You can give different races different looking mechs, summons (turrets, bots), and mounts if you keep the number of available races for the class limited. Obviously you’re not going to get different visuals for abilities, which is why I doubt they’d incorporate Draenei tech into the mix. It’s far too different from the mechanical tech we see in the majority of tech-based races.
I doubt players would want to roll a Draenei “tinker” that drops pocket factories, Xplodium Charges, or turrets and has a robotic backpack with two robotic limbs.
I personally believe that Blizzard is going to go in the direction of a Tinker class being titan based, because they made this a thing;
And Mimiron has already been called a Tinker in-game, and he has gifted players titan tech in the past. Also a titan-based class is rather fitting for the WSS.
You're still going to look like this though;
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See above.
I mean, they also made this:
On top of several storylinwes featuring the Elves tinkering with technology and engineering new devices. Starting from TBC, where we had Sunfury engineers tinkering with Naaru technology at the Mechanar and Mana-forges.
we do you think we can expect another graphical update? even the new models are showing their age. i fear we'll have to wait the end of the worldsoul saga
Why would that matter? They wouldn't need new semantic animations because every race already has crafting/hammering/shooting animations. How does it make sense to give a mechanical class to Vulpera over Forsaken, the famously mad-scientist race?
How does everyone feel about this aesthetic? Does anyone else suspect this seems to be a generic tech style that would fit every race? It's both masculine enough for the rustic races & elegant enough for the sophisticate races.
Vulpera have no tech. So what would their unique mechs/summons be? Would their mech just be an alpaca caravan?
Or are they going to use goblin tech and defeat the purpose of needing unique models?
Plus each race doesn’t “need” unique models. All of it can be baked into the customization of the class. Maybe they’d use the system for the customizable mounts for the tinker mech.
Would make sense given engineering isn’t race locked & we have examples of almost every race being tinkers/engineers/artificers etc.
Last edited by Nightshade711; 2024-06-05 at 11:52 AM.
Completely irrelevant. The problem is creating mechs, summons, and mounts for every applicable race. It's the same reason the Druid class is limited in available races, and likely will never be expanded to all races despite it being a classic class. The same applies to Demon Hunters. There are simply too many art assets to spread the class to all or even the majority of playable races.
Sigh, so no early flaging. Will be wonderful when all people will try to download Beta at same time.
I think it will be much better if Remix ends on last day of patch for people who want to collect everything. And making option to get out of Remix earlier would create needless technical issues (not to mention dealing with idiots who would spam ticket system cause they change mind and want to go back to Remix). No, most logical way is to move DF and Remix characters on same time during transition to 11.0.
Also, nothing stops you on playing M+ during pre-patch, all raids will open too for S4 gear. And when pre-patch event drop 1-3 weeks later, you will be able to gear up ultra fast with 489 1/8 gear I believe.
Junker tech. Similar to something like this;
It would also match their desert origins, and work well with Goblin tech abilities.
Blizzard hinted at each Tinker race getting unique models in the Island Expedition teams and with Speaker Brinthe having a unique Earthen style claw pack. In addition, I believe Blizzard would make every effort to avoid a generic tech class.Plus each race doesn’t “need” unique models. All of it can be baked into the customization of the class. Maybe they’d use the system for the customizable mounts for the tinker mech.
Speaking of which, we should also expect the claw pack to have a variable race-dependent model.
Engineering is a profession, and has little to do with a technology based class. Just like Enchanting has little to do with the Mage class.Would make sense given engineering isn’t race locked & we have examples of almost every race being tinkers/engineers/artificers etc.
Last edited by Teriz; 2024-06-05 at 12:19 PM.
That already exists via Mechagnomes/rustbolt. Hell in the files they were called junker gnomes for the longest time.
Hell, did you forget about the entire gameplay loop of Mechagon involving “Junkyard tinkering” using spare/scrap parts?
They’ve hinted more recently at races like the Earthen implementing resources/technology from other races.Blizzard hinted at each Tinker race getting unique models in the Island Expedition teams and with Speaker Brinthe having a unique Earthen style claw pack. In addition, I believe Blizzard would make every effort to avoid a generic tech class.
So maybe they won’t go the race specific route.
But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.
While they were called Junker Gnomes and lived below a scrap heap, their tech was decidedly not junker style;
Yeah, the tech class isn't dominated by what the Earthen are doing. The Earthen in regards to a tech class are simply additional tech races for both factions, and possibly an opening to link such a class to Azerite and Titan concepts.They’ve hinted more recently at races like the Earthen implementing resources/technology from other races.
So maybe they won’t go the race specific route.
Again, we're having this discussion because of Gazlowe's appearance as a semi-major character in the next expansion. That happened because Gazlowe is the technology hero of Warcraft. It's been that way since at least WC3, so it's baffling how so many posters don't understand that any technology class is going to be filtered through Gazlowe and the Goblin Tinker. It was always going to be that way.
Last edited by Teriz; 2024-06-05 at 12:57 PM.