
Originally Posted by
KyleEverett
My personal theory/wish for 11.0 is a scenario I call "Homecoming." This is their big 20th anniversary, 10th expansion, 30th of Warcraft in general. We return to the original continents redesigned as max level content. The actual world may be a bit "smaller" but it's bigger zones. Think Durotar, Barrens, Dustwallow, Thousand Needles, and Tanaris as one big zone. It's set a bit after Dragonflight.
In the lead up to this, things have gone... wrong in Stormwind. Turalyon has become increasingly strict and focused on the Light. No one knows why until one day Yrel's Army of the Light and her Divine Mother arrive. This alternate Xe'ra is aware of what the mortals of Azeroth did in helping Illidan avoid his destiny and she seeks to convert everyone to prevent such blatant disregard happen again.
Turalyon's zealotry reinforced by this sets an ultimatum. Become Lightforged or leave. King Greymane leaves and retakes Gilneas as a place of refuge for all humans who do not wish to be remade. The dwarves close off Blackrock Mountain and Jaina breaks off trade relations with Stormwind. During all of this Azshara returns. She offers aid against this alien invasion and promises an army of Naga to both the Horde and the Alliance.
Both the Horde and the Alliance have faced setbacks from the Army of the Light's invasion. On Kalimdor, Exarch Garrosh appeared and begins to preach to the Orcs and he gains followers despite warnings from the Mag'har. Because of this, they are forced to accept Azshara's aid because they are being pushed back to Orgrimmar and have already lost Stormwind. Everyone knows this aid is coming at a unknown cost, but they are desperate.
With the Naga's help the forces of Azeroth push back and in a climatic battle above Stormwind, a wounded Xe'ra begins to turn into a void Naaru. This is when the betrayal happens. Azshara, having learned from Locus Walker, absorbs the power of the Dark Prime Naaru and becomes massively empowered. The resulting explosion destroys Stormwind and she leaves.
In the aftermath, her Naga are abandoned. Some want to search for her, others have come to appreciate the time they've spent with the other people of Azeroth and finally feel their Queen has gone too far. After all this the story proceeds into the void side of the story as we see the plans set in motion by Azshara, Xal'atath, and Locus Walker take shape.
The key feature of this starting point of course is playable Naga. They'd behave much like Dracthyr do without the ability to fly while in their Naga form. They'll be taught illusion magic by Azshara but it won't be as perfected as hers. Their humanoid illusions will be Night Elves but with fin ears, webbed fingers, and scales. Classes could be all but Paladin, Druid, DK, and Evoker. Give them some special "abilities" and animations for classes that use feet like monk.
Levelling could be faction specific with Horde dealing with southern Kalimdor and the Alliance with the regions of Stormwind and Khaz Modan. There's plenty of breadcrumbs for dungeons. A Botani empowered Wailing Caverns, a new Black Rock Spire with the rogue Dark Irons trying to rebirth Ragnaros. Patch stories could give us updates on Lordaeron and Northern Kalimdor.
Of course Dragonriding is enabled and using their new zoning technology, travel between the two continents is achieved by us flying through giant Kirin Tor portals at multiple points along the coasts.
A lot of these ideas are probably too ambitious, but I really hope for 11.0 we return to the original continents to finally see their story progress. It's been a long time since Cataclysm. The existence of multiple Dalarans show they are fine with the same place existing twice and with Chromie time they don't need to delete the Cata zones. In 12.0 the 11.0 story can become the new levelling story replacing BfA.
TLDR: Old World revamp, playable Naga, Light vs Void.