1. #71761
    Quote Originally Posted by loras View Post
    This.
    A dumpster fire of that size is hard to miss, even if you try to dismiss story as being in irrelevant in an RPG. Which is a pretty hot take.
    I think you can still tell faction stories without them being about the conflict between factions. Hopefully TWW does that with e.g the goblins instead of focusing on just characters.

    - - - Updated - - -

    Quote Originally Posted by Cheezits View Post
    Because there is no more future speculation content for the expansion launch to be revealed, so we may as well discuss what is likely to change.
    We can still speculate on patch content. And on gameplay elements. Have we gotten any testing on higher delve tiers yet?

  2. #71762
    The Lightbringer Lady Atia's Avatar
    7+ Year Old Account
    Join Date
    Nov 2015
    Location
    The Rumour Tower
    Posts
    3,907
    Btw, has someone found a good solution for pandaria remix ensambles on alts?

    Currently, if you buy one on a character and learn it, it vanishs from the vendor, but not for your alts, and it also doesn't tell you that you have the ensamble already on your alt. Not sure if you can learn them twice as I won't waste my bronze for trying that haha.

    But yeah, it's a bit of a mess if you use your alts for grinding some more transmog :/.

  3. #71763
    Quote Originally Posted by Super Dickmann View Post
    What did you mean by this? Warcraft at present is exactly a setting wherein the 90s US mindset was right and you did in fact turn every Tom, Ahmed and Sheng into differently dressed versions of yourself.
    I think this tickles me the most. People insist that this is some modern "woke" pivot but it doesn't even reconcile with that. It's rooted in regressive bubble era bullshit where everyone is treated as identical and there was zero celebration of any cultural differences that the modern zeitgeist wants, whether they succeed with it or not.

    Whether the faction conflict is desired or not, the fact that you can't competently differentiate groups and actually constantly depict cultural differences is a total writing failure. There is a version of this setup of NPCs and this exact scene that isn't as homogenous. It is a deliberate choice of incompetent writers at this point.

    They sometimes manage some element of cultural variance in each expansion zone proper, but they funnel it into new additions/races only and ignore everything else that's already been established.
    Last edited by Vakir; 2024-05-24 at 04:10 PM.

  4. #71764
    The Lightbringer Lady Atia's Avatar
    7+ Year Old Account
    Join Date
    Nov 2015
    Location
    The Rumour Tower
    Posts
    3,907
    Quote Originally Posted by Nymrohd View Post
    I think you can still tell faction stories without them being about the conflict between factions. Hopefully TWW does that with e.g the goblins instead of focusing on just characters.

    - - - Updated - - -



    We can still speculate on patch content. And on gameplay elements. Have we gotten any testing on higher delve tiers yet?
    Well, last time I tried to test a delve I got destroyed cause the scaling was off. Not sure how they play in the current build though.

  5. #71765
    Quote Originally Posted by Murlocos View Post
    Seriously, do people not realize we're already post-faction? Shadowlands and Dragonflight are your post-faction stories. Hell, Shadowlands is what the GREATER THREAT crowd wants whether they realize it or not; Azeroth is basically a distraction from their desired story at this point.


    The best part of the faction unity story is that they didn't write it. There's nothing to discuss about it because it didn't happen, you just have to infer your own plot that happened offscreen because they didn't feel like writing it. Defenders of the story always make the argument that the best solutions are the ones where Blizzard has to write as little as humanly possible, so it's not surprising that the story frequently feels like it has huge chunks missing. You're supposed to just assume about half the plot happened offscreen.
    You could see the ending of dragonflight with the amirdrassil party as some kind of final faction unity, even Jaina looks happy there to finally see peace between factions.

  6. #71766
    Quote Originally Posted by Vakir View Post
    I think this tickles me the most. People insist that this is some modern "woke" pivot but it doesn't even reconcile with that. It's rooted in regressive bubble era bullshit where everyone is treated as identical and there was zero celebration of any cultural differences that the modern zeitgeist wants, whether they succeed with it or not.

    Whether the faction conflict is desired or not, the fact that you can't competently differentiate groups and actually constantly depict cultural differences is a total writing failure. There is a version of this setup of NPCs and this exact scene that isn't as homogenous. It is a deliberate choice of incompetent writers at this point.

    They sometimes manage some element of cultural variance in each expansion zone proper, but they funnel it into new additions/races only and ignore everything else that's already been established.
    All the variance we ever get is aesthetic.

