1. #74781
    And it looks like we will have one 2.5D short, it’s sad that Blizzard is reducing content with each new expansion. The content began to decline with the advent of Shadowlands. Someone clearly got burned out during BFA

  2. #74782
    Scarab Lord Steampunkette's Avatar
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    Quote Originally Posted by Makorus View Post
    Yeah, Zereth Mortis doesn't really feel like a death realm, and the whole "imbuing automata with souls to create beings" thing is very out of place.

    Then again, I suppose, we don't know if the other Zereths are actually a thing. We just assume they are a thing because Mortis was listed along with all the other Force-Names.
    I think it's meant to be just a general Workshop that later got a name slapped onto it based on the biggest thing that came out of it.

    Like. 2 dozen First Ones working in their own shops and one of them went "HEY! Check out this cool thing I made!" and everyone else is like "Woooow... you should name your workshop after that!" and then "Zereth" is just the name of the workshop.

    I created a similar concept for my TTRPG cosmologies called "The Wasteland" which is just the place the gods dump every rejected work. Based on the lyrics of a song of the same name from "The New Albion Radio Hour: A Dieselpunk Opera" and the song "Elysian Nights" from "Dolls of New Albion: A Steampunk Opera".

    I highly recommend both operas, by the way. Less so the Atompunk Opera follow-up or the Cyberpunk Opera that closes out the Quadrilogy, but YMMV. In either case I love me some Paul Shapera.

    Anyway, yeah. There's actually a specific mention of Zereth Ordus in a book or something that the Brokers have about their investigations into the First Ones.

    Quote Originally Posted by Cherry123 View Post
    And it looks like we will have one 2.5D short, it’s sad that Blizzard is reducing content with each new expansion. The content began to decline with the advent of Shadowlands. Someone clearly got burned out during BFA
    Ooo... Any source or link for that? I'm interested!
    When you are accustomed to privilege, equality feels like injustice.

  3. #74783
    Quote Originally Posted by Civciv View Post
    I'm not surprised SoulSoB*eezy keeps bootlicking even after that weird announcement. They want us to do the quests on alts to collect mogs I guess.
    I give Blizzard a lot of leeway when it comes to unpopular design decisions, because something that might initially seem "player unfriendly" can potentially be healthier for the game in the long-run.

    However, the way they handled Class Items and retroactive quests is just plain stupid and non-sensical. They made tier set tokens Warbound, yet the actual pieces themselves not? What?

    And then they have a system, that was working, maybe not flawlessly, but working and they just scrap it? How can you defend it? His defense boils down to "Well, fuck me for wanting to play the entire game 4 times to get all the mogs!" What???? Mans the biggest contrarian in the WoW community.

  4. #74784
    It's playing 4 times if you know what you are doing. To get all transmog you have to play SPECIFIC 4 classes (with some wiggle room). Completely ridiculous system that has no place in modern WoW.

    Same as keeping some achievements character base. Of course it's very minor thing even compared to transmog issue, but still I'm amazed some people here defended that design too.

    It's so tiring that even after Warband launch we still have to fight with Blizz over every small thing, not to mention actual major improvements like account-wide professions.

  5. #74785
    Quote Originally Posted by Auxis View Post
    Lore question: Do we know where souls come from? When creatures die, their souls go to the Shadowlands and are sorted into afterlives, and as a last resort are sent into the Maw if truly beyond redemption in Revendreth. Certain souls go to Ardenweald where they are sent to the Emerald Dream in order to be reborn in Reality. But every other soul seems to just remain in the SL forever - with the Ardenweald ones being the only ones that appear to leave.

    So, are souls presumably created in the "Lifelands"?
    We don't know. In ZM its hinted that the Devourers were originally created to balance things but became altered from that purpose. What balance isn't elaborated on. But given their function as a sort of clean up crew for the Shadowlands, its my head canon that they basically were like anima fungi. Eating delpleted anima and possible capable of seeding it into new life.

  6. #74786
    Quote Originally Posted by Dracullus View Post
    It's playing 4 times if you know what you are doing. To get all transmog you have to play SPECIFIC 4 classes (with some wiggle room). Completely ridiculous system that has no place in modern WoW.

