You're arguing against it, though. Because you keep repeating "undermine is this way in the RPG books and nothing else at all can be added to it", while ignoring facts about how Blizzard has always, and I do mean always have expanded concepts and locations. Drustvar and Stormsong Valley. Nazmir and Vol'dun. Pandaria. Etc.
In the RPG. Nothing guarantees it'll be exactly how you envision it in the main game.Undermine was portrayed as a congested, mercantile tinker city with slums in one corner and lavish pleasure palaces in another.
Again you're using the RPG books as canon sources because undermine has not yet been implemented into the game and all we have a mentions of it.There is no mention of unsettled areas surrounding Undermine or any surrounding areas at all. It's all Undermine.
This is also another example of elements from the "non-canon RPG" being utilized in WoW.
Again, you're avoiding the point. Kul'Tiras has never been described as having Drustvar and Stormsong Valley. Zuldazar has never been described having a desert and a swamp as neighboring zones.I never said they wouldn't. I said that it has never been portrayed as having anything surrounding it since it's a city inside a volcano underneath Kezan.
Not to mention, undermine has never been described as "being only a city and nothing else at all whatsoever" around it.
You misspelled "avoiding" there. You're avoiding the facts. You're avoiding the fact that Blizzard has always expanded areas and locations from the lore when implementing them into the game.I'm simply stating the facts here.
"Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
"You sit in OG/SW waiting on a Mythic+ queue" by Altmer <- Oh, the pearls in this forum...
"They sort of did this Dragonriding, which ushered in the Dracthyr race." by Teriz <- the BS some people reach for their narratives...
Precisely. That's why all this goblin sub-sub-plot is just complete side plot. Cinderbrew Meadery is the main example, the Venture Co. is just there, with no direct ties with what's happening with everything else. Not with the Earthen, with the Titan, with the Nerubian, with Harbringer, with Arathi, not story ties at all.
How many times did this guy get banned..?
Why keep coming back.. jeez.
The end level campaign is regularly more important and matters more than the questing storylines. How haven't people noticed this yet?
It's literally the end level campaign, ofc it will carry more weight than the questing storylines.
The endgame storyline of TWW will most likely be centred around Thrall (Horde character)'s struggle to reunite with the Elements, as all trailers set this up. My problem is that Blizzard will likely forget that the Alliance exists, once again.
I'm arguing against the belief that Undermine isn't going to take up an entire zone when we have both the RPG books and Vanilla WoW showing otherwise.
I never said it did. I simply said that the RPG is evidence that Undermine is a very large place. Blizzard's vanilla development of the location backs that up.In the RPG. Nothing guarantees it'll be exactly how you envision it in the main game.
"Unsettled areas surrounding Kul'tiras with hills and forests" and "surrounding islands like Crestfall and Tol'Barand" gave Kul'tiras openings to be expanded to Dustvar and Stormsong valley.Again, you're avoiding the point. Kul'Tiras has never been described as having Drustvar and Stormsong Valley. Zuldazar has never been described having a desert and a swamp as neighboring zones.
That's exactly how it was described by Blizzard developer who worked on it during vanilla development;Not to mention, undermine has never been described as "being only a city and nothing else at all whatsoever" around it.
Also backing up it's size;Blizzard originally wanted to include Undermine in the original World of Warcraft along with goblins as a playable race, with Johnathan Staats describing it as "tinker town" and "crazy". However, as the team did not have a lot of goblin art assets, building the goblin homeland would have required "a ton" of work, leading to both Undermine and playable goblins being cut from classic WoW.[15]
https://wowpedia.fandom.com/wiki/UndermineNote that the Undermine was already concepted in the early World of Warcraft beta not as a city on an island, but as a continent southeast of Kalimdor.
I really have no idea what you're arguing about here. Yes Blizzard could expand the concept, but that isn't going to change the fact that Blizzard has always indicated that Undermine is a large city beneath an island. If you can find evidence to the contrary, be my guest, but by all accounts, Undermine is large enough to take up an entire zone.You misspelled "avoiding" there. Your avoiding the facts. You're avoiding the fact that Blizzard has always expanded areas and locations from the lore when implementing them into the game.
