PEGI/ESRB ratings have absolutely nothing to do with it. Mists was marketed as the most cuddly of all and ended up being arguably the darkest expansion, among one of the more coherent stories, and generally is a fan favorite.
A higher rating would just allow for more graphic violence or sexuality. That's it. Story beats or thematic elements aren't hindered by this. It's 100% the writers who choose to make this WoW's tone, not restrictions.
Looks life Alpha is down, make sense it's today cause they will be focused on Remix in two days. Finger crossed for all zones build and finally some substantial wave.
And then it's not the writers choice really, it's the executive team/shareholders, as the tone is 100% reflective of their sales goals (we want to appeal to X market that enjoys this tone).
I firmly believe part of DFs lack of using major characters/factions as much as possible was an experiment to see if they could profit from an "insular audience" instead.
Last edited by Cheezits; 2024-05-14 at 05:59 PM.
Kind of? Marketing and focus groups and all that jazz are important for people putting the money up and have some pull but it's not like every single time there's a shadowy board room saying "we don't want the story to go that way."
DF felt more like it was trying to be "healing" focused and softer after 3 consecutive world ending existential points but instead it was so safe nothing of value occurred. But there were plenty of questlines involving recurring faction leaders. There was certainly nothing insular about 10.2, though. They bombarded everyone front back and center like it was the damn Endgame portals scene no matter how thoroughly unearned it was.
Thats besides the point. We werent talking about wether or not its relevant for the future of the story or not, or if players will remember it as such in the future. We were talking about why people were so pissed about the sudden introduction of the Jailer as the LKs creator back then. Doesnt matter if they sweep it under the rug or not. Unless its straight up retconned, thats what happened, and thats the reason why a lot of people disliked that specific part of the story.
Sure, chances probably are that people will just eventually "forget" (more or less) about the Jailer and the rest of SL, but that doesnt change how badly it was received in the first place.
Last edited by Houle; 2024-05-14 at 06:25 PM.
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I think it's the way the story was told that people don't like, not the particular facts of the story. I'm sure these concepts were already canon before Metzen even left Blizzard initially. Blizzard has never been good at clarifing the logistics of its lore very well, and they were stretched even thinner because of Covid. Some charactor decisions were wilding, but that has nothing to do with the cosmic part of the story.
The way the story was told certainly also didnt help, but i doubt the character Zovaal wouldve been well received either way, at least by lore fans. His entire role in the story is just too much of an asspull. Warcraft isnt the first franchise were something like this was attempted. Doesnt matter what franchise, many people usually dont like it when a newly created character is retconned into being the "SUPER MEGA BAD GUY BEHIND THE SCENES ALL ALOOOOOOONG". Especially when its at the expense of oldschool, well-known characters.
The crooked shitposter with no eyes is watching from the endless thread.
From the space that is everywhere and nowhere, the crooked shitposter feasts on memes.
He has no eyes to see, but he dreams of infinite memeing and trolling.
Brings to mind Naruto, at least as I recall how it went at the time.
The man behind the man behind the man behind the man.
Zovaal felt like just a bit too much, to me anyway. I could buy someone like him behind the scenes but to buy him being behind so much was laughable and too much to accept. At the bare minimum, if they had built him up more than a single expansion, it could have maybe not worked, but not feel so cheap and hollow.
I tend to agree. I think people overstate how much the actual lore details matter. It's more about cool characters and memorable (in a good way) moments, and SL failed to deliver on both fronts.
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Sure, but that's like, less than 1% of players, I would guess - that actually care about the lore in the detail-oriented way you're describing. Was it an asspull? Absolutely, but WoW is full of asspulls. It was much more damaged by the storytelling around it than the particular "man behind the man" stuff, which was sufficiently vague that it wasn't even very memorable. You talk about "at the expense of..." but like, most people didn't see it as being "at the expense..." of anything, just as being dull, incoherent, and meaningless even by WoW standards.
"A youtuber said so."
"... some wow experts being interviewed..."
"According to researchers from Wowhead..."
