1. #78221
    Quote Originally Posted by Xilurm View Post
    Other than the goblins in Azj Kahet, I don't see any evidence for a goblin patch. Can someone explain?
    Some items were datamined and those goblins namedropped Undermine for the first time in a couple of years

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    Quote Originally Posted by Nightshade711 View Post
    Shouldn’t be too hard. Pulling things from memory is a simple spell according to Jaina during BfA, if a subject is willing. I’ve no doubt she could easily do it, or even just have someone like Oculeth do it like mentioned earlier.
    Simple is relative, there's also a difference between a conscious memory and the sort of instinctive memory of one's homeland being referred to here.
    Twas brillig

  2. #78222
    Quote Originally Posted by Xilurm View Post
    Other than the goblins in Azj Kahet, I don't see any evidence for a goblin patch. Can someone explain?
    Datamining. That's it.

  3. #78223
    Quote Originally Posted by Xilurm View Post
    Other than the goblins in Azj Kahet, I don't see any evidence for a goblin patch. Can someone explain?
    These icons from beta:





    Are named "inv_offhand_1h_goblinraid_d_01" and "inv_staff_2h_goblin_d_01". Of course, this doesn't actually do much as evidence. Since icon names are one of the least consistent things and it could mean something as minor as the second raid tier having a single goblin-related boss encounter.

  4. #78224
    Quote Originally Posted by Xilurm View Post
    Other than the goblins in Azj Kahet, I don't see any evidence for a goblin patch. Can someone explain?
    Datamining is the big one. Goblins in Azj-Kahet and the Ringing Deeps add in a bit more, but the Azj-Kahet goblins are the ones that have pointed references to Undermine.

    I think another big one is Gazlowe's involvement. Pre-expansion marketing material had Gazlowe as a feature character with his own short story, and all we've seen of him in the expansion is a handful of quests. He's gotta have a bit more involvement in the expansion for it to make sense. I guess the same could be said for Thrall though.

  5. #78225
    Quote Originally Posted by Xilurm View Post
    Other than the goblins in Azj Kahet, I don't see any evidence for a goblin patch. Can someone explain?
    Datamined two items called 'goblinraid'

    This could mean a lot of things. It could just mean the next raid has a goblin boss in it. But, its something

  6. #78226
    The Undying Teriz's Avatar
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    Quote Originally Posted by milkmustache View Post
    Datamining is the big one. Goblins in Azj-Kahet and the Ringing Deeps add in a bit more, but the Azj-Kahet goblins are the ones that have pointed references to Undermine.

    I think another big one is Gazlowe's involvement. Pre-expansion marketing material had Gazlowe as a feature character with his own short story, and all we've seen of him in the expansion is a handful of quests. He's gotta have a bit more involvement in the expansion for it to make sense. I guess the same could be said for Thrall though.
    Interestingly, Thrall would also work with an Undermine patch as well, since him and Gazlowe are close, and he was the one who helped install Gallywix as the goblin leader.

    In addition, the world soul is also calling out to Thrall, and given the high level of Azerite in Undermine and Kezan, that location could be a pivotal nexus point of some kind.

  7. #78227
    Scarab Lord Lady Atia's Avatar
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    Now that we are more than a week in, I have to say that the "solo player" focus of TWW is really off putting. Basically no one wants to play delves in a group, and I can't even do the "awakening the machine" event with a friend. It's ok if there's an option for solo players but this is a MMO, and group play should ALWAYS be the most effective / easiest way to do things.

    Maybe it's just a me problem as I don't want to play a game alone, but everytime I get forced to leave my buddies behind in TWW it just feels shitty.

  8. #78228
    Quote Originally Posted by Lady Atia View Post
    Now that we are more than a week in, I have to say that the "solo player" focus of TWW is really off putting. Basically no one wants to play delves in a group, and I can't even do the "awakening the machine" event with a friend. It's ok if there's an option for solo players but this is a MMO, and group play should ALWAYS be the most effective / easiest way to do things.

    Maybe it's just a me problem as I don't want to play a game alone, but everytime I get forced to leave my buddies behind in TWW it just feels shitty.
    You can play all content in group (only thing im not sure on is Awakening machine). Both dungeons (as always) and Delves can be done solo or in a group. It is an OPTION to solo. You don't have to leave anyone behind.
    And in both, group play is the most effective, both in terms of speed and reward efficiency.

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    Quote Originally Posted by Teriz View Post
    Interestingly, Thrall would also work with an Undermine patch as well, since him and Gazlowe are close, and he was the one who helped install Gallywix as the goblin leader.

    In addition, the world soul is also calling out to Thrall, and given the high level of Azerite in Undermine and Kezan, that location could be a pivotal nexus point of some kind.
    Makes sense.
    Also, someone mentioned earlier that "all cosmic forces have made their move, except death".
    However: Gallywix could be a dreadlord and that would tie in nicely:
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  9. #78229
    Any ideas what the Unseeming are? Something related to the Nightmare?

