
I think people are getting a bit ahead of themselves in this thread. For all we know Quel'thalas gets yeeted into the void and is chilling with Dalaran in Midnight.

I can sort of see this, but I'd prefer a big Northern EK update. With the Arathi likely being a thing brought forward to Midnight, it would make sense for them to have a plot in the "Arathi Highlands" and whatnot.
Also, I genuinely believe we'll get the Isle of Quel'danas as a patch zone. Just feels right.
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The Dragon Isles was a Classic WoW concept that was repurposed for something new. Metzen, while not in anything big at the time, was still working with Blizzard on the expansion. Heck, he's a big reason for why the Incarnates are a thing.
Last edited by Joshuaj; 2024-11-10 at 12:01 AM.

???
They've already pitched in the press release synopsis that the initial campaign is all about re-uniting the High Elf tribes preparing for imminent invasion of the Sunwell. There's an outpost to the north of EPL which makes further sense that northern EPL will just be a Chrome Time zone for the campaign and an outpost in The Hinterlands which will also see The Raventusk Trolls become involved - They're pretty much the Sweden of WoW who have never been politically arsed about War but with full blown war on their doorstep they'll have to do something for once.
The 2nd part of the campaign is obvious already. Zul'Aman is built on top of the most powerful C'Thraxxi currently in slumber which will be Xala'Tath's 2nd biggest prize, but there's huge historical differences with the Amani Trolls.
Any sort of complete continent map change will very more than likely wide of the mark but they'll no doubt expand or merge certain zones, Hinterlands conventially borders EPL to the South and then you have the Isle of Quel'Danas where the Sunwell is located, will have to be brought closer inland as it borders nothing, it's just there in the middle of nowhere.
Great news if you like Troll lore however, because there's going to be alot of that.
Last edited by OCoyne; 2024-11-10 at 01:48 AM.
I think with Microsoft now in command, Blizzard will push every new way to monetize the game. And it goes from simple rings to maybe spell cosmetic. These rings are only for test purposes, just like 3d elements were during Legion.
I guess we might have an answer during the Warcraft Direct ! Only a few days left to wait. I at least hope for a new specialization for shaman.
I think that Midnight will be a copy of Legion, and I'm all for it if it is, something like...
The expansion starts like Legion, but in the intro experience we go to the Isle of Quel'danas instead of the Broken Shore, the void opened a portal to K'aresh using the Sunwell and we go there to close it. We fail and some important characters die. The Isle is unreachable now.
Expansion release zones: Silvermoon City (think Suramar), Quel'thalas, Ghostlands, and Zul'aman.
Release Raid: Zul'aman with void loa or whatever. (I hope we get loa-themed tier sets like the ones from Rastakhan's Rumble in Hearthstone)
The Arathi navy appears and maybe Yrel too (the army of the light assembles), helping us reach Quel'danas again.
Patch 12.1: Return to the Isle of Quel'danas, and Sunwell raid where we defeat whoever is guarding the portal, Xal'atath? Crazy Alleria?
Patch 12.2: Instead of closing the portal we go through it and reach K'aresh with the void lord Dimensius as the final boss.
The void gets defeated ''forever'' or until another void lord tries to come for us, but as Metzen said, things may spiral out of control. Now that the light is the only power that dominates Azeroth, the Beledar shoots a beam of light towards the core of the world to try to infuse the worldsoul with light and claim it, triggering the titan alarm, causing the titans to come back.
Kinda predictable? sure, but Legion was probably the most epic expansion in terms of cool moments with the whole Illidan questline + the cinematic where he kills Gul'dan, then Illidan opening the portal to Argus making the planet appear in the sky, and finally Sargeras getting trapped, personally I would be happy just with that.



