I agree but I also disagree.
Jaina is the only outright Alliance, Thrall the only outright Horde.
Anduin is 75/25 Alliance/Neutral. He abdicated the throne and has been the most consistent bridge between Horde and Alliance outside of Khadgar, but he is quite literally the lawful King (even if abdicated).
Alleria I'm curious to see, so I'll agree mostly here.
Magni feels like an inverse Anduin, but I feel like he'll end up leaning further towards Alliance in the end.
Even if it's not Alliance sided characters, there is a distinct lack of Horde races represented, as there has been for a very long time. Baine is the last we've really seen from, and that was a short quest in DF and a throwaway plotline in SL. I'd love to see some more eventually, but I understand the dependancy on Dwarven representation for this one. I'm all in on the Undermine 11.1 ship, so I assume we'll get a lot more representation there.
Secret Tinker launch in 11.1? /s, but not really, but also /s

So, you really can't answer the question. It really just boils down to "I like the 2D caricature." Like that's fine and valid, you like what you like, but I think trying to categorize it any other way isn't honest. Also it has not lead to those outcomes. You gave me no specifics. None. And "well they've sucked at it before" is literally the worst defense one can make.
I'm gonna put it to you like this because your posts are usually more insightful than this: Do you want a 1990s trope world full of memes, references, shallow characters and no depth, or would you want a world that grows, changes, evolves and depicts its denizens as quasi realistic, with dreams and hopes that people can at least sympathize with?
These aren't mutually exclusive but so many people on this forum bang on about bad writing and when you finally get objectively good writing, suddenly it's bad because it didn't go in the direction you want. It's really hard to believe or take people seriously when they act like they couldn't tell if a story was good or not if it hit them in the face. Not all goblins need to be bad stereotypes that are one note. That's objectively bad writing. We need the idea that fantasy races are ALL one way to die in a fire because it's shit. Especially races that are prolific and live in multiple places. One of the biggest fumbles in all of Warcraft is that all of their different races are archetyped so a shift seems out of character. For example: I love mana addict blood elves, but that's gone. But I'm not really fond of super pious sun elves either. It should be a healthy mix. But almost all of WoW is written like this. It needs to end. And if it starts with Gazlowe? Even better.

Pretty much. You're still seeing a human and void elf front and center. The opening cinematic is still Thrall as emotional support accessory to a human. You're still leaning on Dwarf aesthetic and theming which still more invokes feelings of the Alliance.
But we're getting (now apparently castrated) goblin stuff, so that's something, even though they will inevitably be "soft-neutral."
But that's the thing - the satisfaction or lack of it lies in how you perceived it. Not what was intended or how the team looked at it.
So on the flip side, you saying "X is really neutral" doesn't necessarily work as much of a successful argument on the other side even if it's accurate on paper.
Last edited by Vakir; 2024-06-03 at 06:59 PM.
100% completely agree. It also will give reason for the various councils (like the Horde). Struggle to reel in some of the more rebellious parts of the factions, or failing to smooth over old blood rivalrys allows for the world to feel more tension and characters to develop more personality.
All in against big bad XYZ is okay.
All divided on how to handle little group Y skirmishing with little group Z is also okay.
Both allow the world to feel like more than a single track amusement ride.
When will void elves get to have those cool runic tattoos
Damn I sound like an NPC
I can't wait for 11.1 to be revealed and it's just a retread of Cataclysm where you have to help Thrall reconnect with his fractured elements or whatever.
The setting might have changed over the years, but the writing team's boner for Thrall hasn't.
I only hope that the few Alliance characters left in this story are given some scrap of material to work with, instead of being outright ignored like in Cataclysm.
unpopular opinion but the interesting side of the horde died with garrosh and sylvanas. the horde characters left are lame
On short story - its too much of socialism here to me.
But one thing that annoying me is strange fact that somehow Monte Gazlowe represent ALL goblins in Horde Counsil, not single Biglewater cartel. What changed by now, why Noggy even listen to him? They are from different companies, they have different rulers, why?
And rebuilded Orgrimmar after Garrosh? Like its a first mention that Orgrimmar was rebuilded after MoP?
I'm skipping the goblin patch. I can't stand that aesthetic, and it would be such a waste if 1 of our 3 raids was goblin themed. Yikes.
This is a great point. Looking at the mana addict blood elves for an example, we also never really see groups circle back to this state any often.
For example, if the Sunwell is made the Voidwell (lol) in Midnight, will the blood elves started to wither? If they could, they should. At the moment a lot of the problems effecting these cultures seem to be solved and then never to struggle again.
It reminds me of how the Office started to feel different. The first few seasons they refuse to allow makeup artsist and hairstylists on set during filming because they wanted people to just look like average office workers, but by the final seasons you can tell there is a Hollywood crew working with these people. That's fine, whatever, but it definitely removes the distinct feeling of realism given to the world in the beginning.
That as an example, allowing groups who have climbed out of a hole to stumble occasionally afterwards isn't a knock on their struggles or their perseverance, but a realistic depiction that gaining themes like peace and harmony are not linear paths.
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I unfortunately agree. I'm hoping Geya'rah can turn into more than just a one dimensional orc, just as people have stated goblins need to move past being one dimensional goblins. Rokhan has some opportunity. Baine too, but they seem to just beat him up. Lor'themar is good, but I gather he'll lean neutral in 12.0 (as blood elves always sort have, with them often looking to rejoin the Alliance).
Haven't Goblins also always had that theme? There was a lot of very cartooney capitalist tycoon depictions, but a lot of union banter as well. I think it's just part of the economy-driven parts of the race opposed to any messaging.
In Varodoc's defense Alleria does make very agnostic anti-faction comments in the TWW intro questchain, in contrast to her husband whos few lines of dialog are used to be racist toward orcs.I hope they add blue & red tattoos for Void elves & Blood elves respectively & top it off with a formal "we will never add additional high elf races" statement in 12.0
Last edited by Ersula; 2024-06-03 at 07:11 PM.
I disagree, not everything needs depth. one dimensional characters with their own gimmick can be good. goblins are a good expample of this. wow is trying too much to give everyone a personality and it fails at it because the devs are trying too much to always be "politically correct".
every character feels the same

