1. #78341
    Over 9000! Golden Yak's Avatar
    15+ Year Old Account
    Join Date
    Oct 2009
    Location
    The Sunny Beaches of Canada
    Posts
    9,749
    A deeprun tram that goblins built. Giant metal goblin face on the front, lots of rocket boosters, constant explosions... it's gonna be awesome.

  2. #78342
    Quote Originally Posted by Golden Yak View Post
    A deeprun tram that goblins built. Giant metal goblin face on the front, lots of rocket boosters, constant explosions... it's gonna be awesome.
    One thing we do know now, he's definitely working on some trains.

  3. #78343
    Quote Originally Posted by Golden Yak View Post
    A deeprun tram that goblins built. Giant metal goblin face on the front, lots of rocket boosters, constant explosions... it's gonna be awesome.
    That would be sick

  4. #78344
    Quote Originally Posted by Golden Yak View Post
    I wouldn't be concerned about variety, all it takes is a little imagination and you can spin concepts out into highly varied environments - just look at Outland, Northrend, and even Khaz Algar, all variations on a theme (alien, cold, underground).

    For zones, I can see Eversong as your classic gorgeous fantasy elf forest, include the revamped Silvermoon City, tons of Void incursions, magical buildings and settlements, etc.
    Ghostlands can be your haunted, corrupted, dark forest where there's still a lot of the Scourge/Undead elements, with wasted zones and graveyards, some resurgence along the Dead Scar.
    Zul'Aman can be a mountainous evergreen forest zone, plenty of opporunity for high mountain peaks and vertical travel there, forest troll cities, etc. 'Misty forest' like how Worldshaper said.
    And I can see a brand new zone being added to the west, the 'Northeron' region that's north of Stratholme and so forth. Turn that into a coastal zone, maybe where the Arathi Empire makes landfall, huge fleet, also massive naga incursion, Undersea elements being called forth by the Void, fortresses being built, fortifying nearby islands, etc.

    That gets you your big starting four even before we talk about Quel'Danas, leaving it as a potential patch zone (maybe some starting content there) with a major Void foothold around the Sunwell (you know that thing's gonna be the Voidwell at some point).

    I can definitely see the conglomeration of zones you were talking about happening though. If not for Midnight, then in the future for some major Lordaeron update. I had some thoughts about that myself and took the same idea of merging zones together to make larger, DF-era sized ones.



    They go wind up going that way for sure, merging Lordaeron zones together. I'm just really fascinated to see what would happen if you took a much older zone and rebuilt it from scratch with modern aesthetics. Expanding it out, making it closer to what it was truly 'meant to be'.



    Totally, that's troll country right there.
    Personally I just can't see them increasing the size of zones like the Ghostlands by focusing on their scourge theme when they could instead just make Ghostlands lok like Eversong, and then expand the zones down to the Plaguelands, get the same aesthetic, and also gain massive nostalgia brownie points with stuff like revamping Stratholme.

    - - - Updated - - -

    Quote Originally Posted by Golden Yak View Post
    I definitely think it should happen eventually. If they're gonna focus mostly on the elven people for Midnight that's a lot of ground to cover already, especially if the Arathi show up (Quel'thalas is their homeland too)
    The Arathi Empire is primarily a descendant of the human Empire of Strom though. So similarly to the Plaguelands carrying the scourge theme inherent to the Blood Elves. I just think it would feel a bit silly if the developers conjure up a new human themed zone when they could just as easily reuse the existing human/Forsaken zones.

    Similarly to the Plaguelands, it would fit the theme perfectly. Have lots of nostalgia. And be in close enough proximity it would be silly to not utilize it.

    - - - Updated - - -

    Quote Originally Posted by milkmustache View Post
    Map scale =/= real scale.

    I think the problem with making Tirisfal, Lordaeron, Gilneas etc zones in Midnight is a bit of too many cooks in the kitchen at that rate. These zones should have larger lore implications leveling zones in a Light vs Void themed expansion, and their inclusion takes away from the focus on Quel'thalas and the Sunwell as the flashpoint of this holy war.

    Like this is Lordaeron the OG kingdom. To have it just guide your character through levels 85 to 87 is I think a misuse.
    The argument that it is just for levelling hasn't made sense since at least Legion.
    Any zone in a new expansion will have associated endgame stuff, dungeons, lore, etc.

