I have to say, I'd have appreciated if they are discontinuing This Week in WoW for them to give us notice.
I have to say, I'd have appreciated if they are discontinuing This Week in WoW for them to give us notice.
ex·pan·sion noun the action of becoming larger or more extensive.
Adding new content is expanding. New landmasses and dungeons/raids/bgs/etc are expanding the game. How do you defend the bloat that would happen if they added more features? Sure maybe 1 more would be nice, but I don't want 6 new features every expansion. I would hate that. Feature bloat started around WoD and Legion. Its real and its a negative for the game. Having less features is worse for marketing, but its also better for the long term health of the game.
It isn't just bad writing (well it is but there's more to it than that), it's the refusal to make the Alliance look bad. Very rarely do you ever see the Alliance be the aggressors or commit a war crime (the most recent being in BFA when they burnt down vulpera caravans for information about the Horde.)
And the one time they actually make the Alliance "evil" is through an alternate timeline in with the "Glorious Good Alliance" from the Time Rifts
IMO Elite rares should only spawn like every 4 hours in a zone and have amazing rewards to make them worth doing by everyone normal mode raider and under. They rarely 5% chance drop a piece of normal mode gear. They drop 5 times the currency of a normal rare, and every one would have a pet or mount tied to it. 3% drop rate. 10 minutes before the rare becomes active a server wide announcement lets everyone know its spawning in 10 mins. Everyone can rush from all over the continent to kill it with plenty of time. These type of rares would actually be rare, and would require 5+ players to kill. If the rare hasn't been killed for 1 hour after spawning it downgrades to a soloable rare.
Normal rares spawn like clockwork every 5 mins on a rotation. 12 spawn per day per zone with like 24 or 36 rares per zone possible. Once you kill them all for the day you can stop. Launch zones only spawn 6 each every 10 mins. So that is a potential of 24 rares per day possible at launch with a pool of around 80 total rares rotating by day. Rare trains are consistent, quick, rewarding, and fun.
Thats how I would fix world content gameplay.
The War Within daily launch content.
Kill all 24 rares that day.
Each zone has a buffed once a day Delve to do. So do 4 delves.
Do your daily heroic or mythic dungeon for a chance at extra loot.
Any world of daily quests you want to do for rep or gear upgrade items.
Fun collectors only activities that are soloable and not important like Soup event or hunts. I think untying gear from these, but making them reward cosmetic satchels would be a lot better.
So if a serious world content player wants to max all gear avenues for the day it would take about 5 hours which is plenty of content, but its tuned to not be mandatory for mythic+ PVP or raiders as their content rewards quicker gear and higher amounts of Flightstones/crests etc.
Casual world players tend to not care if they miss some stuff, so having all of that to do should feel refreshing and not mandatory to them. Raiders and PVPers would be better rewarded in raids, dungeons, and PVP so they don't need to do it past maybe rep requirements.
- - - Updated - - -
Shadowlands has the worst writing of any expansion ever by a mile. It makes BFA look clear and concise. DF writing isn't amazing, but its serviceable and a little boring. SL was actively tearing down the franchise one patch at a time. SL was absolutely more destructive to the IP than any other expansion.
- - - Updated - - -
Not true. Legion had at least a few decently sized features left out of its initial reveal. They may have revealed them later at Blizzcon, but still.
- - - Updated - - -
In some ways I would agree, but SL story was ten times worse than WoD story. WoD was actually pretty good until the whole infinite Legions thing.
- - - Updated - - -
WoD had much better potential though. WoD is still the best continent they have made, and has the best leveling by a mile. Rares and treasures were better in WoD and they have never hit the mark since. WoD, with even 1 more major patch zone and raid, and with world quests and Mythic+ would have been one of the top expansions. It wouldn't take that much to turn wod from a turd into gold. A dev team with a 6 month beta could totally turn WoD classic into the best thing ever. Add the real capital cities, Farahlon zone, a new dungeon, Shat raid, replace the weird bonus objective areas with world quests, and turn the mythic dungeons into mythic+ dungeons and you have a fantastic expansion.
You could probably say the same about SL too, but SL lore was too far gone to save. WoD could easily be saved and turned into greatness.
- - - Updated - - -
That was TBC classic which launched in the middle of 2021, exactly where that uptick is.
Also, before classic Patch 8.2 Nazjatar and Mechagon were so well liked they stopped the huge loss in subs and leveled them out. It was a very successful patch. I will say even though BFA is a stinker in some ways, 8.2 is one of the best patches they have ever made for WoW, if not the best. It was incredibly fun.
- - - Updated - - -
9.1 was so bad it makes TBC classic launch look small. IMO they lost another 500k subs with 9.1 launch but you cant see it because TBC ate that loss and added some. TBC classic launch would have been much larger if 9.1 wasn't so bad. I dont have any proof of that of course, but neither do you.
I'd say the Glorious Good Alliance VS horde timeline would have made for a more interesting expansion than wod and bfa, or just making it the main universe. It's probably what most people expect for Turalyon but it's not going to happen with the current writing direction.
That being said, I want my player character and faction to be the heroes of the story, not the villains. If the alliance were to become evil, my character would have to be inmediately against it, not like horde players during mop and early BFA and its prepatch.
I think any controversial development for Turalyon is going to come post-TWS, which I believe will involve a dead Alleria (or Arator, but I think Alleria biting is it more likely).
