1. #66561
    Quote Originally Posted by Nathanyel View Post
    It was confirmed that in 11.0, you can unlock all drops for Transmog regardless of the current character.

    Regarding using armor types, I'm not really for it, there should still be some distinction, and we get plenty of cosmetic options anyway.
    I'm torn on that idea & I bet the devs are too. I agree with you on there being some distinction...but a warrior has been able to tank in a sarong & swimsuit for a while now. Might as well just make tier sets class specific & let everything else be a free-for-all.

    On a related note: They said Dragonflight profession items would eventually be in the standard transmog collection... and we haven't heard anything else about it since. So I think they forgot about them. Someone in the alpha should remind them for 11.0
    Quote Originally Posted by PenguinChan View Post
    It certainly didn’t ruin the brand, whoever said that is just being hyperbolic. But did it create distrust with players? I think so. And it’s possible 9.1 + TBC created that blip but it was smack dab on TBC’s launch window. And people definitely could have unsubscribed before TBC released. A reminder that Classic Naxx was still Naxx and while more people cleared it this time around you still needed to get carried or put through the gear grind to get up to that point. Understandable that some people took a bit of a break after Naxx released as well even if they raided it.
    I don't know why they're talking about Dragonflight increasing their communication with players. Yes we got a shorter patch rotation....but they also delayed Dragonflight's reveal 8 months longer than normal & have been encrypting stuff even more, including entire patches. I think on average the communication has not increased.
    Last edited by Ersula; 2024-04-16 at 02:55 PM.

  2. #66562
    I think armour type restrictions for tmog should still be in but they should remove the class specific restrictions like old tier sets, where some can be completely used by other classes from the same armor type using their classless lookalikes while other sets just get some pieces.

    Having the armor type restrictions make cloth/leather/mail/plate classes have some kind of identity while having the cosmetic pieces to cheat a close the gap a bit. It's fun to play around those limitations and gives more reason to try other classes for different appearances.

  3. #66563
    Quote Originally Posted by Nathanyel View Post
    It was confirmed that in 11.0, you can unlock all drops for Transmog regardless of the current character.

    Regarding using armor types, I'm not really for it, there should still be some distinction, and we get plenty of cosmetic options anyway.
    Distinction should come from how the character moves and the animations in combat.
    Besides, in my experience most people want to look like their class even if other options ae available.

    The idea of classes looking distinct based on armour type stopped being true when they added cosmetic armours, and later heritage armour. And the idea of individual classes looking distinct has never really been true given most armour doesn't have a class restriction.

    Restricting armour transmog doesn't make sense as anything but a cosmetic choice imposed by the developers. Even more so when the gameplay benefits of having more transmog to gather being significant in a game with as vast a library as we do currently.

    Honestly, were it up to me I would remove class restrictions on transmog as well. Give me a reason to make a priest just in case I want to gather the Mage Tower appearance.
    The only Transmog limitation that I am fully behind are the current weapon transmog limitations, and heritage armour.

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    Quote Originally Posted by allegrian View Post
    I think armour type restrictions for tmog should still be in but they should remove the class specific restrictions like old tier sets, where some can be completely used by other classes from the same armor type using their classless lookalikes while other sets just get some pieces.

    Having the armor type restrictions make cloth/leather/mail/plate classes have some kind of identity while having the cosmetic pieces to cheat a close the gap a bit. It's fun to play around those limitations and gives more reason to try other classes for different appearances.
    Armour type identity lost its meaning way back on WoD with the SW/Orgrimmar transmog. It became an absurd limitation when we got Heritage armour, large amounts of cosmetic armour, and the ability to transmog away all armour except pants.
    The gameplay considerations against the removal are nonexistent. Which means the cosmetic reasons are the only reason to keep the limitations.
    The gameplay considerations of removing the limitation are massive however as it gives more content and reason to make alts. And the cosmetic considerations are also massive as you have even greater ability to look like your ideal version of the class.
    The world revamp dream will never die!

  4. #66564
    Quote Originally Posted by Sondrelk View Post
    Distinction should come from how the character moves and the animations in combat.
    Besides, in my experience most people want to look like their class even if other options ae available.