All that thing is really funny considering Alleria and Anduin, rightful ruler of Stormwind somehow neutral, but Thrall, despite same "neutral" approach - is considering Horde part, far more - somehow in total and heavy Alliance-favored expansion (as far as we know) appears Thrall with shitty story about losing connection with elements AGAIN, and Lillian Voss (one of the rulers of Forsaken nation, face of nu-Forsaken even) - now serve Alleria as some intel, - someone can claim Horde favoritism, heh.
I mean I did give one specific with the goblin starting area which has you doing all kinds of unethical things in the presuit of gaining capital to become a trade prince.
This is something unlike what any other race does at any point of the game and that makes it stand out even if it does fall apart by the end of the first island .
I don’t think it’s bad writing for the goblins to see that there way of doing things sucks for most of them and it would likely better if they improved work conditions and uplifted all of goblin kind, I just think it’s boring and moves them closer to just being gnomes.I'm gonna put it to you like this because your posts are usually more insightful than this: Do you want a 1990s trope world full of memes, references, shallow characters and no depth, or would you want a world that grows, changes, evolves and depicts its denizens as quasi realistic, with dreams and hopes that people can at least sympathize with?
These aren't mutually exclusive but so many people on this forum bang on about bad writing and when you finally get objectively good writing, suddenly it's bad because it didn't go in the direction you want. It's really hard to believe or take people seriously when they act like they couldn't tell if a story was good or not if it hit them in the face. Not all goblins need to be bad stereotypes that are one note. That's objectively bad writing. We need the idea that fantasy races are ALL one way to die in a fire because it's shit. Especially races that are prolific and live in multiple places. One of the biggest fumbles in all of Warcraft is that all of their different races are archetyped so a shift seems out of character. For example: I love mana addict blood elves, but that's gone. But I'm not really fond of super pious sun elves either. It should be a healthy mix. But almost all of WoW is written like this. It needs to end. And if it starts with Gazlowe? Even better.
The hyper capitalist structure doesn’t stop them from striving for dreams and hopes it just means it needs to be framed in a different way and said way isn’t represented any where else in wow which makes it sand out, and while it’s possible to keep say uniqueness with changes like this I don’t think blizzard can pull it off.
Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.
people are obsessing too much over this "horde vs alliance favoritism". truth is, without faction conflict factions are irrelevant