Islands Expeditions was what I most enjoyed in BFA (competing against an enemy team to rapidly harvest resources from an island), so I am pleasantly surprised that it has somewhat returned in the form of Plunderstorm. You have even more teams to fight against, and the closing storm wall makes the gameplay more fast paced (whereas in island expeditions, it was too easy to try to run around the outskirts of the island avoiding the enemy team). The simplified abilities are also fun. I like the charge up dash and the leap. I only have two complaints: 1. there is only one map, whereas Island Expeditions provided a plethora of locales to visit. And 2. you're not playing you're own character. You have to create a different character for Plunderstorm, and you can't transmog him or augment him with toys or elixirs or engineering toys. So it feels strange, incogruent with WoW as an MMO.
All three current MMOs (WoW, FF14, and GW2) are years into decline, with new expansions providing less content compared to old expansions. With FF14 you used to get three full jobs (not 2, not 2 and a half jobs. Three full jobs) per expac, and Diadem/Eureka/Bozja, and a separate trial questline. With GW2, we used to get a new class and 9 elite specs per expansion and a raid and multi-layered, polished meta event maps and a guild hall and a new WvW map. And you have already touched on WoW.
The discourse on content amount will never not be funny.
Piaget was wrong. We have full ass adults who are clearly unable to fully utilize the psychological concept of conservation. Or the game equivalent of the 1/3 pounder flopping because "3 is less than 4 so clearly it must be less beef than the quarter pounder."
I will die on that hill that bots ruined zaralek far more than bad design has. Sure it wasn't the best, but it was a pretty standard zone with the usual problems ever since they started their philosophy of only tank players are allowed to solo elite mobs.
The real problem, which is even prevalent today, is sharding. If you didn't join a group you basically are alone with all the evoker bots farming ores and herbs.
I disagree re: Naxx40 back in the pre-1.12 days before power creep made it a lot easier, but otherwise, yes.
Even cracking open the data and looking at quest amount per expac doesn't work. Quests are often longer and multistep compared to earlier expansions. Some zones were completely irrelevant or poorly polished. Some aren't even quests and are loaded into scenarios that count as one step but are extended over a longer period of time.
Modern WoW has plenty of problems but content density isn't one of them. The opposite, it arguably doesn't respect the player's time with the amount of investment.
My favorite is "they got rid of Mists style queued Scenarios!," the things that can be 100% completed of all achievements in an afternoon with no further incentive after.
King of Bad Takes even extends this to 14 - jobs have more actions because of creeping over soon to be 5 expansions and there is a lot more story content, spectacle, and overall polish. Every job means a new job set and artifact weapon sequence. Why wouldn't we see less jobs overall and a variance on what trials/raids go where (like Ultimates)?
Last edited by Vakir; 2024-04-14 at 05:39 PM.
Not even tanks would want to solo those mobs. I am a tank. The mobs were no danger at all to me. But it would still take several minutes to solo them.
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That is just an unfair comparison though. Not only are you going for a very old raid, you are going for one that was so poorly implemented.
I’m surprised people are thinking there won’t be any new big features announced.
It’s not like you can’t still buy the game, it’s not like press/hype doesn’t help every quarter they’re announced in.
I’d argue that the Blizzcon announcement of TWW felt a little light on features, that there could totally be more to come.
Could just be high on hopium.
Fine. If you don't want quantified statements I'll put them as simply as possible:
In every aspect except writing, Shadowlands is a better expansion than Dragonflight.
Dragonflight is marginally better than BFA and the only expansion worse than BFA was WoD. I was feeling better about Dragonflight when they said there was a lot more coming in 2024 but I don't it's even appropriate to attribute a fortnite reskin & another leveling revamp to an expansion.
So when they've shown us almost nothing about TWW why should I listen to Holly & other devs making vague statements about all the cool things coming in TWW. What am I getting excited for? My own imagination?
Last edited by Makabreska; 2024-04-14 at 06:35 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
I think its best to wait for the Alpha/Beta Interviews and see if they address the concerns rather than derail a thread with subjective definitions of what constitutes content and not content. We do not know if Blizzard is operating in bad faith yet.
I no longer reply to quotations beyond if you're asking a genuine question or have a non-confrontational stance.
Besides that they'd never done that before, what would be the point in not revealing all the big features at blizzcon? Besides deliberately hurting the pre-order figures.We've pretty much reduced the expansion to some sort of boogieman. The main problem was torghast and the writing but somehow that turned into Shadowlands becoming the worst expansion ever in our minds: But in actuality, now that we have post-legion subscription numbers, Shadowlands pulled in more subscribers than BFA. (Don't say it was all classic. The Shadowlands release spike was bigger than the classic release spike & BFA release spike combined.)Because BFA didn't have a Sylvanas arc, right?
Covenants were fuched, but still a million times better than Azerite armor. That's not even a hot take.
Last edited by Ersula; 2024-04-14 at 06:37 PM.
??? Girl, no. Korthia was trash. The mid-expac content drought was crazy. The covenant restrictions were beyond stupid. Half the seasonal affixes were poison and the first M+ season was really doing its best to get every tank to quit M+.
People signed up like crazy cause they got hyped by the cinematic and excited about Torghast which received glowing reviews in the alpha yet was delivered in a completely different state on live (and also had a very different reward model).
There's a sizeable gap between "people do a poor job understanding content density relative to perceived diminishing amounts" and "beep boop, get excited for new product and do not question."
TWW seems "fine." It's as stupid to call it a $50 patch, as some have, as it is to call it some bold and exciting new foray for WoW as a whole.
I'm just as inclined to not believe the hype about Midnight and its alleged socks-knocking features to be anticipated as I am to perceive it as probably being mid.
My point is that the actual delivery of content and the polish involves varies. SL is better in some ways. It also had trash pacing of some features (Covenant progression) and some examples where not having some of that content at all was preferable (Korthia). Nevermind the systems issues, which is more to the point - you can't judge something wholesale around the idea of how much content it shoved in your mouth without the context around how said content played, nevermind the launch status of it vs. the modern updates. SL has a lot more to work with now if you ever want to return to it only after multiple patches of iteration to make the already existing stuff way less miserable and draconian.
We're never seeing something as insane in volume as Cataclysm or even Legion with modern AAA expectations attached to a recently acquired studio scrambling through adjustments and controversy. The industry already struggles with bloating costs, now apply it to one of the most expensive genres within the GaaS umbrella on a 20 year entry.
It won't stop people from expecting a full world revamp with their every wish every 2 fucking years.
Granted - but the other example was also half a tier. Even modern WoW raid quality is variable but 8 vs. 10 bosses doesn't always have a ton to do with it.
It's an extreme to illustrate that quantity in a side by side comparison doesn't mean anything.
Last edited by Vakir; 2024-04-14 at 06:42 PM.