1. #77941
    The Insane Raetary's Avatar
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    Quote Originally Posted by Xilurm View Post
    So like. You can't see the seat of the pantheon in the sky anymore. At least from the Isle of Dorn.

    That's a problem, right?
    You can't see the Seat from the Dragon Isles either, but its still there everywhere else.

    They just forgot to add it to the new skyboxes.


    Formerly known as Arafal

  2. #77942
    Elemental Lord
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    Quote Originally Posted by Al Gorefiend View Post
    RIP.
    I did mean Undermine.

    - - - Updated - - -



    FYI. I meant Undermine and I assumed Dancaris meant Undermine too.

    Kezan yes. Neutral of course, Bilgewater are 100% Neutral now they are led and operated by a Neutral Goblin for years (Horde-aligned loosely Neutral non-moral derived. All profit) he's been a prominent Steamwheedle for years. Kezan being Horde only would be as weird as Silvermoon staying Horde only.
    Idk, but Goblins are cool and Undermine could potentially be super interesting.

  3. #77943
    The worldbuilding keeps surprising me. They even talk about uprisings in the Empire of Arathor during the preparation of the Steelstrike family dinner!

  4. #77944
    Quote Originally Posted by Timester View Post
    The worldbuilding keeps surprising me. They even talk about uprisings in the Empire of Arathor during the preparation of the Steelstrike family dinner!
    "Worldbuilding?"
    That's a joke as it's relevant to a singular expansion. Where's the progression for the races that have been ingame from the beginning?
    “But this isn’t the end. I promise you, this is not the end, and we have to regroup and we have to continue to fight and continue to work day in and day out to create the better society for our children, for this world, for this country, that we know is possible.” ~~Jon Stewart

  5. #77945
    Quote Originally Posted by huth View Post
    Your "safe guess" is not safe at all. Last we saw Ilgynoth, it wasn't anywhere even remotely close to any trees. And is likely now dead anyway.
    Completely forgotten what happened after Xavius then lmao. That nightmare wasn't actually cleansed, that was a dream of the dream. Ironically if you have Xala'tath equipped as a Shadow priest she even tells you that.

  6. #77946
    Banned KOUNTERPARTS's Avatar
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    Because a thread on this will inevitably be created, I thought maybe we could get ahead of it now.

    This was posted by Kaivax yesterday:

    Originally Posted by Blizzard Entertainment
    As players have jumped into The War Within and begun leveling up, we’ve seen data and heard a great deal of feedback that players coming into Khaz Algar with endgame Dragonflight gear were extremely powerful relative to that initial content. It is entirely intended that effort put into gearing translates into a significant combat advantage at the start of a new expansion, but the values we’ve been seeing are extreme, often not even allowing time for normal combat rotations. This disparity also caused mixed-level groups to experience skewed results, with lower-level players contributing drastically more than level 80s. Tomorrow, Wednesday, August 28, we’re going to apply hotfixes to the game to address this.

    The hotfixes will adjust the scaling of enemies in War Within leveling content to increase the power of lower-level enemies, bringing the duration of combat more in line with expected WoW behavior. These changes will be most noticeable at level 70, and will have a reduced impact as your level increases. Enemies at level 80 and above will be unchanged.

    Again, we’ll make these changes tomorrow, August 28.

    Thank you!

    https://us.forums.blizzard.com/en/wo...coming/1931861


    So, some of the immediate talking points:

    • This solves a problem nobody had
    • This change punishes poor people who didn't purchase Early Access
    • This change punishes players who grinded the hardest content for the best gear, therefore losing the advantage Kaivax mentioned
    • "fun detected"
    • Pointless change, serves to make you play the game longer
    Last edited by KOUNTERPARTS; 2024-08-28 at 11:48 AM.

  7. #77947
    Quote Originally Posted by Shadowferal View Post
    "Worldbuilding?"
    That's a joke as it's relevant to a singular expansion. Where's the progression for the races that have been ingame from the beginning?
    Worldbuilding is worldbuilding, being previous races or new. And the previous races will only show up later.

  8. #77948
    The Earthen are great, I'm a big fan of the Oathsworn. However I didn't enjoy Merrix's speech in the max level campaign. Why not let Earthen decide if they are bound or not?