    The idea of classes looking distinct based on armour type stopped being true when they added cosmetic armours, and later heritage armour. And the idea of individual classes looking distinct has never really been true given most armour doesn't have a class restriction.

    Restricting armour transmog doesn't make sense as anything but a cosmetic choice imposed by the developers. Even more so when the gameplay benefits of having more transmog to gather being significant in a game with as vast a library as we do currently.

    Honestly, were it up to me I would remove class restrictions on transmog as well. Give me a reason to make a priest just in case I want to gather the Mage Tower appearance.
    The only Transmog limitation that I am fully behind are the current weapon transmog limitations, and heritage armour.
    Weapon mog limitations should have a shake up. I understand gameplay limitations, but let NE rogues use the 1h sword kaldorei glaives instead of daggers, or surv hunters use double axes or warglaives, let fury warriors use 1h weapon appearances and prot warrios and palas use 2H on their man hand. some 1H are way bigger than 2H anyway.

  5. #66565
    Quote Originally Posted by Ersula View Post
    I'm torn on that idea & I bet the devs are too. I agree with you on there being some distinction...but a warrior has been able to tank in a sarong & swimsuit for a while now. Might as well just make tier sets class specific & let everything else be a free-for-all.

    On a related note: They said Dragonflight profession items would eventually be in the standard transmog collection... and we haven't heard anything else about it since. So I think they forgot about them. Someone in the alpha should remind them for 11.0I don't know why they're talking about Dragonflight increasing their communication with players. Yes we got a shorter patch rotation....but they also delayed Dragonflight's reveal 8 months longer than normal & have been encrypting stuff even more, including entire patches. I think on average the communication has not increased.
    The encryption is probably because just like the sub count being taken away, it often resulted in more outcry and drama than not. Plus people like me and others have said datamining does spoil a lot of things for players who don’t even look into it. There is no reason to encourage it either, honestly. It just creates a weird culture imo. But if you really want it there isn’t anything stopping players from doing it outside of encryption. Which is usually around story stuff

  6. #66566
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    Quote Originally Posted by Sondrelk View Post
    And the cosmetic considerations are also massive as you have even greater ability to look like your ideal version of the class.
    Man, if i could transmog the Druid T8 moonlet on my priest, i don't think i would ever make a transmog that excludes it.

    It's honestly baffling that they never made a single cloth alternative over the years.
    Last edited by Raetary; 2024-04-16 at 03:19 PM.


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  7. #66567
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    Quote Originally Posted by PenguinChan View Post
    The encryption is probably because just like the sub count being taken away, it often resulted in more outcry and drama than not. Plus people like me and others have said datamining does spoil a lot of things for players who don’t even look into it. There is no reason to encourage it either, honestly. It just creates a weird culture imo. But if you really want it there isn’t anything stopping players from doing it outside of encryption. Which is usually around story stuff
    Well tbf, in the end there was literally no reason to hide season 4 and Plunderstorm, since there was literally no story involved. Especially since the devs used to poke fun at us while waiting for the reveal.

  8. #66568
    Quote Originally Posted by allegrian View Post
    Weapon mog limitations should have a shake up. I understand gameplay limitations, but let NE rogues use the 1h sword kaldorei glaives instead of daggers, or surv hunters use double axes or warglaives, let fury warriors use 1h weapon appearances and prot warrios and palas use 2H on their man hand. some 1H are way bigger than 2H anyway.
    Survival hunters should definitely have support for dual wielding, and warglaives are for sure too restrictive only being useable by DHs.

    Not sure about prot paladins, but prot warriors being able to transmog 2h weapons, or fury being able to transmog 1h on 2h weapons would also be nice.
    Generally being able to transmog one hand+off-hand into a 2h or vice versa would also be nice, similar to how the artifact transmog works currently. Just more options.

    But yeah, armour transmog limitations makes as much sense to me as the old limitations on not being able to transmog swords into axes. It's a cosmetic limitation that doesn't add anything to the game but frustration at not being able to use an appearance you really enjoy.

    When I look at the amazing priest set from Aberrus, I want to think that I can't wait to farm it and use it on my Evoker. Not frustration that I won't ever be able to use it on a class I enjoy.
    The world revamp dream will never die!

