1. #78281
    Quote Originally Posted by milkmustache View Post
    I think if there's a large reveal for Nerub'ar it'll be from the Ethereal boss opposed to Ansurek. I think Xal will have effectively fully abandoned Ansurek having used her for what she needed, leaving her with her own ambitions to weigh her down. A raid/revolution will be the end of that.
    I actually think the ending cinematic for the raid may have been spoiled, if I remember correctly by the datamined scene descriptions. I think it was just Ansurek succumbs to the void and receives a vision from Xal or something like that, which I assume will just be to give the players a tease of Rootlands and maybe Xal's true form which was already teased by her voice

  2. #78282
    Very unexpected turn of events.

    I never like when they made us believe that a character is dead and suddenly he comes back without a decent explanation. But it is a pretty good end for the campaign, especially taking Anduin's arcinto account.

    What excites the most is that after this things get interesting and maaaaany theories have just went to shit.
    Do not take life too seriously. You will never get out of it alive.


  3. #78283
    Scarab Lord Lady Atia's Avatar
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    I'm still holding out hope for us reforging Atiesh later in the Expansion. What was the point of breaking it if not to finally give it in players hands again?

  4. #78284
    So it seems likely that Xal is gonna get a bit desparate now, I love how different she sounds when she isn't angry

    Definitely seems like it's gonna be a genie out of a bottle type situation with the void and possibly dimensius

    - - - Updated - - -

    Quote Originally Posted by Lady Atia View Post
    I'm still holding out hope for us reforging Atiesh later in the Expansion. What was the point of breaking it if not to finally give it in players hands again?
    Makes sense the next legendary to be a caster one; perhaps they're waiting until the mid or last patch

  5. #78285
    Scarab Lord Lady Atia's Avatar
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    Quote Originally Posted by Baraden View Post
    So it seems likely that Xal is gonna get a bit desparate now, I love how different she sounds when she isn't angry

    Definitely seems like it's gonna be a genie out of a bottle type situation with the void and possibly dimensius

    - - - Updated - - -



    Makes sense the next legendary to be a caster one; perhaps they're waiting until the mid or last patch
    Yeah, if we fight her in this Expansion (they only confirmed she will survive) it would make sense to have her drop the shards/splinters of Atiesh now that we won't get the Ethereal Khadgar fight haha.

    So maybe tanks or healers will instead get something from the goblins first? Maybe a titanic mace similiar to Valanyr, but gobbo themed this time?

  6. #78286
    Also, who thought Alleria was shooting Beledar?

    One more post, looks like in the campaign scenario it is confirmed we spare Neferess so one more point to Nerubians!
    Last edited by Cheezits; 2024-09-03 at 04:48 PM.

  7. #78287


    I am utterly amazed by how good they've made the in-game cinematics look in war within

    I remember how impressed I was with



    How far we've come
    Last edited by Baraden; 2024-09-03 at 04:45 PM.

  8. #78288
    The Patient JDBlou's Avatar
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    Quote Originally Posted by Cheezits View Post
    Also, who thought Alleria was shooting Beledar?
    Isn't it several kilometres away? That's one helluva tensile bowstring
    Ethereals4Midnight

  9. #78289
    Quote Originally Posted by Cheezits View Post
    Also, who thought Alleria was shooting Beledar?
    I'm interested in that whole situation. I don't think Beledar was particularly crucial to Xal'atath's plan here, just conveniently used. I think it shifted to cause darkness, anger, etc for her to absorb and empower the dark heart. I like that we still really don't know anything going on with it.

    Lightbound ship I stand by.

  10. #78290
    The Patient JDBlou's Avatar
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    Quote Originally Posted by milkmustache View Post
    I'm interested in that whole situation. I don't think Beledar was particularly crucial to Xal'atath's plan here, just conveniently used. I think it shifted to cause darkness, anger, etc for her to absorb and empower the dark heart. I like that we still really don't know anything going on with it.

    Lightbound ship I stand by.
    Like alt-draenor lightbound? Or some contingent from the main universe considered MIA? If alt universe, 100% how they bring Y'rel back into the story.
    Last edited by JDBlou; 2024-09-03 at 05:01 PM.
    Ethereals4Midnight

  11. #78291
    Wish they kept Xal's aura of invincibility going for a bit longer.

  12. #78292
    What did Alleria mean about "you brought us against the nerubians" bit? Confirmation that Xal'atath manipulated both sides -- Azj-Kahet and the Horde/Alliance -- into conflict in order to fuel her power?