    - - - Updated - - -

    Quote Originally Posted by Joshuaj View Post
    Well, you can just have it to where these zones could be used past Midnight.

    Also, Quel'Thalas is the MAIN focus, it's not the only focused. Hallowfall takes away from the Earthern plot, but it's still big for the story.

    - - - Updated - - -

    As long as it connects to the main theme of the expac, it's fine.

    - - - Updated - - -

    Also, the in game map is kinda scale accurate for the game. The in game map and in game scale is NOT accurate to the lore scale and map though.

    - - - Updated - - -

    Man, Midnight is most likely gonna be just Quel'Thalas, but I want it to be more than that so bad. Not updating the Plaguelands or so would feel like such a waste.
    I just can't see an outcome where what happens is a launch set purely in Quel'thalas. The scourge theme is too important to ignore the Plaguelands. And once you have gone that far it would be far more natural to just do everything north of the Thandol Span as it all fits the stuff going on in Quel'thalas to different degrees.

    Plaguelands for the Scourge theme.
    Lordaeron for the link to Sylvanas, as well as the Scarlet Crusader and later, Arathi.
    Hinterlands for more forest troll stuff, as well as one of the portals to the Emerald Dream given the Night Elves are important.
    And Arathi Highlands, because once you establish the Arathi Empire, it would feel odd to not mention where their empire originated. And of course it being the most natural border to content that is definitely not relevant.

    - - - Updated - - -

    Quote Originally Posted by Golden Yak View Post
    I would absolutely love an underground railroad (a literal one) connection Khaz Algar to Undermine, it's exactly how I imagined that would happen. Giant high-speed goblin rail to Undermine, with the option to fly off the train and check out side tunnels and caves for creatures and treasure and so forth.

    I say smaller tramways from Opporunity Point and Mmarl to a larger nearby hub, where the main railway takes you to Undermine.
    Would definitely be really cool. And it's a perfect way to hide a loading screen as well. And it would explain how we get to Undermine despite it being so incredibly far away from Khaz Algar.
    The world revamp dream will never die!

  5. #78345
    I wish Beledsr died, exploded, and turned Hallowfall into a eldtrich zone invaded also by the black blood

    Seeing Arathi buildings covered in void and blood , the Arathi really fighting for their lives, the orphans being merged into a hivemind abomination and seeing the church in Mereldar falling of the cliff and into the void
    And the roots from the rootsland trying to aid snd consuming/taking over/ coming to the rescue

    A girl can dream

  6. #78346
    Scarab Lord Lady Atia's Avatar
    7+ Year Old Account
    Join Date
    Nov 2015
    Location
    The Rumour Tower
    Posts
    4,685
    No clue why some people here want to make an Expansion smaller than it should be already .... QT can carry it's own Expansion (hell, for me, TBC was basically more about QT than shitty Outlands anyways), no need to also cram Lordaeron in it (which again, also can carry it's own story arc with ease). It's almost as bad as the idea of wasting Avaloren or Tel Abim on a single patch ... do you guys want WoW to last for another 20 years or being killed off because they run out of zones to visit?

  7. #78347
    If Blizzard can create 4 massive zones out of thin air, what makes some of you guys think that they can't take two already existing zones, (three if you count Quel'Danas) split them into however many sections they want, and expand them in whatever way they want? They already have lots of the work done for them already.

  8. #78348
    I don't think Eversong, Zul'aman Woods and Ghostlands can carry an expansion launch regardless of how big they are.

  9. #78349
    The Lightbringer Enrif's Avatar
    10+ Year Old Account
    Join Date
    Apr 2012
    Location
    Germany
    Posts
    3,804
    it is fascinating how many people just can't imagine a full blown expansion just in Quel'thalas, and need to extend it into lordaeron or even half of the eastern kingdoms.

    It is so easy. Scale is whack anyways, as Kul'tiras and Gilneas should be about the same size in the lore, yet Kul'Tiras is obviously blown to a much more representative size, while gilneas is locked in the smaller scale Eastern Kingdoms.

    With Quel'thalas currently not be connected to the Eastern Kingdoms, but its own map, they can scale Quel'thalas to the size of the dragon isles without issues.

