1. #66541
    I hope that we get something juicy from this alpha reveal, even if it's just the Arathi models. Hopefully a reveal of some more dragonriding options (Cloud Serpents please!)

  2. #66542
    Quote Originally Posted by Cheezits View Post
    I hope that we get something juicy from this alpha reveal, even if it's just the Arathi models. Hopefully a reveal of some more dragonriding options (Cloud Serpents please!)
    I hope there is some cool hidden "feature" (not like a proper feature but something like the Pet Stables/Legacy Raid Loot). That's what I always love the most, cool new tiny features.

    Cloud Serpents are definitely gonna be dragonriding because the S4 Mount uses the Cloud Serpent skeleton.

  3. #66543
    They could turn BRD into a new megadungeon, just throw some bullshit story about ragnaros worshippers o directly retell the original with time walking stuff. That dungeon deserves a true remake.

  4. #66544
    Quote Originally Posted by Makorus View Post
    I mean, it is literally an HD Update. All the textures have the seem resolution as current retail, and honestly, I think it'll make a big difference.
    It is unquestionably an HD update, not going to dispute that. My point is more so that it seems to just be textures, which isn't as immediately impactful as changing models to newer ones.

    Regardless, the comment was about old dungeons not looking new with just uprezzed textures. You are not really gong to go into Blood Furnace and think it looks like a modern dungeon just because the textures look better.

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    Quote Originally Posted by Cheezits View Post
    I hope that we get something juicy from this alpha reveal, even if it's just the Arathi models. Hopefully a reveal of some more dragonriding options (Cloud Serpents please!)
    It sounded like we would be getting all flying mounts capable of Dragonriding eventually, so I wouldn't overthink that. Didn't we even see Invincible utilizing Dynamic flight in the trailer?

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    Quote Originally Posted by Makorus View Post
    I hope there is some cool hidden "feature" (not like a proper feature but something like the Pet Stables/Legacy Raid Loot). That's what I always love the most, cool new tiny features.

    Cloud Serpents are definitely gonna be dragonriding because the S4 Mount uses the Cloud Serpent skeleton.
    Like always, I will be holding out hope for the removal of restrictions of armour transmog.
    I want to be able to farm all the great trabsmog in the game without also having to play a class I don't enjoy just to see them.
    The world revamp dream will never die!

  5. #66545
    Brewmaster doledippers's Avatar
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    Quote Originally Posted by Cheezits View Post
    I hope that we get something juicy from this alpha reveal, even if it's just the Arathi models. Hopefully a reveal of some more dragonriding options (Cloud Serpents please!)
    im expecting a shit ton of info. dev interviews, press kits, all that fun stuff

  6. #66546
    Quote Originally Posted by Hitei View Post
    I think that Azj-kahet's size is deceptive, because it's roofed in a way similar to the outer parts of Zaralek, it feels more closed off than it actually is. Like I said at the start of this observation, they focused all their screenshots on specific set pieces which makes it feel like zones are only one thing. Almost all of the Azj-kahet pictures are of that central nerubian city, but if you look at the few other ones:




    That seems like it might be a pretty significant distance going straight back. The cave nature just makes it hard to tell because there's so few places (outside of Hallowfall) where you get a long straight view deep into a zone.

    Especially curious if this thing is to scale:


    Cause that's a whole lot of Hallowfall(?) and very little of the top two zones.
    Good observations. I didn't notice how much of Azj'kahet is away from the city.

    I am also interested about the scale now. Its hard to believe they would make the zones so assymetric. But looking back at the reveal it is interesting there's was so few screenshot of the Ringing Deeps compared to the other zones.

  7. #66547
    I am Murloc! Auxis's Avatar
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    Quote Originally Posted by Hitei View Post
    God that's a beautiful ship design.
    But I gotta ask why the Arathi needed to develop air ships? The zone/city isn't THAT big, unless it was to travel across the underground sea/up to the crystal?
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  8. #66548
    Quote Originally Posted by Auxis View Post
    God that's a beautiful ship design.
    But I gotta ask why the Arathi needed to develop air ships? The zone/city isn't THAT big, unless it was to travel across the underground sea/up to the crystal?
    I wonder if arathi tech will be their own or from the tinker earthen. It'd be interesting for TWW to be basically about an alternate alliance (with no gnomes). I guess the expansion was so alliance coded they just threw the earthen as neutral AR to make the horde feel part of it all as they clearly don't know what to do with them.

  9. #66549
    Quote Originally Posted by Auxis View Post
    God that's a beautiful ship design.
    But I gotta ask why the Arathi needed to develop air ships? The zone/city isn't THAT big, unless it was to travel across the underground sea/up to the crystal?
    Probably just to play with the whole hot air balloons being powered by flame thing. I assume we are going to see a giant airship powered by a large amount of the holy flame they have.

    Also, airships are cool, and the zone seems full of cliffs.
    The world revamp dream will never die!

  10. #66550
    The Lightbringer Lady Atia's Avatar
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    Quote Originally Posted by Cheezits View Post
    I hope that we get something juicy from this alpha reveal, even if it's just the Arathi models. Hopefully a reveal of some more dragonriding options (Cloud Serpents please!)
    Cloud Serpents are pretty much given anyways since we get the Wilderling in season 4?