  13. #78293
    Quote Originally Posted by JDBlou View Post
    Like alt-draenor lightbound? Or some contingent from the main universe considered MIA? If alt universe, 100% how they bring Y'rel back into the story.
    Yea, I'd think so, something like this. One Legion, One Light or something lol. But I think it'd be a great opportunity to tell that story, and there seems to be some possible hinting at it.

    Quote Originally Posted by KOUNTERPARTS View Post
    What did Alleria mean about "you brought us against the nerubians" bit? Confirmation that Xal'atath manipulated both sides -- Azj-Kahet and the Horde/Alliance -- into conflict in order to fuel her power?
    It looks like she was using the fervor of battle and aggression as fuel for the Dark Heart. Specifically referencing "hunger" again (like Galakrond).

  14. #78294
    Over 9000! Makabreska's Avatar
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    Quote Originally Posted by Telogrus View Post
    Wish they kept Xal's aura of invincibility going for a bit longer.
    Her smugness and "one step ahead" attitude got annoying really fast (and made Alleria look easy to manipulate). Good thing she suffered a defeat here.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  15. #78295
    you can break an uber wunderwaffle just like that? no consequences, presumably for Knaifu as well (except for being mad)? anticlimactic tbh
    btw can someone tell me what the result of 11.0 is - nerubian queen's dead, Xal's missing, dorfs with us; is Beledar fixed? what's the bridge to the rootlands patch gonna look like?

  16. #78296
    Over 9000! Makabreska's Avatar
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    Quote Originally Posted by guro-tchai View Post
    you can break an uber wunderwaffle just like that? no consequences, presumably for Knaifu as well (except for being mad)? anticlimactic tbh
    btw can someone tell me what the result of 11.0 is - nerubian queen's dead, Xal's missing, dorfs with us; is Beledar fixed? what's the bridge to the rootlands patch gonna look like?
    We are kinda missing Nerubar Palace ending to answer all of this.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  17. #78297
    Well they actually changed him to look his age. Great work with all the lines on the face, especially below the eyes.

    - - - Updated - - -

    Quote Originally Posted by guro-tchai View Post
    you can break an uber wunderwaffle just like that? no consequences, presumably for Knaifu as well (except for being mad)? anticlimactic tbh
    btw can someone tell me what the result of 11.0 is - nerubian queen's dead, Xal's missing, dorfs with us; is Beledar fixed? what's the bridge to the rootlands patch gonna look like?
    Remember, we are getting two more story patches before the next zone patch.

    _________

    Also seriously, Turalyon is the perfect husband in every interaction .

  18. #78298
    Quote Originally Posted by guro-tchai View Post
    you can break an uber wunderwaffle just like that? no consequences, presumably for Knaifu as well (except for being mad)? anticlimactic tbh
    btw can someone tell me what the result of 11.0 is - nerubian queen's dead, Xal's missing, dorfs with us; is Beledar fixed? what's the bridge to the rootlands patch gonna look like?
    The bridge to the Rootlands patch is going to be Venture Co boring a hole through the walls of Mmarl directly to Undermine

    It's refreshing to see a big thing power macguffin get some damage. We stopped Xal'atath's initial plan, something she didn't account for, and she clearly is not threatened by us enough to react more than anger.

  19. #78299
    The Insane Raetary's Avatar
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    Damn, that cinematic was quite something.

    Quote Originally Posted by KOUNTERPARTS View Post
    What did Alleria mean about "you brought us against the nerubians" bit? Confirmation that Xal'atath manipulated both sides -- Azj-Kahet and the Horde/Alliance -- into conflict in order to fuel her power?
    Xal literally says it in the cinematic.

    She brought them over to fight because it affects and fuels the Black Blood.
    and now we know its her blood.



  20. #78300
    Isle of Dorn (continued)

    Spoiler: 

    I have finished all sidequests up on the surface, and then finished the main storyline of the second zone, the Ringing Deeps. I am now level 77, half way to 78.




    The sidequests are overall much more engaging than usual. Sure, you have your usual filler chores with the locals you don't give a hoot about (though some of them were neat such as the above one with the rock giant), but you also have sidequests with prior characters you do care about, such as Rannan, or sidequests with the Bronzebeards. I have also come across two sidequestlines that seem to be somewhat plot important foreshadowing conspiracies within the leadership and history of the Earthen.




    The fungal treant and the candle monsters look cool.




    I like this fantasy plant with a crystal growing out of it.




    I came across an ore that was wrapped in magical webs, and when I tried to mine it I got caught by webs and slowed down. Neat.

