Whether or not you or “your friends” liked them or not is irrelevant to the fact that Dragonriding, revamped talent system, and a new race/class with the game’s first support spec is far more impactful to WoW than 10 themed talent points to the talent tree and Delves.
Now maybe if Blizzard pulls an Augmentation-level shocker, AI-companion, and Trader’s station over the course of this expansion, I’ll change my tune. But as of right now, it’s not looking impressive.
An expansion doesn't need to pack the game full of new permanent features to be good. What matters is the quality of the gameplay rotation, leveling experience, and patch cadence. Adding new features solely for the sake of adding new features will only damage the core of the expansion.
It may be wrong of me, but I play a game that mainly still exists for the social experience under the impression I'm going to get to engage in that social experience. The more we reduce the social element of WoW, the worse the game becomes on every level. People have already long made a habit of viewing socializing as a superfluous inconvenience to their single-player experience, and the fanbase just continues to grow more toxic because of it. Only when players have no choice but to socialize in most aspects of the game is the game truly enjoyable to play—"gogogo" type players who are unwilling to socialize beyond the bare minimum required for advancement fall behind until they either learn to socialize or quit. Letting the game grow less social will only diminish it because WoW has no niche left beyond being "the" MMORPG.
Last edited by AOL Instant Messenger; 2024-06-15 at 09:24 PM.
"We will soon be in a world in which a man may be howled down for saying that two and two make four."
— G.K. Chesterton
You hate dracthyr because you hate scalies, I hate dracthyr because I'm a scalie and know naga are better. We are not the same.
completely agreed. As I'm sure many of you know, being feature-dense doesn't make it good. Look at legion, BFA, and Shadowlands. Tons of new features that ultimately didn't mean much and caused a lot of friction when they were relevant. TWW looks to be expanding several aspects of the game that are lacking currently. Account wide stuff and solo endgame content mainly.
you're paying for the zones, the dungeons, the raids, the seasonal content etc. When we get to Midnight and beyond, you won't be paying for delves or warbands, since those are already baked into the base game thanks to TWW.
So basically I completely agree, if you ask me the current patch cadence that we had in Dragonflight, with the seasonal content, mid season patches, bonus game modes near the end, are by themselves worth a sub in my opinion. The fact they are making improvements to the base game as well is great
Sure, but whether you think we need a bevy of new features or not, the new features in TWW is a massive step down from the new features offered in Dragonflight. Essentially the new features in TWW is a new Dwarf race that you won't get immediately, and glorified additional talent points that we were going to get regardless because the level raised to 80.
That's pretty tbh. We used to get at least 2 new races. Heck, BFA even offered 4 ARs at launch. 1 AR is kind of terrible.
I view it more as a way for people to level to end content more quickly, and practice roles that they're not used to. For example, someone who wants to try tanking, and learn the layout of a dungeon in order to avoid the abuse that people talk about can take advantage of such a system. Also I think banning it from high-end progression raids and dungeons is a good incentive to play with others.It may be wrong of me, but I play a game that mainly still exists for the social experience under the impression I'm going to get to engage in that social experience. The more we reduce the social element of WoW, the worse the game becomes on every level. People have already long made a habit of viewing socializing as a superfluous inconvenience to their single-player experience, and the fanbase just continues to grow more toxic because of it. Only when players have no choice but to socialize in most aspects of the game is the game truly enjoyable to play—"gogogo" type players who are unwilling to socialize beyond the bare minimum required for advancement fall behind until they either learn to socialize or quit. Letting the game grow less social will only diminish it because WoW has no niche left beyond being "the" MMORPG.
Uh the talent system in 10.0 wasn't the same as the talent system we had in Vanilla-WotLk. For starters, there was no base talent tree. It's similar in structure, but it's not the same.
And yeah, a support spec is definitely a new feature in WoW.
No mention of a feature that completely transformed travel in WoW forever, opened up the old zones in a new way, and offered a new mini-game in the process? Cool.
I get the feeling that mid-expansion patch features are going to get beefier similar to Dragonflight. Maybe not specs, classes, or ARs in every patch, but if we see new Delves, new zone, raid, etc, it'll definitely give more content. I do think that it'll be used as a way to push back features that may need more testing or don't have the assets ready at launch, but I guess that's not terrible. WoW is a seasonal game now.
TWW does feel a bit lacking at launch, although some of the features (warbands) are more quality of life than flashy box features. Harronir feels like it will be an AR. Undermine patch is going to be such a toss up, because I have no idea where they'll go with it, but it's exciting. I don't think we'll get a certain class with it, I think that'll come in TLT. Maybe some form of Goblin Town-In-A-Box housing prototype?
I see much discussion about the features of DF vs TWW. We can only compare their launch features for now, so let's lay down the facts and conclusions will come by themselves:
DF 10.0 --- TWW 11.0
New talent system --- Hero Talents
Dragonriding --- Dragonriding for (mostly) all mounts
New race --- New allied race
New class --- Delves
Revamped professions --- Warbands
Revamped interface --- New BG
World events (hunts, iskaara cooking...) --- New ones?
I guess that some of these cannot be considered full features, but more or less they cover every new element. Now, for fun, and since we love speculating, let's compare the patch features of DF vs what TWW might bring:
DF patch cycle --- TWW patch cycle
Trading Post --- TW revamp/expanded?
Upgrade gear system revamp --- Archeology revamp?
New spec --- New class? (unlikely)
Follower dungeons --- Follower raids?
Plunderstorm --- New PvP event?
WoW Remix --- TBC Remix?
--- New allied race/s?
--- Evergreen Brawler's Guild
DF also added new class/race combos and several Heritage Questlines, new zones, new raids, a megadungeon, new world events... but these are things that we would expect and not new features. I believe that we will get more from TWW, and if Delves work well and the story is better than DF's (which is not hard), I am positive that TWW will be more enjoyable than DF.
Last edited by Darkarath; 2024-06-16 at 07:29 AM.
Do not take life too seriously. You will never get out of it alive.
Tww feels more like a big patch. The expansion has a wod 2.0 vibe
As we now have a release date, when are we expecting the pre patch to go live?
Battletag: Chris#23952 (EU)
Warlock
I expect 30th July, it would make S4 12 weeks long - 4 full rotations, exactly same length as SL Fated Season.
Imo they haven't revealed it yet for several reasons:
- bigger patches are naturally more fragile for fuck ups and delays
- even minor patches rarely get announced more than month before launch
- unlike launch there is no need to know exact date months in advance, usual 3 week warning before season end is enough.
You must cross every bullet point off checklist, don't you.
Last edited by Dracullus; 2024-06-16 at 09:06 AM.
We had peeps saying "X expansion is a filler/patch" since at least WoD, and you are one of these guys who, for some weird reason, tries to spin every piece of news into "WoW is doomed".
So no, no one normal treats you seriously when you say stuff like that. We saw all kind of doomers all those years, and it simple became boring.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
you guys like to treat every form of criticism to the game either as trolling or doomposting. there are other posters in this thread that consider tww lacking in terms of features, so i'm not the only one.
a bunch of passive talents or account wide stuff should not be the main selling points of an expansion.