1. #78401
    The Unstoppable Force Raetary's Avatar
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    Quote Originally Posted by Sondrelk View Post
    Anyways, on to something completely different.

    Do anyone think we are getting genuine ring transmogs in the near future? Maybe from the last raid in TWW, or sometime during Midnight?
    We do have the 20th Anniversary ring toy, and there is the new ring from 11.0.7 that also gives the player a unique model. So it's not unprecedented by any stretch.
    It does seem like it.
    Hopefully they expand that to necklaces too.

    They could even add item models to trinkets, whenever it makes sense.

    Would be pretty neat to eventually be able to transmog all of our characters accessories.




  2. #78402
    Quote Originally Posted by Sondrelk View Post
    Anyways, on to something completely different.

    Do anyone think we are getting genuine ring transmogs in the near future? Maybe from the last raid in TWW, or sometime during Midnight?
    We do have the 20th Anniversary ring toy, and there is the new ring from 11.0.7 that also gives the player a unique model. So it's not unprecedented by any stretch.
    I'd love for some ring xmogs

  3. #78403
    I think people are getting a bit ahead of themselves in this thread. For all we know Quel'thalas gets yeeted into the void and is chilling with Dalaran in Midnight.

  4. #78404
    Quote Originally Posted by Worldshaper View Post
    Zone 1: Quel'thalas, including the Ghostlands. Slightly enlarged. Generic elfy woodlands.

    Zone 2: Expanded east coast of Quel'thalas becomes Zul'Aman; hills and forests, with a couple of islands off the coast to create the sense of a larger open space with water in-between, without turning the world map all goofy.

    Zone 3: South and southwest of Quel'thalas forms a sort of elf/human hybrid zone, featuring more regular towns and cities, churches, lumber mills, etc. Essentially the Plaguelands but as if half of it was inside the Quel'thalas gates all this time. Lots of secret necromancy cult stuff going on here, and new Forsaken lore. I think of this as our entry to the story, progressing south to north through Quel'thalas until we reach the enemy.

    Zone 4: The Isle of Quel'Danas is expanded by quite a bit, but non-flyable. It's where the forces of the Void have focused their assault on the Sunwell. Dangerous endgame zone vibes.

    Zone 5 (patch content): Naga zone exploring the kinship between Night Elves and High Elves. Re-familiarising us with Queen Azshara's past, and establishing "friendly naga". Think of it as an island where the High Elves first landed en route to their new home in the Eastern Kingdoms, with Elven ruins and some underwater areas.

    Zone 6 (patch content): K'aresh, from whence Queen Azshara's forces assault Quel'thalas.
    I can sort of see this, but I'd prefer a big Northern EK update. With the Arathi likely being a thing brought forward to Midnight, it would make sense for them to have a plot in the "Arathi Highlands" and whatnot.

    Also, I genuinely believe we'll get the Isle of Quel'danas as a patch zone. Just feels right.

    - - - Updated - - -

    Quote Originally Posted by Worldshaper View Post
    I think Warlords of Draenor is useful to keep in mind. Same place, new coat of paint.

    Metzen, I feel like, loves going back to the earliest core concepts of WoW and say: what if we did that this way?

    Quel'thalas is a good setting to do essentially what they did with WoD. Take something old, explore it again but from a different angle and with a face-lift.

    Same thing seems likely with TLT.

    If anything, his absence during Shadowlands and Dragonflight was noticeable because of how far they strayed from traditional Azeroth content.

    Both of them felt like a new team of writers just went: "OK so we've explored all of Azeroth and the dudes who came up with this stuff are all gone, so let's invent something fresh".

    Then Metzen returns and we get 200% traditional Warcraft content again. I'm here for it.
    The Dragon Isles was a Classic WoW concept that was repurposed for something new. Metzen, while not in anything big at the time, was still working with Blizzard on the expansion. Heck, he's a big reason for why the Incarnates are a thing.
    Last edited by Joshuaj; 2024-11-10 at 12:01 AM.

  5. #78405
    Quote Originally Posted by Joshuaj View Post
    It'd be no different to TWW:

    11.0: Earthern, Arathi, and Nerubians (Earthern Vs eachother with some focus on the Factions, Kobalds, and Goblins. Arathi Vs eachother plus the Void, and the Nerubians Vs eachother and the Void with some build up with the Harronir)

    11.1: Potentially Harronir Vs Goblins

    11.2: Potentially Void, Titan, and Worldsoul themed.
    ???

    They've already pitched in the press release synopsis that the initial campaign is all about re-uniting the High Elf tribes preparing for imminent invasion of the Sunwell. There's an outpost to the north of EPL which makes further sense that northern EPL will just be a Chrome Time zone for the campaign and an outpost in The Hinterlands which will also see The Raventusk Trolls become involved - They're pretty much the Sweden of WoW who have never been politically arsed about War but with full blown war on their doorstep they'll have to do something for once.

    The 2nd part of the campaign is obvious already. Zul'Aman is built on top of the most powerful C'Thraxxi currently in slumber which will be Xala'Tath's 2nd biggest prize, but there's huge historical differences with the Amani Trolls.

    Any sort of complete continent map change will very more than likely wide of the mark but they'll no doubt expand or merge certain zones, Hinterlands conventially borders EPL to the South and then you have the Isle of Quel'Danas where the Sunwell is located, will have to be brought closer inland as it borders nothing, it's just there in the middle of nowhere.

    Great news if you like Troll lore however, because there's going to be alot of that.
    Last edited by OCoyne; 2024-11-10 at 01:48 AM.

  6. #78406
    Quote Originally Posted by Sondrelk View Post
    Anyways, on to something completely different.

    Do anyone think we are getting genuine ring transmogs in the near future? Maybe from the last raid in TWW, or sometime during Midnight?
    We do have the 20th Anniversary ring toy, and there is the new ring from 11.0.7 that also gives the player a unique model. So it's not unprecedented by any stretch.
    I think with Microsoft now in command, Blizzard will push every new way to monetize the game. And it goes from simple rings to maybe spell cosmetic. These rings are only for test purposes, just like 3d elements were during Legion.


    I guess we might have an answer during the Warcraft Direct ! Only a few days left to wait. I at least hope for a new specialization for shaman.

  7. #78407
    I think that Midnight will be a copy of Legion, and I'm all for it if it is, something like...

    The expansion starts like Legion, but in the intro experience we go to the Isle of Quel'danas instead of the Broken Shore, the void opened a portal to K'aresh using the Sunwell and we go there to close it. We fail and some important characters die. The Isle is unreachable now.

    Expansion release zones: Silvermoon City (think Suramar), Quel'thalas, Ghostlands, and Zul'aman.
    Release Raid: Zul'aman with void loa or whatever. (I hope we get loa-themed tier sets like the ones from Rastakhan's Rumble in Hearthstone)

    The Arathi navy appears and maybe Yrel too (the army of the light assembles), helping us reach Quel'danas again.

    Patch 12.1: Return to the Isle of Quel'danas, and Sunwell raid where we defeat whoever is guarding the portal, Xal'atath? Crazy Alleria?

    Patch 12.2: Instead of closing the portal we go through it and reach K'aresh with the void lord Dimensius as the final boss.

    The void gets defeated ''forever'' or until another void lord tries to come for us, but as Metzen said, things may spiral out of control. Now that the light is the only power that dominates Azeroth, the Beledar shoots a beam of light towards the core of the world to try to infuse the worldsoul with light and claim it, triggering the titan alarm, causing the titans to come back.

    Kinda predictable? sure, but Legion was probably the most epic expansion in terms of cool moments with the whole Illidan questline + the cinematic where he kills Gul'dan, then Illidan opening the portal to Argus making the planet appear in the sky, and finally Sargeras getting trapped, personally I would be happy just with that.

  8. #78408
    Quote Originally Posted by OCoyne View Post
    ???

    They've already pitched in the press release synopsis that the initial campaign is all about re-uniting the High Elf tribes preparing for imminent invasion of the Sunwell. There's an outpost to the north of EPL which makes further sense that northern EPL will just be a Chrome Time zone for the campaign and an outpost in The Hinterlands which will also see The Raventusk Trolls become involved - They're pretty much the Sweden of WoW who have never been politically arsed about War but with full blown war on their doorstep they'll have to do something for once.

    The 2nd part of the campaign is obvious already. Zul'Aman is built on top of the most powerful C'Thraxxi currently in slumber which will be Xala'Tath's 2nd biggest prize, but there's huge historical differences with the Amani Trolls.

    Any sort of complete continent map change will very more than likely wide of the mark but they'll no doubt expand or merge certain zones, Hinterlands conventially borders EPL to the South and then you have the Isle of Quel'Danas where the Sunwell is located, will have to be brought closer inland as it borders nothing, it's just there in the middle of nowhere.

    Great news if you like Troll lore however, because there's going to be alot of that.
    Where did you find this press release synopsis again?

    - - - Updated - - -

    Are you talking about what Metzen said? Cause that's a VERY vague, simple explanation of the general plot.

  9. #78409
    Over 9000! Golden Yak's Avatar
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    Quote Originally Posted by Hipnos14 View Post
    Release Raid: Zul'aman with void loa or whatever. (I hope we get loa-themed tier sets like the ones from Rastakhan's Rumble in Hearthstone)
    Lorewise, there's a powerful c'thrax buried beneath Zul'Aman. I think that's a prime candiate for some big nasty beastie to fight in a ZA raid.

    I can definitely see things going down broadly this way. I would also anticipate Azshara being involved at some point.

  10. #78410
    Quote Originally Posted by Golden Yak View Post
    Lorewise, there's a powerful c'thrax buried beneath Zul'Aman. I think that's a prime candiate for some big nasty beastie to fight in a ZA raid.

    I can definitely see things going down broadly this way. I would also anticipate Azshara being involved at some point.
    I'm just saying...

    This could be the first raid for Midnight

  11. #78411
    Over 9000! Golden Yak's Avatar
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    That would be my first guess too.

  12. #78412
    Quote Originally Posted by Worldshaper View Post
    While it's true that the Dragon Isles existed as an unused island with the Old God-like statue etc., it's not reused since it was never officially introduced in Vanilla. Like with Shadowlands, they approached a preexisting concept, asked themselves "how can this become a thing?" and made an expansion from it.

    WoD is more of an example of using what's already there - something we've explored - and approaching it again from a different angle.

    Technically the same with Cataclysm's revamp, and to a lesser extent WSG, AB, Arathi Highlands and Darkshore.

    Quel'thalas would fall under that category as well.
    Fair enough. I just hope it's more than just Quel'Thalas, ya know?

  13. #78413
    As much as I would like to revisit Lordaeron, I kind of agree with the opinion that Quel'thalas will be expanded to have 4 zones.

    Two are pretty obvious: Silvermoon and its surroundings, and the Ghostlands.

    A third one is almost guaranteed: Zul'Aman. The trolls deserve so much more than we got and it could be a very cool zone with dense, dark forests.

    The fourth one is the tricky one. IMO, there is no chance that we are getting the Isle of Quel'danas on launch. Besides, is way too small to be an initial expansion zone. Some talk about the north part of Stratholme, Northeron, as a zone, but I feel that if they go that way it would be just a part of the Ghostlands. There is the possibility of a Naga underwater zone, but it would come from nowhere. One would think that the Blood Elves would be aware of such a threath so close to their shores. So maybe Void flying platforms as a zone? It would be cool to have the first zone in the air.
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  14. #78414
    High Overlord TheWizardFan88's Avatar
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    Quote Originally Posted by Hipnos14 View Post
    I think that Midnight will be a copy of Legion, and I'm all for it if it is, something like...

    The expansion starts like Legion, but in the intro experience we go to the Isle of Quel'danas instead of the Broken Shore, the void opened a portal to K'aresh using the Sunwell and we go there to close it. We fail and some important characters die. The Isle is unreachable now.

    Expansion release zones: Silvermoon City (think Suramar), Quel'thalas, Ghostlands, and Zul'aman.
    Release Raid: Zul'aman with void loa or whatever. (I hope we get loa-themed tier sets like the ones from Rastakhan's Rumble in Hearthstone)

    The Arathi navy appears and maybe Yrel too (the army of the light assembles), helping us reach Quel'danas again.

    Patch 12.1: Return to the Isle of Quel'danas, and Sunwell raid where we defeat whoever is guarding the portal, Xal'atath? Crazy Alleria?

    Patch 12.2: Instead of closing the portal we go through it and reach K'aresh with the void lord Dimensius as the final boss.

    The void gets defeated ''forever'' or until another void lord tries to come for us, but as Metzen said, things may spiral out of control. Now that the light is the only power that dominates Azeroth, the Beledar shoots a beam of light towards the core of the world to try to infuse the worldsoul with light and claim it, triggering the titan alarm, causing the titans to come back.

    Kinda predictable? sure, but Legion was probably the most epic expansion in terms of cool moments with the whole Illidan questline + the cinematic where he kills Gul'dan, then Illidan opening the portal to Argus making the planet appear in the sky, and finally Sargeras getting trapped, personally I would be happy just with that.
    I would love to see K'aresh as it's own expansion given the fact we hadn't gotten a outlands theme in over many years since TBC and Argus was bit small with just 3 mid zones, 1 dungeon, and raid. If we do go into like the Void Expansion that of K'aresh the ethereals as a playable race would be a great start for the expansion feature. Also the return of the remnants of the burning legion.

  15. #78415
    Quote Originally Posted by Hipnos14 View Post

    Expansion release zones: Silvermoon City (think Suramar),
    There's pretty close to 0% chance of that happening as they've already retconned the Ranger General of Silvermoon title and given it to Alleria despite the fact Halduron Brightwing is alive and well chilling in Dornogal. Add in the Blood Elf association with Vareesa, Arathor etc there's not going to much opposition to Alliance members in the city although certain characters will dislike it but they the point is they've already started randomly changing shit without a single explanation to fit so it can be the neutral AFK hub of the expansion
    Last edited by OCoyne; 2024-11-10 at 06:57 AM.

  16. #78416
    Dark horse candidate for how Midnight could flow...

    Return to Quel'Thalas (updated versions of Ghostlands/Eversong, maybe Quel'Danas) that is the pre-patch and or opening questline area. "Reuniting the Elven tribes" was used and we just learned of a new elven tribe (sort of) with the Arathi. I can see us going to the Arathi Empire for the bulk of the questing/leveling and new Quel'Thalas will ultimately be a max-level activity zone, like the Maw from Shadowlands.

    One, I believe that the hints of Avaloren in Dragonflight is the continent of the Arathi Empire, And I don't think this fabled location is going to be something Blizzard wants to sit on for four expansions or more.

    Two, Revamping Quel'thalas to be equivalent in size to modern "continents" would feel a bit jarring and would loose a lot of what makes the concept of returning there exciting, as it wouldn't really resemble it in any meaningful way. Or making the continent of 12.0 into four rather smalls zones would be just as much of a let down.

    That being said they mentioned that the plan is to have to Woldsoul Saga go by quicker, so updating smaller regions of known Azeroth might be the way of accomplishing just that.

  17. #78417
    Quote Originally Posted by berniemikeus View Post

    Two, Revamping Quel'thalas to be equivalent in size to modern "continents" would feel a bit jarring and would loose a lot of what makes the concept of returning there exciting, as it wouldn't really resemble it in any meaningful way. Or making the continent of 12.0 into four rather smalls zones would be just as much of a let down.
    I actually don't mind it, I like to see how the world has changed and developed since the major world events. Seeing Northrend in TLT without scourge is gonna be unique and strange.

    Btw. Sylvanas is absolutely showing up in Midnight. I just hope they didn't forget about Nathanos this time like the hopeless writers did in SL

  18. #78418
    The Insane Nymrohd's Avatar
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    When it comes to Midnight zones, being able to fly from the rest of EK into Quel'thalas is one of the most common requests among the players since TBC
    So I assume that Midnight will be properly attached to existing EK and somehow still be large enough to be comparable in size to Dragon Isles. They have ample space to make Zul'aman/Hills of Maisara a fairly large zone; it did appear to be significantly large in all older maps after all. And they could increase the size of IQD. But Ghostlands and Eversong together are maybe as big as a modern zone. You still need a fourth zone.
    Last edited by Nymrohd; 2024-11-10 at 07:48 AM.

  19. #78419
    Quote Originally Posted by Nymrohd View Post
    When it comes to Midnight zones, being able to fly from the rest of EK into Quel'thalas is one of the most common requests among the players since TBC
    So I assume that Midnight will be properly attached to existing EK and somehow still be large enough to be comparable in size to Dragon Isles. They have ample space to make Zul'aman/Hills of Maisara a fairly large zone; it did appear to be significantly large in all older maps after all. And they could increase the size of IQD. But Ghostlands and Eversong together are maybe as big as a modern zone. You still need a fourth zone.
    I think when they were deciding on making Midnight, it was after looking around and saying, "What needs to be updated still?" TBC content is now the oldest content around that hasn't had updates, followed by Wrath. They did remake the Outland zones in WoD, but they left out the parts that existed in the old world, like Quel'thalas and the draenei isles.

    With that in mind, I think the fourth zone will be a combined Azuremyst/Bloodmyst Isles zone. They already teased a new draenei city, and if they are going to update Quel'thalas for flying, it makes total sense to update the Exodar and the isles at the same time.

  20. #78420
    The Insane Nymrohd's Avatar
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    Quote Originally Posted by FossilFree View Post
    I think when they were deciding on making Midnight, it was after looking around and saying, "What needs to be updated still?" TBC content is now the oldest content around that hasn't had updates, followed by Wrath. They did remake the Outland zones in WoD, but they left out the parts that existed in the old world, like Quel'thalas and the draenei isles.

    With that in mind, I think the fourth zone will be a combined Azuremyst/Bloodmyst Isles zone. They already teased a new draenei city, and if they are going to update Quel'thalas for flying, it makes total sense to update the Exodar and the isles at the same time.
    Split zones are a disaster. They were bad at Cata, they were horrible at SL. They somewhat worked in BfA cause it was very generous with portals and the opposing faction island had far less content for you so you could just visit it once a week. Having a zone that is in a completely different part of the continent is just a bad idea unless you really make it available with open portals.

    My personal take would be to take EPL and the Northern Lordaeron areas as an additional zone. They'd be large enough to work. I also enjoyed urban questing and would rather have Silvermoon NOT be the expansion capital; I'd have it be a zone (together with IQD). I'd make Stratholme the expansion capital; retaken by a multiracial Argent Dawn during the timeskip with a patchwork Stratholme Bay port area as the player focus.
    Last edited by Nymrohd; 2024-11-10 at 11:01 AM.

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