Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Dogshit login screen. I have already seen 100s of comments that say they don't like it. A couple of comments that are "whatever/I only see it for 3 sec". ZERO positives on this one. It is quite obvious that they are creatively bankrupt and are completely out of touch with their playerbase. The dumbing down of the game continues...
Let's see how "We are going to take feedback more serious" now that it will cost them some actual effort to change something.
I will not reply to posts that are non-constructive or contain flaming and/or trolling.
Hyperbole much, but they just keep chipping away things like this. Yeah, you only see it for 3 seconds or whenever you come back after a long AFK/DC. As Cheezits said: From a business perspective it might not be worth the money (although I think it doesnt cost much anyway, wallpaper engine exists).
It's just another thing that's been scrapped for simplicity. Same with the soulless UI rework of DF. Why can't these new artists design something with style instead of simple shapes/patterns? Are younger people that artistically bankrupt?
Like seriously, I was expecting the login screen to be a vista of hallowfall with the crystal, with it ocasionally going purple. I can't be the only one that had this idea. Why didnt they just do that? It's really baffling.
Last edited by micwini; 2024-06-26 at 04:52 PM.
I will not reply to posts that are non-constructive or contain flaming and/or trolling.
Hyperbole against an overreaction. Great looking zones, great looking dungeons and raids, great looking gear, great looking char models, great looking spell effects. But yes, artists are creatively bankrupt, because of a logging screen we don't even know is final and wont change in any way.
And new UI? I personally love it.
Last edited by Makabreska; 2024-06-26 at 05:04 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Oh neat, i just realized that the combat pose your character makes when you select them changes with your spec.
Monks either channel mists (MW) or have their fists up. (WW/BM)
Priests sparkle effect changes from void - void/light - light.
Mages have a fire, arcane or frost effect.
Formerly known as Arafal
I think those ethereal raid items are for the Ethereal boss in the first raid - she has chime & communicator items on her loot table that're reusing old icons atm.
I'm getting 'forbidden reach vault' ring/stone vibes from those venture co pieces for some reason. I can definitely see blizzard taking us back to Kezan for 11.0.7, if they'd want to lead us into goblins trying to exploit the roots of elun'ahir.
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I'm holding out hope that this would just lead us into playable Ethereals.
Like the Protectorate from BC finally make a reappearance & aid us in fighting Dimensius & the void Ethereals.
The Protectorate were also sworn enemies of the Ethereum, who were Ethereals that sought to become void (sound familiar?)
Can you provide said market research?
Just check all comments everywhere. There is so many that it is without a doubt quite representative for the mass population. I have seen ZERO positive comments on it. Mostly negative, some neutral. That's it.
At this point, im just going to assume this is not the final version and it will have a special gimmick.
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Something like this yea. Imagine wallpaper engining this. There it is, a better login screen.
I will not reply to posts that are non-constructive or contain flaming and/or trolling.
My guy, corporations can absolutely be inoculated from the actual desires of their consumer base and defer to corporate trends on account of a localized feedback loop sending false signals about what their customers want. Second, how do you think market research works? I've actually studied marketing and I understand how it works—market research is not infallible, nor is it always conducted correctly. They could've run this by a skewed focus group or, again, just bypassed focus groups or surveys in favor of taking widespread acceptance of this artstyle from other companies as indicative that consumers like it instead of recognizing it as the feedback loop I'm fairly certain it is.
"We will soon be in a world in which a man may be howled down for saying that two and two make four."
— G.K. Chesterton
You'll believe it when you see it for yourself.
One thing I'm noticing from others talking about it (this may be the first time I haven't gotten alpha/beta access since TBC, amazingly, so I have to go off what I see on tweets and the like) is that there seem to be a lot of nice little class/race touches in TWW. Like there's extra dialogue options for certain races at certain points, extra quests to prove yourself, etc.
For example, the Uncrowned (the Rogue class hall organization) show up in an inn and have a small quest for...mages. Calling it a quest is a bit much I suppose, its just a little thing that awards you the Mosswool polymorph tome, but its fun to see.
There's a new survey going out now accessible from the Battle.net launcher for whoever's selected. Some of it's referring to existing content or expected features (class updates, profession updates, etc.) but there's some new stuff mentioned:
- Class order halls becoming a permanent feature with new quests and progression
- Being able to use your Warband alts as party members in follower dungeons and delves
- Reworked new/returning player experience with lore catch up
- In-game lore guide with some kind of exploration mechanic and associated rewards
- Customizable character select screens, including being able to display mounts and pets
- Adding new customization for existing races and new emotes
- "Variety of PvP opportunities", listed separately from updating BGs/arenas