents (without the basic talent trees).

    We have discussed this already. At some point it is obvious that they will have to revamp the system and star anew.

    We will soon get more information about them. As a casual player I do not mind them too much, but I think that they should have been only cosmetic. In their current version they will cause problems.
    Do not take life too seriously. You will never get out of it alive.


  8. #65328
    Quote Originally Posted by Darkarath View Post
    We will soon get more information about them. As a casual player I do not mind them too much, but I think that they should have been only cosmetic. In their current version they will cause problems.
    But would you have been okay with classes remaining more or less the same for two expansions?

  9. #65329
    Quote Originally Posted by Makorus View Post
    I still hope Hero Talents are gonna stay horizontal rather than vertical.

    Add new ones, but leave the old ones the same. Makes the most sense, and there is no power bloat. That's how Guild Wars 2 does it, essentially.
    This would make the most sense. Plus, since they start with a set of choices for each existing spec, I think they will add new ones periodically during the Saga in patches, just so people won't expect a whole set of three every expansion: For example, by the end of The Last Titan each class has six hero talent kits.
    Quote Originally Posted by Darkarath View Post
    It is not sustainable.

    Just in TWW they are adding 39 Hero Talent Trees and over 450 talents (without the basic talent trees).

    We have discussed this already. At some point it is obvious that they will have to revamp the system and star anew.

    We will soon get more information about them. As a casual player I do not mind them too much, but I think that they should have been only cosmetic. In their current version they will cause problems.
    Simple solution: Don't add a whole set of new ones every expansion. Maybe just one per expansion. There may not be one for your preferred spec but you'll still get one your class has access to. (That especially isn't so overwhelming when some of the hero trees are just "the exact same rotation but with mounted combat" or "the exact same rotation but with uncontrollable pets")

    Clearly they'll come up with something new at the end of the Saga but that's 5+ years away. They don't need to have a plan for that right now.
    Last edited by Ersula; 2024-04-09 at 02:58 PM.

  10. #65330
    Quote Originally Posted by Cheezits View Post
    But would you have been okay with classes remaining more or less the same for two expansions?
    Absolutely.

    Current talent trees have been iterated upon and mostly they are in a good place. Keep working on them and give cosmetic options and I would be happy.

    What they should do is PvP only skills, maybe with small talent trees, completely separated of their PvE versions. Plunderstorm has shown them what path they have to follow for PvP.
    Last edited by Darkarath; 2024-04-09 at 02:57 PM.
    Do not take life too seriously. You will never get out of it alive.


  11. #65331
    Quote Originally Posted by Darkarath View Post
    It is not sustainable.

    Just in TWW they are adding 39 Hero Talent Trees and over 450 talents (without the basic talent trees).

    We have discussed this already. At some point it is obvious that they will have to revamp the system and star anew.

    We will soon get more information about them. As a casual player I do not mind them too much, but I think that they should have been only cosmetic. In their current version they will cause problems.
    Most hero talent trees can be worked into the existing tree pretty easily. I mean marksman has baseline talents that feel more like dark ranger than the dark ranger tree.
    For the majority that we have seen they could be summarized in a new capstone plus one or two talents later down the line.

  12. #65332
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    Quote Originally Posted by Cheezits View Post
    Honestly they should stop being so secretive about 10.2.7 and reveal it, drop alpha right after, and then test 10.2.7.
    No one is secretive about 10.2.7. They treat it as every patch beside 10.2.6.

  13. #65333
    Quote Originally Posted by Dracullus View Post
    No one is secretive about 10.2.7. They treat it as every patch beside 10.2.6.
    I would hope so. But we still haven't heard anything about 10.2.7 in 3 weeks. Every other patch in Dragonflight was on the ptr within 2 weeks of the previous patch going live.

  14. #65334
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    Quote Originally Posted by Ersula View Post
    I would hope so. But we still haven't heard anything about 10.2.7 in 3 weeks. Every other patch in Dragonflight was on the ptr within 2 weeks of the previous patch going live.
    Yeah, but 10.2.6 is 2-part patch and most likely date for 10.2.7 is June, not May, so time for PTR is around this month. To be honest I don't get why S4 wasn't called 10.2.7 and Dark Heart 10.2.8.

  15. #65335
    Quote Originally Posted by Darkarath View Post
    Current talent trees have been iterated upon and mostly they are in a good place..
    Not even close. Non demo warlock is a nightmare. I'm sure there are others. Hero talents are a train wreck and they're building off spec trees that are terrible in some cases.

  16. #65336
    Quote Originally Posted by Vexilius View Post
    Not even close. Non demo warlock is a nightmare. I'm sure there are others. Hero talents are a train wreck and they're building off spec trees that are terrible in some cases.
    We haven't even gotten to play them yet. I've never seen such purely theoretical panic from the fanbase before.

  17. #65337
    Quote Originally Posted by Ersula View Post
    I've never seen such purely theoretical panic from the fanbase before.
    Azerite Armor and Covenent Abilites got the same panic. For Azerite Armor it was warranted, but Covenent Abilites was overblown.
    Quote Originally Posted by Teriz View Post
    If we somehow do get a void Hunter class, I’ll be the first one to post in this thread to admit my error.
    Quote Originally Posted by THEORACLE64 View Post
    I mean, trying to worm out of the way it's the WORLDSOUL saga... yah. It's Azeroth reaching out, not some light fairy.
    Enforcer (Warden/Spellbreaker) Class Idea , Naga using Worgen Rig Mockup, Blizz Class Survey

  18. #65338
    Quote Originally Posted by Ersula View Post
    We haven't even gotten to play them yet. I've never seen such purely theoretical panic from the fanbase before.
    Youtube clickbait, Blizzard mismarketing them because TWW has little to no new features, and general public confusion are the biggest culprits. Though I think it's understabdable some people may be miffed if they don't want to use a dark ranger spell if their hunter isn't a dark ranger.

    Oddly enough that's like the one hero tree that gets shit for being thematically invasive so maybe they will just rework it. I haven't seen anything like that for the other classes, not even the Mountain Thane tree (maybe because the other trees are good)

  19. #65339
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    Quote Originally Posted by Enrif View Post
    Azerite Armor and Covenent Abilites got the same panic. For Azerite Armor it was warranted, but Covenent Abilites was overblown.
    Not to mention in both change was restricted heavily - by gold, item drop, azerite grind, covenant choice etc., hence people were in constant panic mode if Blizzard manage to make them even. Now we can change any talent on the fly, for people that just want bis there will be no difference between copy->paste string between DF and TWW.

  20. #65340
    Quote Originally Posted by Dracullus View Post
    Not to mention in both change was restricted heavily - by gold, item drop, azerite grind, covenant choice etc., hence people were in constant panic mode if Blizzard manage to make them even. Now we can change any talent on the fly, for people that just want bis there will be no difference between copy->paste string between DF and TWW.
    What I remember is most of that panic came once BFA was playable. Before that the concept of Azerite Armor & it's talent "wheel" was so vague nobody knew what to make of it.

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