“But this isn’t the end. I promise you, this is not the end, and we have to regroup and we have to continue to fight and continue to work day in and day out to create the better society for our children, for this world, for this country, that we know is possible.” ~~Jon Stewart
Never made sense given how the Horde has lost every war against the Alliance, and had to ask the Alliance for help raiding their own capital. How is this Horde supposed to strike at the capital of the Alliance? Especially post Legion when the Alliance has a spaceship with a laser in orbit which could scalpel any incoming fleets, not that the Alliance would need to do so when they also have sturdy airship carriers that can deploy aircraft with machine guns that can shoot down incoming Horde zeppelins.
- - - Updated - - -
Don't forget, we aren't getting a fifth zone at all. No endgame zone like the Maw, not even a new racial starting zone like the Forbidden Reach. Only. Four. Zones.
- - - Updated - - -
The last arc of Thaldrazus where you are travelling to different time periods was one of the only memorable parts of the Dragonflight levelling questline.
- - - Updated - - -
My opinion on BFA has not changed since I played it. There are parts about it that are underappreciated (Zuldazar, island expeditions, the minigames, etc), and also a lot of other stuff that was wrong with it that people overlook (many of the levelling questlines being boring on a moment to moment basis, war mode killing world PvP).
- - - Updated - - -
There was a lot I liked about Shadowlands. The aesthetics, the new factions, the Covenants, the huge amount of mounts to collect, etc.
What Shadowlands highlights is the fundamental issue with retail WoW, which is that doing dailies by yourself is not fun. There was not enough content to support/the world quest daily gameplay loop did not support the Covenant/anima grind. Lengthy grinds are a tool. They are not inherently good or bad. The best part about oldschool MMOs such as Final Fantasy XI is the 400 hour long levelgrind. Because the mobs are too difficult to solo, you wind up spending hundreds of hours in a levelling party with other people, so you're chatting while levelling and you bond with them and become friends with and form a guild. The Maw was difficult enough to incentivize grouping up with other people, but the path of least resistance was to just do world quest dailies in the four Covenant zones by yourself, and solo WQ gameplay day after day is simply not fun enough to keep people doing this grind. Even if you did play with other people in the Maw, eventually you got tired of spending months on the same map. In FF11 after a few hours, your levelling party would graduate to the next zone and get to see new scenary and mobs, and you got new abilities to use. You felt like you were progressing. (I did not mind the idea of the long Covenant grinds as they are supposed to be a meaningful choice and you're supposed to focus on the one (or MAYBE two) you really like, just like how in FF11 it is preposterous to expect that you could level every job. Again, the issue is that the actual moment to moment gameplay was boring. Same issue for grinds in Legion/BFA/Dragonflight as well). You don't have to do the grind, but there was nothing else to do (besides... what? PvP on the same old maps again and again? Speedrun the same half dozen dungeons over and over chasing arbitrary number upgrades that will be invalidated come the next patch? No thanks).
The roguelite dungeon only had one aesthetic: generic Icecrown Citadel interior torture dungeon. Not a very appealing place to spend countless hours in. There needed to be a variety in aesthetics. Likewise, the Maw wasn't very visually pleasant to spend a lot of time in.
- - - Updated - - -
What I liked about BFA was the Island Expeditions. I remember completing the Drustvar storyline frustrated with how boring it was, switching to my Horde character and doing Vol'dun hoping it would get better, and then abandoning the story half way through because it was so boring and just doing island expeditions, which were quite fun.
- - - Updated - - -
WoD was the first time I unsubbed from WoW. There was just nothing to do once you had beaten the levelling questlines. At least with Shadowlands, there were the Covenant storylines and the grinds. WoD didn't even have that.
- - - Updated - - -
While I was frustrated that I couldn't just pick the powers I wanted, I never felt like I "had" to grind to get specific items to play the game.
Again, never felt like I "had" to get these.
Never felt like I had to get these. WoW isn't that hard that you need to minmax.