  10. #78230
    Quote Originally Posted by Xilurm View Post
    Any ideas what the Unseeming are? Something related to the Nightmare?
    I'd say closer to Nyalotha and Horrific Visions

  11. #78231
    Quote Originally Posted by KOUNTERPARTS View Post
    We must summon Sir Scaley
    Quote Originally Posted by Black Rider View Post
    Click
    Always on duty.


  12. #78232
    Scarab Lord Lady Atia's Avatar
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    Quote Originally Posted by micwini View Post
    You can play all content in group (only thing im not sure on is Awakening machine). Both dungeons (as always) and Delves can be done solo or in a group. It is an OPTION to solo. You don't have to leave anyone behind.
    And in both, group play is the most effective, both in terms of speed and reward efficiency.

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    Makes sense.
    Also, someone mentioned earlier that "all cosmic forces have made their move, except death".
    However: Gallywix could be a dreadlord and that would tie in nicely:
    You can't do the 13th delve in a group if you want the final reward. In normal delves not everyone can loot the extra follower xp's if you are in a group. You can't play the machine event in a group. Siesbarg I had to do with shitty follower npc's because the way the blood worked (the first 2 quests were awesome though as you could farm them with 4 other people alongside 2 other mount farms). NPC orders basically replaced normal work orders on my realm and again, these are an antisocial solution to the original work order problem.

    All of this just feels bad, sorry. Guess the mole people have won, lol.

    That said, it will prolly feel a lot better once the season actually starts, but right now, even the words "solo" and "side quests" trigger me >_>

    (also half joking with the side quests, but honestly, the whole leveling up content felt more like Diablo IV than WoW ....)

    And don't get me wrong, I enjoy most of TWW, warbands are awesome and (initial) dungeon leveling was great too. PvP feels good (even though they already nerfed my frost mage ...), dungeons are piss easy but that's pre-season content so it's fair. The AH problems were super annoying though, glad they kinda fixed them now.
    Last edited by Lady Atia; 2024-09-02 at 12:11 PM.

  13. #78233
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    Quote Originally Posted by Lady Atia View Post
    Now that we are more than a week in, I have to say that the "solo player" focus of TWW is really off putting. Basically no one wants to play delves in a group, and I can't even do the "awakening the machine" event with a friend. It's ok if there's an option for solo players but this is a MMO, and group play should ALWAYS be the most effective / easiest way to do things.

    Maybe it's just a me problem as I don't want to play a game alone, but everytime I get forced to leave my buddies behind in TWW it just feels shitty.
    I agree re: group play, but AFAIK that remains true except for Awakening the Machine, which is frankly a not-very-well-designed event. I don't understand why it appears to be solo-only. It makes no sense. It's not presented as a solo challenge, and it's not even slightly balanced for solo. Like, I walked up to it on my new-80 Blood DK and casually solo the whole 20 waves with no preparation, but I could tell that if I was a DPS, I would have had huge problems, and needed to fully understand the mechanics and so on.

    Quote Originally Posted by Lady Atia View Post
    (also half joking with the side quests, but honestly, the whole leveling up content felt more like Diablo IV than WoW ....)
    What do you mean by that? The levelling quests were exceptionally well-done by WoW standards imo, but then, whilst people don't acknowledge it, D4 also had a much better actual story/plot than any Diablo other 2.

    In general the questing in TWW is a cut above other expansions, I'd say.
    Last edited by Eurhetemec; 2024-09-02 at 12:14 PM.
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  14. #78234
    Scarab Lord Lady Atia's Avatar
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    Quote Originally Posted by Eurhetemec View Post
    I agree re: group play, but AFAIK that remains true except for Awakening the Machine, which is frankly a not-very-well-designed event. I don't understand why it appears to be solo-only. It makes no sense. It's not presented as a solo challenge, and it's not even slightly balanced for solo. Like, I walked up to it on my new-80 Blood DK and casually solo the whole 20 waves with no preparation, but I could tell that if I was a DPS, I would have had huge problems, and needed to fully understand the mechanics and so on.
    Yeah, also the machine event on the beta was awesome as it had up to 50 waves and torghast powers, not sure if you could do it in a group but the current iterration feels super castrated compared to it's original version.

    And idk, the whole event isn't hard, I finished it on all of my 4 alts but I just can't comprehend why we aren't able to group up for it.

  15. #78235
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    Quote Originally Posted by Lady Atia View Post
    Yeah, also the machine event on the beta was awesome as it had up to 50 waves and torghast powers, not sure if you could do it in a group but the current iterration feels super castrated compared to it's original version.

    And idk, the whole event isn't hard, I finished it on all of my 4 alts but I just can't comprehend why we aren't able to group up for it.
    Oh wow re: Torghast powers etc. - Maybe they'll kick it up a notch later when they can offer better rewards? It's just dumb we can't group for it though. If they wanted that they should have presented it as a special solo challenge.
    "A youtuber said so."

