I guess I just reached the point of the people who called every console "a Nintendo", for me every seasonal reward track is a battlepass. I just don't care that it's offensive to Fortnite players or whatever. It's an easier word than "seasonal reward track" and as soon as I stop caring about justfying myself my life will be so much easier, because despite the arguing people get what we mean, just like we eye-rollingly understood what people mean when they called the Playstation "a Nintendo".
Last edited by Samin; 2024-07-10 at 07:50 PM.
The reason why any form of microtransaction shouldn't be tolerated in WoW is because it's a game that's already expensive up front. If you're already paying monthly for a game and have to purchase another, game-priced expansion pack every two years, you'd expect you've given Blizzard plenty enough. Even gating cosmetic rewards behind microtransactions leaves a sour taste in people's mouths because those cosmetics will invariably exceed anything Blizzard is willing to do elsewhere because of the added incentive for quality—this will create a caste system in which people who pay more than enough and receive bare minimum effort for not crossing the threshold stand beneath those who are willing to sink inordinate amounts of money into superfluous in-game purchases to get the brunt of Blizzard's actual effort.
Frankly, I think there's no excuse for microtransactions in WoW whatsoever outside of charity promotions. In fact, microtransactions shouldn't exist in any game below the level of DLC or expansion packs.
"We will soon be in a world in which a man may be howled down for saying that two and two make four."
— G.K. Chesterton
You hate dracthyr because you hate scalies, I hate dracthyr because I'm a scalie and know naga are better. We are not the same.
So the new performance increases in the latest beta build are fantastic. Able to run my game at higher resolutions now.
Biggest issue is that WoW expansions since WoD have never delivered a satisfying, self contained story. You buy the $50 expansion on launch day and play through the content and get a "to be continued". Then you unsub and wait two years for all of the patches to come out and resub hoping to get the conclusion, and instead get another "to be continued in the next expansion!". There is no ending, no catharsis. WoW has become a TV soap opera that drags you around forever until it is cancelled.
Uh... you mean Mists of Pandaria, right?
Also MMO expansion should not be constrained to the same expectations of singleplayer storydriven games, IMO. While WoW's story, and how its expansions deliver story, needs some work... it is incredibly more difficult to make self-contained stories that don't get in the way of future expansions, and so I think they need to be delivered in a different way.
Years and years of constantly setting up stuff, but never a cathartic conclusion.
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The solid color cloaks and shoulder shawls are pretty unique and in demand for serious transmogs and there is nothing like them available through gameplay at any time, as well as the Tauren back totem recolors.
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The ship sailed a decade ago when WoD faction mounts were put behind a cash shop rather than earned through reputation questlines.
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I doubt we will get a TBC retread in Midnight. Trolls aren't plot relevant and there are better things that could be explored. What I see happening is that the two Midnight zone/raid patches (if we are even lucky to get two) will have at least one zone in the Void Lord dimension, and another zone will either be visiting the Ethereal homeworld.
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The expansion is set in Void invaded Quel'thelas, so Silvermoon seems likely. Ofcourse, Silvermoon could be nuked at the start and the expansion is set in the outskirts in some smaller periphery settlement that is remade into a city with Silvermoon being a hostile endgame zone you venture into like Suramar, but I think that to be less likely.
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Too far away and doesn't tie into the theme of the expansion which is about Quel'thelas (elves) being invaded by the Void and the Army of the Light vanquishing the Void. The only other thing somewhat near Quel'thelas that is thematically related is Light's Hope Chapel.
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Wouldn't be very fun gameplay wise if you have to spend at least 30 seconds flying from the city over empty river straits before reaching zones with actual content in them.
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Just add in a glyph or class skin and let people look how they want rather than being forced into a fantasy they might not like.
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Is there a lot of great art by Wei Wang, Peter Lee, Stanton Feng, etc?
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I don't understand why such a huge development team that is renowned for their art has allowed player ability animations to languish. You'd think it would be such an easy win for Blizzard to create lots of new, good looking ability animations for players to pick from.
There is merit in adding new specs to preexisting classes, as new classes as an expansion feature have no value to people who are already invested in their mains. This is the route GW2 went as they stopped adding new classes that few people would ditch their main to switch to and instead just continued adding new specs to every class that people already invested in their mains might switch to. Well they kinda promised to do this with hero talent specs but they are nowhere near as extensive as GW2's elite specializations, each of which adds a new weapon with new abilities for that weapon, as three new abilities and a healing ability and an ultimate ability as well as several talents you can use.
