Aren't the Incarnates on the Elements' side? Why would they want to conquer the elemental planes? Or is it they just want the world to go back to pre-Titans, regardless of whether the Elements are in charge or not.
That said though I don't think we will get an Elemental expansion next, DF already very heavily features the elements, as others have said.
Are the Infinites dealt with for good in the megadungeon?
We don't know. Seems like a lot is still missing for the last boss. Maybe dialogue, a cutscene or a quest that tells you what happens.
There isn't a lot happening lorewise besides that. We meet Iridikron siphoning "the hunger" of galakrond into a relic that chromie notes looks a lot like an ancient version of the dragonsoul, but its destroyed or stolen by chromie. Morchie and Tyr are of no consequence and are killed.
Except he gets stronger by absorbing fire and currently has shadowflame as well. For everything we can figure he's not just extremely powerful buy also so sadistic he'd probably keep the new baron as a slave and try to res rag just to absorb his powers
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We faced 1
We don't kill iridikron
We are fighting fyrakk's followers and can't even get near him because of his strength
Not saying we need to do something with the lords but BfA items show its a thing
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I'm just going by 3 things
1. BfA items which consistently provide hints to plotpoints in the future
2. The roles of the incarnates being similar to that of guldan
3. The prediction post that correctly guessed multiple expansion themes
Yes DF has Elemental influence but we aren't fighting elementals, we are fighting Elemental flavored dragons. The incarnates can essentially become even stronger than they currently are just by existing in those realms and currently it seems that iridikron is aiming to power him and his siblings up to a point beyond peak aspects which the planes would help them achieve.
As I've said, I simply do not see the demand to perpetually raise the stakes of the story. Does everything have to exist on a scale of perpetual vertical escalation? It will become impossible to take any villain we face seriously if we settle into a pattern of each villain being impossibly more powerful than the last.
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That's a shame. I was hoping that what would happen is Murozond and Nozdormu end up coexisting due to the creation of a temporal paradox, preempting Nozdormu's transformation into Murozond while also enabling Murozond to manifest as a separate entity, culminating in a worldwide state of temporal distortion.
Seems like it. Someone linked me a run with working voiceover(which didn't work in my run) so the context changes a bit. We choose not to interrupt iridikron from what he is doing but save nozdormu from being turned into murozond by deios. Which is still odd considering nozdormu is still a proto drake at that point, but i guess thats what happens.
At the very least the won't turn into murozond this patch lol.
We haven't faced fyrakk really
Literally every time we meet him we barely survive
Iridikron seems to get away idk how easily
There's the possibility we see Iridikron become a new devourer and he kills his siblings in pursuit of his goal of destroying the Titan's creations. Imagine an intelligent galakrond with the powers of all the living incarnates
Dude, have you ever played in group content with friends? Many times people were locked to specific faction and race that they didn't really like that much, because the guild or just playing with friend required it.
Now people can play instanced content with friends on any race they want or whatever faction they want..
I don't play only horde, i play mainly horde, but currently i have 5 horde on lvl 70 and 3 lvl 70 alliance toons and my realm(crossrealm with others too) that was actually close to being dead, actually has "high" population now.As you said yourself, you only play horde, so you would not feel it, and now with crossfaction it will feel like you have more people to play with it, US servers are most unaffected but in some places the game is close to dead. Wow numbers ARE low, thas why the game cost more.
What do you mean by that?No, paid for the sub, but i will not buy the exp unless they fix the "new race"
Another thing you didn't even play the new expansion but you sure have a lot to say about it and how wow in certain places is close to dead, it's a little weird.
Im not the big fan of latest patch, but the game itself has the best reception right now since legion.
Faction war doesn't make sense anymore, because Alliance and horde always team up together to fight the evil that wants to destroy azeroth, there's been plenty of quests about and how mindless faction war destroys Azeroth.It does, and it will always will make sense, if they actually follow their own lore instead of shove bs down the expansions.
It's not new expansion thing, but it's something that was happening since wrathgate, factions fighting with each other was just stupid when instead they should be fighting for their home that might be destroyed, like they do now.
If you yourself, would actually follow the lore you would know that, it's weird asking for another HvsA fights/war..
Like why would these two factions fight again? Over what?
It goes into off-topic discussion, so it's all i will say about that, to not flood the thread.
Last edited by ImTheMizAwesome; 2023-06-03 at 06:11 AM.
My personal theory/wish for 11.0 is a scenario I call "Homecoming." This is their big 20th anniversary, 10th expansion, 30th of Warcraft in general. We return to the original continents redesigned as max level content. The actual world may be a bit "smaller" but it's bigger zones. Think Durotar, Barrens, Dustwallow, Thousand Needles, and Tanaris as one big zone. It's set a bit after Dragonflight.
In the lead up to this, things have gone... wrong in Stormwind. Turalyon has become increasingly strict and focused on the Light. No one knows why until one day Yrel's Army of the Light and her Divine Mother arrive. This alternate Xe'ra is aware of what the mortals of Azeroth did in helping Illidan avoid his destiny and she seeks to convert everyone to prevent such blatant disregard happen again.
