1. #76241
    Quote Originally Posted by Nebron View Post
    I haven't been checking on rumors/leaks recently - is there any information about the animated shorts series for The War Within, like Warbringers/Harbingers and so on? Has that been teased, or there's no info whether they would even go for these this time?
    The DF ones trailer dropped on a Thursday about a month before launch. So maybe we will see something very soon

  2. #76242
    Pandaren Monk Merryck's Avatar
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    WoW players are literally incapable of handling change.

    The idea of the login screen changing over the trilogy is way more interesting than more generic scenery that you see for 3 seconds.

    Children.
    Last edited by Merryck; 2024-07-24 at 08:30 PM.

  3. #76243
    The Lightbringer Lady Atia's Avatar
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    Quote Originally Posted by Merryck View Post
    WoW players are literally incapable of handling change.

    The idea of the login screen changing over the trilogy is way more interesting than more generic scenery that you see for 3 seconds.

    Children.
    Yeah, that and the QQ about the skyriding changes haha.

  4. #76244
    Quote Originally Posted by Merryck View Post
    WoW players are literally incapable of handling change.

    The idea of the login screen changing over the trilogy is way more interesting than more generic scenery that you see for 3 seconds.

    Children.
    Sigh, and Blizzard is once again catering to that small but vocal minority of toxic manbabies. It's no wonder why developers hate modern gamers. Making artists work on yet another login screen just because some toxic guys don't like the changes. Newsflash: TWW opens a new chapter in the history of WoW and the login screen should definitely reflect this. If you don't like it, just don't play WoW. It's not for you anymore.

  5. #76245
    Brewmaster SunspotAnims's Avatar
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    I kinda believe that the current login screen and the alleged new one are connected in some way, as in the devs didn't make a whole new login screen to appease complaints about the current one, and had always intended for the current one to exist as the Worldsoul Saga-themed prelude that opens to reveal the traditional expansion login screen.

  6. #76246
    Man Blizz cranked the difficulty on old raids after the patch. Use to be able to solo Sepulcher of the First ones with little issue. Post patch I'm now struggling just in Castle Nathria

  7. #76247
    They might be trying to incentivize *gasp* people playing together.

  8. #76248
    Over 9000! Makabreska's Avatar
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    Quote Originally Posted by Val the Moofia Boss View Post
    They might be trying to incentivize *gasp* people playing together.
    Suuuure. After years of making old raids soloable, with the recent changes allowing players to solo bosses previously impossible to, like G'huun, they suddenly did a 180° on it.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  9. #76249
    Doesn't this happen almost every expansion? I remember people saying they struggled to solo BfA raids in the beginning of DF.

  10. #76250
    Elemental Lord
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    Yeah, it's just byproduct of messing with whole game. Strange they often ignore activity that is so popular, especially on patch day where it's main thing to do with recent transmog changes.

  11. #76251
    I think it's an extremely bad idea to continue to lock static (original) flight behind a pathfinder achievement. Static flight clearly isn't a reward, and for the most part is only used by people who have accessibility issues with dynamic flight (a number of people in my guild). All this does is force people who struggle with dynamic flight force them to use it.

  12. #76252
    Ya seems it was Shadowlands and BFA raids that had their difficulty buffed

    Sucks they were buffed when tons of people are looking to no doubt go solo the old stuff due to the warband transmog collecting changes

  13. #76253
    Quote Originally Posted by Merryck View Post
    WoW players are literally incapable of handling change.

    The idea of the login screen changing over the trilogy is way more interesting than more generic scenery that you see for 3 seconds.

    Children.
    Yeah, and the amount of whining about the login screen was so strange to me. Its not like we even see it that much anymore, anyway.

    Also, random question. Does the Vigor UI always stay on screen now? Or is there a way to toggle it off when you're not mounted?

    edit: Nevermind, that seems bugged on one of my characters.
    Last edited by Kiivar86; 2024-07-24 at 10:37 PM.

  14. #76254
    Quote Originally Posted by Khaza-R View Post
    Doesn't this happen almost every expansion? I remember people saying they struggled to solo BfA raids in the beginning of DF.
    Yeah, it always happens. No problem, though, in a month with Hero Talents we will breeze though at the very least BfA Mythic raids.
    Do not take life too seriously. You will never get out of it alive.


  15. #76255
    Quote Originally Posted by Merryck View Post
    WoW players are literally incapable of handling change.

    The idea of the login screen changing over the trilogy is way more interesting than more generic scenery that you see for 3 seconds.

    Children.
    I'm not exactly sure how a wall and a circle that might variate slightly over installments in the trilogy is more dynamic or less generic than distinct, animated scenery from an expansion location.
    "We will soon be in a world in which a man may be howled down for saying that two and two make four."
    — G.K. Chesterton

    You hate dracthyr because you hate scalies, I hate dracthyr because I'm a scalie and know naga are better. We are not the same.

