I have a feeling it’s going to be Gallywix’s pleasure palace, where we have to fight through various crap that Gallywix has purchased with his wealth, and then we fight him in a giant mech (probably jewel encrusted and dipped in gold) that he purchased with all the money stole from the people of Undermine.
Wowpedia is out of date. The old wowpedia content and team moved to https://warcraft.wiki.gg and wowpedia is now a shady corporate operation that doesn't get new info. Don't promote wowpedia anymore or the google algorithms will keep sending people there.

I’m fairly confident that none of that fatigue actually happened and was just a term coined by a vocal minority. I’ve already specified in the sane post you quoted the most likely antagonist variety for Midnight too.
Orcs were the primary focus of one raid in WoD, and despite being the main enemies of the launch content were only really prevalent in Frostfire Ridge, Nagrand and Talador. Even so, those entire zones weren’t dedicated to them except for the majority of Frostfire.
The Legion actually had a very minor role in the Broken Isles levelling content. The most prominent time they appear is during the initial questing in Aszuna, in which they’re dealt with in less than 30 minutes. before the zone focus shifts majorly to Naga and Blue Dragons. Aside from that, they’re relegated to a section of Suramar and appearing in one of the very last quests in Stormheim. They don’t show up again in a major way until the Broken Shore and later Argus.
Last edited by Santandame; 2024-06-23 at 07:16 PM.

Probably because they felt like they needed a major mage presence that can represent the Kirin Tor, to replace Khadgar.
The rest of the council of 6 is relatively minor and unknown and Jaina is literally the Mage who also used to be on the council, so back to her it is.
Yeah, I seriously doubt the city is the raid. More likely the raid is Galkywux’s personal residence/base of operations in the heart of Undermine. Probably some high-rise building or pleasure palace.
Like those old 2D fighting games where the final boss is in some skyscraper and you have to fight thugs, kangaroos, and robots to get to the big boss on the top floor.
I could totally see Blizzard doing something like that.
Conversely, you could go with the industrial theme with us going beneath undermine and fighting Gallywix and potentially the void beneath the city amongst giant machine works and factories.
The point is, Goblins are so aesthetically different than Nerubians from race to architecture that both taking place in cities doesn’t really matter.
Last edited by Teriz; 2024-06-23 at 08:34 PM.
Not specifically about Undermine, but speaking in general. I know the section on artificers was missing large chunks on wowpedia but was up to date on https://warcraft.wiki.gg
Maybe not the biggest deal atm, but it will compound with time. Best to get everyone moved over now imo.
Your wishes and desires are not facts, I'll remind you.
And the fact that undermine is not available from launch should indicate to you that it's not going to be a 'sprawling zone-wide city'.The developer’s notes on what Blizzard intended for Undermine in vanilla should indicate it.
"Refer to" is one thing. "1:1 copy and make it exactly as originally intended" is another thing entirely.The idea that Blizzard wouldn’t refer to vanilla development notes and RPG lore is nonsense.
"Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
"You sit in OG/SW waiting on a Mythic+ queue" by Altmer <- Oh, the pearls in this forum...
"They sort of did this Dragonriding, which ushered in the Dracthyr race." by Teriz <- the BS some people reach for their narratives...
The evidence appears to pointing in that direction.
Them not implementing it at launch because they didnt have enough time and resources kind of proves that they intended it to be a large location.And the fact that undermine is not available from launch should indicate to you that it's not going to be a 'sprawling zone-wide city'.
Referring to a source that states its larger than Orgrimmar bodes well for Undermine being implemented as a large, zone-size location."Refer to" is one thing. "1:1 copy and make it exactly as originally intended" is another thing entirely.
What evidence? Gazlowe is not going to be a big player in the expansion, that's a fact. If he was, he'd be showcased in the expansion reveal alongside Magni, Alleria, Anduin and Thrall. He wasn't. He wasn't even mentioned in the expansion reveal.
Blizzard did not implement undermine at launch because undermine it's not a location we'll explore in the first arc of the story. That is why. And for someone who loves to take Blizzard's trends as gospel, you sure are fighting tooth and nail against such "trends" now that they go against your desires to see a mid-expansion patch zone featuring a city that would be bigger than any other city in the game.Them not implementing it at launch because they didnt have enough time and resources kind of proves that they intended it to be a large location.
A source that is non-canon, I'll remind you.Referring to a source
"Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
"You sit in OG/SW waiting on a Mythic+ queue" by Altmer <- Oh, the pearls in this forum...
"They sort of did this Dragonriding, which ushered in the Dracthyr race." by Teriz <- the BS some people reach for their narratives...
Aesthetically not, sure, but this isn't what's being argued.
If we go to Undermine it will almost assuredly be about undermining, pun intended, the corrupt Goblin Cartels.
Which means, its the same plot beat as Azj'kahet.
People will absolutely notice going from "lets liberate the Nerubians from their fascist queen" to "Lets liberate the Gobs from their corporate overlords".
Hell, people notice that Azj'kahet is more or less a rehash of Suramar, but that at least played out 8 years ago.
Doing it twice within the same expansion is gonna become repetitive quickly.
Especially with Midnight likely involving another similar plot with Silvermoon.
The evidence has been discussed multiple times in this thread by multiple posters. There's no need to go over it again.
When I said "launch" I was talking about vanilla WoW.Blizzard did not implement undermine at launch because undermine it's not a location we'll explore in the first arc of the story.
And Blizzard has repeatedly pulled from that non-canon source for WoW content.A source that is non-canon, I'll remind you.
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Yeah, I don't believe that's going to be the storyline. I believe the storyline is more about us taking down Gallywix not to save Undermine, but to essentially stop him from doing nefarious things that could lead to a bigger problem. Whether that's damaging the world soul, releasing a void creature, corrupting a titan device, etc.
I don't think Blizzard wants to remove the corrupt cartel flavor from the Goblins. Unlike Xal's influence on the Nerubians, the corrupt cartels are a feature of Goblin civilization, not a bug.