  9. #66569
    To this day, Kul Tiran shamans (Tidesages) can't wear Tidesage armor because it's a cloth set. So you basically have to play Frost Mage.

  10. #66570
    Quote Originally Posted by Raetary View Post
    Man, if i could transmog the Druid T8 moonlet on my priest, i don't think i would ever make a transmog that excludes it.

    It's honestly baffling that they never made a single cloth alternative over the years.
    There are so many cases where a class has transmog that works perfect for a different class in a different armour type. Abberus priest looking like Alexstrasza, not being available to Evokers who have a running theme of sets looking like the aspects is an obvious one.
    Castle Nathria leather would look amazing on a hunter. Same with the druid set from Antorus.

    Sometimes you have raids with a unifying armour theme where it would be great to mix and match, like Vault of the Incarnates, or Ny'alotha.

    - - - Updated - - -

    Quote Originally Posted by Cheezits View Post
    To this day, Kul Tiran shamans (Tidesages) can't wear Tidesage armor because it's a cloth set. So you basically have to play Frost Mage.
    Yeah. There are a lot of small annoying restrictions like that, which don't serve a purpose in the game besides the restriction itself.
    The developers clearly don't care to apply the same restriction to themselves when they make armour, as evidenced by obvious stuff like the aforementioned Alexstrasza set not being useable by Evokers. Or less obvious, but still noticeable stuff like Nelf archers in the Darkshore warfront using the Leather set.

    These moments are not a big deal individually. But it's nonetheless a constant stream of small annoyances and frustration.
    The world revamp dream will never die!

  11. #66571
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    Quote Originally Posted by Ersula View Post
    I'm torn on that idea & I bet the devs are too. I agree with you on there being some distinction...but a warrior has been able to tank in a sarong & swimsuit for a while now.
    Same here, I mean you got to be that certain person who finds it funny to tank with a fish in one hand for example.

    I don't see many in those suits anyway, I think that barrier is already kind of low, with also able to not show certain pieces etc, you can almost look naked with certaints hot pants -.-
    That being said, I do like certain classes can wear this and others don't. I feel in some cases it just makes sense.

  12. #66572
    Quote Originally Posted by Cheezits View Post
    To this day, Kul Tiran shamans (Tidesages) can't wear Tidesage armor because it's a cloth set. So you basically have to play Frost Mage.
    And orc warriors can't use this because it's mail.


  13. #66573
    Quote Originally Posted by Lady Atia View Post
    Well tbf, in the end there was literally no reason to hide season 4 and Plunderstorm, since there was literally no story involved. Especially since the devs used to poke fun at us while waiting for the reveal.
    Did they poke fun? I thought they just were teasing us about it being something huge.

  14. #66574
    Quote Originally Posted by ImTheMizAwesome View Post
    And orc warriors can't use this because it's mail.

    The orc clans sets are probably what started me on my crusade to remove armour restrictions back in the day, because they are really annoying. Warriors being unable to use this set. Hunters being unable to use the set fro m the clan whose entire shtick revolve around being hunters.

    That same low droning annoyance that you can never get around.
    The world revamp dream will never die!

  15. #66575
    Quote Originally Posted by allegrian View Post
    I think armour type restrictions for tmog should still be in but they should remove the class specific restrictions like old tier sets, where some can be completely used by other classes from the same armor type using their classless lookalikes while other sets just get some pieces.

    Having the armor type restrictions make cloth/leather/mail/plate classes have some kind of identity while having the cosmetic pieces to cheat a close the gap a bit. It's fun to play around those limitations and gives more reason to try other classes for different appearances.
    Part of me is hoping the pandaria class sets being restricted only to armor types is a sign that they will be going away in tww/prepatch. I'm fine with armor type restrictions, but its annyoing that you can get like half a set of a different class in most raids but not all of them.

    There is also big hopium involved since i'm kind of anxious that they forget that there are tier token and items in old raids as well as personal loot in the open world.

    What good does it do if i can collect "every" item in a raid but still have to do it on every class for the tier sets. Or doing zereth mortis rares on different characters because the strenght sword will not drop for my priest even though i could technically collect it under the new rules.