  9. #77949
    Quote Originally Posted by Cheezits View Post
    The Earthen are great, I'm a big fan of the Oathsworn. However I didn't enjoy Merrix's speech in the max level campaign. Why not let Earthen decide if they are bound or not?
    Getting a choice is kinda the whole thing that makes them unbound. Giving them a choice in whether they have a choice doesn't make sense.
    The world revamp dream will never die!

  10. #77950
    The Lightbringer Lady Atia's Avatar
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    Quote Originally Posted by KOUNTERPARTS View Post
    Because a thread on this will inevitably be created, I thought maybe we could get ahead of it now.

    This was posted by Kaivax yesterday:

    Originally Posted by Blizzard Entertainment
    As players have jumped into The War Within and begun leveling up, we’ve seen data and heard a great deal of feedback that players coming into Khaz Algar with endgame Dragonflight gear were extremely powerful relative to that initial content. It is entirely intended that effort put into gearing translates into a significant combat advantage at the start of a new expansion, but the values we’ve been seeing are extreme, often not even allowing time for normal combat rotations. This disparity also caused mixed-level groups to experience skewed results, with lower-level players contributing drastically more than level 80s. Tomorrow, Wednesday, August 28, we’re going to apply hotfixes to the game to address this.

    The hotfixes will adjust the scaling of enemies in War Within leveling content to increase the power of lower-level enemies, bringing the duration of combat more in line with expected WoW behavior. These changes will be most noticeable at level 70, and will have a reduced impact as your level increases. Enemies at level 80 and above will be unchanged.

    Again, we’ll make these changes tomorrow, August 28.

    Thank you!

    https://us.forums.blizzard.com/en/wo...coming/1931861


    So, some of the immediate talking points:

    • This solves a problem nobody had
    • This change punishes poor people who didn't purchase Early Access
    • This change punishes players who grinded the hardest content for the best gear, therefore losing the advantage Kaivax mentioned
    • "fun detected"
    • Pointless change, serves to make you play the game longer
    We already talked about that yesterday :X ^^

  11. #77951
    The Patient
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    Dont know if its been mentioned and I missed it, but there is a raid portal next to the Stonevault entrance suggesting a Dwarven raid next.

  12. #77952
    Quote Originally Posted by KOUNTERPARTS View Post
    Because a thread on this will inevitably be created, I thought maybe we could get ahead of it now.

    This was posted by Kaivax yesterday:

    Originally Posted by Blizzard Entertainment
    As players have jumped into The War Within and begun leveling up, we’ve seen data and heard a great deal of feedback that players coming into Khaz Algar with endgame Dragonflight gear were extremely powerful relative to that initial content. It is entirely intended that effort put into gearing translates into a significant combat advantage at the start of a new expansion, but the values we’ve been seeing are extreme, often not even allowing time for normal combat rotations. This disparity also caused mixed-level groups to experience skewed results, with lower-level players contributing drastically more than level 80s. Tomorrow, Wednesday, August 28, we’re going to apply hotfixes to the game to address this.

    The hotfixes will adjust the scaling of enemies in War Within leveling content to increase the power of lower-level enemies, bringing the duration of combat more in line with expected WoW behavior. These changes will be most noticeable at level 70, and will have a reduced impact as your level increases. Enemies at level 80 and above will be unchanged.

    Again, we’ll make these changes tomorrow, August 28.

    Thank you!

    https://us.forums.blizzard.com/en/wo...coming/1931861


    So, some of the immediate talking points:

    • This solves a problem nobody had
    • This change punishes poor people who didn't purchase Early Access
    • This change punishes players who grinded the hardest content for the best gear, therefore losing the advantage Kaivax mentioned
    • "fun detected"
    • Pointless change, serves to make you play the game longer
    I'm OK with the change, but they should improve the new gear from the quests a bit to counteract this.

  13. #77953
    I am Murloc! Auxis's Avatar
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    I wonder why the mythic weapons from the new raid have a black/silver colouring? Recent history has the mythic colouration of weapons being "canonically accurate" to the main theme of the raid (Vault had the Air/Lightning weapons/gear = Raszageth, Aberrus had Shadow/Void (it's more shadow tbh?) = Deathwing's corruption/Old God influence, Amirdrassil had Shadowflame weapons = Fyrakk's empowerment in Zaralekk).