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  16. #78236
    Quote Originally Posted by micwini View Post
    The haircut is the worst aspect about this character. Can't take it seriously. It looks stupid.
    There are three different haircuts game developers are allowed to use on black characters: The Afro, The Killmonger, and The Whatever-you-call-what-Faerin-has.

  17. #78237
    Quote Originally Posted by micwini View Post
    Looked older in the CGI trailer.
    Also lots of scars and shit. Also a leader of some kind. You'd expect this character to be late 30 early 40.

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    The haircut is the worst aspect about this character. Can't take it seriously. It looks stupid.
    Young people can't have scars?
    Bro shes in a war, of course she will have scars.
    Also leaders in the old ages were most often young, so idk why you think a leader would be 40's, when most leaders entered leadership in their 20's.

  18. #78238
    Quote Originally Posted by Xilurm View Post
    Not sure how to put images in spoilers.

    https://i.imgur.com/6UWhCYt.png

    When did the army of the dead pass over Azj-Kahet? Does this have something to do with the Kobyss using necromancy?
    That doesn't mean The Scourge literally walked over Azj-Kahet. It means The Lich Kign and Scourge wasn't aware of Azj-Kahet, and as long as they didn't send help to Azjul-Nerub, it would remain that way.

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    Quote Originally Posted by Raetary View Post
    His goal was to use the Arathis memories and connection of home to establish a link to the Empire.
    And his experiments where a success.

    Unless there is a secondary reason why it can't happen, that does not even remotely sound like a Problem you can't give one of the Kirin Tor, Silvermoon or Nightborne Telemancers to solve.
    He was murdered and his research was burned.

    That kinda hinders using him or his research to open up portals to the Empire. Yes we know the concept of his theory, and mages can work it out in time, but without any documentation it will take time.

  19. #78239
    Quote Originally Posted by Lady Atia View Post
    You can't do the 13th delve in a group if you want the final reward. In normal delves not everyone can loot the extra follower xp's if you are in a group. You can't play the machine event in a group. Siesbarg I had to do with shitty follower npc's because the way the blood worked (the first 2 quests were awesome though as you could farm them with 4 other people alongside 2 other mount farms). NPC orders basically replaced normal work orders on my realm and again, these are an antisocial solution to the original work order problem.

    All of this just feels bad, sorry. Guess the mole people have won, lol.

    That said, it will prolly feel a lot better once the season actually starts, but right now, even the words "solo" and "side quests" trigger me >_>

    (also half joking with the side quests, but honestly, the whole leveling up content felt more like Diablo IV than WoW ....)

    And don't get me wrong, I enjoy most of TWW, warbands are awesome and (initial) dungeon leveling was great too. PvP feels good (even though they already nerfed my frost mage ...), dungeons are piss easy but that's pre-season content so it's fair. The AH problems were super annoying though, glad they kinda fixed them now.
    Fair points, but these seem to be personal problems/quirks that can't really be fixed in game design, unless you make everything strictly group content, even when it doesnt need to. I think it's healthy long term, when newer players can play the wholle story experience solo, like multiple expansions from now. Hopefully they then also streamline it better instead of bombaring you with 100 quests when max level is reached.

    The final delve reward: Yeah, that's a solo challenge, like mage tower. It's supposed to be difficult and making is solo prevents carrying.

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    Quote Originally Posted by FelPlague View Post
    Young people can't have scars?
    Bro shes in a war, of course she will have scars.
    Also leaders in the old ages were most often young, so idk why you think a leader would be 40's, when most leaders entered leadership in their 20's.
    Leaders in kingdoms yes. Not generals in armies. There is a reason Jeanne d'arc is famous, because it was absurd for someone so young to be in such a position.
    I based my expectations on the character I saw in the trailer in which she looked quite older.
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  20. #78240
    Scarab Lord Lady Atia's Avatar
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    Quote Originally Posted by Eurhetemec View Post
    I agree re: group play, but AFAIK that remains true except for Awakening the Machine, which is frankly a not-very-well-designed event. I don't understand why it appears to be solo-only. It makes no sense. It's not presented as a solo challenge, and it's not even slightly balanced for solo. Like, I walked up to it on my new-80 Blood DK and casually solo the whole 20 waves with no preparation, but I could tell that if I was a DPS, I would have had huge problems, and needed to fully understand the mechanics and so on.



    What do you mean by that? The levelling quests were exceptionally well-done by WoW standards imo, but then, whilst people don't acknowledge it, D4 also had a much better actual story/plot than any Diablo other 2.

    In general the questing in TWW is a cut above other expansions, I'd say.
    I mean the general structure of the whole thing. I'm much more a fan of one big linear storyline that brings me through the zones instead of having everything fragmented. The latest pokemon game I played (scarlet?) had the same issue for me.

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