It's not really more interesting if that "change" is just the same simple geometry getting a void-corrupted effect and then becoming more activated and titan-y. The benefit of a cohesive progression of a title screen across three expansions is not such that it outweighs getting three different
actually interesting and unique landscape screens. It's a bit hard to take your reasoning seriously when you're unironically calling scenery "generic" while advocating for three iterations of a wholly generic celtic-inspired geometric design.
This is also a bit evasive. The fact is, they could have done BOTH a progressive, changing login screen AND something visually interesting, if they wanted to have that cohesive element, rather than just the first part. The issue isn't
change, but the complete lack of interesting visual the current iteration provides. No one would be complaining if it were a really cool and actually interesting screen that changes.
They could have done something like this: