Gorgeous zone, good color palette with the azure blues and greens and bright golds and brownish reds.
The story catches your attention right away with you and Anduin immediately meeting Faerin and then fighting back an invasion.
Faerin has a nice voice, is very pleasant to listen to. Total mismatch with her character design. Should have looked like a cute girl. She is thus far the only expansion character I kinda like, besides maybe Baelgrim (rip).
This is the most engaging zone storyline thus far, with only a couple of parts making me facepalm. Anduin, we are at the bottom of this void cave. Our very souls are being erroded by void magic! We need to get up and out of this cave! Why are you slow walking and pouting for the Nth time about when you were mindcontrolled by the Jailer and shanked someone who survived? Why are you and Faerin stopping to have a discussion about hope and light and darkness? WE ARE TURNING INTO TENTACLE MONSTERS! I wish I could have slung these dumbasses over my should and hoofed it out of there.
I feel these paladin people should be tilting their head at Anduin being accompanied by a zombie panda who is dressed in skull armor, rides a skeleton dragon, and performs necromancy to raise corpses as minions.
Mereldar has nice music, looks good, and is very pleasant, and has a gorgeous backdrop. Should have been the capital city for the expansion. At least it has profession trainers. I just did a sidequest writing a letter of recommendation to the trading post NPCs to come set up shop down here, but I don't think there is a bank or an AH down here. If it did I would set my hearthstone here.
This book stand wheel inside the Mereldar Church is neat.
Once again, a lot of the sidequests that feel like they're part of the main story, such as the Faerin and Anduin quest. Sometimes it's difficult to tell whether or not a sidequest is just throwaway filler or something you really should be doing.
I should have done all of the Hallowfall sidequests once the party reached Mereldar. A little after that, the plot becomes urgent and seamlessly goes down to Azj-Kahet and it doesn't make sense to stop and turn around and finish up stuff in Hallowfall, which canonically takes place earlier in the story.
Anduin, if you really want to help these people, you could do a lot more than continuing to pretend that you are a lone grunt adventurer doing tasks for other people, trying to bail out the ocean with a bucket. You are a king. Grab a radio or a mage and call up Stormwind and bring in the armies and airships. If the Horde and Alliance were able to get their airships down into Deepholm then they can just as easily get down here.
I have finished the Hallowfall sidequests. Overall pretty decent, most engaging sidequests of the zones thus far.
I was disappointed in how the cathedral dungeon was handled, though. It gets very little buildup. You're in the cathedral grounds preparing a funeral when suddenly the people on the grounds start attacking you, and then you go back to the general in Mereldar and says "there is a schism!" (between what? What is it about?) and then she sends you into the dungeon, and you just kill a lot of people and then fight a prophetess/priestess at the end who is talking about how the Arathi are going to take over the world, and then you get a floating NPC head saying "we must be tolerant of others and not adhere to dogma" and the end. ???
Also, demonization of the resurrection, with them rezzing people as shambling corpses and the designated "good guy" NPC crying out as to how that is wrong. Why can't they actually rez people like what Inquisitor Whiteman did in Scarlet Monastery?
It is also interesting how none of the prior zone storylines or sidequests have taken me to the other dungeons besides the Rookery. No quest to go to Cinderbrew Meadery, or the Ringing Deeps dungeons.
Teha is correct. The stuff the Steelstrikes carted out on display (spices, weapons, and rope) are nothing special, and the surface merchants would probably lose money having to pay for that stuff to be transported up to the surface. I'm surprised no one called out the many Arathi airships flying around in the background. The Alliance propeller gunships are probably fuel guzzlers and too expensive to build and operate for merchants, but these gasbag airships would probably be cheaper, and probably safer and more sophisticated than the Horde goblin airships. Perhaps the surface merchants could commission the Arathi to build more of them. The Alliance and Horde managed to get their airships down into Deepholm so it doesn't seem preposterous that airships could be built down in Hallowfall and then flown up to the surface people and handed off. Or if they can't be done, then perhaps the Arathi could buy/rent a shipyard on the surface and begin building their airships for clients from there.
We formed a raid group and spread out across the map looking for a rare spawn that drops a mount. Goodness gracious, I have never seen this much bitching about a rare before. Back in 2013 when we were camping Huolon, if people missed it, they shrugged. No biggie, he'll respawn in an hour. But here people in /general chat wanted to have a congressional hearing about "people doing full DPS and not waiting for others" and asking people to get blacklisted.