1. #76101
    The Lightbringer Kilpi's Avatar
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    Quote Originally Posted by Val the Moofia Boss View Post
    Biggest issue is that WoW expansions since WoD have never delivered a satisfying, self contained story. You buy the $50 expansion on launch day and play through the content and get a "to be continued". Then you unsub and wait two years for all of the patches to come out and resub hoping to get the conclusion, and instead get another "to be continued in the next expansion!". There is no ending, no catharsis. WoW has become a TV soap opera that drags you around forever until it is cancelled.
    Hasn't expansion stories always been like that? I don't get it..

  2. #76102
    Quote Originally Posted by Alanar View Post
    Friendships can be easily broken. You cant stop hope and love. Gotta be one of those.
    I think it's going to be a long threesome, err...I mean the 3 in 1 expansion thing..or however it's referred to.

    "Keep those hugs coming!
    “But this isn’t the end. I promise you, this is not the end, and we have to regroup and we have to continue to fight and continue to work day in and day out to create the better society for our children, for this world, for this country, that we know is possible.” ~~Jon Stewart

  3. #76103
    Quote Originally Posted by Shadowferal View Post
    I think it's going to be a long threesome, err...I mean the 3 in 1 expansion thing..or however it's referred to.

    "Keep those hugs coming!
    Trilogy. 2 is a duology, 4 is a quadrology etc..

  4. #76104
    Quote Originally Posted by Varodoc View Post
    The idea (I refuse categorically to call this drivel a "theory") that Turalyon will become a villain has nothing to do with Turalyon, and everything to do with the Siege of Orgrimmar. After SoO, a few Horde players are certain that the next expansion will feature a "Siege of Stormwind".
    Never made sense given how the Horde has lost every war against the Alliance, and had to ask the Alliance for help raiding their own capital. How is this Horde supposed to strike at the capital of the Alliance? Especially post Legion when the Alliance has a spaceship with a laser in orbit which could scalpel any incoming fleets, not that the Alliance would need to do so when they also have sturdy airship carriers that can deploy aircraft with machine guns that can shoot down incoming Horde zeppelins.

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    Quote Originally Posted by micwini View Post
    Less content for the same price, wheee
    Don't forget, we aren't getting a fifth zone at all. No endgame zone like the Maw, not even a new racial starting zone like the Forbidden Reach. Only. Four. Zones.

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    Quote Originally Posted by Makorus View Post
    I personally don't see the issue, because there have been a lot of "MSQ" in past expansions that felt incredibly filler-y and irrelevant to the main story of the expansion (Thaldraszus entirely, really, Bradensbrook in Valsharah, the Pit Fighting/Makura section in Aszuna, majority of the quests in Zandalar are kind of irrelevant to the main story) so as long as the actual main story is more focused, it's fine.
    The last arc of Thaldrazus where you are travelling to different time periods was one of the only memorable parts of the Dragonflight levelling questline.

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    Quote Originally Posted by Dracullus View Post
    It begins. 4 years passed and BfA is good now. Like clockwork.
    My opinion on BFA has not changed since I played it. There are parts about it that are underappreciated (Zuldazar, island expeditions, the minigames, etc), and also a lot of other stuff that was wrong with it that people overlook (many of the levelling questlines being boring on a moment to moment basis, war mode killing world PvP).

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    Quote Originally Posted by Khaza-R View Post
    Tbf, A lot of people griped on BfA but then SL was even worse in many aspects so people softened on the expansion. It didn't necessarily even take 4 years..
    There was a lot I liked about Shadowlands. The aesthetics, the new factions, the Covenants, the huge amount of mounts to collect, etc.

