Agreed, but until further notice the Harronir are an AR (reskin like most of them) so they are going to be in this expansion over Ascended who could be billed as a whole new race for TLT.
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The Ascended literally are a new skeleton (rare) and have MOST animations done... just need some player animations and either armor rigging or a full set of barber shop armor. Both of which they need more time for.
I rather have none. Put that work into new customizations options for current races.
That Harronir and Nerubians join Horde and Alliance makes as little sense as the races of the Shadowlands did. Not everyone has to become a part of our factions.
Especially two unknown and dangerous races that have lived underground forever and should stay there.
Do not take life too seriously. You will never get out of it alive.
Sure, and maybe they can throw in a classic nature class like Lich or Dreadlord. /s
I'm sorry, but this got old ages ago- how do you still seem to have not even the slightest idea of what the Void is even after it was explained to you so many times in the class speculation threads? Or do you just not actually know what a Crypt Lord is this time, because it doesn't have any connection to, or similarity with, the Void. Crypt Lords are explicitly a Scourge thing- they're undead Nerubians loyal to the Lich King, who use physical attacks, bugs, and- I think only in Anub'arak's final appearance- Death Knight-like Frost magic. Absolutely no Void stuff- in fact, Yogg-Saron's servants hunted them in Ahn'Kahet. I could maybe see them as an incredibly unlikely, but possible, addition in The Last Titan since we're returning to Northrend then, but they wouldn't be a Void class by any stretch of the imagination, or appeal to the same audience at all, and they certainly wouldn't fit into Midnight.
As for the stuff about Evolved Nerubians... I really hope that the stuff about animation gets sorted out by the end of TWW, or was just a lie to make it less obvious, because they'd be such an obvious Allied Race pick otherwise. If not... I absolutely can't see them getting added in Midnight, since they're relevant now and would be completely random then, but maybe they could come back to reclaim Azjol'Nerub in TLT and become playable then?
That's not entirely true. There's an ascended Nerubian in an upcoming instance that transforms into a Spiderlord and has the same abilities as the Crypt Lord unit from WC3 and HotS. That indicates that the abilities of the Crypt Lord were nerubian-based not scourge based.
As for the void, the void aspect comes from ascended Nerubians being manipulated and empowered by the void. It's simple.
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Maybe. There's no evidence that it's even going to happen yet. Again, at this point in BFA we had 4 playable ARs and 4 more announced ARs on the way. In TWW all we have confirmed is Earthen.
I haven't seen all the bosses yet, but the only one I could find that resembles a Crypt Lord has a Dungeon Journal description that explicitly says that he hasn't earned his evolution. I haven't seen any evidence yet that evolved Nerubians can change back into their old forms. Maybe that much will change, and maybe they could have similar abilities to Crypt Lords... but ultimately, it's irrelevant, because you did get one thing right- it is simple: a class's theme is defined by the abilities they use, and a Crypt Lord (or similar living version) does not use anything resembling the Void in any way, shape, or form. To pretend otherwise is the same as claiming that a Mage or Warrior magically become Light or Void classes when play them as a Lightforged or Void Elf- obviously, they do not. As such, a Spiderlord class and a Void class are vastly different things even if the evolution is involved in making them playable (unless, of course, they change Spiderlords so much that they barely resemble the existing version- which is possible given how much every past class addition expanded on the WC3 versions, which seems like a really bad way to go about it since it'd be mashing together two clashing concepts when the Void can easily stand on its own).
More mage tower content would be nice but from what I have heard, delves are not challenging even on the maximum difficulty.
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Really? On the front pages of the WoW general forums, I have seen player race request threads for Arrakoa, Ogres, Jinyu, and Sethrak, but never once have I seen a thread for Earthen.
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I saw requests for Dark Iron and Wildhammer customizations for the existing dwarf race, but not as separate races. And never Earthen customizations.
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Nowhere near enough engaging non-raid content.
Mists of Pandaria had seven extensive zone questlines (though the Vale questline was removed and not returned in Remix). It also has several reputation questlines with the Lorewalkers, the Dominance Offensive, the Shado-Pan, etc. Then there are the three four endgame grind zones, with Timeless Isle in particular having the most longevity of any endgame zone ever in WoW and having never been surpassed in popularity. And then there are 16 scenarios. And then half a dozen dungeons, and five raids.
