Agreed. Quickly refreshing myself on Kezan/Undermine lore, the capital city is described as being subterranean. Going by the snippets we see of the surface in the goblin starting zone and Motherlode, there are large areas of construction and industry, but the rest of the island is still covered in jungle.
An entirely redone/revamped Kezan would likely consist of those elements - significant portion of goblin ruins leftover from the Cataclysm, some areas being rebuilt by returning goblins, large areas of wilderness, jungle (likely reclaiming some goblin ruins) and of course the volcano. Instances would take place below the surface in Undermine proper, with goblin construction as expansive as Blizz feels like doing.
I'm hoping for something that feels like Blackrock Depths, if not actually quite as twisty to navigate.
We also have evidence of an upcoming goblin-based raid, Gazlowe being pushed as a significant character in the expansion, and Undermine fitting the overall thematic of TWW. Yes it’s not concrete evidence, but it is evidence. I wouldn’t even say it’s a huge if because such an excursion fits what occurred in patch 10.1 with Zalarek; a side story dealing with a specific faction, in that case the Dracthyr and the black Dragonflight.
Considering that undermine is the central location of the Goblin’s mercantile empire supposedly ruled by multiple trade princes, it would be far more than enough lorewise to handle a zone. It should actually be larger than those locations you mentioned.Because I doubt that undermine is big enough, lore-wise, for that. Because even giant, sprawling cities such as Suramar, Dazar'alor and Boralus do not occupy the entirety of a zone.
Read its lore. Plenty of descriptions are available.Based on the fact that Undermine is not going to be bigger than the capital city of the elves. Based on the fact that I have never seen any sort of evidence that undermine is "huge" in any way other than fan interpretations of what little we know of the place.
https://wowpedia.fandom.com/wiki/Undermine
https://www.engadget.com/2011-08-07-...-pandaria.html
https://ia801302.us.archive.org/29/i...OF_MYSTERY.pdf
Btw, for that last link, Kezan/Undermine is discussed on page 74, and has over double the population than Orgrimmar (31k vs 14k, with Undermine alone having 20k). That indicates that Undermine is also potentially larger population-wise than Stormwind. So yeah, it’s a big place.
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The Emerald Dream and Zalarek patch zones both got rather significant development and investment. Especially the ED zone.
Last edited by Teriz; 2024-06-23 at 08:30 AM.
Are they really that smaller? I feel that the last ones that we got were pretty big, especially Zereth Mortis, but also Zaralek Caverns and The Emerald Dream. Probably not as big as an expansion zone but really huge anyways.
I see people speculating about the size of Undermine city, do we need it to be bigger than Suramar? Really? What for?
I hope that we get Undermine being fight for by three different factions. "Good" goblins, Void Ethereals allied with Gallywix, and the Brokers doing their own thing. The final showdown of the greedy races.
Do not take life too seriously. You will never get out of it alive.
Zaralek Cavern is the same size as the Waking Shores. The main difference is that the Waking Shore has more surface area due to the verticality of the cliffs so it feels bigger as there is more packed into the same amount of space, whereas most of Zaralek is a flat plain. Emerald Dream is about the same size too but feels bigger than Zaralek due to the density of the forest so you have more trees flying past you, at least when you are flying through and not spamming spacebar to simply soar high over the treetops.
Last edited by Val the Moofia Boss; 2024-06-23 at 08:48 AM.
I believe that if Blizzard is going to do it, they should make it a neutral hub that players can visit and RP in long after the expansion is over.
That’s the most logical way to represent the location.
To your point though, yeah the argument that patch zones aren’t large or densely packed with stuff is a strange stance to take after Zalarek and Amir’drassil.
Last edited by Teriz; 2024-06-23 at 11:02 AM.
Going by Blizzard themselves track record on underground city's of smaller mechanical based races. You'll get the isle of kezan as a patch zone and undermine as a mega-dungeon.
Despite how I think Undermine deserves more. So did mechagon (despite being an excellent dungeon) as a city, island, and mechagnomes as a race. It was disappointing. Typical case of taking things players want, and mixing it up to be nothing they expected or wanted.
Expect this, and be pleasantly surprised if we get anything more.
Thing is, the datamined material says goblin raid, so if this happens, it’s not going to be a mega dungeon.
In addition, raids post DF have matched the theme of the zones they come with. So if we’re getting a goblin raid, we’re likely also getting a goblin zone. That’s where the Undermine talk enters the picture.
Further, like Azj Khenet, and Khaz Algar, Undermine was also hinted at during Dragonflight.
Last edited by Teriz; 2024-06-23 at 10:07 AM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

Where’s the concern for enemy variety in Midnight coming from?
Just off the top of my head it’s likely we’ll get the following combination of Void, Scourge, Forest Trolls, Naga and the Scarlets as the main antagonistic forces.
You could also throw in Wretched Elves, Gnolls as they’re present in Northern EK as well as DF’s intent to build them into a credible threat, and we could also get demons involved as a throwback to TBC as well as some possible Dreadlord appearances with the Scarlets.
Midnight has tons of potential for antagonist diversity.
Being that it will be a Void expansion, on top of the Void being able to corrupt anything it wants, it does not really matter what kind of variety we get. Anything will get a nice coat of purple paint over it and be labeled "void-touched" or something to that effect.
Would be a cool twist if that some of the heroes/good guy characters fighting a long side of us become "void-touched" somehow between the end of TWW and beginning of Midnight, and become the expansion long enemies.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
One of the most damning things against Undermine in TWW as a city is the fact that we’ve already got a large underground city-zone that we’re doing content in that houses a raid coming at launch.
I doubt blizzard would do the exact same thing again in the same expansion.
He's not. If he was, why wasn't he mentioned along the actual significant characters of the expansion, such as Magni, Thrall, Alleria and Anduin?
Link #1: no real indication of undermine's actual size in the lore.Read its lore. Plenty of descriptions are available.
https://wowpedia.fandom.com/wiki/Undermine
https://www.engadget.com/2011-08-07-...-pandaria.html
https://ia801302.us.archive.org/29/i...OF_MYSTERY.pdf
Link #2: an opinion piece, fan interpretation.
Link #3: the RPG books are not sources of lore. Also, since it's topical: according to that same book, Azjol-Nerub has a population 20.000 (same as undermine) and yet it was the smallest dungeon in the Wrath of the Lich King expansion.
"Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
"You sit in OG/SW waiting on a Mythic+ queue" by Altmer <- Oh, the pearls in this forum...
"They sort of did this Dragonriding, which ushered in the Dracthyr race." by Teriz <- the BS some people reach for their narratives...


While it's true the theme is a little repetitive, I will not that AK is not only much smaller than Suramar but it is not shaped like a conventional, traditional city.
But I think they will focus on Industrial/Factory themes for Undermine over Mean Streets of Gadgetzan.
Because he’s primarily 11.1 content, not really relevant (though present) in 11.0.
The developer’s notes on what Blizzard intended for Undermine in vanilla should indicate it.Link #1: no real indication of undermine's actual size in the lore.
Link #2: an opinion piece, fan interpretation.
Link #3: the RPG books are not sources of lore. Also, since it's topical: according to that same book, Azjol-Nerub has a population 20.000 (same as undermine) and yet it was the smallest dungeon in the Wrath of the Lich King expansion.
Are you being purposely obtuse? You know large parts of Azjol-Nerub got cut because they couldn’t get it done in time for release (because it was going to be a ton of work).
The idea that Blizzard wouldn’t refer to vanilla development notes and RPG lore is nonsense.
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Ancient Spider-city filled with monsterbugs =\= Industrialized, multinational Goblin city with trains, Zepplins, trade organizations, etc.
Not the same thing.