    The zones itself are also clear: Eversong Woods, Ghostlands, Zul'Aman, Isle of Quel'danas. Exactly 4. Three of which were already established in TBC and Zul'aman should be a zone.

    Also, with a theme of Elven unification we can look at a few things.

    The Night Elves had a outpost on the small island of Shalandis Isle to the west, and the Naga were on the Isle of Quel'danas. If we spin this further, Night Elf on an isle, Naga on an Isle, we could see the return of a (under)water zone stretching east of Quel'danas, that incorporated that night elf outpost and brings the Naga into the elven Unification plotline.
    This could give an alternative 4th zone if the Ghostlands will be part of the Zul'aman or Eversong zone, or split between the two.

    And while some naga are there for patch 11.0.7 we still have to see where Azhara will pop up again, and the story of Midnight would be the perfect place.

    Edit: And i can already see a nice plotline. The representatives of the elves gather for a meeting, Lor'themar for the Blood Elves, Thalisra for the Nightborne, Shandris for the Night Elves, and Umbric for the Void Elves. And when Azhara makes her entrance, she can gloat at Shandris (with a new model hopefully) as she is in no way able to replace Tyrande and Malfurion, then at Lor'themar who, in all but name, has usurped the Throne of Silvermoon, at Thalisra for abandoning their glorious past, and at Umbric for not seeing the true power of the Void.

    Yet what i can't envision is, if Azhara would be a wary ally like Sylvanas in the past, or be a enemy again.

    I think it would be more interesting for the future for her to by "allied" in some way. Making also room for playable Naga and a Class based on Nagas, like the Sea Witch.
    Last edited by Enrif; 2024-11-09 at 11:52 AM.
    Quote Originally Posted by THEORACLE64 View Post
    I mean, trying to worm out of the way it's the WORLDSOUL saga... yah. It's Azeroth reaching out, not some light fairy.
    Enforcer (Warden/Spellbreaker) Class Idea , Naga using Worgen Rig Mockup, Blizz Class Survey

  10. #78350
    Quote Originally Posted by Enrif View Post
    it is fascinating how many people just can't imagine a full blown expansion just in Quel'thalas, and need to extend it into lordaeron or even half of the eastern kingdoms.
    People just want get back to OG zones really bad, so they invent reasons why we should go to Plaguelands or even further.

    In reality I think Quel'Thalas was picked for "revamp" because it's on separate map from rest of EK. Imagine issues if they have to resize some EK zones, glue it to rest without loading screen and somehow preserve older version.

    Now they just put old Quel'Thalas behind portal somewhere (could be even Zidormi, she would serve as portal instead of usual phase change), new one will be on separate map and portal/tunnel from Eastern Plaguelands will lead there. And if we will have EK revamp in the future, they can just build on existing Midnight map.

    And yeah, it's stupid to say something has not enough potential. Once again people treat it like real world, not something that is limited only by devs imagination. Quel Thalas could have even entire new zone like Highmountain/Stormheim for Broken Isles.

  11. #78351
    The Unstoppable Force Raetary's Avatar
    10+ Year Old Account
    Join Date
    Aug 2015
    Location
    Base Camp
    Posts
    20,257
    Discussing scale is pointless, as this is a video game and Blizzard can scale, add to or divide anything they want, however they want it.

    I think they'll unify Quel'thalas and add surrounding zones, as per Blizzards own comments, they don't seem to intend to change the regions scale too much.
    And they don't have to, as Eversong + Ghostlands is comparable to a modern zone in area size anyway.


    it is fascinating how many people just can't imagine a full blown expansion just in Quel'thalas, and need to extend it into lordaeron or even half of the eastern kingdoms.
    Probably because Quel'thalas is inseperable from the Human Kingdoms and the Forsaken, as their history is deeply intertwined and has visible consequences like half of Quel'thalas' land being dead and having a giant scar running through it, all the way to the Sunwell Plateau.

    You cannot tackle the elves without involving the humans, especially when the big theme here is a clash between the Light and the Dark and one of the bigger cultures that just got introduced is a half-elven empire tying back to the alliance between the Elves and Humans back in the day, that came packaged with an end times prophecy involving the very conflict that happens in Midnight.

