
I think the storms are much older than the arathi empire. At least in my headcanon they are either a creation by the rogue watchers that denounced the titans and fled from odyn, or odyn created the storms to imprison them after he failed to reach them several times.
We also know the naaru started communicating with humans roughly around the time the arathi left the eastern kingdoms. They could have guided them through the storm or even teleported them like the beledar.
If we go down the "light is evil" route its even possible that the naaru got the arathi to avaloren and then created storms to shield them from the outside world to create an azerothian army of the light with them.


Is this the first expansion where the Undermine has been officially namedropped in the game?
The world revamp dream will never die!
Undermine is mentioned multiple times during classic. In Ratchet mostly iirc.
There is also someone named Riddlevox, who is some kind of leader. I wonder if we'll meet him.
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So I assume people like the Dawnbreaker dungeon because it's so different than the norm?
It's too gimmicky for me tbh.
Really? I find it does everything Nokhud tried to do and succeeds.
It shows off the zone. Dragon riding actually feels integral to the dungeon. It's cinematic, and conveys the sense of a full war in the zone much better than Nokhud.
Nokhud felt like a regular dungeon where they were just too lazy to actually make the dungeon a proper narrative.
Dawnbreaker actually flows like a proper dungeon with rising tension.
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I can get why people think it's gimmicky. I just think the gimmick is done really well.
Nokhud was the one that felt gimmicky in a distracting way. How the Dragon riding only factored in as a way of moving from area to area with nothing really going on between them.
The world revamp dream will never die!

Don’t get why people think the “Goblin Raid” will be in the Rootlands. The Goblins and the Harronir haven’t interacted at all in 11.0, despite there being some Venture Co Goblins in Azj Kahet. Given that Undermine is subterranean, it would be bizarre if it wasn’t featured in a Goblin-centric patch in TWW
The logic is that Rootlands would be too similar to the Emerald Dream without a gimmick. And that Undermine (at least in my mind) feels unlikely to be a full patch if Rootlands is also a full patch.
Therefore: Combine the two into the very recognizable Classic WoW theme of Goblins exploiting an area of its natural resources and funneling them into Undermine.
Of course, there is nothing saying we couldnt get both Undermine AND Rootlands in their own separate major patch. It just feels unlikely when given the Beledar is a much more tempting future patch zone. And the alternative to the Rootlands and Undermine conondrum is that one of them gets side billing as a minor patch akin to Forbidden Reach or just a Megadungeon.
The world revamp dream will never die!

I think that Undermine is 99% likely to be the zone for 11.1. Xal’atath will strike some type of bargain with at least one of the Cartels, and it’s not uncommon for the Season 2 patches to deviate a bit from the main story. For example, Sarkareth was pretty much irrelevant to the Incarnates storyline. And like I said, there’s no better time to use the Undermine than in the subterranean expansion.
And then 11.2 will most likely be either Beledar or Elun’ahir. Maybe Blizz actually gives us an Elun-ahir megadungeon AND a new zone (Rootlands) in 11.1.5? They’ve never given a megadungeon its own zone before, but there’s a first time for everything. Or maybe they could give us the Rootlands as a Forbidden Reach type zone in 11.0.5/7, and add a megadungeon to it in 11.1.5
Last edited by Telogrus; 2024-09-01 at 08:22 PM.
They did give Mechagon its own zone, so it wouldnt be the first time, no.
And that is a fair theory. A split zone patch like 8.2 with Nazjatar as a main zone and Mechagon as a smaller zone is absolutely fair play. Really it all depends on how you prefer to divide the attention.
Personally I want Rootlands with heavy Goblin presence because that is an aesthetic that we don't really get anymore. And then splurge on the pure Goblin stuff with an Undermine raid.
I do know that some people want pure goblins with a dedicated Undermine zone and accompanying raid though. I just think that might end up a bit too much of one thing in a single zone.
The world revamp dream will never die!

My bad, forgot about that since I didn’t play BfA
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I just don’t see how they can make Venture Co into a credible enough threat, since they’re the only Goblin group I could imagine going out of their way to do something like that. It’d be weird if the Venture Co was too much for the Harronir to handle. And they didn’t make the Venture Co seem that hostile in that Niffen area in Azj Kahet