Yeah, he literally said "you will help the forces of the Light to banish the darkness forever" and yet people never mention the Army of the Light.
It's always Blood Elf this, Blood Elf that, how boring and bland.
Well, the matter is simple, expect to see massive Draenei/Human Paladin lore development in Midnight.
Well we got the eredar skin which is pretty cool, and horde gets dwarves now as well I guess although their story looks very alliance centric from the leaks.
I personally like zandalari a lot (I'm alliance so the blue/gold colors feel good to me) but I just HATE their running animation. I can't take it seriously, it was very disappointing after unlocking them.
Just wondering: according to Horde players, Quel'Thalas should remain Blood Elf-exclusive (that will never happen), and also Lordaeron should be Forsaken-exclusive... so what would the Alliance get in this deal?
Gilneas? Insigificant compared to Lordaeron and Quel'Thalas.
That glorified WoD Garrison called Stromgarde?
The Hinterlands? Yawn.
Why should Alliance even get something from Midnight? Horde get shit from Sl-df-tww, so its not that uncommon.
IMO:
- Let Horde control Kalimdor.
- Let Alliance control the Eastern Kingdoms.
- Silvermoon and Mount Hyjal are two neutral hubs where people from all over Azeroth gather. Still majority control by Night Elves and Blood Elves though.
- Various guerilla fighters ignore the armistice and keep fighting over territory they've lost. Like those Night Elves we found on SoD. So there's still some conflict in Ashenvale, for example.
- Draenei and Forsaken move elsewhere.
For me the best outcome would be to completely remove the faction barriers and then proceed with the story with each political unit being separate and able to form new alliances as needed. Throw in a timeskip after TLT so that the factions can effectively disolve. Give flexibility to the story.
It's not about "should", it's about what's already implied or makes sense. Ion said Turalyon will do stuff in midnight, and they're setting up Alleria as a main character in the previous expansion (also there's some stuff with magister umbric for the void elves), so they're probably having some protagonism in midnight as well. Draenei could be loosely connected with the whole "light vs shadow" stuff Velen has been saying for years, but that could be scrapped just like orcs got ignored in legion. NE could play a role as well as part of the "elf unification" but I easily see those out of the picture.
From the horde we know we're getting goblin stuff in TWW, maybe some troll stuff with harronir, although they look closer to NE thematically and physically, amani stuff in midnight for sure and of course BE.
TLT is a bit harder to predict. Titans and ulduar are related directly to dwarves, gnomes and humans of course, but we could get some taunka and drakkari troll stuff.
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Factions don't need to dissolve, just remove gameplay barriers and make every player be able to gain reputation with all races and visit all capitals just like you can do with the ones from your faction. You can still be affiliated to the alliance/horde in lore and have some exclusive flavour text/quests. This way they can remove elves from the horde in lore and make night elves and undead independent factions that can ally with the others when needed.
I'd welcome a full removal of faction barriers and have each individual nation/faction act on their own political interest.
I don't think the horde and alliance need to be necessarily dissolved though, it might caused a community meltdown tbh.
But the role they play as these 2 all encompassing political factions really needs to be lessened.
Formerly known as Arafal
If sometimes in a future we get stiry with Rokhan, Zekhan and Talanji as main characters - that would do. But given current iteration of devs - 0 or around 0 Horde-aligned characters is a norm from now forwards.
So no trolls, no taurens aside Baine, no forsaken, no orcs aside Thrall
A problem they have is the need to always create new races instead of focusing on old ones. We could have had Tauren caravans instead of centaurs, who just settled in ohnara after the isles reawakening and learning about their culture, instead of plot hole centaur that are hard to explain being there and being active and well during 10.000 years of living in a "frozen/dead" island.
TWW are also focusing on dwarves and humans... By creating race copies from them that have been hiding for millenia somehow, instead of revamping zones for playable dwarves and humans. Suramar was also a copy of the blood elf story.
The problem with darkspear is that they are the least interesting troll tribe from a lore and worldbuilding perspective, while there are lots of other tribes with their own zones, cities, dungeons...