    Same as keeping some achievements character base. Of course it's very minor thing even compared to transmog issue, but still I'm amazed some people here defended that design too.

    It's so tiring that even after Warband launch we still have to fight with Blizz over every small thing, not to mention actual major improvements like account-wide professions.
    It's different with Character vs. Warband achievements because for all intents and purposes, it does not matter, and it's incredibly hard to actually see what achievement was completed by a specific character. There's no additional reward for actually achieving that on that character, unlike Transmog reward.

  7. #74787
    Quote Originally Posted by Makorus View Post
    It's different with Character vs. Warband achievements because for all intents and purposes, it does not matter, and it's incredibly hard to actually see what achievement was completed by a specific character. There's no additional reward for actually achieving that on that character, unlike Transmog reward.
    That's why I said it's very minor thing, just aesthetic issue (for me) like let's say login screen you don't like.

    But it shows some people at Blizzard still seem to have problem with account-wide thing, because just marking all achievements as "completed by your warband" would be easier and faster than picking and choosing which achievement stay character based and which turn warband/account-wide.

  8. #74788
    Quote Originally Posted by Dracullus View Post
    That's why I said it's very minor thing, just aesthetic issue (for me) like let's say login screen you don't like.

    But it shows some people at Blizzard still seem to have problem with account-wide thing, because just marking all achievements as "completed by your warband" would be easier and faster than picking and choosing which achievement stay character based and which turn warband/account-wide.
    I mean, at least they have a reason with the achievement thing: They still want people to complete achievements they've already achieved on one character. Is it a valid reason? Yeah. Is it a good reason? Debatable.

    They don't really have a reason for the Transmog things

  9. #74789

  10. #74790
    Quote Originally Posted by Catastrophy349 View Post
    Looks like it will be a small patch besides the anniversary (probably Azj Kahet wrapup), hopefully they sneak in the Dracthyr classes.

  11. #74791
    Quote Originally Posted by Cheezits View Post
    Looks like it will be a small patch besides the anniversary (probably Azj Kahet wrapup), hopefully they sneak in the Dracthyr classes.
    Hopefully one of the “system updates” includes their new rigging tech so Dracthyr can actually wear their transmogs outside of visage.
    Quote Originally Posted by Teriz View Post
    The point is that what Paladins are doing can rather easily be considered hi-tech artificing.
    Lightborne/Guardian of Ancient Kings race concept

  12. #74792
    Quote Originally Posted by Makorus View Post
    Yeah, Zereth Mortis doesn't really feel like a death realm, and the whole "imbuing automata with souls to create beings" thing is very out of place.

    Then again, I suppose, we don't know if the other Zereths are actually a thing. We just assume they are a thing because Mortis was listed along with all the other Force-Names.
    Why would you even expect it to feel like a Death Realm? Do you expect a vacuum cleaner factory to feel like a vacuum cleaner?

    This whole incredulity seems to stem mostly from your own nonsensical expectations rather than anything specific to the actual lore.

  13. #74793
    https://us.forums.blizzard.com/en/wo...within/1915253

    They're going to let us collect class-restricted gear in patch 11.0.5. They're also going to do that quest rewards, retroactive stuff that people wanted after all.

  14. #74794
    Good, pressure worked again. Why they can't predict community reactions, both this and for pre-patch event, is beyond me.

    I'm not cynical enough to think they were testing waters with GM comment, but being silent about this issue for over 2 weeks is on them.

  15. #74795
    Quote Originally Posted by huth View Post
    Why would you even expect it to feel like a Death Realm? Do you expect a vacuum cleaner factory to feel like a vacuum cleaner?

    This whole incredulity seems to stem mostly from your own nonsensical expectations rather than anything specific to the actual lore.
    Because Zereth Mortis literally has nothing to do with anything Death related? It is quite literally named after the french word for Death.

    And don't get me wrong, it wouldn't be an issue if it was the Order one, or the Disorder one, but it is, once again, literally the Zereth of Death. If there is one place that probably shouldn't be about Creation, it's this one.