    What Shadowlands highlights is the fundamental issue with retail WoW, which is that doing dailies by yourself is not fun. There was not enough content to support/the world quest daily gameplay loop did not support the Covenant/anima grind. Lengthy grinds are a tool. They are not inherently good or bad. The best part about oldschool MMOs such as Final Fantasy XI is the 400 hour long levelgrind. Because the mobs are too difficult to solo, you wind up spending hundreds of hours in a levelling party with other people, so you're chatting while levelling and you bond with them and become friends with and form a guild. The Maw was difficult enough to incentivize grouping up with other people, but the path of least resistance was to just do world quest dailies in the four Covenant zones by yourself, and solo WQ gameplay day after day is simply not fun enough to keep people doing this grind. Even if you did play with other people in the Maw, eventually you got tired of spending months on the same map. In FF11 after a few hours, your levelling party would graduate to the next zone and get to see new scenary and mobs, and you got new abilities to use. You felt like you were progressing. (I did not mind the idea of the long Covenant grinds as they are supposed to be a meaningful choice and you're supposed to focus on the one (or MAYBE two) you really like, just like how in FF11 it is preposterous to expect that you could level every job. Again, the issue is that the actual moment to moment gameplay was boring. Same issue for grinds in Legion/BFA/Dragonflight as well). You don't have to do the grind, but there was nothing else to do (besides... what? PvP on the same old maps again and again? Speedrun the same half dozen dungeons over and over chasing arbitrary number upgrades that will be invalidated come the next patch? No thanks).

    The roguelite dungeon only had one aesthetic: generic Icecrown Citadel interior torture dungeon. Not a very appealing place to spend countless hours in. There needed to be a variety in aesthetics. Likewise, the Maw wasn't very visually pleasant to spend a lot of time in.

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    Quote Originally Posted by micwini View Post
    I found BFA to be good even while current. Most complaints were fixed early and the other stuff was mostly issues outside of the game/nitpicking. And.... the main storyline was meh.
    What I liked about BFA was the Island Expeditions. I remember completing the Drustvar storyline frustrated with how boring it was, switching to my Horde character and doing Vol'dun hoping it would get better, and then abandoning the story half way through because it was so boring and just doing island expeditions, which were quite fun.

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    Quote Originally Posted by micwini View Post
    I think SL was worse than WoD. WoD didnt have enough content, but what it had was mostly good.
    WoD was the first time I unsubbed from WoW. There was just nothing to do once you had beaten the levelling questlines. At least with Shadowlands, there were the Covenant storylines and the grinds. WoD didn't even have that.

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    Quote Originally Posted by Makabreska View Post
    - Azerite gear, usually had to grind different set for each spec
    While I was frustrated that I couldn't just pick the powers I wanted, I never felt like I "had" to grind to get specific items to play the game.


    Quote Originally Posted by Makabreska View Post
    Essences - some of most popular Essences had ridiculous grind requirements (Blood of the Enemy rank 3 - 40k honor farmed), and they were NOT account shared.
    Again, never felt like I "had" to get these.


    Quote Originally Posted by Makabreska View Post
    - 8.2 Benthic gear for sockets, a noticeable power increase
    - 8.3 Corruption gear - lots of grinding for highest rank, combined with legendary cloak lvl up
    Never felt like I had to get these. WoW isn't that hard that you need to minmax.

    I also don't get the account wide issue. Maybe it's because I rememeber how MMOs used to be where you were supposed to get invested in playing one class/character and there was no expectation that you were supposed to be able to do everything.

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    Quote Originally Posted by Dracullus View Post
    *looking at Dragon Isles content, 2 big patch zones in single expansion and DFs 9 patches* I wonder how many years it will take for you guys to accept that raids are not only thing to measure expansion size. And Blizzard prefer to make more world content instead of tier 0 raid.
    Zones are often forgotten because once you finish the levelling questline, there is little reason to spend time in them. Do what? Boring world quest chores by yourself for a rep? The zones do not have longevity.

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    Quote Originally Posted by Reive View Post
    dragonflight was the worst expansion for me right after wod. content was really shallow and the vibe was completely off.
    Hrm... I don't know. Might be on par with BFA for me. BFA at least had the correct theme, and had some fun content to do with island expeditions.

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    Quote Originally Posted by Jolly Roger View Post
    fewer story chapters but much much more side quests
    Main story is usually preferable to sidequests as you are more invested in what's going on there, whereas sidequests tend to be boring and you just click away the big paragraph wall of quest text.

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    Quote Originally Posted by Dracullus View Post
    Today I learned people complainted about BfA systems were vocal minority, apparently people were loving it and evil elitists took it from us.
    Unironically true. Covenants were great. Esports wannabe minmaxxers bitched and whined about stuff that didn't matter. The game isn't that hard and does not - and should not - revolve around pugging mythic 30s or whatever.

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    Quote Originally Posted by Makorus View Post
    Sorry, but a system where I do way, way, way less DPS than another player because I got a shitty drop is just terrible game design, not to mention that some Legendaries would make the spec more enjoyable gameplay-wise while other Legendaries barely worked (Old Sephuz).