  11. #66551
    Quote Originally Posted by Ersula View Post
    You've invented this narrative where Shadowlands numbers had to have been dropping at the exact same rate TBC classic were gaining in order to express the flat line on the subscription line graph, when there just wasn't that much demand for TBC as there was for vanilla classic. Who the f was actually excited for TBC classic who wasn't already subbed through the entirety of classic?
    TBC launch clearly had some people joining because the blip on the graph coincides with its launch. But no it wasn’t enough to stop the overall sub loss. It wasn’t until closer to the end of TBC’s release (very much 2.4.3 into WotLK pre-patch) did things even out. People liked TBC, but the parts they liked most were Black Temple and Sunwell. Unsurprisingly the part of TBC that evened out was at the tail end where those two patches existed lol. I think you haven’t come to terms yet that Shadowlands just couldn’t keep people from unsubscribing or moving over to Classic in the meantime. We don’t have to pretend that Shadowlands was a terrible expansion but the allegations at the time and poor reception of the lore and rushed expansion end didn’t help at all.

  12. #66552
    Last expac we got leaks of the pre alpha event but i think it wasn't in person so probably not this time.

  13. #66553
    The Lightbringer Lady Atia's Avatar
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    Quote Originally Posted by Sondrelk View Post
    It is unquestionably an HD update, not going to dispute that. My point is more so that it seems to just be textures, which isn't as immediately impactful as changing models to newer ones.

    Regardless, the comment was about old dungeons not looking new with just uprezzed textures. You are not really gong to go into Blood Furnace and think it looks like a modern dungeon just because the textures look better.

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    It sounded like we would be getting all flying mounts capable of Dragonriding eventually, so I wouldn't overthink that. Didn't we even see Invincible utilizing Dynamic flight in the trailer?

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    Like always, I will be holding out hope for the removal of restrictions of armour transmog.
    I want to be able to farm all the great trabsmog in the game without also having to play a class I don't enjoy just to see them.
    But we don't want old dungeons to be totally changed or whatever, because you know, that would make it something different - an HD texture update and some model and mechanic changes like they did with TotT is 100% enough and brings back nostalgia way better than cata-style "revamped dungeons".

    Also, I'm playing on 4k so I would guess the HD update would be huge for me, lol.

  14. #66554
    Quote Originally Posted by PenguinChan View Post
    TBC launch clearly had some people joining because the blip on the graph coincides with its launch. But no it wasn’t enough to stop the overall sub loss. It wasn’t until closer to the end of TBC’s release (very much 2.4.3 into WotLK pre-patch) did things even out. People liked TBC, but the parts they liked most were Black Temple and Sunwell. Unsurprisingly the part of TBC that evened out was at the tail end where those two patches existed lol. I think you haven’t come to terms yet that Shadowlands just couldn’t keep people from unsubscribing or moving over to Classic in the meantime. We don’t have to pretend that Shadowlands was a terrible expansion but the allegations at the time and poor reception of the lore and rushed expansion end didn’t help at all.
    You can argue it was a terrible expansion. It even makes sense to say Shadowlands was the worst expansion. But saying it almost "ruined the brand" when its sub figures have the same average as Legion, doesn't make any sense. There's more validity in saying Cata or MoP ruined the brand because they were losing subs even more steadily.

    And I still think more people resubbed to play 9.1 than TBC, microscopic uptick that it is: Simply because people who were into classic wouldn't have unsubbed in the first place.

  15. #66555
    Quote Originally Posted by doledippers View Post
    theyd prob have to end up designing two different dungeons. not sure a sod dungeon would xfer over to m+ very well. that being said, if they were willing to do that, it could be interesting
    True, but to be fair, any pre-Wod dungeon would need significant changes to be ready for M+, see Vortex Pinnacle and Throne of the Tides.
    But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.

  16. #66556
    Elemental Lord
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    Quote Originally Posted by ImTheMizAwesome View Post
    My final warband camp will be - 2 orcs, troll and tauren.
    Isnt it just a way to show your characters in the character list? Your team are your characters right?

    What else is there to this?

  17. #66557
    Quote Originally Posted by Sondrelk View Post
    Like always, I will be holding out hope for the removal of restrictions of armour transmog.
    I want to be able to farm all the great trabsmog in the game without also having to play a class I don't enjoy just to see them.
    It was confirmed that in 11.0, you can unlock all drops for Transmog regardless of the current character.

    Regarding using armor types, I'm not really for it, there should still be some distinction, and we get plenty of cosmetic options anyway.
    But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.

  18. #66558
    Quote Originally Posted by Ersula View Post
    You can argue it was a terrible expansion. It even makes sense to say Shadowlands was the worst expansion. But saying it almost "ruined the brand" when its sub figures have the same average as Legion, doesn't make any sense. There's more validity in saying Cata or MoP ruined the brand because they were losing subs even more steadily.

    And I still think more people resubbed to play 9.1 than TBC, microscopic uptick that it is: Simply because people who were into classic wouldn't have unsubbed in the first place.
    It certainly didn’t ruin the brand, whoever said that is just being hyperbolic. But did it create distrust with players? I think so. And it’s possible 9.1 + TBC created that blip but it was smack dab on TBC’s launch window. And people definitely could have unsubscribed before TBC released. A reminder that Classic Naxx was still Naxx and while more people cleared it this time around you still needed to get carried or put through the gear grind to get up to that point. Understandable that some people took a bit of a break after Naxx released as well even if they raided it.

  19. #66559
    Warbands and the pandaria event are making me want to play mor alts (I've always been a 1 char guy), but they just revamped ret pala and it's so fun now that all other classes feel bad in comparison. Templar hero talents look fun as well.

  20. #66560
    The Insane Raetary's Avatar
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    Quote Originally Posted by Auxis View Post
    God that's a beautiful ship design.
    But I gotta ask why the Arathi needed to develop air ships? The zone/city isn't THAT big, unless it was to travel across the underground sea/up to the crystal?
    From what we saw the zone is vertical vertical has a lot of Plateaus, underground mountains and quite some valley inbetween.

    It makes sense to develop air travel tech to reach your high up settlements.
    Last edited by Raetary; 2024-04-16 at 03:22 PM.


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