    I like the Final Fantasy Crystal Chronicles-esque Kobold delve where you have to carry the candle/air purifier around or you will die outside of it. The candle/air purifier runs out of fuel the more steps you take, so you have to actually stop and plan out your route around the room. And there are tough enemies who can knock you back, further expending your candle/air purifier, so you have to burst down that mob/stun him/use knockback prevention abilities.




    The Ringing Deeps
    Spoiler: 



    They're doing that stupid thing again from the Zaralek Cavern storyline where you confront a villain, and then your character just stands there doing absolutely nothing while this villain does whatever he wants be it picking up a magical artifact or attacking the guy you are supposed to be protecting or running away to do evil things another day. How many more people would I have saved from being zombified had I cut him down as he ran past me?




    The narrative is making Magni out to be some deadbeat father who "failed" Moira and Dagran. Huh? It was Moira who chose to say "screw you dad!" and have a baby with an evil demon worshipper who then got killed and left Moira a widow and Dagran without a father. It was Moira who decided to continue living with the evil demon worshipping dwarves rather than come home to the safety of her people. But Magni is getting blamed for the foolishness of his daughter, and she's thrusting the responsibility of her actions on him? What a joke.





    Haha


    The sanctimonious prerendered cutscene dialogue and presentation continues to be awful.

    The Ringing Deeps story ends with Moira Bronzebeard (a foreign royal) unilaterally appointing Brinthe as the Earthen's new High Speaker. Not only is this an ergregious violation of sovereignty, but Moira has only known Brinthe for a couple hours at most, as we know that Brinthe has been away from the Speakers for several years, possibly decades or centuries. There could very easily be other Earthen speakers who didn't desert who would have more experience than Brinthe and more understanding and would be better qualified. Sure, the Speaker NPCs come running in cheering for Brinthe at the end, but you would think they would be rooting for one of their own who had been with them for the past however many years through thick and thin, rather than some deserter who hasn't been with them for however long and just came slinking back right when a position opens up.

    Not a fan of the moral relativism "do what feel goods, there is no objective right or wrong" messaging. I think it started in Legion but has become heavyhanded throughout Shadowlands and Dragonflight. Often times when I click on an NPC, the greeting I get is some variation of:

    "The Arbiter seeks to preserve all truths"
    "Find your truth"
    "Follow no directives but your own"
    etc


    Just as I finished the last sidequest in The Ringing Deeps, I hit level 80. I hope I'm going to get something from questing besides just gold and rep.

    The only standout sidequests in The Ringing Deeps were #1 the one where you worked with the Mistweaver Pandaren to track the fog beasts and the reveal of flying around the corner and finding the hidden alcove of gigantic fog beasts. #2 Magni's mace Fearbreaker (which predictably he gave to Moria...). and I guess #3 the group of Earthen who agreed to die striking a fighting pose was neat.

    I am enjoying the dragonriding races. It's more visually stunning when you have cave walls all around you and a ceiling above you, rather than in Dragonflight where you only have land below you and nothing else to the left/right/above you. Just wish that the game could facilitate racing against other players.

    Music: I'm really liking this Jake Lefkowitz guy. He did many of the tracks that I liked from Shadowlands and Dragonflight too. Need to check out what else besides WoW he has done.

    @15:03




    I think part of the problem with WoW's music post WoD is that it changes too often, so you don't get to listen to the whole thing and become absorbed in it. The zones are subdivided into many small areas and the music changes whenever you cross one of these small area borders, and the nature of the gameplay (particularly once you finish the story) is that you are on your mount travelling across the continent across all of these different little area borders to reach these daily world quests spread out across the world. Or even while doing questing, you cross all of these borders to get to the next quest, which stops the current track before it has even started getting to the good part and begins playing a new track, which is then abrupbtly cut off before it reaches the good part, and so on. FF14 and GW2 don't have this problem as they just have a track that plays for the whole big zone and isn't constantly being cut off as you travel around in it.

    As nice as the outdoor environments are to look at, it is a shame how neglected the interior houses are. Almost every Earthen building interior is the exact same layout, and you enter a lot of them.



    Hallowfall

    Spoiler: 


    Gorgeous zone, good color palette with the azure blues and greens and bright golds and brownish reds.

    The story catches your attention right away with you and Anduin immediately meeting Faerin and then fighting back an invasion.

    Faerin has a nice voice, is very pleasant to listen to. Total mismatch with her character design. Should have looked like a cute girl. She is thus far the only expansion character I kinda like, besides maybe Baelgrim (rip).

