Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Underwater zone could work if they make some dynamic method of transportation similar to Skyriding. Maybe in Midnight, we need candidate for 4th zone (beside Eversong, Ghostlands, Amani) and at this point people will be fed up with underground themes.
That's exactly what I think will happen. The main issues with Vashj'ir are all related to technology limitations at the time. The underwater delve uses a different system to Vashj'ir where it's basically just moon gravity rather than actual swimming, so it just feels like a bouncier, more floaty version of a regular ground zone with no frustrating accidental swimming that massively slows you down. It feels great and still distinctly underwater, and if you add dynamic swimming mounts to function as the flying analogue then it would feel like any other zone, just underwater.
Vashj'ir was almost 15 years ago. The technology and design advantages they have now are different than back then. The biggest issues as far as I remember were:
1. Targeting
2. Melee range
3. Movement
4. I *think* there may have been a distortion effect they shortly thereafter removed
5. It was very large with no good hubs for MMO interactions-it felt like three zones you couldn't easily break out of once you started
All of these are easily fixable and avoidable. Dynamic flying could also easily be adapted to work really well under water. They would need to do a pass on some skills to make sure they function usefully/correctly underwater, which is currently not the case with some abilities, but again all doable.
But I do think since they wasted Nazjatar, finding the right moment to do it is, imo, the bigger issue.
I know this is a stupid question, but am I seriously the only one who liked Vash'jir?
It's like flying. You just press tab when looking at the target and there you go. What's the big issue? If people hate Vash'jir so much then asking for flying combat is going to lead to the same complaints.
vashjr was the best zone
fast quests
faster seahorse
giant bodies
giant skeletons
We have that one Kobyss Delve that is entirely underwater but locks you to the ground.
If they do an underwater zone, they could do that to a major chunk of the zone.
Formerly known as Arafal
Started in closed beta, probably before your class was even in the game.
I thought Vashj'r was very unique and was disappointed that the long awaited Azshara zone was not underwater (even though the end result we got was kinda creative). Underwater combat in GW2 was also novel and spruced up adventuring in the vanilla maps. Sadly underwater gameplay was jetissoned in the expansions. In the HoT expansion there is a hero point you have to travel through a shark infested underwater tunnel to reach, and then that's it. The End of Dragons expansion about the last Elder Dragon, the ED of water, didn't even have any underwater content in it! It climaxes in you fight the water dragon on a tower in the middle of dry land! WTF? I also really liked the underwater Japanese kingdom of Sui-no-Sato from FF14, and the underwater City of Raging Tides from Perfect World.
I liked Vashjir but played ranged so didn't notice any targeting issues.
The main thing I'm a bit worried about in TWW is underground-fatigue. If the speculation of the patches being goblin and rootland themed are right, then that would be all the expac content also underground. I'm thinking its more likely that Karesh will be a patch in order to get us out in the open for a while
I don't think locking characters to the seafloor would work for an underwater zone. It's fine for a delve, which is a short, largely scripted affair but the entire point of an underwater zone is that it's three-dimensional to explore--that you can swim up and actually interact with things higher up (unlike with flight in normal zones, with rare exceptions like flying through an orb or ring or whatever).
I do think that Blizzard could do an underwater zone, like Vashj'ir, much better today. They have Vashj'ir to learn from as well as better game tech. I wouldn't mind them taking another swing at it.
That is not dead which can eternal lie.
And with strange aeons even death may die.