Warlords of Draenor unfortunately has far less content. There are 6 questing zones though two of them are faction locked so you only see 5 on any given playthrough. WoD has the shortest levelling questlines of any expansion. And then once you hit level cap, there is very little to do. There are no reputation questlines to journey through. There are no scenarios. There is only one single endgame grind zone which was one of the more unpopular endgame grind zones compared to TI. There are half a dozen dungeons. And only three raids. There is simply less longevity here. In MoP remix, you could hit level cap and still have a lot of quests and reputations and endgame zones to do, not to mention doing lots of different scenarios and raids each day, but in a WoD remix the only thing people are going to do at level cap is just do the same three raids each day. Unless the Ogre Coliseum and Ashran are incorporated into a WoD remix. That being said, this isn't an issue exclusive to WoD. Every other expansion released within the last decade also suffers compared to MoP which had both quality and quantity. You either have good questlines but very little once you finish them like WoD, or you have a lot of boring mediocre questlines like in BFA (I quite liked Island expeditions, though. Would be fun if remix revived them, especially the PvP mode).
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For me it was:
- An opportunity to play through good questlines and great looking zones and flavor and music, with a better experience than Chromie Time where you're playing through empty barren zones by yourself with weird scaling and can't finish the story because no one is doing old raids and if they are doing old raids then they are obliterating them before the RP finishes. That being said, it is disappointing that some a lot of boss mechanics don't matter in remix. Even on Mythic difficulty, no one bothered to detach from the main group to hop onto the conveyor belt and destroy the inventions because it was not necessary. We had so much health and leech that we could just survive all of the inventions activating.
- Opportunity to level a new character in a more pleasant manner than sitting in town spamming dungeons and being teleported into an instance with 4 impatient randos who I will never see again, or again the bad experience of Chromie Time questing.
- Fun new powers like brittle or having heroic leap as a DK or turning into Niuzao to charge enemies.
- Maxxing out my gear and beating Mythic Garrosh for the Paragon of the Mists title.
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Other expansion remixes wouldn't interest me as much anywhere near as much as MoP.
It's at the 56 sec mark in this trailer;
https://www.youtube.com/watch?v=5M9AmT3kbQ4
And it appears that the ascended Nerubian is using void magic to change forms. There are also several nerubians that we have encountered in the past that also use shadow/void magic. So from this angle we have two sources for void influence; The Nerubian's natural propensity towards void magic, and the direct void influence from Xal'atath who purposely "evolved" their forms. The player actually being this void influenced race only enhances that connection.
With that said, this was merely put forth as a possibility. There's no need to have a drawn out debate about it until more information comes to light.
You NEVER saw?
wow, nice photographic memeory.
Luckily google exists.
https://www.mmo-champion.com/threads...ou-like-to-see
https://strawpoll.com/s9x5dkxc/results
wow, third place wildhammer dwarves as an allied race ABOVE arrakoa and Jinyu.
Quality > Quantity.
Most of the ARs we got in BfA were trash & should’ve been customization options. Not to mention most of their racials were terrible.
At least the Earthen have their own starting zone, several cosmetic sets (not including several tints of heritage armor), decent racials, and actual reasonings as to why they’re an AR versus being a customization option.
Anyone on beta know or noticed if they've updated any of the Hero tree visuals?
Particularly interested in Spellslinger: last I saw, the Arcane visuals were practically identical to the missiles from Arcane Missiles and it was pretty underwhelming. The other 2 specs have a pretty clear mixture of the 2 respective schools (Frostfire is frost+fire, Sunbury has mixtures of Arcane purple and orange fire). I know spellslinger isn't named Spellfrost, but it would be nice to have its own mixture of ice and Arcane in the splinters they generate.
Also interested in what the visuals for the... idk what it's called, the DH spec that buffs Meta. If the empowered eye beams and such have their new animations in yet?
My Nintendo FC is 2208-5726-4303.By Blizzard Entertainment:
Part of the reason is that Battlegrounds are like ducks.
Which is completely an opinion.
If you don't like the Earthen, you're SoL. Meanwhile, in BFA someone could more easily find an AR they would like to play as since there were (eventually) 10 options to choose from.
Which means zilch if you're not a fan of them or Dwarves in general. There's very few circumstances where given one option is better than multiple options, and this is certainly not one of those circumstances.At least the Earthen have their own starting zone, several cosmetic sets (not including several tints of heritage armor), decent racials, and actual reasonings as to why they’re an AR versus being a customization option.
I do not find a single one of the current allied races appealing (or any race added after the Pandaren for that matter). The only one I unlocked was Lightforged Draenei, not because I actually like Lightforged Draenei but because the male LF Draenei model had an exclusive beard customization which would be visible with my warrior's helmet transmog, so I race changed him just for that beard style. Wish it was available to regular Draenei.