This Rootlands, are we operating on the assumption that those are the roots of Elun'ahir and the harronir its guardians and maybe if the lore team have their cake and eat it too, the closest point to the worldsoul itself and therefore important to protect as a final stand against the nerubians and Xal'atath corrupting the worldsoul directly? This feels like a retread of amirdrassil to me so I'm hoping for something a little different.
Could be a mechagon/ .5 patch thing and have it be the place for the mega dungeon, and a small zone like Forbidden reach, while leaving some titan facility for 11.2 on the Coreway as the final zone of the patch.
I mean, if there was one person for the job...
Last edited by JDBlou; 2024-04-27 at 08:44 PM.
Ethereals4Midnight
I could see an Ethereal starting zone being something like this:
The Ethereals we play resettled K’aresh (something mentioned in BC?) and we’re forced to flee again because Xal’atath attacks. (Maybe to restore/manifest Dimensius or empower herself to become a void lord)
I could see us being part of the Protectorate or some other anti-void faction within the Ethereals.
I think it's half and half on Ethereals vs Naga. Ethereals have the set up through Dimensius, but as we see with the one in Nerubar, they don't seem to be interested in messing with their models (at least yet). Naga meanwhile have been MIA, have also been set up, and MAY be one of the "elf tribes" Metzen was talking about. Technically.
Also if Dalaran crashes into the sea, that may play a part. As they have an Arcane background.
Speaking of Elun'ahir.
That zone would be the perfect place to bring back a certain keeper that hasn't been involved ingame since fucking ever.
Formerly known as Arafal
I'm not too sure on Ethereal lore beside the broad strokes but what if we're some small group of survivors eking out a subdued existence on the ruins of K'aresh pulling off guerilla attacks on the void-aligned ethereals in a starting zone that eventually sees us freeing Khadgar or some important Mcguffin and fleeing to Azeroth promising to return setting the stage for a 12.2 K'aresh Zone and Raid. Backed by the Army of Light in the final stand foreshadowed in the Legion comic with Velen and Anduin (who's looking old and weathered but not *that* old and weathered)
Real Talk: I want that Ethereal Camel mount like Saraad from Hearthstone.
Freya absolutely should be in the game if we're dealing with anything related to Eonar and world trees.
Last edited by JDBlou; 2024-04-27 at 09:03 PM.
Ethereals4Midnight
I won't read the full spoilers for now, but can we say that they are setting up the titan theme in a major way in TWW already or is it just mostly void stuff?
Had a look at it myself earlier, and in my opinion some of the titan stuff seems more like an immediate situation to resolve than something that will impact TLT, I could just be misinterpreting that though. We'll definitely have some major build up by the final expansion patch though.
Ethereals4Midnight
I think blizzard should make it clear that not every new npc race will be an AR even if they reuse playable model, it would be unsustainable to have so many races. I'd be ok with no playable harronir at all. They should just add 1 race per expansion if it makes sense and has proper worldbuilding and protagonism in the expansion.
From what i've seen, the Titan theme is primarily local.
Earthen and their edicts, the Coreways reconstruction and the Earthen factory.
There's worldbuilding involving a keeper and a titan construct that paints them as tyrannical and controlling, but that's about it.
The rest of the narrative is about the void.
Formerly known as Arafal
I just want Vrykul, man. Do you know the band Heilung? I want to create a Norse-ass warrior character with sick warpaint, runic tattoos, braided hair and a metal beard.
It's funny how Night Elves, if customised the right way, are currently the closest thing to that.
Their reasoning for "no Nerubian AR" is because they say the arms make it difficult. However, the two-legged, four armed but humanoid nerubians have animations to hold every weapon that you can view on Wowhead. They also said not in TWW. I don't think the animations question is a real argument and they may have been referring to the regular Nerubians too, which would make sense.
From a logic persepective, it doesn't really make sense why they would introduce this wacky Nerubian form for any other reason than eventual playability. It's just more work for what, a one-off raid mob? That, lorewise, wouldn't appear in The Last Titan barring as a race from Azj-Kahet? So it's not like they will be able to reuse them.
Last edited by Cheezits; 2024-04-27 at 09:51 PM.