
Wasn't expecting another Tuesday build! Nice!

Yoooo, story mode diff added to S1 raid. Was this known?
https://www.wowhead.com/news/new-sto...-within-341496
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

Story raids (possibly limited to the final boss only), hidden pants option for transmog, and something hidden about Illidan/TBC it looks like.

Interesting Campaigns were added:
Intro Skip is whatever, no surprise.
Do not Translate Campaign could be anything.
But a reference to a Legendary is incredibly interesting

With story mode they should merge LFR and Normal. Normal difficulty/rewards - but keep LFR buff you get after you wipe, accessible both from LFR menu and manually like heroic dungeon.

Mhm there were also all those TBC recolors in 10.2.6. I think they are cooking something there. Maybe Remix TBC sometime early next year.
Yeah agreed. The existence of a story mode opens up the possibility of matchmade raiding that is actually a somewhat fun experience.

I think the "Questline Legendaries" are the tamest form of borrowed power, and I generally enjoy them.
Plus, they serve as a soft-nerf for Raids, which the game desperately needs since the Upgrade system.
I enjoy random drop legendaries, but then again, generally I am lucky, and if I had to choose, I would definitely go for a questline one.

The legendary is probably just related to a drop legendary quest line. Like Fyrakk and the glove thing.

Eh.
It's hard to change raiding without alienating someone, so I think they are better off just keeping it as is.
People like to complain about how there are "too many difficulties!", but realistically, no guild will ever run more than two difficulities consistently anyway.
You merge Normal and LFR, and all of a sudden, the dad guild has to queue with 15 other people during their fun and relaxed evening, which they probably don't want. You remove Heroic, suddenly you alienate every HC-only guild that finds Normal too easy.

They honestly dont go far enough. M0 should be matchmade. Manual group finding should be a last resort for content that actually needs it because in my opinion sitting in town and starring at a UI window isnt content.
It works for Gammas in Wrath(yes they are easier but the playerbase is also worse) it would work for M0.

They have? Most discourse I have seen around it is more so players just being confused rather than genuinely angry. The complaints about M+ this season seems to stem more from the dungeons just being the original 8 DF dungeons, rather than something more experimental like what SL Fated season had.
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They did have a clear downside in that they locked a gear slot though, which is always annoying for min-maxers, and to a lesser extent, the transmog enthusiasts. Legendary cloak in BfA meant no cloak appearances from the last raid for instance.
The only slot that fully works with the system are rings, since you always need two. And if every expansion had a legendary ring then it would get old real fast.
Not sure how to remedy it though. I did love the WoD approach the most since it felt nice and easy to complete if you just did some raids each week. The Legion approach was neat, but the lack of player power did make it feel less impressive by the end somehow.
The world revamp dream will never die!
Last edited by Makabreska; 2024-05-21 at 09:19 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.