    It's indefendable lmao.
    You never needed a specific item to beat the content.

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    Quote Originally Posted by Nightshade711 View Post
    Chronicles basically confirms that every expansion after Cataclysm was the horde’s fault or was the fallout from the horde’s actions.
    Given that the Horde ruined their home planet, that is to be expected.

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    Quote Originally Posted by Ersula View Post
    I don't think the Pandarians would describe it that way, considering the Alliance were the first to colonize one of their ancient temples.
    Under Sha influence, which the Horde didn't need.

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    Quote Originally Posted by micwini View Post

    New world map out.
    With the Khaz Algar dwarves being so close to Kalimdor, you would have to wonder why they weren't trying to repair the Titan ruins in the Barrens. You would also think that Bronzebeard dwarves would have stopped by Khaz Algar along the way to digsites in Kalimdor. The Alliance would have also been interested in negotiating for the use of Khaz Algar's harbor as a base before the invasion of Kalimdor, like Australia and Iwo Jima before the invasion of Japan.

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    Quote Originally Posted by Khaza-R View Post
    Do people actually enjoy adventuring with Jaina and friends anymore?
    I do. I like Thrall, MoP Anduin (before he became a moping passive do-nothing in Legion), and Jaina is pleasant. Don't like Alleria.

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    Quote Originally Posted by Khaza-R View Post
    And often their involvement means your character is just regulated to being a camera prop that follows them around while they throw out the word "hero" or "champion" a few times to make you feel involved. Its definitely an aspect where less is more imo.
    That's a problem with any game that has a silent protagonist such as FF14 where you are a nonactor who just stands around while Alphinaud and the Scions deduce the plot twists and plan on what to do next. The only MMO in which the player character actually drives the narrative forward is GW2, where the PC is voiced and thus can deduce the plot twists on his own and decide what we'll be doing next and tell other characters what to do.

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    Quote Originally Posted by Enrif View Post
    We need a fresh cast that makes sense to be fighting alongside. Taelia Fordragon
    Boring.


    Quote Originally Posted by Enrif View Post
    Geya'rah
    Who?


    Quote Originally Posted by Enrif View Post
    Thaelin Darkanvil
    I remember that guy from WoD. Not a favorite character I'd like to party with for a full length RPG, though.


    Quote Originally Posted by Enrif View Post
    the people from Exile's Reach
    I don't remember them at all.


    Quote Originally Posted by Enrif View Post
    the class order hall people
    Okay yeah adventuring with Chen, Li Li, Dezco, and his son would be fun.


    Quote Originally Posted by milkmustache View Post
    This is why even though some portions of the Dragonscale Expedition weren't great
    There were other expedition characters besides the lazy photographer gnome?

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    Quote Originally Posted by Marlamin View Post
    Looks like next Beta build might have a new login screen. Filenames references for it got added in the Beta build they pushed today. No data got shipped/updated yet, so that'll have to wait for the next proper data build.
    Hope it looks good.


    Quote Originally Posted by Lady Atia View Post
    Which makes sense as you usually never see the normal login screen anyways these days
    I see the loginscreen every time I sit down to enter Azeroth.

  5. #76105
    Quote Originally Posted by Joshuaj View Post
    "Futile. No power you possess can stop what is coming."
    Fires fading, secrets gone—
    Clinging to lost histories although the world goes on.
    Adventure and great mystery,
    A night of greed before the dawn, ash and dust are all I see
    In this charnel mediocrity
    Flat of soul and color, and stilted scripts of sorrow of shallow grandiosity.
    "We will soon be in a world in which a man may be howled down for saying that two and two make four."
    — G.K. Chesterton, 1926
    The frozen Mind cracks between the mineral staves which close upon it. The fault lies with your mouldy systems, your logic of 2 + 2 = 4.
    — Antonin Artaud, 1956

  6. #76106
    Elemental Lord
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    Quote Originally Posted by Val the Moofia Boss View Post
    Don't forget, we aren't getting a fifth zone at all. No endgame zone like the Maw, not even a new racial starting zone like the Forbidden Reach. Only. Four. Zones.
    Bullshit on this forum is like weeds. Screw that Dragon Isles are Northrend size (but unlike Northrend, they are not half empty). Bro thinks Pandaria or Broken Isles must be bigger cause. They. Have. More. Than. Four. Zones.

