Sorry... what version of the game are you playing where Zaralek is about the size of Azure Span?
Also, it's wild that you don't see the damage control involved in "Undermine is gonna be the continent, it's so important, they won't just have it be a zone or raid" to "No trust me, a patch zone divided into subzones is basically a continent so Undermine is still important"
https://www.reddit.com/r/wow/s/ne5cxUnTaS
Where did I ever say that Undermine was definitely going to be a continent? I’ve always said that it had the potential to be one due to its development history.Also, it's wild that you don't see the damage control involved in "Undermine is gonna be the continent, it's so important, they won't just have it be a zone or raid" to "No trust me, a patch zone divided into subzones is basically a continent so Undermine is still important"
Y'all still not thinking that MAYBE Undermine is the Megadungeon?
Maybe we'll get a new class next expansion, that'll be cool to see. It'd probably be themed around Quel'thalas somehow, but i'm unsure what exactly would be on theme, it probably won't be blood mage since mages just got blood mage armor.
Could be shadow themed too, but i'm unsure what they'd do considering shadow priest already exists.
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I think it'd be really tight if it were BOTH the mega dungeon and a zone, like mechagon! Maybe a raid too if they are feeling spicy!
Last edited by The-Shan; 2024-06-20 at 02:19 AM.
Yeah, that'd be a neat size comparison if it weren't very foolishly assuming that the instanced airlocks for Zaralek had anything at all to do with the actual size of the two maps and that the distance between the overworld entrances is identical to the distance between the exits in Zaralek. It takes twenty seconds to fly between the Teerakal Entrance and Three Falls entrance on the dragon isles. It takes less than ten to fly between them in Zaralek. Zaralek isn't even half the size of Azure Span.
Where did I use the word "definitely"? I just find this:Where did I ever say that Undermine was definitely going to be a continent? I’ve always said that it had the potential to be one due to its development history.
Neither Motherlode or the Heritage quest actually took place in Undermine. Keep in mind, Undermine is a continent-sized metropolis beneath the island of Kezan.Except we have multiple maps from early WoW that show Undermine. Here's one from alpha that clearly shows Undermine as a continent.Undermine isn’t an island, it’s an underground/sea continent under an island.It's probably going to be a continent-sized city, considering the plans for it in vanilla, and the lore-based wealth of the trade princes who control it. You can't fit all of those egos into a Gnomeregan or even Stormwind/Orgrimmar-sized city.In all honesty, Undermine has the higher chance of inclusion as the underground continent. It was originally supposed to be in vanilla (like dragon isles) and Blizzard has expressed interest in Goblins returning there in the future.The reason Undermine pops up is because Undermine is the most referred to underground zone in Warcraft, and was originally intended to be a continent in vanilla. So if an underground expansion is planned, Undermine would be the main candidate as being a part of such an expansion.TBF, the Dragon Isles were originally a raid. Nothing stops Blizzard from upscaling the concept from its original concept. Heck, they made the Broken Isles, Kul'Tiras, and Zandalar continent-sized areas. Doing the same for an area that was originally conceived to be a continent (their own words btw) shouldn't be a problem.Considering that there simply isn’t a lot of classic lore areas left in WoW, it is doubtful that Blizzard would toss away a potential continent for “reasons”. If they took Dragon Isles from a zone to a continent and turned the Broken Isles into a continent, then Undermine at the very least is going to maintain its vanilla status as a potential continent.People are forgetting that Undermine was originally intended to be a continent in vanilla, so Blizzard already had multiple zones in mind for the landmass.There’s still Undermine, which was a planned continent during vanilla, and Blizzard devs stated that they wanted to revisit at some point in the future.Strange argument to make considering that Undermine was originally envisioned as a continent by Blizzard in vanilla WoW. Nothing has really changed since then.Yeah, it's called Undermine. It was originally planned as a continent in Vanilla WoW.There’s always a very high chance for an expansion based in Undermine, the capital of the Goblin world.Amusing.No, but Undermine, the underground Goblin continent ruled by the very powerful trade cartels (such as the Venture Company) would make an excellent expansion theme.
