
Lot's of stuff in WoW would be absolutely ridiculous in real life. Like... Look at the Shattered Hand Orcs who had BOTH their hands replaced with blades.
Faerin is a character with lots of potential. I wouldn't judge on whether she is good or not until further into TWW.
Oh absolutely, i also didn't mean to say that expansion, which are longer are automatically better. like look at WoD, which lasted longer and had barely any content. I think it just highlights how packed/compact Dragonflight was in comparison to other expansion.I mean, comparing a modern expansion to something like MoP or WoD is stupid because 50% of those expansions is the last patch because they didn't really understand how to develop efficiently.

Oh yeah, absolutely.
I loved the release cadence of Dragonflight, even if I thought the actual content they released in .5/.7 patches was incredibly uninspired. If they can get the actual content part down rather than have another "Kill mobs until boss spawns on a two hour timer!", it would be amazing. I don't want TWW to turn into another schedule simulator (and tbh, so far, it doesn't really).
Yeah I hope she stays. I've enjoyed her character and I assume she will be our guide in an Avaloren xpac. Yes the obvious people hate her because they only see what to them is forced diversity; the thing is, Faerin actually has a character and a backstory. She does need a better arc though because right now it feels like she is just there for Anduin to interact with. Just fix the voice
Anyway I want to set some time aside today to check all the max level events because there seems to be a ton of them. Anyone knows if they are actually implemented or will they be a complete and buggy mess?![]()
Last edited by Nymrohd; 2024-06-10 at 08:20 AM.


Soup was genuinely one of the better mini events they've done, so more like that would be great.
I feel like Superbloom's problem was mostly that the individual tasks weren't involved enough. I find it weird you'd like Hunts but not Researchers though, Researchers is just less spread out Hunts. Was it just that Hunts have more variation?
The acitivies in Rifts are probably the best of the set, but I think that the design of Soup/Researchers/Superblooms, where everyone is all together doing a thing are better design than Rifts or Hunts, which often have you basically just doing stuff alone over a pretty big area.
Soup was good yes.
I think "assault" type events like Dragonsbane keep could be fun as well.
Superbloom was way too long and felt tedious. Hunts were okay, I liked that you could basically always drop into/out of one.
I think one of the issues with researchers was the pretty harsh time limit and how hard it was to actually finish a full run if you didn't look for a raid, especially since some achievements required you to reach later stages multiple times to be able to complete them.
Last edited by Jaggler; 2024-06-10 at 08:50 AM.
Soup also had the benefit of leing beyond the soup anyone could benefit from.
Other only happen for a 10 minutes every so often and leave no other mark on the zone.
I think that all events were good experiments. I support their willingness to try new things and I am looking forward to see what they try next. I have not tried the beta yet, so if they are indeed even more events than in DF I will be surprised, as I thought that Delves would be a kind of replacement for them.
The biggest dissapointment in DF were the new archeology event and WQs without a doubt (IMO). The others were nice, nothing amazing, but different and entertaining enough for a while. I think that the Superbloom event with the seeds and all that interrelated system was the best.
Do not take life too seriously. You will never get out of it alive.
Except we got an entire profession revamp, cross-realm raids, and we got AI companions in DF. These new things you're mentioning in TWW are simply extensions of what we got in DF.
And yeah a single allied race doesn't really stack up to a new race/class. Especially when in the end it's just a Dwarf.
TWW just pales in comparison to the features we got in DF. Maybe something more is coming up like how we got Trading Post in 10.1? Maybe Blizzard is purposely staggering new content as the expansion rolls along? As it stands now, things look pretty bare bones in the new stuff department.
I'm merely pointing out that previous expansion class inclusions were based on hero characters. Death Knights were based on Arthas. Evokers were based on Alexstraza and other dragon heroes. Demon Hunters were based on Illidan. etc. I'm not aware of any Void Knight or Lightweaver heroes in Warcraft lore.as for the new class possibilities im going to not engage in that discussion when you have shown in the past you arent open to differing ideas.

It is doubtful that Rootlands is going to be 11.1 or 11.2. Typically raids fit the theme of the patch they release in. If we're getting a goblin raid, that means whatever patch we're getting the raid in it's theme is going to be goblin. I also have doubts that we're doing another forest/tree style patch so close to what we had in 10.2 with the Emerald Dream patch where we dealt with the new world tree. I also doubt they'd entitle a raid in the Rootlands "goblin raid".
Undermine as major patch content simply makes more sense.

Rootlands with heavy Goblin presence, with the raid entrance being the supposed tunnel to Undermine.
Just Rootlands seems far too simple a concept, not to mention not really being tied to much of anything as of right now. Fill it with Goblins however and it will both look more interesting, harken back to old Venture Co. locations, and let us have Undermine as a natural conclusion in a raid.
Rootlands is all but confirmed, what with the blocked off entrance to what is clearly a prime location for a zone. Not to mention the hints at Elun'ahir, and the Harronir being given a spot in the newest trailer.
The question isn't IF we get Rootlands. The question is WHEN. And once we agree that it's inevitable, the logical next question is how it will be different from other nature themed zones. And my answer to that is a heavy Goblin presence. Not just some goblins in shantytowns, but giant threshers and excavators taking up half the zone, leading to us having to stop them by going to Undermine in a raid.
The world revamp dream will never die!
Didn't say that, just that this one is, for obvious reasons. As I said: The way the character looks doesn't make sense within the confines of the lore, especially compared to all other half-elves that they are introducing. I do have to say though, that it depends on the continent on azeroth that they originally come from or what their practises are, but so far it seems to just serve as a checklist character.
Endgoal being treated the same despite looks. Forcefully doing it without it making sense has the opposite effect. Make no mistake: We share the same goal, yet our idea on the best way to do it differs vastly.
Not sure what the random picture of Kargath means. Is it an attempt at some kind of gotcha? Because all shattered hand orcs share the same general look. Why are they grey? Idk, maybe cutting of one or more limbs has an effect on the body, maybe it is an evolutionary trait because of that practise. I mean evolution and uncontrolled life was kind of a large theme in Draenor.
Im kind of done with this discussion since everyone else stopped as well, but your last previous replies have been nothing but strawmans.
I will not reply to posts that are non-constructive or contain flaming and/or trolling.
Soup is the only event that I liked in DF. Leechers ruined the other events for me because %99 of the time you're the only one working your ass off to get rewards while they just sit somewhere, afk, and get rewards anyway without doing anything. At least soup made sure everyone had to participate to get weekly rewards.