It's a trope, but I think it's the kind of understandable character change for Turalyon that they want to do for him to do anything even remotely edgy. Otherwise it will inevitably be compared to Garrosh/Sylvanas.
Yeah, but thats only because of classic. Without classic subs would be up to 50% lower.
- - - Updated - - -
Really lmao? We have completely different tastes then. Rise of Azshara is a top 5 if not top 2 patch in all of WoW history. Its the best patch of the last 6 or 7 years for sure.
Didn't they say one of the zones is the biggest they have ever made, or am I misremembering a quote?
- - - Updated - - -
His logic is sound if you actually watch the video. They are accurate to within a few hundred thousand for sure.
- - - Updated - - -
Isle of Dorn looks small to me. Id guess its Legion zone sized with the others being larger underground. Probably bigger than Broken Isles as a continent but significantly smaller than Northrend or DI if I had to guess. Pandaria is around 10m pixels where as DI is around 17m. So 13-14m if I had to guess.
- - - Updated - - -
Maybe thats what I heard, but the Map for it looks small. If thats true, the other zones were even bigger so that would be exciting.
- - - Updated - - -
This is exactly how I feel.
- - - Updated - - -
I know you're memeing but I actually am excited for them. Take the best from Withered army training, Treasure Trove of the Thunder King, Scenarios, Islands, Torghast, Followers etc sounds amazing. Those systems failed for a lot of reasons, but this is the first time one will be an actual end game pillar. I'm excited to gear my alts up with great gear while doing world content. There are 13 delves, and even if they only have 3 variations each, that's a lot of content.
- - - Updated - - -
Warbands is like Flying on Azeroth. No one will care in 3 years but its incredibly exciting for right now, and just makes the game a lot better for ever. Its not flashy to some players, but its probably one of the best things they have ever done.
- - - Updated - - -
You severely misunderstand Warbands omg lol. You only display 4 or 5 on the screen, but every character on your account shares everything.
I don't know, the end result of that would be the total extinction of many Kalimdor races like Tauren, Night Elves, and even the Darkspear Trolls since the Blood Horde ravaged the land and the Glorious Good Alliance dropped toxic bombs on them to get rid of them. It would work for maybe a "What If" Warcraft scenario story mission, but not in an MMO.
I would say they should make it a choice like with BFA, only with better rewards for being loyal to one side instead of having to wait a whole expansion just for some of the rewards (like the Sylvanas Loyalist stuff).That being said, I want my player character and faction to be the heroes of the story, not the villains. If the alliance were to become evil, my character would have to be inmediately against it, not like horde players during mop and early BFA and its prepatch.
Like let's say Turalyon goes off his rocker and decides to make everyone in the Alliance become Lightbound like him or join his cause in removing the Horde permanently. However, the major downside is that once you go against Turalyon, then he'll have the entire city guard go after you and chase you out. All the knights replaced with Paladins instead and turns Stormwind (temporarily) into a hostile area. [But this is only phased for those who actually did the quest, anyone else who didn't do the quest won't have to worry about it.]
I see people on reddit saying many streamers aren't streaming until Wednesday (US time I guess) so Alpha will start in the next day or so. We probably should expect a lot of WoW news soon then.
Hype!
He even walked us through how 2 or 3 would go. If people lack the imagination to follow along and comprehend that, its on them.
- - - Updated - - -
They are and have been building him up to be the face of Warcaft since at least Legion, if not MoP.
Hes sticking around and incredibly important. Get over it.
The choice in bfa made no sense and has no place in wow. In lore, loyalist playable characters should be dead or have left the horde, instead they join Tyrande to help her defend her new tree. It doesn't make sense, hell, not even Sylvannas herself should like the playable loyalist characters as they helped and agreed with her evil self, which she hates (thus the speciall message for loyalists in the undead heritage makes no sense).
You can't be evil just sometimes and then be a hero like everybody else afterwards while helping your former victims for no reason. If they want a villain faction/race, they have to be always evil and have limitations and different quest options for the whole game.
Loyalist choices were a rushed afterthought and the whole horde as playable faction is a mess lorewise thanks to BFA. That's why it's hard for me to play it and stay inmersed in the game world, story and logic.
Yet. They took him through a trauma arc. An arc btw in which you would also have terrible PTSD in real life from. Hes going to come into his own and be a badass by the end of TWW. Its clearly what they are doing. Going through tough times makes people stronger.
Varian would not have been as cool if he didn't go through all he went through.
- - - Updated - - -
Thats not propaganda its the truth. Sorry you don't believe in loving kind fathers and men. Stay mad I guess?
Correct. Hyperbole: You have the figures right in front of you. Compared to pre-wod where subs swell up to 12 million, Shadowlands have the same average subscriptions as Legion. If the consensus is that players loved Legion & hated Shadowlands, the subs would reflect that, but they don't.
Citation needed.
Yeah, men are tough and rough. They cant wear any feminine colors, or show their emotions. Thats what people like him think. The world will be a much better place as soon as that thought process dies out.
- - - Updated - - -
They dont want to fragment classic players that much. TBC is popular, just not as popular as vanilla. Are you implying TBC didn't bring over 1m players back because thats a take for sure lmao.
- - - Updated - - -
From both of us. Neither of us have proof to back up our claims on classic sub numbers.
- - - Updated - - -
Yeah, hes giving daddy energy.