Last edited by Lahis; 2024-05-24 at 02:08 PM.
Only you would find the one instance where they call "thunder bluff" durotar because we were clearly talking about the Orgrimmar. The conflict of the Quillboar & Tauren predates the Horde on azeroth by thousands of years.When I say politics I mean the logistics of nations rationalizing their movements based on religion, resources & culture within a fictional setting. When you say politics you are talking about some moral commentary on the real world. We are not the same.
Last edited by Ersula; 2024-05-24 at 02:16 PM.
Oh, of course not, but as said, these positions are zero-sum and so engagement is just for sport, no one's convincing each other. A position where the game attempts to discuss colonialism from a modern-day Western sensibility when its entire loop and premise is based around racial conflict will invariably either fall flat on its face or gut said foundation of the franchise and is thus undesirable.
Dickmann's Law: As a discussion on the Lore forums becomes longer, the probability of the topic derailing to become about Sylvanas approaches 1.
Tinkers will be the next Class confirmed.
Originally Posted by A Young Super Dickmann

Mop version simply looked way more detailed in everything. Something that just wasnt there in bfa. It feels like a completely differnt artstyle almost. You can see it very clearly at their boats. Look at the ToT version boats. They look mean, aggressive, detailed, lots of props. Bfa version.. looks alnost like it was made from plastic, to much polished features. Etc. I see your point, but I am not throwing it at zuls wacky expedition, why it looked differnt. Its just a differnt style as a whole. Its also the zandalari trolls themselves and their armor. Something we dont see anywere else besides tot.
Ye, I personally even with mop in mind still love Zandalar. The Zandalari trolls always intriuged me, because of stories and Ilse of thunder enhanced it. Could it looked better, ofc, but no point in complaining anymore. We knew this for a while, but its nice to look back at it now because of remix. My opinion on this matter is still the same as it was in bfa. But the ToT zandalari were peak design and art style for them imo. I am just happy they kept the upright idle and proud walk. Shame they changed the running animation to look so dumb.
Last edited by Alanar; 2024-05-24 at 02:17 PM.
The quest text literally says Durotar and I linked it you goomba.
Gar'Thok The orc standing in razor hill giving our quest in Durotar where he mentions removing them from Durotar isn’t talking about thunder bluff.
https://www.wowhead.com/classic/quest=837/encroachment
https://www.wowhead.com/classic/npc=3139/garthok
Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.
Here is the thing. You are saying that the Alliance is a colonial culture. How so? Beyond the basic fact that they do not have a colonial structure, what part of their culture is colonial? Were is the Alliance periphery? Where is the core utilizing the periphery's resources? How is their religion a reason for them being considered colonial when they do not practice evangelism or send forth missions in any form? You may think you are doing political theory here but I very much just see bias.

Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.

This is a signature of an ailing giant, boundless in pride, wit and strength.
Yet also as humble as health and humor permit.
Furthermore, I consider that Carthage Slam must be destroyed.
This thread is for the discussion of future WoW content, not the previous faction conflict and/or which faction does or doesn't represent the idea of colonialism. Let's pivot away from this irrelevant and derailing argument and return to the actual topic of discussion in this thread.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

Now that we have reached the stage where the twitteroth illuminati can and will force Blizz to change quest text, what do we think isn't going to make it to launch?
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.


I think you can still tell faction stories without them being about the conflict between factions. Hopefully TWW does that with e.g the goblins instead of focusing on just characters.
- - - Updated - - -
We can still speculate on patch content. And on gameplay elements. Have we gotten any testing on higher delve tiers yet?
Btw, has someone found a good solution for pandaria remix ensambles on alts?
Currently, if you buy one on a character and learn it, it vanishs from the vendor, but not for your alts, and it also doesn't tell you that you have the ensamble already on your alt. Not sure if you can learn them twice as I won't waste my bronze for trying that haha.
But yeah, it's a bit of a mess if you use your alts for grinding some more transmog :/.

I think this tickles me the most. People insist that this is some modern "woke" pivot but it doesn't even reconcile with that. It's rooted in regressive bubble era bullshit where everyone is treated as identical and there was zero celebration of any cultural differences that the modern zeitgeist wants, whether they succeed with it or not.
Whether the faction conflict is desired or not, the fact that you can't competently differentiate groups and actually constantly depict cultural differences is a total writing failure. There is a version of this setup of NPCs and this exact scene that isn't as homogenous. It is a deliberate choice of incompetent writers at this point.
They sometimes manage some element of cultural variance in each expansion zone proper, but they funnel it into new additions/races only and ignore everything else that's already been established.
Last edited by Vakir; 2024-05-24 at 04:10 PM.