    This is the most engaging zone storyline thus far, with only a couple of parts making me facepalm. Anduin, we are at the bottom of this void cave. Our very souls are being erroded by void magic! We need to get up and out of this cave! Why are you slow walking and pouting for the Nth time about when you were mindcontrolled by the Jailer and shanked someone who survived? Why are you and Faerin stopping to have a discussion about hope and light and darkness? WE ARE TURNING INTO TENTACLE MONSTERS! I wish I could have slung these dumbasses over my should and hoofed it out of there.

    I feel these paladin people should be tilting their head at Anduin being accompanied by a zombie panda who is dressed in skull armor, rides a skeleton dragon, and performs necromancy to raise corpses as minions.






    Mereldar has nice music, looks good, and is very pleasant, and has a gorgeous backdrop. Should have been the capital city for the expansion. At least it has profession trainers. I just did a sidequest writing a letter of recommendation to the trading post NPCs to come set up shop down here, but I don't think there is a bank or an AH down here. If it did I would set my hearthstone here.




    This book stand wheel inside the Mereldar Church is neat.




    Once again, a lot of the sidequests that feel like they're part of the main story, such as the Faerin and Anduin quest. Sometimes it's difficult to tell whether or not a sidequest is just throwaway filler or something you really should be doing.

    I should have done all of the Hallowfall sidequests once the party reached Mereldar. A little after that, the plot becomes urgent and seamlessly goes down to Azj-Kahet and it doesn't make sense to stop and turn around and finish up stuff in Hallowfall, which canonically takes place earlier in the story.

    Anduin, if you really want to help these people, you could do a lot more than continuing to pretend that you are a lone grunt adventurer doing tasks for other people, trying to bail out the ocean with a bucket. You are a king. Grab a radio or a mage and call up Stormwind and bring in the armies and airships. If the Horde and Alliance were able to get their airships down into Deepholm then they can just as easily get down here.

    I have finished the Hallowfall sidequests. Overall pretty decent, most engaging sidequests of the zones thus far.




    I was disappointed in how the cathedral dungeon was handled, though. It gets very little buildup. You're in the cathedral grounds preparing a funeral when suddenly the people on the grounds start attacking you, and then you go back to the general in Mereldar and says "there is a schism!" (between what? What is it about?) and then she sends you into the dungeon, and you just kill a lot of people and then fight a prophetess/priestess at the end who is talking about how the Arathi are going to take over the world, and then you get a floating NPC head saying "we must be tolerant of others and not adhere to dogma" and the end. ???

    Also, demonization of the resurrection, with them rezzing people as shambling corpses and the designated "good guy" NPC crying out as to how that is wrong. Why can't they actually rez people like what Inquisitor Whiteman did in Scarlet Monastery?

    It is also interesting how none of the prior zone storylines or sidequests have taken me to the other dungeons besides the Rookery. No quest to go to Cinderbrew Meadery, or the Ringing Deeps dungeons.




    Teha is correct. The stuff the Steelstrikes carted out on display (spices, weapons, and rope) are nothing special, and the surface merchants would probably lose money having to pay for that stuff to be transported up to the surface. I'm surprised no one called out the many Arathi airships flying around in the background. The Alliance propeller gunships are probably fuel guzzlers and too expensive to build and operate for merchants, but these gasbag airships would probably be cheaper, and probably safer and more sophisticated than the Horde goblin airships. Perhaps the surface merchants could commission the Arathi to build more of them. The Alliance and Horde managed to get their airships down into Deepholm so it doesn't seem preposterous that airships could be built down in Hallowfall and then flown up to the surface people and handed off. Or if they can't be done, then perhaps the Arathi could buy/rent a shipyard on the surface and begin building their airships for clients from there.




    We formed a raid group and spread out across the map looking for a rare spawn that drops a mount. Goodness gracious, I have never seen this much bitching about a rare before. Back in 2013 when we were camping Huolon, if people missed it, they shrugged. No biggie, he'll respawn in an hour. But here people in /general chat wanted to have a congressional hearing about "people doing full DPS and not waiting for others" and asking people to get blacklisted.




    Azj-Kahet
    Spoiler: 




    Hold up. Blizzard confiscates my MoP remix tinker gems so I can't use Heroic Leap as a Death Knight anymore, but Anduin gets to leap as a paladin? What?




    I like this warm glowing plant that is used as a substitute for a burning campfire.

    Orweyna (the dancing troll lady) is insufferable.