  7. #76107
    Quote Originally Posted by Dracullus View Post
    Bullshit on this forum is like weeds. Screw that Dragon Isles are Northrend size (but unlike Northrend, they are not half empty). Bro thinks Pandaria or Broken Isles must be bigger cause. They. Have. More. Than. Four. Zones.
    Weeds are just herbs in the wrong place. Bullshit is stinky no matter where you put it.

  8. #76108
    Scarab Lord Lady Atia's Avatar
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    Quote Originally Posted by Xilurm View Post
    Not if you start the game from the WoW.exe.
    And why would you do that again?

  9. #76109
    Quote Originally Posted by Xilurm View Post
    Not if you start the game from the WoW.exe.
    And who the hell does that these days

  10. #76110
    Quote Originally Posted by Cheezits View Post
    One direction leads towards the Rootlands while another leads to Undermine. What happens after that is the question, it will probably be Silithus but I think it's up in the air. Personally hoping for a Qiraji theme.
    Speaking of directions there was an interesting comment from Maria Hamilton in a recent interview with Polygon:
    Yes, a hole goes down, or to the sides. But sometimes it also gets blocked, and then you have to try different ways to do things, and that’s not always a hole. There’s more to it than going down.
    A lot of could be's with this one. Blocked by roots? Blocked by water? Blocked by Beledar? Sideways is an interesting notion too, there will certainly be a bit of expanding this cavernous system.

  11. #76111
    Quote Originally Posted by Lady Atia View Post
    And why would you do that again?
    So you don't have to go through battlenet.

  12. #76112
    Over 9000! Makabreska's Avatar
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    Quote Originally Posted by Xilurm View Post
    So you don't have to go through battlenet.
    And how do you update your games, then? The Bnet app needs to verify your license to allow downloading from the content network.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  13. #76113
    Quote Originally Posted by Makabreska View Post
    And how do you update your games, then? The Bnet app needs to verify your license to allow downloading from the content network.
    Have it open automatically when you start up your pc but keep it minimized in the taskbar.

  14. #76114
    Quote Originally Posted by Xilurm View Post
    Have it open automatically when you start up your pc but keep it minimized in the taskbar.
    That seems mostly like a way to make things more difficult on yourself for no actual gain.

  15. #76115
    Quote Originally Posted by Cheezits View Post
    One direction leads towards the Rootlands while another leads to Undermine. What happens after that is the question, it will probably be Silithus but I think it's up in the air. Personally hoping for a Qiraji theme.
    I wouldn't be suprised if we go down the subterranian sea or release whats down there when we deal with the crystal in hallowfall. It seems to be mostly ignored for possible content because there are no item clues, but i think this would make sense as last content to bring back the naga and set the stage for azshara in midnight.

  16. #76116
    Quote Originally Posted by Foolicious View Post
    I wouldn't be suprised if we go down the subterranian sea or release whats down there when we deal with the crystal in hallowfall. It seems to be mostly ignored for possible content because there are no item clues, but i think this would make sense as last content to bring back the naga and set the stage for azshara in midnight.
    An underwater zone would be cool. Been too long since the previous one.
    I will not reply to posts that are non-constructive or contain flaming and/or trolling.

  17. #76117
    Don't we befriend and release a little octopus/kraken in a quest? An underwater zone would be a treat. Mini-dark below patch?

  18. #76118
    Scarab Lord Lady Atia's Avatar
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    Quote Originally Posted by micwini View Post
    An underwater zone would be cool. Been too long since the previous one.
    No way they are doing another underwater thing after Vashjir, sadly. And thanks to Afrasiabi they wasted Nazjatar already.

  19. #76119
    Over 9000! Makabreska's Avatar
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    Quote Originally Posted by Lady Atia View Post
    No way they are doing another underwater thing after Vashjir, sadly. And thanks to Afrasiabi they wasted Nazjatar already.
    They could do water zone easily. Main issue with Vashj'ir (which, mind you, was released 14y ago) was it's huge size. This time they can make a smaller zone with more air pocket places.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  20. #76120
    Elemental Lord
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    Underwater zone could work if they make some dynamic method of transportation similar to Skyriding. Maybe in Midnight, we need candidate for 4th zone (beside Eversong, Ghostlands, Amani) and at this point people will be fed up with underground themes.

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