  16. #66576
    Quote Originally Posted by Foolicious View Post
    Part of me is hoping the pandaria class sets being restricted only to armor types is a sign that they will be going away in tww/prepatch. I'm fine with armor type restrictions, but its annyoing that you can get like half a set of a different class in most raids but not all of them.
    Honestly what really annoys me is that you used to be able to get most, if not all, of a set's lookalike pieces in a raid (there are some exceptions though). But you definitely can't anymore. May be due in part to the smaller amount of bosses but it annoys me to no end.

  17. #66577
    Quote Originally Posted by Foolicious View Post
    Part of me is hoping the pandaria class sets being restricted only to armor types is a sign that they will be going away in tww/prepatch. I'm fine with armor type restrictions, but its annyoing that you can get like half a set of a different class in most raids but not all of them.

    There is also big hopium involved since i'm kind of anxious that they forget that there are tier token and items in old raids as well as personal loot in the open world.

    What good does it do if i can collect "every" item in a raid but still have to do it on every class for the tier sets. Or doing zereth mortis rares on different characters because the strenght sword will not drop for my priest even though i could technically collect it under the new rules.
    I would say both restrictions are annoying for the same reason. Class restrictions because every new raid you have to cross your fingers and pray that the best looking pieces are off-set. And armour restrictions because you are constantly reminded of cool appearances you can't have.

    - - - Updated - - -

    Quote Originally Posted by Kiivar86 View Post
    Honestly what really annoys me is that you used to be able to get most, if not all, of a set's lookalike pieces in a raid (there are some exceptions though). But you definitely can't anymore. May be due in part to the smaller amount of bosses but it annoys me to no end.
    It's one of those unintended side-effects of normalizing gear and ensuring all gear is useable by everyone, rather than having plate with only intellect just for Hpaladins.

    At least we have the catalyst so that some classes don't end up without a full set, like Rogues not having the boots from the Antorus set except for NM (and later Mythic with the transmog vendor)
    The world revamp dream will never die!

  18. #66578
    Armor type restrictions just don't make sense anymore as others have detailed. I also think they need to just bite the bullet and allow you to toggle whether your hair shows under your helm or not as well for a similar reason: the battle is already lost. It's so easy to make 3D gear pieces clip with your character model these days, sometimes gear clips with its own set pieces and that's even on the human male model that's used as the default for modeling. You'll get some ugly clipping with it but we've already hit that point, the benefit of allowing it outweighs that.

  19. #66579
    Quote Originally Posted by Raetary View Post
    Man, if i could transmog the Druid T8 moonlet on my priest, i don't think i would ever make a transmog that excludes it.

    It's honestly baffling that they never made a single cloth alternative over the years.
    I'm annoyed with the vanilla dark iron "Circle of Flame" that's super iconic for Dark Irons and the plate and leather versions of it were only available during WoW's 10th anniversary.

    - - - Updated - - -

    Quote Originally Posted by Murlocos View Post
    Armor type restrictions just don't make sense anymore as others have detailed. I also think they need to just bite the bullet and allow you to toggle whether your hair shows under your helm or not as well for a similar reason: the battle is already lost. It's so easy to make 3D gear pieces clip with your character model these days, sometimes gear clips with its own set pieces and that's even on the human male model that's used as the default for modeling. You'll get some ugly clipping with it but we've already hit that point, the benefit of allowing it outweighs that.
    The hair clipping is easier than that. There's currently 1 hairstyle for females when they wear a hat (as 2D hair textures under the 3D ones were removed in SL iirc), so just make some more (long) hairstyles for each race that are exclusive to when the character is wearing a hat, don't even need to have as many choices as the regular hairstyles, just 1-3 would be enough.

  20. #66580
    Quote Originally Posted by Murlocos View Post
    Armor type restrictions just don't make sense anymore as others have detailed. I also think they need to just bite the bullet and allow you to toggle whether your hair shows under your helm or not as well for a similar reason: the battle is already lost. It's so easy to make 3D gear pieces clip with your character model these days, sometimes gear clips with its own set pieces and that's even on the human male model that's used as the default for modeling. You'll get some ugly clipping with it but we've already hit that point, the benefit of allowing it outweighs that.
    Hair at least sounds like it will be available sometime during the Worldsoul saga. I am fairly sure they mentioned researching solutions to backport hair into hats in WoW.
    The world revamp dream will never die!

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