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Almost all of the problems with Shadowlands' lore would be solved if rather than it being the actual afterlife, it was instead a parallel dimension that was had become parasitic as they intercepted other dimensions' souls before they reached the real afterlife and used those souls for fuel.
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It's really funny how all of these continents are being stuffed in there in between Kalimdor and the Eastern Kingdoms, how entire navies from WC3 through Cata were sailing between the EK and Kalimdor and never stumbled into them.
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Looks like it might be cool, will have to see a scan of the full sized art first. The Jailer did look kinda cool in his armor. He would have been less ridiculed as "the bald man" had he donned that armor by the end of the base game levelling experience rather than players seeing his nipples for 8 months.
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Goes to show how Blizzard lost their creative talent. They were able to create such unique factions in WC3 with the savage wood elven army, the Scourge, and Illidan's coalition and the Legion. They also again created some cool new factions in MoP with the Mogu, the Mantid, and the Zandalari. But then in Shadowlands you get such derivative or bland factions such as passive blue greek angels, tumblrface fairies, two different diluted Scourge rehashes, and generic gothic vampires. Only the 3D printer mobs in Zereth Mortis were kinda unique.
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The villain being a decrepit old man hunched over his staff could have been a unique final boss fight. He would use magic to keep the raid at a distance and only at the end, after his barriers have been broken and he has become exhausted would the raid close in on him and execute him.
That is so close to how the Shadowlands actually operates (the cycle, the way the gods were literally installed, realms being created through machines, very little besides Maldraxxus feeling like actual death, Marasmius being there before any gods) that it may be the secret underlying plot.
There WAS a dark and necrotic Shadowlands, then it was forcibly ordered into the way it is when we visit. Robot gods were installed, the anima cycle was enforced, etc.
Marasmius proves there was sentient life before the Eternal Ones (ironically)
Now that time has passed and people have forgotten the bitter taste of the story and the lackluster content and so on, people have begun to appreciate its qualities which are missing from current WoW, such as being able to pick which new faction you join and gaining new powers, the high fantasy environments, the humongous number of mounts you could collect, etc.
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Key difference is that in WoW, content goes away forever. If you didn't do the MoP legendary questline before WoD launched, then you can never get a cloak with a flashy visual effect other people can see (the toy from remix only shows to yourself). If you didn't do WoD then you can never get the ring. If you didn't do the mage tower during Legion then you can never get those weapons or a paladin flail that isn't fire themed. If you weren't subbed during the BFA prepatch then you can never experience the awesome War of Thorns questline. If you didn't play during BFA season 1 then you will never get that brighter colored Horde/Alliance themed armor. If you weren't playing during Shadowlands then you missed an Anduin questline. If you weren't subbed during a M+ season then you will never get that cool shadow elemental mount or Armordeon mount. And so on.
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Mists of Pandaria was the last time where I felt like there was a definitive ending with the defeat of Garrosh, all threats vanquished, and peace between the Horde and the Alliance. No cliffhanger whatsoever. Yes, the Legion was still out there and Wrathion made a one-off allusion to that, but it was really understated and didn't feel like something you were waiting to resolve. With 5.4 you felt like the story was over. From WoD onwards, however, every time you kill the final boss of the expansion, you never feel done. You beat Archimonde but then Gul'dan gets sent through the portal and Khadgar is talking about how the real battle how has only just begun. You kill Argus but then the Horde and Alliance are fighting each other in Silithus again. You beat N'zoth but then Sylvanas has fled and is working for some mysterious bad guy. You kill the bald man but then he is talking about something to come. You kill Raszageth but then you free the Incarnates and have to wait another two years to finally kill them. You're fighting the Incarnates but then the big bad quits half way through the expansion to go work for a future expansion big bad. It never ends. At least in Guild Wars 2 or FF14, you buy an expansion and then get a complete story on day 1. You buy Heart of Thorns and it ends with you killing Mordremoth and that's that. A beginning, a middle, and a cathartic ending with no cliffhanger that you have to wait years for to resolve. You buy End of Dragons and then kill the last dragon. You buy Stormblood and you kill Zenos and saved the kingdom. The new expansion's story is mediocre but at least you kill the villain and it's over and I'm not left on a cliffhanger.