Turalyon's zealotry reinforced by this sets an ultimatum. Become Lightforged or leave. King Greymane leaves and retakes Gilneas as a place of refuge for all humans who do not wish to be remade. The dwarves close off Blackrock Mountain and Jaina breaks off trade relations with Stormwind. During all of this Azshara returns. She offers aid against this alien invasion and promises an army of Naga to both the Horde and the Alliance.
Both the Horde and the Alliance have faced setbacks from the Army of the Light's invasion. On Kalimdor, Exarch Garrosh appeared and begins to preach to the Orcs and he gains followers despite warnings from the Mag'har. Because of this, they are forced to accept Azshara's aid because they are being pushed back to Orgrimmar and have already lost Stormwind. Everyone knows this aid is coming at a unknown cost, but they are desperate.
With the Naga's help the forces of Azeroth push back and in a climatic battle above Stormwind, a wounded Xe'ra begins to turn into a void Naaru. This is when the betrayal happens. Azshara, having learned from Locus Walker, absorbs the power of the Dark Prime Naaru and becomes massively empowered. The resulting explosion destroys Stormwind and she leaves.
In the aftermath, her Naga are abandoned. Some want to search for her, others have come to appreciate the time they've spent with the other people of Azeroth and finally feel their Queen has gone too far. After all this the story proceeds into the void side of the story as we see the plans set in motion by Azshara, Xal'atath, and Locus Walker take shape.
The key feature of this starting point of course is playable Naga. They'd behave much like Dracthyr do without the ability to fly while in their Naga form. They'll be taught illusion magic by Azshara but it won't be as perfected as hers. Their humanoid illusions will be Night Elves but with fin ears, webbed fingers, and scales. Classes could be all but Paladin, Druid, DK, and Evoker. Give them some special "abilities" and animations for classes that use feet like monk.
Levelling could be faction specific with Horde dealing with southern Kalimdor and the Alliance with the regions of Stormwind and Khaz Modan. There's plenty of breadcrumbs for dungeons. A Botani empowered Wailing Caverns, a new Black Rock Spire with the rogue Dark Irons trying to rebirth Ragnaros. Patch stories could give us updates on Lordaeron and Northern Kalimdor.
Of course Dragonriding is enabled and using their new zoning technology, travel between the two continents is achieved by us flying through giant Kirin Tor portals at multiple points along the coasts.
A lot of these ideas are probably too ambitious, but I really hope for 11.0 we return to the original continents to finally see their story progress. It's been a long time since Cataclysm. The existence of multiple Dalarans show they are fine with the same place existing twice and with Chromie time they don't need to delete the Cata zones. In 12.0 the 11.0 story can become the new levelling story replacing BfA.
TLDR: Old World revamp, playable Naga, Light vs Void.
There were some talks about odyn being a villain here and i wonder now, if lets say they added vrykuls as playable race, could they get similar scenario to DK's in a sense that the questline would start with them serving Odyn but then something would've happened and they would choose to which faction they want to go in the end, to fight against him.
Last edited by ImTheMizAwesome; 2023-06-03 at 07:01 AM.
Au contraire, we've had Wrathion eat a heart before and even the most recent expansion, made by close to the same team, had a giant rotting body with quests about picking its nose hairs and gathering its pus. You don't have to go excessively explicit, ditch the art style or even depict the act on-screen, though you should do the last one, but any of these steps would add some meat to the proceedings. Introducing the disciples of a dragon who got swollen up and sick from all his cannibalism only to then never have anyone engage in any cannibalism is cheap.
Also, it should definitely be Chromie, @Nymrohd. Though I wouldn't discount some implied cannibalism re: one of his buddies, possibly Fyrakk, for the power-buff.
Last edited by Super Dickmann; 2023-06-03 at 07:22 AM.
Dickmann's Law: As a discussion on the Lore forums becomes longer, the probability of the topic derailing to become about Sylvanas approaches 1.
Tinkers will be the next Class confirmed.
That's old-Blizz.
This is nu-Blizz. It's fluffy and caters to a younger demographic that doesn't care about events in prior expansions. Horde, Alliance, are jarringly dismissed without any storied reason. But don't I look kewl in my gear...
11.0, like DF, isn't likely to produce anything that will provoke much thought. It certainly won't resemble much in the way of a coherent story. But I'm sure it'll give some players a chance to show off how well they look in their new fitted armor. ("Is that selfie-camera working?")
I get what @huth is saying though; everything about Galakrond is in novels, not in the game. It is similar to how the games don't actually tell you the orcs enslaved Alex and her partner and forced them to breed so they could use their children as child soldiers which is on Hostel levels of NC-17 rated. It may all be implied in game but not actually shown and the scenarios I have described explicitly show it.
Which is a shame too, because not being able to bring that bit up is a major reason why Alex is so incorrigibly shallow. The game has gotten away with mild body horror previously, especially with the cartoonish style helping out and in terms of text, even the descriptions of what the gnolls do to the bodies they chew on could easily have the same level be applied to some draconic cannibalism.
Dickmann's Law: As a discussion on the Lore forums becomes longer, the probability of the topic derailing to become about Sylvanas approaches 1.
Tinkers will be the next Class confirmed.