Last edited by Hitei; 2024-06-20 at 02:39 AM.
That’s great. The point is that nothing stops Blizzard from dividing up a land mass of that size (or larger) into zones.
What’s amusing is that those quotes back up exactly what I said; Undermine had the potential to be a continent due to its developmental history. Blizzard choosing to go in a different direction doesn’t change that.Where did I use the word "definitely"? I just find this:
Amusing.
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Doubtful since we’re still in beta.
Except it is the point because you were the one demanding to know the size of the zone as if it meant anything. It doesn't.
How do you know? Have you been there?They’re not in Rootlands to find anything there,
Considering "Rootlands" is not an official name, it's no wonder you don't see goblins talking about the "Rootlands".they’re not talking about going to Rootlands,
Newsflash: a group can settle in more than one location.and the Goblins in Azj Khenet are actually settled there.
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Again, I don't care what the developers said. I'm talking about player perception. People looking at what looks like a caved-in cave entrance high on a mountain and say "this thing so far above the ground surely is alluding to something deep under the ground of the Dragon Isles."
"Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
"You sit in OG/SW waiting on a Mythic+ queue" by Altmer <- Oh, the pearls in this forum...
"They sort of did this Dragonriding, which ushered in the Dracthyr race." by Teriz <- the BS some people reach for their narratives...
If the entire point of Venture Co. Goblins in Khaz Algar is to plunder an ancient world tree, wouldn’t there be some indication of that plot long before it happens? Like in 11.0 when we begin encountering Venture Co. Goblins in Khaz Algar.
Or is this some major plot point that “magically” pops up in 11.1?
I think rootlands should be first if all of the above is true. Jungle cave mega dungeon like HD Wailing Caverns. Probably for 11.0.5. Mega dungeon earlier in xpac. in 11.0.7 after a few weeks of story from 11.0.5 leading into it. 11.1 Kezan zone and Undermine raid. I see them doing this sadly instead of having Undermine zone. 11.2 Karesh zone large similar to Argus with raid.
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That makes more sense than what i said tbh, but I dont think they will have an Ethereal raid without going to Karesh. If we get a raid like that we will be going to Karesh imo. Else, Karesh makes sense for Midnight, but would they want to do an Ethereal raid in 11.0 along with another one and Karesh in 12.0?
Weird argument to make considering I never said this would be the "sole reason" for the goblins to be in Khaz'Algar (i.e. a strawman), and even mentioned an option that this could be a new objective that has been shifted to after the goblins find something unexpected while digging.
"Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
"You sit in OG/SW waiting on a Mythic+ queue" by Altmer <- Oh, the pearls in this forum...
"They sort of did this Dragonriding, which ushered in the Dracthyr race." by Teriz <- the BS some people reach for their narratives...
But if what you’re saying is true, that would be the main point of their involvement in Khaz Algar and the expansion as a whole, since it would culminate into a raid for that plot’s resolution.
So again, if that’s the case, why are we seeing zero signs of it?
Btw, such a plot would go a long way towards pissing off Horde players.
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Yeah, I don’t see a scenario where Blizzard turns Undermine into Gnomeregan 2.0. There will likely be a raid within Undermine, but I have a feeling Undermine itself is going to be more along the lines of Suramar.
Last edited by Teriz; 2024-06-20 at 05:22 AM.
Probably because the goblins haven't found whatever it may be yet? I mean, story progression could easily have them find something in 11.0.5 which leads to 11.1 with the goblins having moved to the Rootlands.
[quote]Btw, such a plot would go a long way towards pissing off Horde players.[/qutoe]
Why would it "piss off" Horde players? I thought Horde players were tired of seeing Horde-related locations being used as villains and raid locations?
"Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
"You sit in OG/SW waiting on a Mythic+ queue" by Altmer <- Oh, the pearls in this forum...
"They sort of did this Dragonriding, which ushered in the Dracthyr race." by Teriz <- the BS some people reach for their narratives...