I'm not surprised SoulSoB*eezy keeps bootlicking even after that weird announcement. They want us to do the quests on alts to collect mogs I guess.
I'm not surprised SoulSoB*eezy keeps bootlicking even after that weird announcement. They want us to do the quests on alts to collect mogs I guess.
"We've come to die for the Dragon Queen Rhaenyra."
Demon Souls go into the twisting nether, we know that, and it was reinforced in the demon hunter starting area when you die/sacrifice yourself. We also know that Argus' soul went to the shadowlands. So, this means Demons, Titans and mortals have souls. But as seen with demons and Argus, they are not meant to go to the shadowlands. Which could mean that souls are not tied to the cosmic forcers, or the lifelands. If anything, it could be the "seventh" force. It could also be tied to the elements, with spirit.
And it looks like we will have one 2.5D short, it’s sad that Blizzard is reducing content with each new expansion. The content began to decline with the advent of Shadowlands. Someone clearly got burned out during BFA
I think it's meant to be just a general Workshop that later got a name slapped onto it based on the biggest thing that came out of it.
Like. 2 dozen First Ones working in their own shops and one of them went "HEY! Check out this cool thing I made!" and everyone else is like "Woooow... you should name your workshop after that!" and then "Zereth" is just the name of the workshop.
I created a similar concept for my TTRPG cosmologies called "The Wasteland" which is just the place the gods dump every rejected work. Based on the lyrics of a song of the same name from "The New Albion Radio Hour: A Dieselpunk Opera" and the song "Elysian Nights" from "Dolls of New Albion: A Steampunk Opera".
I highly recommend both operas, by the way. Less so the Atompunk Opera follow-up or the Cyberpunk Opera that closes out the Quadrilogy, but YMMV. In either case I love me some Paul Shapera.
Anyway, yeah. There's actually a specific mention of Zereth Ordus in a book or something that the Brokers have about their investigations into the First Ones.
Ooo... Any source or link for that? I'm interested!
When you are accustomed to privilege, equality feels like injustice.
I give Blizzard a lot of leeway when it comes to unpopular design decisions, because something that might initially seem "player unfriendly" can potentially be healthier for the game in the long-run.
However, the way they handled Class Items and retroactive quests is just plain stupid and non-sensical. They made tier set tokens Warbound, yet the actual pieces themselves not? What?
And then they have a system, that was working, maybe not flawlessly, but working and they just scrap it? How can you defend it? His defense boils down to "Well, fuck me for wanting to play the entire game 4 times to get all the mogs!" What???? Mans the biggest contrarian in the WoW community.
It's playing 4 times if you know what you are doing. To get all transmog you have to play SPECIFIC 4 classes (with some wiggle room). Completely ridiculous system that has no place in modern WoW.
Same as keeping some achievements character base. Of course it's very minor thing even compared to transmog issue, but still I'm amazed some people here defended that design too.
It's so tiring that even after Warband launch we still have to fight with Blizz over every small thing, not to mention actual major improvements like account-wide professions.
We don't know. In ZM its hinted that the Devourers were originally created to balance things but became altered from that purpose. What balance isn't elaborated on. But given their function as a sort of clean up crew for the Shadowlands, its my head canon that they basically were like anima fungi. Eating delpleted anima and possible capable of seeding it into new life.
It's different with Character vs. Warband achievements because for all intents and purposes, it does not matter, and it's incredibly hard to actually see what achievement was completed by a specific character. There's no additional reward for actually achieving that on that character, unlike Transmog reward.
That's why I said it's very minor thing, just aesthetic issue (for me) like let's say login screen you don't like.
But it shows some people at Blizzard still seem to have problem with account-wide thing, because just marking all achievements as "completed by your warband" would be easier and faster than picking and choosing which achievement stay character based and which turn warband/account-wide.
I mean, at least they have a reason with the achievement thing: They still want people to complete achievements they've already achieved on one character. Is it a valid reason? Yeah. Is it a good reason? Debatable.
They don't really have a reason for the Transmog things
https://x.com/MrGMYT/status/1821944643614912974 Forward, I say!
https://us.forums.blizzard.com/en/wo...within/1915253
They're going to let us collect class-restricted gear in patch 11.0.5. They're also going to do that quest rewards, retroactive stuff that people wanted after all.
Good, pressure worked again. Why they can't predict community reactions, both this and for pre-patch event, is beyond me.
I'm not cynical enough to think they were testing waters with GM comment, but being silent about this issue for over 2 weeks is on them.
Because Zereth Mortis literally has nothing to do with anything Death related? It is quite literally named after the french word for Death.
And don't get me wrong, it wouldn't be an issue if it was the Order one, or the Disorder one, but it is, once again, literally the Zereth of Death. If there is one place that probably shouldn't be about Creation, it's this one.
The whole Zereth Mortis lore only makes sense if it's not specific to the Shadowlands, but all of Creation. That's why having all the other Zereth would actively make Zereth Mortis worse. Why is Zereth Mortis mysteriously so much more important than all the other Zereths? Why does it have a facility that allows you to rewrite reality?
I understand the whole "All expansion we dealt with Death and Rebirth, and now you go to the place where new lives and afterlives are created", but that's diminished by just being a place that apparently has 5 other places that are equally as important.
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Very good sign that they reacted this quickly. Yeah, it should have been like that from that start, absolutely, but the fact that they weren't stubborn is a very good sign for things to come.
It also shows why many small patches are superior to massive patches every 5 months like in BfA/SL. There is always room for quick improvements even if something require new patch.
Er, no? The whole point of the place is to create what is needed to keep the Shadowlands running. You're arguing it should be unsuited for its primary purpose because you can't wrap your head around the concept that a place that makes something is not the same as the thing it makes. Your expectations make no sense. Zereth Mortis is pefectly logical within the frame of the universe.
The way it is used, Zereth probably means something along the lines of Workshop or Factory. Zereth Mortis makes Death related stuff. Zereth Lumen makes Light stuff. Etc. It makes sense to have seperate places for each to avoid accidental cross-contamination.
Where are you even getting the idea that it is? What makes you think that only Zereth Mortis has that? You seem to be working off entirely your own guesses about the place, not any actual information we have about them.The whole Zereth Mortis lore only makes sense if it's not specific to the Shadowlands, but all of Creation. That's why having all the other Zereth would actively make Zereth Mortis worse. Why is Zereth Mortis mysteriously so much more important than all the other Zereths? Why does it have a facility that allows you to rewrite reality?
Zereth Mortis also doesn't make new lifes. It creates afterlifes and sundry. It does not create anything not intended for use in or by the Shadowlands.