    Involving Surrounding Lordaeron goes without saying, just how involving the Amani goes without saying.




  12. #78352
    Quote Originally Posted by Xilurm View Post
    If Blizzard can create 4 massive zones out of thin air, what makes some of you guys think that they can't take two already existing zones, (three if you count Quel'Danas) split them into however many sections they want, and expand them in whatever way they want? They already have lots of the work done for them already.
    Obviously doing that would be easy if the main guiding principle was to only use Eversong, Ghostlands, and Isle of Quel'danas.
    The issue with that thinking is that there are plenty of stuff that exists in Quel'thalas that also exists just outside it. As mentioned. You could make Ghostlands a unique zone by playing on the Scourge elements. But why wouldn't you then just go to the Plaguelands, which have a much stronger Scourge theme, more nostalgia, and which is literally right next to the Ghostlands.
    Same with Northeron instead of Lordaeron. Or going purely Zul'aman, rather than also incorporate places like Jintha'alor.

    Quel'thalas on its own is not broad enough to encompass an entire expansion launch worth of content in a natural way. You have to incorporate other themes, like the Scourge, or Forsaken, or Arathi Empire, or anything like that. And all of those very strong Blood Elf related themes already has existing zones right next to Quel'thalas, with heavy nostalgia behind it, and all wrapped up in a neat package that is the perfect size for an expansion.

    Are we after all going to argue that Sylvanas is NOT relevant to the Blood Elves? Or that the Arathi Empire stated several times to be destined to fight in the final battle against the void is NOT going to be a presence at all in Midnight?

    - - - Updated - - -

    Quote Originally Posted by Dracullus View Post
    People just want get back to OG zones really bad, so they invent reasons why we should go to Plaguelands or even further.

    In reality I think Quel'Thalas was picked for "revamp" because it's on separate map from rest of EK. Imagine issues if they have to resize some EK zones, glue it to rest without loading screen and somehow preserve older version.

    Now they just put old Quel'Thalas behind portal somewhere (could be even Zidormi, she would serve as portal instead of usual phase change), new one will be on separate map and portal/tunnel from Eastern Plaguelands will lead there. And if we will have EK revamp in the future, they can just build on existing Midnight map.

    And yeah, it's stupid to say something has not enough potential. Once again people treat it like real world, not something that is limited only by devs imagination. Quel Thalas could have even entire new zone like Highmountain/Stormheim for Broken Isles.
    Alternatively they picked Quel'thalas because they wanted to have a Void themed story with Xal'atath. And the Sunwell is absolutely spot on in terms of theming.

    The argument that it's behind a loading screen seems silly to me when making only those three zones larger would be incredibly jarring either way.
    It really wouldn't matter at that point if they made the zones larger and incorporated them into EK proper at that point. The only difference is that one makes it feel like the portal is a sheet making device, and the other would make the EK map look kinda weird.
    The world revamp dream will never die!

  13. #78353
    Quote Originally Posted by Lady Atia View Post
    No clue why some people here want to make an Expansion smaller than it should be already .... QT can carry it's own Expansion (hell, for me, TBC was basically more about QT than shitty Outlands anyways), no need to also cram Lordaeron in it (which again, also can carry it's own story arc with ease). It's almost as bad as the idea of wasting Avaloren or Tel Abim on a single patch ... do you guys want WoW to last for another 20 years or being killed off because they run out of zones to visit?
    There are a lot of expansion ideas that can last over 20 years. Northern EK being revamped wouldn't automatically waste many years worth of ideas. That's a bit silly.

    - - - Updated - - -

    Quote Originally Posted by Enrif View Post
    it is fascinating how many people just can't imagine a full blown expansion just in Quel'thalas, and need to extend it into lordaeron or even half of the eastern kingdoms.

    It is so easy. Scale is whack anyways, as Kul'tiras and Gilneas should be about the same size in the lore, yet Kul'Tiras is obviously blown to a much more representative size, while gilneas is locked in the smaller scale Eastern Kingdoms.

    With Quel'thalas currently not be connected to the Eastern Kingdoms, but its own map, they can scale Quel'thalas to the size of the dragon isles without issues.