    I have finished the Azj-Khat storyline. Haven't done all of the sidequests yet as the story was urgent, and I really wanted to finish the levelling campaign ASAP I so Sparks of Life would start dropping from War Mode, which need to buy PvP gear. War mode seems to pair nicely with gathering professions as you spend most of your gameplay out in the world anyway.

    Missed opportunity to have intestinal, organic "black blood" areas be a full zone unto themselves, with the player travelling down through old god organs and intestines. Feels like a waste to have it only be a small part of the Azj-Kahet zone.


    The City of Threads is pretty cool. Spent a lot of time wandering around looking at the doodads and talking to the NPCs.




    You already shot at Xal'atath at the start of the expansion and it did nothing to her. Should have aimed one foot to the left instead and shot the enemy commander and demoralized the army. Worst of all, Anduin, why are you (*sigh* once again...) trying to save our enemies? You are sabotoging our team and a liability to the war effort. Get out of here. You might have honor, but your enemies do not. Anything goes for them, and you can't hold back at that point.




    Why didn't she think of her son? Also, another cutscene with no build up and bad dialogue.

    Too much dramaqueen stuff going on with Anduin, Alleria, and Xal'atath.

    I am pleasantly surprised that the questing hasn't ended here. After finishing Azj-Kahet, it sends you back to Dornogal to start the levelcap storyline. In Dragonflight, you finish Thaldrazus and then that was it besides doing the raid.




    Level cap storyline
    Spoiler: 






    It has been only two or three days since Dalaran crashed, and Jaina and Thrall portalled back to Orgrimmar and Stormwind. In Mists of Pandaria, Admiral Taylor had the world's state of the art airship, and it still took her several days to get from the Jade Forest to Stormwind, and then it took the Horde and Alliance's navies months to assemble and then sail to Krassarang Wilds. There is no possible way the Horde and Alliance navies could have mobilzed and then sailed to Khaz Algar in 2 to 3 days. If they were all on board airships and Jain and Thrall took whatever was already available on standby, then perhaps it could have been done.




    Whoa, is that Redhorn? Dezco's son? At long last? I remember being excited when he was datamined in Dragonflight, but come the actual expansion I looked around and never saw him. Sadly you can't talk to Kor here. Last we knew, Dezco was forced by Chi-Ji to give his baby son away to the Golden Lotus. Don't know if Kor is still with them and he is here as a representative of the Golden Lotus (didn't see any other NPCs) or if he got released and joined the Horde.




    I'm liking these aerial combat abilities. Hope I can keep them.

    Not fond of this "traditionalism is bad, Titans bad" narrative.

    I am a little peeved they showed me a prerendered cutscene and then it still had the "World of Warcraft: The War Within" branding at the end. Tacky. Guys, you don't need to sell me the expac. I already bought it. I am playing it. Kindly take this branding out of my face.




    If Xal'atath is manufacturing an army of Ascended who can dash at near lightning speed, then she would have easily won by now. The fifty of these guys seen in the Ansurek video could slit the throats of our army in seconds.

    Looks like that's it until next week.




    Hero talents:



    I am overall fine with the Deathbringer hero talent tree (-10% damage taken is also nice), though it is a little finnicky to use. Basically, you get an ability to plant a DoT/bomb on an enemy (45 second cooldown). After a few seconds (or when the enemy reaches <30% HP and there are no other enemies around), the DoT/bomb will explode. This will then turn your Obliterate ability into two charges of a double scythe attack called Exterminate, which looks neat. Nowhere near as spectacular as Reaper's attacks in FF14, but still neat.

    The finnickyness is:
    • #1 Exterminate is not represented on your hotbar (you would think that the Obliterate icon would flip over into Exterminate and show the 2 charges), but is instead represented by two buffs up on the top right of your screen.
    • #2 when you press Obliterate (with your two charges of Exterminate ready), the double scythe attack Exterminate will only activate if the Obliterate did not kill your enemy. So you can be running around with 2 charges of Exterminate ready and pressing Obliterate, but Exterminate may or may not go off.
    • #3, if you apply the bomb to a mob but the mob dies immediately afterward (as in less than a second), then the bomb won't go off and you won't be able to use Exterminate.

    Another odd thing about Deathbringer is that when you use Exterminate, the double scythes are actually staff weapons (Frostscythe of Lord Ahune) that your class cannot wield, and there are no polearm versions. Also interestingly, the visual size of the scythes scales to your target, so if you use Exterminate on a small enemy (as in smaller than you) than the scythes will be tiny, but if you use it on a big boss than they will be quite large and you can see them despite all of the other players and their effects.

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