  16. #76256
    Quote Originally Posted by Merryck View Post
    WoW players are literally incapable of handling change.

    The idea of the login screen changing over the trilogy is way more interesting than more generic scenery that you see for 3 seconds.

    Children.
    It's not really more interesting if that "change" is just the same simple geometry getting a void-corrupted effect and then becoming more activated and titan-y. The benefit of a cohesive progression of a title screen across three expansions is not such that it outweighs getting three different actually interesting and unique landscape screens. It's a bit hard to take your reasoning seriously when you're unironically calling scenery "generic" while advocating for three iterations of a wholly generic celtic-inspired geometric design.

    This is also a bit evasive. The fact is, they could have done BOTH a progressive, changing login screen AND something visually interesting, if they wanted to have that cohesive element, rather than just the first part. The issue isn't change, but the complete lack of interesting visual the current iteration provides. No one would be complaining if it were a really cool and actually interesting screen that changes.

    They could have done something like this:



    Or even just a 3D scene of the world soul, that in TWW has roots growing towards it, and in Midnight has void tendrils/clouds, and in TLT has titan machinery.

    Instead what we have now reads like just a website background, or mobile game loading screen. In fact, it is literally partially made out of the TWW website elements:

    Last edited by Hitei; 2024-07-24 at 11:44 PM.

  17. #76257
    Quote Originally Posted by Nathanyel View Post
    Yay for yet another scene from the expansion 'continent', with a central "portal" analogy.
    ... because a wall with a circle in the middle is more interesting?

    Quote Originally Posted by BaumanKing View Post
    Sigh, and Blizzard is once again catering to that small but vocal minority of toxic manbabies.
    I swear, people were so much more creative back in the day with how they responded to criticism. Back in the day, it was always "you just don't get it" or "it's ahead of it's time" or "I always meant for it to be bad". Nowadays people can just assert that all complaints, no matter how numerous, actually originate from a small sect of hypernegative losers insistent on destroying everything they love with their entitlement.

    Quote Originally Posted by BaumanKing View Post
    Newsflash: TWW opens a new chapter in the history of WoW and the login screen should definitely reflect this. If you don't like it, just don't play WoW. It's not for you anymore.
    I hate to have to break it to you, but you seem to be immersed in the misconception that what is new and what is good are the same. Something you have to learn is that progress for its own sake is not inherently good unless the goal it's working towards is desirable.
    Last edited by AOL Instant Messenger; 2024-07-24 at 11:56 PM.
    "We will soon be in a world in which a man may be howled down for saying that two and two make four."
    — G.K. Chesterton

    You hate dracthyr because you hate scalies, I hate dracthyr because I'm a scalie and know naga are better. We are not the same.

  18. #76258
    Quote Originally Posted by BaumanKing View Post
    Sigh, and Blizzard is once again catering to that small but vocal minority of toxic manbabies. It's no wonder why developers hate modern gamers. Making artists work on yet another login screen just because some toxic guys don't like the changes. Newsflash: TWW opens a new chapter in the history of WoW and the login screen should definitely reflect this. If you don't like it, just don't play WoW. It's not for you anymore.
    Yes, less paying subscribers is a "good" idea.
    But since they're "catering to a small vocal minority" that you obviously have issues with, perhaps...? Well, you're own words seem pertinent.
    “But this isn’t the end. I promise you, this is not the end, and we have to regroup and we have to continue to fight and continue to work day in and day out to create the better society for our children, for this world, for this country, that we know is possible.” ~~Jon Stewart

  19. #76259
    Quote Originally Posted by Hitei View Post
    It's not really more interesting if that "change" is just the same simple geometry getting a void-corrupted effect and then becoming more activated and titan-y. The benefit of a cohesive progression of a title screen across three expansions is not such that it outweighs getting three different actually interesting and unique landscape screens. It's a bit hard to take your reasoning seriously when you're unironically calling scenery "generic" while advocating for three iterations of a wholly generic celtic-inspired geometric design.

    This is also a bit evasive. The fact is, they could have done BOTH a progressive, changing login screen AND something visually interesting, if they wanted to have that cohesive element, rather than just the first part. The issue isn't change, but the complete lack of interesting visual the current iteration provides. No one would be complaining if it were a really cool and actually interesting screen that changes.

    They could have done something like this:



    Or even just a 3D scene of the world soul, that in TWW has roots growing towards it, and in Midnight has void tendrils/clouds, and in TLT has titan machinery.

    Instead what we have now reads like just a website background, or mobile game loading screen. In fact, it is literally partially made out of the TWW website elements:

    I genuinely would've loved your idea more

  20. #76260


    Well that's better.

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