I also don't get the account wide issue. Maybe it's because I rememeber how MMOs used to be where you were supposed to get invested in playing one class/character and there was no expectation that you were supposed to be able to do everything.
- - - Updated - - -
Zones are often forgotten because once you finish the levelling questline, there is little reason to spend time in them. Do what? Boring world quest chores by yourself for a rep? The zones do not have longevity.
- - - Updated - - -
Hrm... I don't know. Might be on par with BFA for me. BFA at least had the correct theme, and had some fun content to do with island expeditions.
- - - Updated - - -
Main story is usually preferable to sidequests as you are more invested in what's going on there, whereas sidequests tend to be boring and you just click away the big paragraph wall of quest text.
- - - Updated - - -
Unironically true. Covenants were great. Esports wannabe minmaxxers bitched and whined about stuff that didn't matter. The game isn't that hard and does not - and should not - revolve around pugging mythic 30s or whatever.
- - - Updated - - -
You never needed a specific item to beat the content.
- - - Updated - - -
Given that the Horde ruined their home planet, that is to be expected.
- - - Updated - - -
Under Sha influence, which the Horde didn't need.
- - - Updated - - -
With the Khaz Algar dwarves being so close to Kalimdor, you would have to wonder why they weren't trying to repair the Titan ruins in the Barrens. You would also think that Bronzebeard dwarves would have stopped by Khaz Algar along the way to digsites in Kalimdor. The Alliance would have also been interested in negotiating for the use of Khaz Algar's harbor as a base before the invasion of Kalimdor, like Australia and Iwo Jima before the invasion of Japan.
- - - Updated - - -
I do. I like Thrall, MoP Anduin (before he became a moping passive do-nothing in Legion), and Jaina is pleasant. Don't like Alleria.
- - - Updated - - -
That's a problem with any game that has a silent protagonist such as FF14 where you are a nonactor who just stands around while Alphinaud and the Scions deduce the plot twists and plan on what to do next. The only MMO in which the player character actually drives the narrative forward is GW2, where the PC is voiced and thus can deduce the plot twists on his own and decide what we'll be doing next and tell other characters what to do.
- - - Updated - - -
Boring.
Who?
I remember that guy from WoD. Not a favorite character I'd like to party with for a full length RPG, though.
I don't remember them at all.
Okay yeah adventuring with Chen, Li Li, Dezco, and his son would be fun.
There were other expedition characters besides the lazy photographer gnome?
- - - Updated - - -
Hope it looks good.
I see the loginscreen every time I sit down to enter Azeroth.
Fires fading, secrets gone—
Clinging to lost histories although the world goes on.
Adventure and great mystery,
A night of greed before the dawn, ash and dust are all I see
In this charnel mediocrity
Flat of soul and color, and stilted scripts of sorrow of shallow grandiosity.
"We will soon be in a world in which a man may be howled down for saying that two and two make four."
— G.K. Chesterton, 1926
The frozen Mind cracks between the mineral staves which close upon it. The fault lies with your mouldy systems, your logic of 2 + 2 = 4.
— Antonin Artaud, 1956
Speaking of directions there was an interesting comment from Maria Hamilton in a recent interview with Polygon:
A lot of could be's with this one. Blocked by roots? Blocked by water? Blocked by Beledar? Sideways is an interesting notion too, there will certainly be a bit of expanding this cavernous system.Yes, a hole goes down, or to the sides. But sometimes it also gets blocked, and then you have to try different ways to do things, and that’s not always a hole. There’s more to it than going down.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
I wouldn't be suprised if we go down the subterranian sea or release whats down there when we deal with the crystal in hallowfall. It seems to be mostly ignored for possible content because there are no item clues, but i think this would make sense as last content to bring back the naga and set the stage for azshara in midnight.
Don't we befriend and release a little octopus/kraken in a quest? An underwater zone would be a treat. Mini-dark below patch?
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Underwater zone could work if they make some dynamic method of transportation similar to Skyriding. Maybe in Midnight, we need candidate for 4th zone (beside Eversong, Ghostlands, Amani) and at this point people will be fed up with underground themes.