"We will soon be in a world in which a man may be howled down for saying that two and two make four."
— G.K. Chesterton
You'll believe it when you see it for yourself.
"Try not to bring up Shadowlands any time someone criticises old-WoW" Challenge: Impossible.
dae badowlands?
Just because Shadowlands wasn't the most enlightening and best written experience doesn't mean that anything before that is.
Warcraft was always incredibly formulaic and simplistic, with barely any original ideas.
"Try not to shit on a franchise you like" Challenge: Impossible.
Oh I feel so enlightened to know that Warcraft is not unique and that it takes from other things that came before it. Now I can also tell all those dirty peasants that like the same thing that I do that they should always pay their respects to the OGs first and foremost.
Rule #1: Make sure you light a candle for Tolkien any time you log into WoW. (that includes if you got D/C'ed)
Blizzard has a creative problem if after 20 years they still need to rely so much on W3 or W2 characters. They created new characters but most didn't land enough to get an spot next to Jaina, Thrall, Tyrande... Only Anduin and he's almost used as an alternative Arthas that stays paladin.
They tried with Taelia and then abandoned her, and then with Bolvar it looked like he would be a cool protagonist in SL and did nothing as well.
They should focus on making protagonist noc visible through a full expansion to make them look as cool and important as W3 heroes, and make their story and personality different than 90% of stories and characters they are creating lately.
There are several original WoW characters I like. The Bronzebeard brothers (pretty samey but pleasant), Gallywix, Garrosh, Lorewalker Cho, Wrathion, Genn, probably some others I am forgetting. There are characters Blizzard can base a story around, though I fear modern Blizzard would not be able to execute it well.
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Arthas and Anduin are not alike. Arthas was a go-getter who took the initiative and had confidence ordering other people around, and pursuing mysterious and elusive foes with minimal backup. Anduin has a passive demeanor. There are a few instances where he does stuff on his own like in MoP, but after that heavily relies on the consensus of the other leaders and seems to be easily discouraged and requires other people to convince him. And frankly, he is too soft. By BFA, he shouldn't be having second thoughts, and if he does then he should be intelligent enough to realize that hesitation will be fatal and that he should step aside. Shit or get off the pot. I think it is possible to have a thoughtful leader who is also confident and hard and proactive against evil.
"We will soon be in a world in which a man may be howled down for saying that two and two make four."
— G.K. Chesterton
You'll believe it when you see it for yourself.
I don't think so, the story lacked focus, pivoted randomly, relied too much on ancient wow lore and didn't feature a focused cast of protagonists.
The whole "we need to get our powers back with oathstones and Tyr" is abandoned the first patch and they get them back randomly and unexpectedly in a B plot (amirdrassil) that's more related to night elves than the DF plot.
We have the Wrathion story since cata setting him up to be the aspect and then they drop it randomly in 10.1.
We spend most of the leveling experiencie with random races such as centaur and tuskarr and not focusing on main plot or dragon characrers. The red dragonflight is nonexistant beyond Alexstrasza, who does nothing, and the blue dragonflight gets a text based quest chain to wrap up their story.
Murozond stuff is brought back just to hastily be resolved and the tyr resurrection goes nowhere.
The only plot I kinda liked was the amirdrassil one as it felt like the epilogue and happy ending of the BFA - SL story of night elf revenge, nothing to do with DF itself.
???? I literally didn't even say new WoW is better.
It's just Warcraft never was anything special
Arthas' story is literally just a generic "Fallen Hero" story, with no nuance whatsoever. There were like 3-4 identical stories coming out that exact same year.
It was always schlock, and that is completely fine, it's a video game, not everything needs to be some deep and complex exploration of the human psyche or whatever, yet people pretend it's the best written story in gaming ever. To me, people praising Arthas as "morally ambiguous!" or as a complex character just shows me a lack of media literacy.
And yeah, I like the schlock, and I think the storytelling has been consistently adequate, but people need to take their rose-tinted glasses and see that the quality of the writing has in no way dropped significantly.
Last edited by Makorus; 2024-07-11 at 09:04 AM.
"We will soon be in a world in which a man may be howled down for saying that two and two make four."
— G.K. Chesterton
You'll believe it when you see it for yourself.
There is no point in discussing with the person you quoted. Everything that comes out of there is buzzwords, strawmans and fallacies.
Arthas is a simple story, yes, but it was done well. Blizzard has done a good job with MoP when it came to story. Start with a question and end with answering said question. With lots of good story and worldbuilding in between. Legion was OK.
But they've been trying more complex stories and failed at it, because their writers are not that good. It's a video game. The story needs to be compelling, simple and executed well. We don't need complex narratives to have a good story.
I will not reply to posts that are non-constructive or contain flaming and/or trolling.
Wtf. Or you know, maybe you aren't supposed to unsub and come back at the end of an expansion? That's not how mmo's are supposed to be played lol.
And I like the fact that the story never ends. Endings are shit. Again, you have that in single players games. I want a WORLD. You know, a WORLD doesn't suddenly end. There is always something going on, storywise. That's only natural lol.
Also, last but not least, "story contained to a single expansion" turned out to be shit as fuck anyways, people want expansions connected and stuff set up well in advance, that's why we get the worldsoul saga lol.
Last edited by Lady Atia; 2024-07-11 at 09:56 AM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
You are speaking to somebody who openly shares that he does not consider anything past MoP as canon to the game.
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I think the execution of telling the story in DF was thought out and on point. The story itself, especially after the VotI raid, started to suffer in my opinion. Blizzard continues to fine tune how they tell the story and what they convey in-game. It definitely shows.
The order is different than the one from the Chronicle, but it's fundamentally the same information. So i doubt that'd be super interesting.
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Not quite, Light and Void are barely out of frame on the left and right side. You can see part of the border of their circles. In the Chronicle chart, they'd be clearly visible at the top and bottom and the visible ones would be farther apart. Still, there's absolutely nothing new on it, just the known entities.
Nah. Light and Shadow are left and right, not up and down.
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You literally can't see much of the last 2 circles at all outside of the edges of them. And besides, why would Air and Water be connected to the other 4 cosmic powers?
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Yep. I too love the Night Fae, the Necrolords, the Kyrian, and the Venthyr. They're really cool and they represent different aspects of Death in WoW.
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No one is saying Shadowlands is "well written" but you can't deny it had a lot of cool things setting-wise.
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Illidan's storyline in Legion. Velen and KJs final convo in Legion. Literally all of Anduin's story so far.
:/