    The zones itself are also clear: Eversong Woods, Ghostlands, Zul'Aman, Isle of Quel'danas. Exactly 4. Three of which were already established in TBC and Zul'aman should be a zone.

    Also, with a theme of Elven unification we can look at a few things.

    The Night Elves had a outpost on the small island of Shalandis Isle to the west, and the Naga were on the Isle of Quel'danas. If we spin this further, Night Elf on an isle, Naga on an Isle, we could see the return of a (under)water zone stretching east of Quel'danas, that incorporated that night elf outpost and brings the Naga into the elven Unification plotline.
    This could give an alternative 4th zone if the Ghostlands will be part of the Zul'aman or Eversong zone, or split between the two.

    And while some naga are there for patch 11.0.7 we still have to see where Azhara will pop up again, and the story of Midnight would be the perfect place.

    Edit: And i can already see a nice plotline. The representatives of the elves gather for a meeting, Lor'themar for the Blood Elves, Thalisra for the Nightborne, Shandris for the Night Elves, and Umbric for the Void Elves. And when Azhara makes her entrance, she can gloat at Shandris (with a new model hopefully) as she is in no way able to replace Tyrande and Malfurion, then at Lor'themar who, in all but name, has usurped the Throne of Silvermoon, at Thalisra for abandoning their glorious past, and at Umbric for not seeing the true power of the Void.

    Yet what i can't envision is, if Azhara would be a wary ally like Sylvanas in the past, or be a enemy again.

    I think it would be more interesting for the future for her to by "allied" in some way. Making also room for playable Naga and a Class based on Nagas, like the Sea Witch.
    Because Northern EK provides a lot of story potential for the Light? Midnight isn't just about the elves, it's also about Light and Shadow's conflict on Azeroth.

  14. #78354
    Quote Originally Posted by Joshuaj View Post
    There are a lot of expansion ideas that can last over 20 years. Northern EK being revamped wouldn't automatically waste many years worth of ideas. That's a bit silly.
    Also, arguing for not using Lordaeron because you are championing a Lordaeron themed expansion for the 24.0 patch is very dumb.
    The world revamp dream will never die!

  15. #78355
    The Lightbringer Enrif's Avatar
    10+ Year Old Account
    Join Date
    Apr 2012
    Location
    Germany
    Posts
    3,804
    Seems people still don't get how Blizzard design zones 20 years later.

    Let's take DF for instance. It has themes for the blue dragon and Tuskar, but we don't get back to Northrend for it, it is there in its own zone. The Elves have a theme going on in a patch, and we don't put the tree in Ashenvale,Darkshore or Hyjal, but on the Dragon Isles.

    Now TWW, we have a lot of important lore for dwarves, but we don't go to Khaz Modan, it has imprtant lore for humans in the Arathi, but we don't go for the Arathi Highlands.

    And Midnight will be the same.

    Important light story? Sunwell, the biggest source of light in the eastern kingdoms. There is no need for Lordaeron.

    Important undead story? Deathholm and Ghostlands. No need to muddle that with plaguelands which have their own stories separate from that area.

    Important troll story? Zul'aman, no need to expendt to Jin'tha Alor.

    There is no reason to expand beyond Quel'thalas outside of scope creep.

    All the stories important for the expansion are there in Quel'thalas.
    Quote Originally Posted by THEORACLE64 View Post
    I mean, trying to worm out of the way it's the WORLDSOUL saga... yah. It's Azeroth reaching out, not some light fairy.
    Enforcer (Warden/Spellbreaker) Class Idea , Naga using Worgen Rig Mockup, Blizz Class Survey

  16. #78356
    Quote Originally Posted by Enrif View Post
    Seems people still don't get how Blizzard design zones 20 years later.

    Let's take DF for instance. It has themes for the blue dragon and Tuskar, but we don't get back to Northrend for it, it is there in its own zone. The Elves have a theme going on in a patch, and we don't put the tree in Ashenvale,Darkshore or Hyjal, but on the Dragon Isles.

    Now TWW, we have a lot of important lore for dwarves, but we don't go to Khaz Modan, it has imprtant lore for humans in the Arathi, but we don't go for the Arathi Highlands.

    And Midnight will be the same.

    Important light story? Sunwell, the biggest source of light in the eastern kingdoms. There is no need for Lordaeron.