I am talking storylines. A story could absolutely be more difficult or have hidden meanings in that sense. This is not about the graphics. They have to be mindfull of the exact reason, that literal kids are playing this. Not about the writer, the writer does it with guidelines and 12+ is defo one of them The story needs to be readable by that at the minumum.
Nerzhul failed to make the forge of souls. He failed because of Illidan, not his own free will. So Arthas was needed.
Arthas failed to open the veil, because he was killed by Tirion before Argus was killed, not because of his own free will. So Sylvanas was needed.
Them failing their tasks had nothing to do with them exherting free will, except in Sylvanas' case. Though I think revealing Arthas actually saved Uther from damnation by turning Sylvanas instead of him would have been an excellent twist they didn't go with.
Simple observstion, most kids I knew and were around at the time I played warcraft 3 and vanilla were around that age of 12/14. Pretry save bet, I assume. Ofc there are older players, I know plenty. Age of 30/35/40 is very common for people who started this game back then. Btw this has nothing to do with a game being edgy. You can have a a story, that looks cuddle, but isnt.
The game needs to be readable with a 12+ in mind, simple guidelines I would imagine when starting to write the story right? A story can absolutely be more mature and having deeper meanings. Wow isnt that imo.
Now thats some headcanon. Neither Ner'zhul nor Arthas ever had any intention of "opening the veil". Thats why they were "failures" - both simply didnt do what the Jailer wanted them to do, bc they had their own goals. Neither of them were "dominated". The helm doesnt dominate the user, it allows the user to dominate. The LKs had their own free will.
Stated in an interview:
https://www.youtube.com/watch?v=PuwhaKo3UL8&t=40s
And in a quest:
https://wowpedia.fandom.com/wiki/Tae...#Shadowlands_2
Perhaps, but the end result is the same. The casuals mostly disliked it, the hardcore fans mostly disliked it. Each for their own reasons.
Last edited by Houle; 2024-05-14 at 07:38 PM.
The crooked shitposter with no eyes is watching from the endless thread.
From the space that is everywhere and nowhere, the crooked shitposter feasts on memes.
He has no eyes to see, but he dreams of infinite memeing and trolling.
I know you meant the story. That's my point. The ratings board has very little bearing on that. The vast majority of good video game narratives fall into a similar ratings category. They aren't inherently limited - if it's like a bad Saturday morning cartoon, it's because Blizzard creatively wanted to do that regardless of their limitations and/or are just too incompetent to realize it's trash.
Some of it is for accessibility because it's a corporate product, but as I said before, a shadowy cabal of executives aren't scrutinizing every script or story beat. They just broadly want an accessible product. There's more inclined to look at it from a macro level.
Which is what I am saying, is the story needs to be readable and imo wow isn't perse deeper then the very basics of a story. I am throwing the 12+ rating as an argument, because I truly think the storytelling is many times, very easy, basic and obvious, it therefor becomes childish to me.. Maybe it's bad from me to link it to that, so be it.
With what some fans want is a lotr level of backround stuff, that could be explored Which is great and all (trust me sometimes you wish it had more to certain character or what have you), but it's the same as giving a 12 year, the fellowship of the ring and go read that.
Last edited by Alanar; 2024-05-14 at 08:35 PM.
Hey, awesome. I'm glad we can come to an agreem----
Welp, two steps forward, one step back.With what some fans want is a lotr level of backround stuff, that could be explored Which is great and all (trust me sometimes you wish it had more to certain character or what have you), but it's the same as giving a 12 year, the fellowship of the ring and go read that.
...Lord of the Rings, a famously 12+ film adaptation that actually was darker than its source material and still had colossal mainstream appeal.
LotR had huge readership after that among younger groups and was also a nerd cultural touchstone of that same demographic in the 70s and 80s beforehand.
Hell, it was retconned to the ground, but The Hobbit was literally written by Tolkein for his young child and is one of the lighter reads you can pick for the fantasy genre.
I think your assessment just needs to stop while you're ahead. It's not about age ratings. Blizzard just isn't good at telling a story even compared to their contemporaries, let alone one of the finest philologists in history.