  7. #71767
    Quote Originally Posted by Vakir View Post
    They sometimes manage some element of cultural variance in each expansion zone proper, but they funnel it into new additions/races only and ignore everything else that's already been established.
    I've taken to referring to this as the story's version of borrowed power. Make a zone, center it almost entirely around worldbuilding for a new culture/race/etc., help them fight their evil/traitorous counterparts, move on to next zone. They will be virtually irrelevant after the expansion ends, maybe even by the following patch. Oops, you spent most of your launch story worldbuilding disconnected cultures, so the actual plot is disjointed and shoddy.

    Wrap it all up and move to the next expansion, but you barely have anything to take with you since you spent all that time building up new places and cultures we'll probably never see again barring a cameo NPC here and there. So now it's time to spend most of your launch story worldbuilding new disconnected cultures, etc. At least the actual borrowed power or other one-off systems can often be retooled for use in other applications, like scenarios or the island AI.

    The existing characters and dare I say, the factions, are our traditional anchors that help us bridge the gap between the old world and the new lands, they're there to help sell that brand new island #4 is part of Azeroth and always has been. But instead, now we have those characters shouting stuff like "For the Shadowlands!" and you see that they're just being used as puppets to prop up the new story that's about to be thrown away further. Hell, they're so homogenized they're finishing each other's sentences. Take a shot every time the microphone in a character's ear reminds them to say "For Azeroth" these next 3 expansions.

    Quote Originally Posted by allegrian View Post
    You could see the ending of dragonflight with the amirdrassil party as some kind of final faction unity, even Jaina looks happy there to finally see peace between factions.
    Final faction unity from what though? You're describing a conclusion to a story that wasn't told. I'm watching an ending to a plot that wasn't written. 8.2.5 and Shadows Rising were not faction unity stories, they are very clearly on tense terms with one another with deep seated grudges remaining. "The time skip" is not a story because nothing happened in it, there is nothing to analyze or dissect.

    The Amirdrassil Avengers bit is so comical because it's just mentioned "oh our allies can't teleport in" a couple quests before every racial leader on Azeroth and then some shows up. Zero buildup, zero story, you just have to infer all of this happened in the background and they saw no value in showing it. Not even a 10.1.7 questline where you have to go around spreading the word to your faction, convincing them to marshal their forces in a sudden defense of the Emerald Dream. The characters are just dumped in front of you like a bin of action figures and you're supposed to clap.

    Why do you think Amidrassil's finale is so widely mocked and panned? Because it's yet another conclusion where Blizzard put in next to no effort into earning yet acts like they hit a home run on.

  8. #71768
    Quote Originally Posted by Murlocos View Post
    I've taken to referring to this as the story's version of borrowed power. Make a zone, center it almost entirely around worldbuilding for a new culture/race/etc., help them fight their evil/traitorous counterparts, move on to next zone. They will be virtually irrelevant after the expansion ends, maybe even by the following patch. Oops, you spent most of your launch story worldbuilding disconnected cultures, so the actual plot is disjointed and shoddy.

    Wrap it all up and move to the next expansion, but you barely have anything to take with you since you spent all that time building up new places and cultures we'll probably never see again barring a cameo NPC here and there. So now it's time to spend most of your launch story worldbuilding new disconnected cultures, etc. At least the actual borrowed power or other one-off systems can often be retooled for use in other applications, like scenarios or the island AI.

    The existing characters and dare I say, the factions, are our traditional anchors that help us bridge the gap between the old world and the new lands, they're there to help sell that brand new island #4 is part of Azeroth and always has been. But instead, now we have those characters shouting stuff like "For the Shadowlands!" and you see that they're just being used as puppets to prop up the new story that's about to be thrown away further. Hell, they're so homogenized they're finishing each other's sentences. Take a shot every time the microphone in a character's ear reminds them to say "For Azeroth" these next 3 expansions.


    Final faction unity from what though? You're describing a conclusion to a story that wasn't told. I'm watching an ending to a plot that wasn't written. 8.2.5 and Shadows Rising were not faction unity stories, they are very clearly on tense terms with one another with deep seated grudges remaining. "The time skip" is not a story because nothing happened in it, there is nothing to analyze or dissect.

    The Amirdrassil Avengers bit is so comical because it's just mentioned "oh our allies can't teleport in" a couple quests before every racial leader on Azeroth and then some shows up. Zero buildup, zero story, you just have to infer all of this happened in the background and they saw no value in showing it. Not even a 10.1.7 questline where you have to go around spreading the word to your faction, convincing them to marshal their forces in a sudden defense of the Emerald Dream. The characters are just dumped in front of you like a bin of action figures and you're supposed to clap.