    Important undead story? Deathholm and Ghostlands. No need to muddle that with plaguelands which have their own stories separate from that area.

    Important troll story? Zul'aman, no need to expendt to Jin'tha Alor.

    There is no reason to expand beyond Quel'thalas outside of scope creep.

    All the stories important for the expansion are there in Quel'thalas.
    We don't go there because the zones are really far away. It's a bit of a different situation when the new zone you are making has an existing zone with the same theme right next to it.

    And besides. Midnight will be a revamp regardless. The argument isn't that we will go back to old zones rather than completely new ones. It's arguing between whether it makes more sense to reuse existing zones with thematic relevance and close proximity, or whether it's better to be rigid on just remaking two and a half existing zones, even as the themes present could be better explored by reusing neighbouring zones and making Quel'thalas more focused on elves specifically.

    - - - Updated - - -

    Obviously, if the argument is that the expansion that is billed as a return to Quel'thalas, and which will likely deal with blood elf history will not reuse Lordaeron when players want it, it's right there,and it's hugely relevant to at least two main storylines. Then there isn't really a lot that can be argued.

    The developers proudly talked about Midnight as a world revamp. I doubt they would miss out on the easy brownie points by not remaking such an iconic location as the Plaguelands just because it's more human themed, rather than purely Blood Elf themed like Ghostlands.
    The world revamp dream will never die!

  17. #78357
    Quote Originally Posted by Enrif View Post
    Seems people still don't get how Blizzard design zones 20 years later.

    Let's take DF for instance. It has themes for the blue dragon and Tuskar, but we don't get back to Northrend for it, it is there in its own zone. The Elves have a theme going on in a patch, and we don't put the tree in Ashenvale,Darkshore or Hyjal, but on the Dragon Isles.

    Now TWW, we have a lot of important lore for dwarves, but we don't go to Khaz Modan, it has imprtant lore for humans in the Arathi, but we don't go for the Arathi Highlands.

    And Midnight will be the same.

    Important light story? Sunwell, the biggest source of light in the eastern kingdoms. There is no need for Lordaeron.

    Important undead story? Deathholm and Ghostlands. No need to muddle that with plaguelands which have their own stories separate from that area.

    Important troll story? Zul'aman, no need to expendt to Jin'tha Alor.

    There is no reason to expand beyond Quel'thalas outside of scope creep.

    All the stories important for the expansion are there in Quel'thalas.
    I would normally agree, but unlike the Dragon Isles, Kalimdor, and Northrend...

    QUEL'THALAS IS RIGHT NEXT TO THE PLAGUELANDS AND THE LORDAERON AREA

  18. #78358
    Quote Originally Posted by Joshuaj View Post
    I would normally agree, but unlike the Dragon Isles, Kalimdor, and Northrend...

    QUEL'THALAS IS RIGHT NEXT TO THE PLAGUELANDS AND THE LORDAERON AREA
    Exactly. The lore has never actually established the boarders for where exactly "Tirisfal," "Quel'thalas" and "Lordaeron" ends. What the elves consider Quel'thalas & what the humans consider Lordaeron probably has a lot of overlap. For exampe the basis of Sylvanas & Nathanos relationship is about how Human Rangers & Elf Rangers were patrolling the same region.

  19. #78359
    Quote Originally Posted by Sondrelk View Post
    We don't go there because the zones are really far away. It's a bit of a different situation when the new zone you are making has an existing zone with the same theme right next to it.

    And besides. Midnight will be a revamp regardless. The argument isn't that we will go back to old zones rather than completely new ones. It's arguing between whether it makes more sense to reuse existing zones with thematic relevance and close proximity, or whether it's better to be rigid on just remaking two and a half existing zones, even as the themes present could be better explored by reusing neighbouring zones and making Quel'thalas more focused on elves specifically.

    - - - Updated - - -

    Obviously, if the argument is that the expansion that is billed as a return to Quel'thalas, and which will likely deal with blood elf history will not reuse Lordaeron when players want it, it's right there,and it's hugely relevant to at least two main storylines. Then there isn't really a lot that can be argued.

    The developers proudly talked about Midnight as a world revamp. I doubt they would miss out on the easy brownie points by not remaking such an iconic location as the Plaguelands just because it's more human themed, rather than purely Blood Elf themed like Ghostlands.
    Even if you want to argue the different racial themes, extra human focus wouldn't take away from the main Elf focus.