    Following this logic, the weapons from the nerubian raid should be void-blue/gold given that's the colouration of the void ascended nerubians (you can see it on the Queens model). But this colouration is used on the normal version of the weapons.
    I wonder if this means there's an empowerment besides/beyond the blue-void we see?
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  14. #77954
    Quote Originally Posted by Ochinko View Post
    Dont know if its been mentioned and I missed it, but there is a raid portal next to the Stonevault entrance suggesting a Dwarven raid next.
    If I'm remembering right, that portal is used for the finale questline of Ringing Deeps and will probably be used for the Earthen unlock. It contains the Awakening machine.

  15. #77955
    Quote Originally Posted by KOUNTERPARTS View Post
    Because a thread on this will inevitably be created, I thought maybe we could get ahead of it now.
    That is definitely not the consensus, feel free to use the existing thread here, though!

  16. #77956
    The Insane Raetary's Avatar
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    Quote Originally Posted by Ochinko View Post
    Dont know if its been mentioned and I missed it, but there is a raid portal next to the Stonevault entrance suggesting a Dwarven raid next.
    There is no raid.

    The portal to the left is the entrance to the Hall of Awakening.
    You walk into it for the campaign.


    Formerly known as Arafal

  17. #77957
    Quote Originally Posted by Auxis View Post
    I wonder why the mythic weapons from the new raid have a black/silver colouring? Recent history has the mythic colouration of weapons being "canonically accurate" to the main theme of the raid (Vault had the Air/Lightning weapons/gear = Raszageth, Aberrus had Shadow/Void (it's more shadow tbh?) = Deathwing's corruption/Old God influence, Amirdrassil had Shadowflame weapons = Fyrakk's empowerment in Zaralekk).

    Following this logic, the weapons from the nerubian raid should be void-blue/gold given that's the colouration of the void ascended nerubians (you can see it on the Queens model). But this colouration is used on the normal version of the weapons.
    I wonder if this means there's an empowerment besides/beyond the blue-void we see?
    You say that, but I honestly don't think that is really the case. Personally I find that NM tends to be the "canon" variant, and Mythic tends to be the "evil" variant, with void themings for instance.

    And of course then you have Evokers. Currently the unquestionable "canon" variant of the Deathwing set is from HC. During Amirdrassil the correct tint to the theme was from Elite PvP.
    The world revamp dream will never die!

  18. #77958
    Pandaren Monk Enrif's Avatar
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    Well, my theory is nearly confirmed. Today i could start the "the call of the worldsoul" quest with where you choose what you do this week, i choose worldquests and Faerin told me: "Do you also hear Beledar's song? Our deeds give it strength!". Faerin directly confirms with this that, at least for the Arathi, the radiant song is from Beledar. This combined with Anduins radiant song vision upon entering Hallowfall, and his remarks about the Radiant Remants being similar to Azerite is too on the nose to be a coincidence. The radiant song comes from the Beledar.
    Quote Originally Posted by Teriz View Post
    If we somehow do get a void Hunter class, I’ll be the first one to post in this thread to admit my error.
    Quote Originally Posted by THEORACLE64 View Post
    I mean, trying to worm out of the way it's the WORLDSOUL saga... yah. It's Azeroth reaching out, not some light fairy.
    Enforcer (Warden/Spellbreaker) Class Idea
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  19. #77959
    Quote Originally Posted by Enrif View Post
    Well, my theory is nearly confirmed. Today i could start the "the call of the worldsoul" quest with where you choose what you do this week, i choose worldquests and Faerin told me: "Do you also hear Beledar's song? Our deeds give it strength!". Faerin directly confirms with this that, at least for the Arathi, the radiant song is from Beledar. This combined with Anduins radiant song vision upon entering Hallowfall, and his remarks about the Radiant Remants being similar to Azerite is too on the nose to be a coincidence. The radiant song comes from the Beledar.
    It was already established Faerin thinks the radiant song comes from Beledar. And that Anduin thinks she's wrong. The Radient Echos come, demonstrably, from Azeroth so I doubt that the Radient Song is unrelated. Faerin thinks the song comes from Beledar, but everyone else thinks it comes from the worldsoul. Faerin doesn't even know worldsouls exist.

  20. #77960
    A quest in the Skeins of Azj'Kahet (might require rep with the Weaver) seems to further imply something life themed further inside the caves. Specifically an old Nerubian drawing of a giant flower in a cave. Sounds like exactly the kind of thing that would be a focal point of a future patch.

    Also. I don't know if it was known already. But I do enjoy the backstory of the Kaheti Nerubians of specifically leaving Northrend to escape the Old Gods. And not just that Neferess went against the Black Empire emissary because.
    The world revamp dream will never die!

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