    The whole Zereth Mortis lore only makes sense if it's not specific to the Shadowlands, but all of Creation. That's why having all the other Zereth would actively make Zereth Mortis worse. Why is Zereth Mortis mysteriously so much more important than all the other Zereths? Why does it have a facility that allows you to rewrite reality?

    I understand the whole "All expansion we dealt with Death and Rebirth, and now you go to the place where new lives and afterlives are created", but that's diminished by just being a place that apparently has 5 other places that are equally as important.

    - - - Updated - - -

    Quote Originally Posted by Kiivar86 View Post
    https://us.forums.blizzard.com/en/wo...within/1915253

    They're going to let us collect class-restricted gear in patch 11.0.5. They're also going to do that quest rewards, retroactive stuff that people wanted after all.
    Very good sign that they reacted this quickly. Yeah, it should have been like that from that start, absolutely, but the fact that they weren't stubborn is a very good sign for things to come.

  16. #74796
    It also shows why many small patches are superior to massive patches every 5 months like in BfA/SL. There is always room for quick improvements even if something require new patch.

  17. #74797
    Quote Originally Posted by Dracullus View Post
    It also shows why many small patches are superior to massive patches every 5 months like in BfA/SL. There is always room for quick improvements even if something require new patch.
    I am usually more excited for smaller patches because they often bring experimental stuff or QOL stuff, while big patches are cool and needed, but you kinda know what you are gonna get, aside from what the setting will be.

  18. #74798
    Quote Originally Posted by Makorus View Post
    Because Zereth Mortis literally has nothing to do with anything Death related? It is quite literally named after the french word for Death.

    And don't get me wrong, it wouldn't be an issue if it was the Order one, or the Disorder one, but it is, once again, literally the Zereth of Death. If there is one place that probably shouldn't be about Creation, it's this one.
    Er, no? The whole point of the place is to create what is needed to keep the Shadowlands running. You're arguing it should be unsuited for its primary purpose because you can't wrap your head around the concept that a place that makes something is not the same as the thing it makes. Your expectations make no sense. Zereth Mortis is pefectly logical within the frame of the universe.

    The way it is used, Zereth probably means something along the lines of Workshop or Factory. Zereth Mortis makes Death related stuff. Zereth Lumen makes Light stuff. Etc. It makes sense to have seperate places for each to avoid accidental cross-contamination.

    The whole Zereth Mortis lore only makes sense if it's not specific to the Shadowlands, but all of Creation. That's why having all the other Zereth would actively make Zereth Mortis worse. Why is Zereth Mortis mysteriously so much more important than all the other Zereths? Why does it have a facility that allows you to rewrite reality?
    Where are you even getting the idea that it is? What makes you think that only Zereth Mortis has that? You seem to be working off entirely your own guesses about the place, not any actual information we have about them.

    Zereth Mortis also doesn't make new lifes. It creates afterlifes and sundry. It does not create anything not intended for use in or by the Shadowlands.

  19. #74799
    Quote Originally Posted by Makorus View Post
    I am usually more excited for smaller patches because they often bring experimental stuff or QOL stuff, while big patches are cool and needed, but you kinda know what you are gonna get, aside from what the setting will be.
    Oh yeah, especially now when they spread out content, interesting stuff are in small patches and all that's left for main ones is new zone, new raid, new season.

    And on top of that story in DF was weakest link of whole expac. If TWW big patches will have epic endings like Nighthold/ToS/Antorus, reception will be far better.

  20. #74800
    Mechagnome Civciv's Avatar
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    Quote Originally Posted by Makorus View Post
    I give Blizzard a lot of leeway when it comes to unpopular design decisions, because something that might initially seem "player unfriendly" can potentially be healthier for the game in the long-run.

    However, the way they handled Class Items and retroactive quests is just plain stupid and non-sensical. They made tier set tokens Warbound, yet the actual pieces themselves not? What?

    And then they have a system, that was working, maybe not flawlessly, but working and they just scrap it? How can you defend it? His defense boils down to "Well, fuck me for wanting to play the entire game 4 times to get all the mogs!" What???? Mans the biggest contrarian in the WoW community.
    Soul keeps going on defensive and Blizzard pulls the rug from under him, I love it love it. He already backtracked lmaooo

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