Nah. Light and Shadow are left and right, not up and down.
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You literally can't see much of the last 2 circles at all outside of the edges of them. And besides, why would Air and Water be connected to the other 4 cosmic powers?
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Yep. I too love the Night Fae, the Necrolords, the Kyrian, and the Venthyr. They're really cool and they represent different aspects of Death in WoW.
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No one is saying Shadowlands is "well written" but you can't deny it had a lot of cool things setting-wise.
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Illidan's storyline in Legion. Velen and KJs final convo in Legion. Literally all of Anduin's story so far.
:/
The worst thing about Shadowlands is how frequently it raises these sort of conversations that go absolutely nowhere but argument.
Do we think Lightforged Gorehowl is anything, or just a prop with Netease? It's poignant and on the nose for the next few expansions, but could just be a brief homage. Is it possible that the Beledar has some relation to the Lightforged and Yrel? Will we see anything happen with it this expansion or will it be a Vakthros?
Ehh, i think the "twist" was actually far, far more obvious with the new model. The Arbiter had a big orb in its chest, he had a round hole. Ive seen people theorize that he was the Arbiter bc of that pretty much ever since his model was datamined. So in theory it was more fitting i suppose.
Illidan in Legion had pretty much one good point - when he told the golden windchime to beat it. Besides that, it was stuffed full of retcons and turned Illidan, who was previously one of the very few actually "morally grey" characters (besides TBC for obvious reasons) into the average edgy antihero.
The convo between Kil'jaeden and Velen was pretty good for Warcraft standards ngl
Anduins story was almost completely boring until Legion, and then pretty average from there on.
It may not have been innovative, but it was simple and effective, instead of trying so hard to be convoluted and mysterious (but still just remaining mostly boring) like much of the newer lore. It wasnt overly deep or complex, but it was fun. The newer lore often tries to go both grander in scale and more mystery-box-style, but is mostly just boring, bc an MMORPG like WoW is just not a very good medium for that. And the constant retcons almost every new xpac every few years also dont help ofc.
Lawl.
Again, it mightve never been the pinnacle of fantasy writing, but if you are seriously trying to say that BfA and SL are not significantly worse than WC3, then man, you might need to drop the recency-bias.
Last edited by Houle; 2024-07-11 at 04:55 PM.
The crooked shitposter with no eyes is watching from the endless thread.
From the space that is everywhere and nowhere, the crooked shitposter feasts on memes.
He has no eyes to see, but he dreams of infinite memeing and trolling.
The idea that depth or complexity is the problem is also wrong, see Elden Ring or Morrowind. No, the issue is that the stories are simply not communicated in an interesting or evocative way and the elements underlying them vary from poor execution of excellent ideas at best to terrible execution of terrible ideas at worst.
Mystery is also not the problem; we need mystery. Master's Glaive before Cataclysm was an example of a good mystery. Whispering Forest was a good mystery. The old gods, prior to being totally demystified in Chronicles, were a mystery. The problem is that most of WoW's current mysteries are forced and are mainly matters of the narrative as opposed to natural results of good and compelling worldbuilding. Having major outlying mysteries in the lore is desirable, having the main villain's motive and personality being a mystery is not.
Last edited by AOL Instant Messenger; 2024-07-11 at 04:59 PM.
"We will soon be in a world in which a man may be howled down for saying that two and two make four."
— G.K. Chesterton, 1926
The frozen Mind cracks between the mineral staves which close upon it. The fault lies with your mouldy systems, your logic of 2 + 2 = 4.
— Antonin Artaud, 1956
"We will soon be in a world in which a man may be howled down for saying that two and two make four."
— G.K. Chesterton, 1926
The frozen Mind cracks between the mineral staves which close upon it. The fault lies with your mouldy systems, your logic of 2 + 2 = 4.
— Antonin Artaud, 1956
A lightforged gorehowl just being a wacky coincidence is very funny. Come on.
Yeah thats what i meant with "mystery box"-style. Its not natural world-building mystery, its forced mystery for the sake of dangling it in front of the audiences face to keep them engaged. Its pretty often the sign of bad writing - if you cant find ways to keep the audience engaged naturally, just keep a few major plot points secret for no real reason so they want to find out what it is and keep consuming your product.
The crooked shitposter with no eyes is watching from the endless thread.
From the space that is everywhere and nowhere, the crooked shitposter feasts on memes.
He has no eyes to see, but he dreams of infinite memeing and trolling.
"We will soon be in a world in which a man may be howled down for saying that two and two make four."
— G.K. Chesterton, 1926
The frozen Mind cracks between the mineral staves which close upon it. The fault lies with your mouldy systems, your logic of 2 + 2 = 4.
— Antonin Artaud, 1956
I want to believe, but I think it's just as probable that it's a cool marketing image as it is hint at a Lightbound Garrosh. This replacing the old broken Gorehowl that was removed when the partnership dissolved is symbolic, yada yada.
I think the biggest part of it is that I'm not too sure the Lightbound are poised to stay in WoD or Mag'har scenario. I think we'll be seeing them very soon.
Please oh please give us back Garrosh.
I think WoW's best current mystery is Elune. I love not really knowing what she is, but knowing she has a lot of sway with the higher powers we know.
"We will soon be in a world in which a man may be howled down for saying that two and two make four."
— G.K. Chesterton, 1926
The frozen Mind cracks between the mineral staves which close upon it. The fault lies with your mouldy systems, your logic of 2 + 2 = 4.
— Antonin Artaud, 1956
he never duped her
thats why that scene makes no sense
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i think if the arathi empire are just super into the light and only see it as like a great crusade then having Anduin the peace master go in and become the new ruler makes sense.
theres also the scarlet crusade angle
All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.
"We will soon be in a world in which a man may be howled down for saying that two and two make four."
— G.K. Chesterton, 1926
The frozen Mind cracks between the mineral staves which close upon it. The fault lies with your mouldy systems, your logic of 2 + 2 = 4.
— Antonin Artaud, 1956
The implication with all of the Zereths being connected was that each one is the heart of one of the cosmic realms, and therefore likely to be the birthplace of all the cosmic pantheons. It's all First Ones tech bullshit. They built the Zereths and the gods that each oversee a cosmic power. It's all part of one interconnected design.
Unless Blizzard decides that it's not, which they could.
"We will soon be in a world in which a man may be howled down for saying that two and two make four."
— G.K. Chesterton, 1926
The frozen Mind cracks between the mineral staves which close upon it. The fault lies with your mouldy systems, your logic of 2 + 2 = 4.
— Antonin Artaud, 1956