    I mean, look at TWW. We have 3 major races in play for this expac (prior to patches, I mean): The Earthern, the Arathi, and the Nerubians.

    Midnight could quite literally be: Humans, Elves, and Trolls. Elves for Quel'thalas, Humans for the Lordaeron stuff, and Trolls for Zul'Aman and the Amani region.

    For patch content, that's when I'd use the Isle of Quel'danas (12.1) and the Ruins of K'aresh (12.2).

    - - - Updated - - -

    Quote Originally Posted by Ersula View Post
    Exactly. The lore has never actually established the boarders for where exactly "Tirisfal," "Quel'thalas" and "Lordaeron" ends. What the elves consider Quel'thalas & what the humans consider Lordaeron probably has a lot of overlap. For exampe the basis of Sylvanas & Nathanos relationship is about how Human Rangers & Elf Rangers were patrolling the same region.
    Tbf here, I think we know exactly what Blizzard means by "Quel'thalas", but my argument is that I don't think it'll be the main focus of Midnight. Heck, idk if Blizzard said they'll only be revamping Quel'thalas. Ik they talked about there being 4 zones, but idk if they said they were only focusing on the stuff north of Eastern Plaguelands or?

    It is possible they did and I just forgot though.

  20. #78360
    The Lightbringer Enrif's Avatar
    10+ Year Old Account
    Join Date
    Apr 2012
    Location
    Germany
    Posts
    3,804
    Quote Originally Posted by Sondrelk View Post
    We don't go there because the zones are really far away. It's a bit of a different situation when the new zone you are making has an existing zone with the same theme right next to it.

    And besides. Midnight will be a revamp regardless. The argument isn't that we will go back to old zones rather than completely new ones. It's arguing between whether it makes more sense to reuse existing zones with thematic relevance and close proximity, or whether it's better to be rigid on just remaking two and a half existing zones, even as the themes present could be better explored by reusing neighbouring zones and making Quel'thalas more focused on elves specifically.

    - - - Updated - - -

    Obviously, if the argument is that the expansion that is billed as a return to Quel'thalas, and which will likely deal with blood elf history will not reuse Lordaeron when players want it, it's right there,and it's hugely relevant to at least two main storylines. Then there isn't really a lot that can be argued.

    The developers proudly talked about Midnight as a world revamp. I doubt they would miss out on the easy brownie points by not remaking such an iconic location as the Plaguelands just because it's more human themed, rather than purely Blood Elf themed like Ghostlands.
    What do you think happens after TLT? Where will go next? The Arathi Empire is teased and will likely not end as a patch zone for Midnight. So it is one of the most likely destinations to go to. And to what area do they have the biggest connection? The eastern kingdoms. But oh wait, they are already revamped in Midnight, can't revamp them again so soon.

    Any type of further encroachment on the eastern kingdoms will make further development, when they really matter, harder, just to farm a few brownie points when they are not needed.

    Also, the Eastern Kingdoms (and Kalimdor), aren't that big compared to the new expansion zones, but would be huge past a revamp. It makes sense that blizzard goes with areas (Quel'thals/Northrend) that are completely cut of to revamp first. Quel'thalas is in size similar to other Eastern Kingdom zones and a perfect testing bed to see if they can scaleup and modernize old zones in a time frame fit for a expansion. Northrend is a fair bit bigger, so that is the next step. After that, the next logic step, assuming revamp is their goal, comes Eastern Kingdoms and Kalimdor. And even here would be the question if they could do them at the same time, or would need a expansion each.

    Anything past Quel'thalas would interfere with future plans, for not much gain. And it would be horrendous to have a quarter or even half of the eastern kingdom be blocked of in a new map while the rest is in the old map. That issue doesn't exist for Quel'Thalas as it sits already in its own map.
    Quote Originally Posted by THEORACLE64 View Post
    I mean, trying to worm out of the way it's the WORLDSOUL saga... yah. It's Azeroth reaching out, not some light fairy.
    Enforcer (Warden/Spellbreaker) Class Idea , Naga using Worgen Rig Mockup, Blizz Class Survey

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •