Dickmann's Law: As a discussion on the Lore forums becomes longer, the probability of the topic derailing to become about Sylvanas approaches 1.
Tinkers will be the next Class confirmed.
I know we're going to "banish the darkness forever" in Midnight but I wish it wasn't true.
It's like that pirates of the caribbean quote "the world [of warcraft]'s still the same ... there's just less in it."
Don't know about that. We were told that things will go really bad for us in Midnight. I'm not sure we will be able to just completely kick the Void in the nards, considering how great of a force it is. We defeated Legion, but they are still there. Just leaderless and w/o instant ress, they can easily be brought back as a meaningful threat in the future.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
What I wonder is, why was that not the leveling campaign for Blood Elves and it became a manga instead.
These days the Warcraft tie-in novels might have some information but at most they would end up a single storyline with a scenario at the end if implemented in game. Early on you had tie-ins that could have been entire expansions. I mean combine Cataclysm with the Me'dan comic and the Night of the Dragon to Wolfheart novels and instead of a three tier expansion you easily get two four tier expansions.
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Banish it forever means that we remove the Void forces already in Azeroth.
New ones can arrive down the line.
Last edited by Nymrohd; 2024-05-26 at 10:02 AM.
I'm sorry but I actually laughed out loud irl at the bolded part.
Anyway I don't think Aman'thul (atleast I hope not) is that evil. If he lets even the biggest villain in the universe gets a vote, but then proceeds to act out anyway so we have to fight him.
If anything, Aman'thul is the one I hope most doesn't go bad.
Aman'thul seems to me like the most devoted to Order next to Norgannon. Eonar has strong connections to Life and Aggramar to Light (or at least his favored keeper did), Khaz'goroth seems focused on creating things and Golganneth seems like the group chad (which is why I assume he dies first, he will also be the easiest one to make likeable during the leveling campaign and all so bigger impact when Iridikron kills him).
And Sargeras is ultimately part of the Pantheon. They are creatures of Order, they might have their bylaws were he still gets a vote. And I don't think that would make Aman'thul evil; he wouldn't be releasing Sargeras, just letting him cast a vote while imprisoned. It just would all got to hell from there.
Alternatively what if it is US who remind them that Sargeras has to get a vote? On this version, Aman'thul gets a majority for wiping us out with only Eonar and Aggramar opposing and we then force them to let Sargeras to vote to win time or for whatever reason. Player doing something stupid to the detriment of the multiverse would be par for the course at this point.
Last edited by Nymrohd; 2024-05-26 at 10:42 AM.
Not even losely. Argus' story has no twists. It's straightforward. It has some surprises, but nothing that goes against prior expectations.
And some seem to have forgotten that taking out Argus is basically the whole point of the Antorus raid from the beginning. That's why we even went there in the first place. The twist is us encountering the Pantheon and rescuing them, not Argus.
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I don't think any of them are evil. They just aren't aligned with mortal sense of morality.
I wonder if TWW ends with us actually losing, hence why the Void is able to engage in a full scale invasion of Azeroth.
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Brings me to a question: if Argus was speeding up the revival process of demons, what is the normal/usual length of time for demons to regenerate in the Twisting Nether?
I don't think that was ever established, and I'm sure as of now people really don't care, but always wondered.
I would assume so. We win the battle but lose the war leading to Midnight makes sense to me.
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We know they naturally achieve it regardless which is why Sargeras created Mardum. But I think it's not just that they get regen faster but I think they could actually pick who regens.
The presence of a world soul and Sargeras utilizing one is such a hard left relative to the rest of the expansion, especially given it contradicts what we were told surrounding his motivations in Chronicle Vol. 1, even before they established it as a Watsonian text.
I'll grant you, twist is probably the wrong term, but I'd argue it wasn't foreshadowed in any capacity prior to 7.3. Argus itself as a location obviously was.
That being said, the start of the conversation was to establish Blizzard doesn't generally drop a lot of twists in WoW and typically doesn't alter things like UI or subtitle information we're given as a deliberate lie, and either way that's one less in the bucket.
Yes, it was. The original plan for patch content was going to be Suramar - Thal’Dranath - Broken Shore.
Thal’Dranath was announced at launch as an island to the south of the Broken Isles at launch that would be visited as patch content.
Prior to Blizzcon, Thal’Dranath was scrapped with Blizzard stating that we were already visiting too many Elven ruins themed islands, so they were replacing Thal’Dranath with something in their words were to be “much cooler”.
At Blizzcon, it was announced we would be visiting Argus in the final patch. Thal’Dranath was then amalgamated into the Broken Shore instead, with Thal’Dranath being changed to be the Broken Shore’s actual name.
Yup. This kinda fits with the idea that we get insta-gibbed by what's implied to be Sargeras' presence in the opening scenario if you get too close to the Tomb entrance, despite there being no such threat even before we seal it in the raid. Yeah, some of that is to make in-universe concrete the idea of things being off limits, but the flavor text is very ominous. The Tomb rift was hyped to hell in contrast to what it ended up ultimately being.
It was probably the right call, ultimately, even though I don't think anyone would call the Broken Shore in its incarnation as a second zone particularly great, what with the scrapped class hall world quests and the like. But it is certainly much cooler than having to go through more elven ruins.
This is further supported by the scrapped Legion themed dungeon that sure looks like it could have been the original Argus plan.
Tbh having the Avatar of Sargeras be the final boss of Legion and then following it up with an Argus expac would work. Light knows Avatar was hard enough to be an expansion endboss.
Also every time someone posts a Hayven video I get so sad One of the best WoW content creators. No drama, no clickbait, just great videos with proper editing.
Last edited by Nymrohd; 2024-05-26 at 02:43 PM.
I think that may have been the original plan if WoD worked out - they initially stated they want to do shorter expansions back than, and WoD-Legion-Argus would have made a great saga trilogy, ngl. But WoD's big problems - content draught, only 2 raid tiers aswell as "orc fatigue" basically killed the idea of short expansions with a similiar theme back than. Fun to think that's exactly what we will get with WSS - shorter expansions and void in atleast 2 out of 3 of them.
Tomb of Soakgeras was a nightmare.
That being said, it looks like it was intended from that for Argus to just be a dungeon and raid based on that datamining...? With the Tomb itself being a portal from Argus proper rather than what it eventually was, which explains why the vanguard poured directly from it...? Hard to say. All speculation.