- - - Updated - - -
Well it's 11.1, not 11.2. I fully expect Alleria and the Void Elves to have a major role in 11.2 as we leave TWW and enter Midnight.
Again, not in TWW 11.0. Thrall helps the Earthen to train the new Stormriders of Dornogal. That's it.
TWW has absolutely no faction focus besides the arrival of both fleets together.
https://www.wowhead.com/pt/news/alli...d-but-distinct
All I know is we HAVE to lose this expansion or their promise of evolving and improving WoW's storytelling is done for; Xal'atath could be the first last boss we don't actually kill and lose the fight against if they really had balls
I want War Within and it's locations to be relevant in midnight and last titan
No city in the game takes an entire zone. Even sprawling cities like Boralus, Dazar'Alor and Suramar barely take 1/3 of a zone. Using that exact same book you used to get a 20k population for undermine puts their capital, Zuldazar (now Dazar'Alor) at 17k trolls, and yet the capital is just 1/3 of the zone it sits in. Not to mention the idea that undermine is going to cover an entire zone goes completely against how Blizzard designs zones in their game.
So are other cities in that same book that in WoW are shown to barely cover 1/3 of a zone, at best.I never said it did. I simply said that the RPG is evidence that Undermine is a very large place.
Neither Drustvar or Stormsong Valley were/are "unsettled areas"."Unsettled areas surrounding Kul'tiras with hills and forests" and "surrounding islands like Crestfall and Tol'Barand" gave Kul'tiras openings to be expanded to Dustvar and Stormsong valley.
Nothing in your quote backs up your claim that undermine would fill an entire zone with nothing else on it.That's exactly how it was described by Blizzard developer who worked on it during vanilla development;
So is Pandaria an island, but it's not one singular giant city on that island.
Your own evidence contradicts you:I really have no idea what you're arguing about here. Yes Blizzard could expand the concept, but that isn't going to change the fact that Blizzard has always indicated that Undermine is a large city beneath an island. If you can find evidence to the contrary, be my guest, but by all accounts, Undermine is large enough to take up an entire zone.
"Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
"You sit in OG/SW waiting on a Mythic+ queue" by Altmer <- Oh, the pearls in this forum...
"They sort of did this Dragonriding, which ushered in the Dracthyr race." by Teriz <- the BS some people reach for their narratives...
Last edited by milkmustache; 2024-06-25 at 03:01 PM.
Three out of those five characters are neutral.
Alleria is a Neutral as she left the Ren'dorei group at the end of the Harbinger questline. Anduin has been neutral since the end of SL when he refused to return to Stormwind. Magni has been neutral since Legion where he became the speaker of Azeroth. The only Alliance characters are Moira and Dagran II Thaurissan, who cannot compare with Thrall in terms of popularity and relevance.
Hm. Interesting mentality you don't have whenever the discussion is about something not aligned with your interests, but that's neither here nor there.
That said, I find it having a snowball's chance in hell of happening because if Blizzard is going to do a "first time" for something like that, it's not going to be for a zone that will be relevant for a single patch and then forgotten. They'll most likely make it for the main zone of the expansion, i.e., where the expansion main hub is going to be.
"Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
"You sit in OG/SW waiting on a Mythic+ queue" by Altmer <- Oh, the pearls in this forum...
"They sort of did this Dragonriding, which ushered in the Dracthyr race." by Teriz <- the BS some people reach for their narratives...
Thrall isn't neutral. He is the representative of the Orcs on the Horde Council.
What you want to say is that Thrall gives out Neutral quests, aka quests that the Alliance can also do. But if an entire patch takes place in Undermine, are we seriously meant to believe that the Alliance should continue talking quests from Thrall instead of revisiting Mekkatorque?
Where is Mekkatorque? He hasn't been doing anything since BFA.