As much as I would like to revisit Lordaeron, I kind of agree with the opinion that Quel'thalas will be expanded to have 4 zones.
Two are pretty obvious: Silvermoon and its surroundings, and the Ghostlands.
A third one is almost guaranteed: Zul'Aman. The trolls deserve so much more than we got and it could be a very cool zone with dense, dark forests.
The fourth one is the tricky one. IMO, there is no chance that we are getting the Isle of Quel'danas on launch. Besides, is way too small to be an initial expansion zone. Some talk about the north part of Stratholme, Northeron, as a zone, but I feel that if they go that way it would be just a part of the Ghostlands. There is the possibility of a Naga underwater zone, but it would come from nowhere. One would think that the Blood Elves would be aware of such a threath so close to their shores. So maybe Void flying platforms as a zone? It would be cool to have the first zone in the air.
Do not take life too seriously. You will never get out of it alive.
I would love to see K'aresh as it's own expansion given the fact we hadn't gotten a outlands theme in over many years since TBC and Argus was bit small with just 3 mid zones, 1 dungeon, and raid. If we do go into like the Void Expansion that of K'aresh the ethereals as a playable race would be a great start for the expansion feature. Also the return of the remnants of the burning legion.

There's pretty close to 0% chance of that happening as they've already retconned the Ranger General of Silvermoon title and given it to Alleria despite the fact Halduron Brightwing is alive and well chilling in Dornogal. Add in the Blood Elf association with Vareesa, Arathor etc there's not going to much opposition to Alliance members in the city although certain characters will dislike it but they the point is they've already started randomly changing shit without a single explanation to fit so it can be the neutral AFK hub of the expansion
Last edited by OCoyne; 2024-11-10 at 06:57 AM.

Dark horse candidate for how Midnight could flow...
Return to Quel'Thalas (updated versions of Ghostlands/Eversong, maybe Quel'Danas) that is the pre-patch and or opening questline area. "Reuniting the Elven tribes" was used and we just learned of a new elven tribe (sort of) with the Arathi. I can see us going to the Arathi Empire for the bulk of the questing/leveling and new Quel'Thalas will ultimately be a max-level activity zone, like the Maw from Shadowlands.
One, I believe that the hints of Avaloren in Dragonflight is the continent of the Arathi Empire, And I don't think this fabled location is going to be something Blizzard wants to sit on for four expansions or more.
Two, Revamping Quel'thalas to be equivalent in size to modern "continents" would feel a bit jarring and would loose a lot of what makes the concept of returning there exciting, as it wouldn't really resemble it in any meaningful way. Or making the continent of 12.0 into four rather smalls zones would be just as much of a let down.
That being said they mentioned that the plan is to have to Woldsoul Saga go by quicker, so updating smaller regions of known Azeroth might be the way of accomplishing just that.

I actually don't mind it, I like to see how the world has changed and developed since the major world events. Seeing Northrend in TLT without scourge is gonna be unique and strange.
Btw. Sylvanas is absolutely showing up in Midnight. I just hope they didn't forget about Nathanos this time like the hopeless writers did in SL
When it comes to Midnight zones, being able to fly from the rest of EK into Quel'thalas is one of the most common requests among the players since TBC
So I assume that Midnight will be properly attached to existing EK and somehow still be large enough to be comparable in size to Dragon Isles. They have ample space to make Zul'aman/Hills of Maisara a fairly large zone; it did appear to be significantly large in all older maps after all. And they could increase the size of IQD. But Ghostlands and Eversong together are maybe as big as a modern zone. You still need a fourth zone.
Last edited by Nymrohd; 2024-11-10 at 07:48 AM.
I think when they were deciding on making Midnight, it was after looking around and saying, "What needs to be updated still?" TBC content is now the oldest content around that hasn't had updates, followed by Wrath. They did remake the Outland zones in WoD, but they left out the parts that existed in the old world, like Quel'thalas and the draenei isles.
With that in mind, I think the fourth zone will be a combined Azuremyst/Bloodmyst Isles zone. They already teased a new draenei city, and if they are going to update Quel'thalas for flying, it makes total sense to update the Exodar and the isles at the same time.
Split zones are a disaster. They were bad at Cata, they were horrible at SL. They somewhat worked in BfA cause it was very generous with portals and the opposing faction island had far less content for you so you could just visit it once a week. Having a zone that is in a completely different part of the continent is just a bad idea unless you really make it available with open portals.
My personal take would be to take EPL and the Northern Lordaeron areas as an additional zone. They'd be large enough to work. I also enjoyed urban questing and would rather have Silvermoon NOT be the expansion capital; I'd have it be a zone (together with IQD). I'd make Stratholme the expansion capital; retaken by a multiracial Argent Dawn during the timeskip with a patchwork Stratholme Bay port area as the player focus.
Last edited by Nymrohd; 2024-11-10 at 11:01 AM.