    Why do you think Amidrassil's finale is so widely mocked and panned? Because it's yet another conclusion where Blizzard put in next to no effort into earning yet acts like they hit a home run on.
    I'm not saying is good, but it's there and people are still surprised when they see faction peace stuff in TWW alpha or when someone mentions the obvious neutral silvermoon happenning in midnight.

    BFA (and SL) was so hated and the faction balance was so bad that blizzard just deleted faction conflict from the game and spent an entire patch to bandaid the burning of teldrassil.

    Blizz is no longer interested in faction war or tension stories, they want fantasy adventures in cool places with cool heroes and, well, the coolest and most popular themes/environments for the wider audience are alliance aligned (titans, tolkien fantasy, enchanted forests, magic elves...) and the remaining hero characters are mostly alliance as horde ones became villains and/or died.

    The sooner we accept we are in a post faction story the sooner we'll be able to start enjoying the story they want to tell, even if the jump from 4th war to here didn't make sense/was timeskipped.

    And yeah the avengers scene was cringe af abd super underserved. They should have used the other aspects as backup, who ended up doing nothin in the fight against fyrakk.

  9. #71769
    See a normal fanbase would just get over a series not going they want, or would go find another one, but we have had three expansions now where the expansion story was drastically changed because of people posting on twitter. So that isn't going to happen.

  10. #71770
    Quote Originally Posted by Cheezits View Post
    See a normal fanbase would just get over a series not going they want, or would go find another one, but we have had three expansions now where the expansion story was drastically changed because of people posting on twitter. So that isn't going to happen.
    If Twitter comments are making you constantly rethink and second guess everything you do, I think you have larger problems with the quality of and the confidence in your writing.

  11. #71771
    Quote Originally Posted by Cheezits View Post
    See a normal fanbase would just get over a series not going they want, or would go find another one, but we have had three expansions now where the expansion story was drastically changed because of people posting on twitter. So that isn't going to happen.
    Changing main story points because of twitter whining shows weakness and lack of planning in their writing and overall directing team. I hope we see less of this stuff in the, apparently, planned out story of the upcoming trilogy.

    I'm glad they backtracked from killing malfurion though, we got a nice kiss scene out of it.

    - - - Updated - - -

    Quote Originally Posted by Murlocos View Post
    If Twitter comments are making you constantly rethink and second guess everything you do, I think you have larger problems with the quality of and the confidence in your writing.
    Basically this.

  12. #71772
    Quote Originally Posted by Murlocos View Post
    If Twitter comments are making you constantly rethink and second guess everything you do, I think you have larger problems with the quality of and the confidence in your writing.
    Irrelevant to my point. This is probably the only game, media product even, I've ever seen that can be bullied into changing its narrative content in the span of weeks.

    I know it's a live service game that lives on people subscribing but it is incredibly frustrating. I don't care about the quality of the story or how right some of the complaints are: it's extremely anti-artist to write a story by committee.

  13. #71773
    Over 9000! Makabreska's Avatar
    10+ Year Old Account
    Join Date
    May 2014
    Location
    Streets Strange by Moonlight
    Posts
    9,248
    Quote Originally Posted by Cheezits View Post
    Irrelevant to my point. This is probably the only game, media product even, I've ever seen that can be bullied into changing its narrative content in the span of weeks.

    I know it's a live service game that lives on people subscribing but it is incredibly frustrating. I don't care about the quality of the story or how right some of the complaints are: it's extremely anti-artist to write a story by committee.
    When did this happen?
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  14. #71774
    It's entirely relevant to the point unless you think WoW Twitter has tapped into some unknown power that makes the writers physically incapable of ignoring them. Again, if they keep thinking that points raised by Twitter are salient enough to make them rewrite or totally scrap their existing plans, that's not inspiring a lot of confidence in their ability to create something coherent.

  15. #71775
    Quote Originally Posted by Super Dickmann View Post
    Oh, of course not, but as said, these positions are zero-sum and so engagement is just for sport, no one's convincing each other. A position where the game attempts to discuss colonialism from a modern-day Western sensibility when its entire loop and premise is based around racial conflict will invariably either fall flat on its face or gut said foundation of the franchise and is thus undesirable.
    I take two exceptions with that,
    1.) I think that it's because of Americanized perspectives that it's undermining the war aspect of the game. The Alliance is the United States primarily because the devs are: The contradiction that colonialism is bad, but that it also refuses to contemplate its inherently imperialist conceptions about other cultures. Ironically, they whitewash the alliances flaws in the same way a nation based on the United States would, but I think they're doing it unintentionally. They should be doing in intentionally. This would improve the drama in the writing. I'm not saying the Alliance is evil: I'm saying the United States has a very "every conflict has a good side & a bad side" mentality & that Warcraft is taking a very "War is bad" is a mistake. Being anti-war is a good message but not for this franchise.
    2.) As a narrative, Warcraft has heaps of artistic value. It is the story of people doing their best to survive with particular extreme circumstances created by cosmic forces infinitely more powerful than normal people & long before any of the characters were born. That is what resonates with people. So anyone boiling it down to "Alliance good, Horde bad" is undermining the entire narrative.
    Quote Originally Posted by Makabreska View Post
    When did this happen?
    I think they're referring to things like making a humorous time travel quest about when Alexstraza was kidnapped & forcibly impregnated. But that's more the result of individual quests being written by specific devs with little oversight. There is the idea that they're changing the entire direction of the plot based on social media reaction because people apparently think they're writing big story moments days before they appear in game, but that's just delusional.
    Last edited by Ersula; 2024-05-24 at 05:27 PM.

  16. #71776
    Merely a Setback Lorgar Aurelian's Avatar
    7+ Year Old Account
    Join Date
    Dec 2015
    Location
    Land of moose and goose.
    Posts
    26,094
    Quote Originally Posted by Cheezits View Post
    See a normal fanbase would just get over a series not going they want, or would go find another one, but we have had three expansions now where the expansion story was drastically changed because of people posting on twitter. So that isn't going to happen.
    What expansion story was changed because of Twitter?

    The only thing I can think o is that single Alex quest which was small beans and complained about every where.
    All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.

  17. #71777
    Quote Originally Posted by Makabreska View Post
    When did this happen?
    I think it has happened a few times but it was extremely limited. It happened with the Vol'jin/Alliance interaction in Escalation, again with the Forsaken vs Tyrande in 8.1 and more recently with Alex in 10.1. At a larger scale it did happen with WoD when the orc fatigue argument led them to completely change the story in Gorgrond and presumably Talador (imo to the severe detriment of both zones).
    Last edited by Nymrohd; 2024-05-24 at 05:38 PM.

  18. #71778
    Over 9000! Makabreska's Avatar
    10+ Year Old Account
    Join Date
    May 2014
    Location
    Streets Strange by Moonlight
    Posts
    9,248
    Quote Originally Posted by Nymrohd View Post
    I think it has happened a few times but it was extremely limited. It happened with the Vol'jin/Alliance interaction in escalation, again with the Forsaken vs Tyrande in 8.1 and more recently with Alex in 10.1. At a larger scale it did happen with WoD when the orc fatigue argument led them to completely change the story in Gorgrond and presumably Talador (imo to the severe detriment of both zones).
    Well then this shit is waaay overblown and it all seems like dude is trying to stir up fake controversy.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  19. #71779
    Quote Originally Posted by Murlocos View Post
    I've taken to referring to this as the story's version of borrowed power. Make a zone, center it almost entirely around worldbuilding for a new culture/race/etc., help them fight their evil/traitorous counterparts, move on to next zone. They will be virtually irrelevant after the expansion ends, maybe even by the following patch. Oops, you spent most of your launch story worldbuilding disconnected cultures, so the actual plot is disjointed and shoddy.

    Wrap it all up and move to the next expansion, but you barely have anything to take with you since you spent all that time building up new places and cultures we'll probably never see again barring a cameo NPC here and there. So now it's time to spend most of your launch story worldbuilding new disconnected cultures, etc. At least the actual borrowed power or other one-off systems can often be retooled for use in other applications, like scenarios or the island AI.

    The existing characters and dare I say, the factions, are our traditional anchors that help us bridge the gap between the old world and the new lands, they're there to help sell that brand new island #4 is part of Azeroth and always has been. But instead, now we have those characters shouting stuff like "For the Shadowlands!" and you see that they're just being used as puppets to prop up the new story that's about to be thrown away further. Hell, they're so homogenized they're finishing each other's sentences. Take a shot every time the microphone in a character's ear reminds them to say "For Azeroth" these next 3 expansions.
    This is how an expansion like MoP can succeed. MoP did spend most of its content in worldbuilding Pandaria. But it both gave time to the individual factions (and even better, it gave time to cultures within the factions like the Blood Elf arc) and it also tied in Pandaria to the larger Azeroth worldbuilding in a very concrete way.

    When we got the leaks about Shadowlands and heard about Soulbinds I immediately thought "Cool, they will repeat Legion fanservice and have us soulbind with important Azerothian characters" (then the reveal happened and we could see all the soulbinds for the Venthyr and no one there was someone we knew). I also thought they'd take a moment to show the afterlives of the different Azerothian cultures. But they did not do the first thing and they barely did the second except Ardenweald (which is why Ardenweald has remained relevant to the story).

    - - - Updated - - -

    Quote Originally Posted by Makabreska View Post
    Well then this shit is waaay overblown and it all seems like dude is trying to stir up fake controversy.
    Pretty much. If it is something minor and a lot of people seem to think it is problematic, they will change it. But it is extremely unlikely they will scrap something because of twitter outrage culture unless the team was already very ambivalent about it (which I think they were when it came to WoD and orc fatigue).

  20. #71780
    Quote Originally Posted by Murlocos View Post
    I've taken to referring to this as the story's version of borrowed power. Make a zone, center it almost entirely around worldbuilding for a new culture/race/etc., help them fight their evil/traitorous counterparts, move on to next zone. They will be virtually irrelevant after the expansion ends, maybe even by the following patch. Oops, you spent most of your launch story worldbuilding disconnected cultures, so the actual plot is disjointed and shoddy.

    Wrap it all up and move to the next expansion, but you barely have anything to take with you since you spent all that time building up new places and cultures we'll probably never see again barring a cameo NPC here and there. So now it's time to spend most of your launch story worldbuilding new disconnected cultures, etc. At least the actual borrowed power or other one-off systems can often be retooled for use in other applications, like scenarios or the island AI.

    The existing characters and dare I say, the factions, are our traditional anchors that help us bridge the gap between the old world and the new lands, they're there to help sell that brand new island #4 is part of Azeroth and always has been. But instead, now we have those characters shouting stuff like "For the Shadowlands!" and you see that they're just being used as puppets to prop up the new story that's about to be thrown away further. Hell, they're so homogenized they're finishing each other's sentences. Take a shot every time the microphone in a character's ear reminds them to say "For Azeroth" these next 3 expansions.

    This is something that I really have been feeling a lot lately but haven't been able to articulate myself. There were some interviews about how they are expanding QT for Midnight's rework and one of the quotes went something like, "were expanding out the zones so that they fit a full expansion story, but also so we have space to add in smaller stories that explore the culture of the places we're adventuring in." And like I get that its a nice sentiment and its good that we don't focus 100% only on old stuff in new zones. But I do really think its emblematic of an overall issue of Blizz's worldbuilding/storytelling. They are so laser focused on making each zone its own little warcraft style take on a real world culture they completely lose any semblance of integrating those peoples into the greater world as a whole (or even just beyond there one zone). Its something I thought Vanilla did very well, probably on accident just as a by product of the 1-60 experience being the bulk of the game, but still. And MoP also did really well for Pandaria. Blizz should really try and put more emphasis on how the different settings and events they create in a zone have impact beyond the 2 hour leveling campaign. Like in MoP the Sha impact everywhere, which means the mantid are affected, which starts theyre cycle early, which impacts all the zones along the wall, and then beyond. Then there's mogu everywhere, and turns out theyve allied with the Zandalari, and also the faction war leading up to the horde rebellion is touched on in most zones and every patch.

    In DF its like, well each zone has its own thing. Most won't impact anything in the future or even in the zone next door. Like taking back Aberrus should have had a direct link to taking back Obsidian Citadel since its supposed to be connected. Amirdrassil really should have been a zone before 10.2. Feels very weird that Fyrakk just decides to attack it basically out of nowhere. That wouldve also really helped give it the gravitas of being the finale of the xpac. If it'd been a place we'd already quested in and had recently bloomed into Azeroth proper it wouldve felt way more gratifying imo than as a pretty standard patch zone. Like imagine if Ohn'aran planes on launch had half the zone be in the emerald dream protecting it from a primalist assault. Then either at the end of the zone or as a patch questline it blooms into the zone proper with more quests establishing Bel'ameth, only THEN is it attacked by fully unhinged Fyrakk and becomes the center piece of the final patch raid.

    They just need to put more effort into making stuff feel interconnected. If not with the existing world and its races we already know, at least with the world created specifically for that expansion.
    Last edited by Treegdar; 2024-05-24 at 06:20 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •