1. #78661
    The Lightbringer Valysar's Avatar
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    Quote Originally Posted by Marlamin View Post
    Yeah, that's just the airlock/map loading, I think everyone gets that to an extent.
    Speaking of map loading, there is this weird thing that we do not have any loading screen between the Isle Dorn and the Ringing Deeps while being on a skyriding mount, but we do have one while being on a flightpath or while using traditional flight style

  2. #78662
    Quote Originally Posted by Valysar View Post
    Speaking of map loading, there is this weird thing that we do not have any loading screen between the Isle Dorn and the Ringing Deeps while being on a skyriding mount, but we do have one while being on a flightpath or while using traditional flight style
    Maybe they had issues freezing people on taxi mounts vs flying mounts in case the map load took too long, who knows.

  3. #78663
    The simplest solution to the art pipeline issue would be just releasing race/class combos piecemeal rather than committing to every race at once for a particular class. I really don't think people would be incensed having to wait a bit for their race's turn to come around as long as it was clear they were committed to the process and not quietly dipping out of it for an entire expansion a la heritage armor.

  4. #78664
    Keyboard Turner Zavien's Avatar
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    Quote Originally Posted by Valysar View Post
    Speaking of map loading, there is this weird thing that we do not have any loading screen between the Isle Dorn and the Ringing Deeps while being on a skyriding mount, but we do have one while being on a flightpath or while using traditional flight style
    On beta, there was a load screen between those 2 zones while dragonriding; surprised me when it didn't pop on live. Odd.

  5. #78665
    The Insane Raetary's Avatar
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    Neat little detail.

    When you try to fly to Beledar while its bright, it will flash you and teleport you to shore.
    But that doesn't happen when its dark, you can fly all the way to the invisible wall, almost directly underneath it.

    Spoiler: 


    Formerly known as Arafal

  6. #78666
    Quote Originally Posted by Lady Atia View Post
    I'm quite sure they will make the "druids/paladins/shamans" for all classes as a big feature of one of the side patches, similiar to the anniversery theme of next patch. Alternatively it will happen when they bring back Class Halls as an expansion feature. But its clearly a ressource management thing, so I wouldn't be surprised if they worked on lets say paladin mounts in the background - the next patch basically has only 1 new mount while everything else are either recolours (the timewalking ones) or stuff that was already in the files (demonbikes) afterall.
    If they just haven't had time to do these things why did they also have time to change an earthen dungeon npc's entire ability kit that most people won't even notice.
    Quote Originally Posted by Shadowferal View Post
    I sincerely doubt that such will happen anytime, if at all.
    And for the simplest of reasons, they don't have to.
    On the other hand, what else will they be dedicating the minor TWW patches to? There's already an embarrassment of riches in TWW's endgame. I want to say they intend to offer Totem/Form customization with Shaman-for-all (like they did with Warlock)....because the way the ascended forms look in 11.0.5 are completely insane, in a bad way, including giving the resto version breasts. (no, they aren't 2 different body types as they are rn)
    Last edited by Ersula; 2024-09-09 at 03:11 PM.

  7. #78667
    Quote Originally Posted by Ersula View Post
    On the other hand, what else will they be dedicating the minor TWW patches to? There's already an embarrassment of riches in TWW's endgame. I want to say they intend to offer Totem/Form customization with Shaman-for-all....because the way the ascended forms look in 11.0.5 are completely insane, in a bad way, including giving the resto version breasts. (no, they aren't 2 different body types as they are rn)
    Your line of reasoning has been posted in one form or another by others before involving other expansions/patches.
    If it happens, it'll all come down to money, and how much you're willing to pay for it.

  8. #78668
    Quote Originally Posted by Shadowferal View Post
    Your line of reasoning has been posted in one form or another by others before involving other expansions/patches.
    If it happens, it'll all come down to money, and how much you're willing to pay for it.
    If we do get it, I don't understand why they just can't say that. They said before Dragonflight they intend the original core classes to be available to everybody, but now they only obfuscate the topic, as if they changed their mind & now its never going to happen. If they already plan to roll out those class race combinations in 2024, or 2025 if they get delayed, why can't they just tell us that now?

  9. #78669
    Quote Originally Posted by Marlamin View Post
    Yeah, that's just the airlock/map loading, I think everyone gets that to an extent.
    I figured it was something like that. Startled me the first time but since it was only around those, makes sense. Calling it an airlock is a neat way to explain it, too!

  10. #78670
    I am Murloc! Auxis's Avatar
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    Quote Originally Posted by Valysar View Post
    Speaking of map loading, there is this weird thing that we do not have any loading screen between the Isle Dorn and the Ringing Deeps while being on a skyriding mount, but we do have one while being on a flightpath or while using traditional flight style
    I exclusively use skyriding, and have only used a flight path once but never paid attention to the screen, but: I've encountered a loading screen in the Coreway twice while on a skyriding mount. Not entirely sure if it's because I was traveling "too fast" for the zones to load properly or what, but I did experience a "loading screen" in the form of a giant rock wall in the tunnel from Valdrakken/east Ohnaran Plains into Zaralekk when I flew in "too fast" aswell.
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  11. #78671
    I am Murloc! MCMLXXXII's Avatar
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    I sometimes have an issue when clicking on a NPC for a new quest, have to walk away and click again.

  12. #78672
    We're talking bugs now?
    My auto loot has a 50% chance of just not autolooting.
    I will not reply to posts that are non-constructive or contain flaming and/or trolling.

  13. #78673
    Quote Originally Posted by MCMLXXXII View Post
    I sometimes have an issue when clicking on a NPC for a new quest, have to walk away and click again.
    The issue has been around for years, but it pops up more than it used to. Though i think the frequency has gone down again, during EA i had that happen pretty much on every other NPC that has the dialogue pop back up after a quest.

    I think what happens is that the game thinks it opened it, but fails to actually open the proper frame, so you have to walk away to force close the dialogue window. Notably, the NPC will act as if you have it open until you run out of interaction range.

  14. #78674
    The Insane Raetary's Avatar
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    Auto loot and quest interaction has been busted since launch.


    Formerly known as Arafal

  15. #78675
    Quote Originally Posted by Murlocos View Post
    The simplest solution to the art pipeline issue would be just releasing race/class combos piecemeal rather than committing to every race at once for a particular class. I really don't think people would be incensed having to wait a bit for their race's turn to come around as long as it was clear they were committed to the process and not quietly dipping out of it for an entire expansion a la heritage armor.
    That's how I assumed they were going to go about it, starting with cases where they could explain it as cultural bleeding between similar peoples (the Night Elf from Legion training NE Paladins, Kul Tirans embracing the Light more, Zandalari Prelates training Darkspear, Tauren training Highmountains as Sunwalkers), groups that might have had similar motives at a certain point (Orcs/Draenei who wanted revenge against the Legion learning how to be Demon Hunters from Vandel sometime after Black Temple), or groups that supposedly function similar having the gate opened (Zandalari supposedly have "Demoniacs" that have similar origins to Demon Hunters).
    confirmed by my uncle nitnendo and masahiro samurai

  16. #78676
    just finished the weekly
    she is not the last but the first
    "the whispers mean nothing"
    HA!!!!!
    VINDICATION!!!!

  17. #78677
    Will delve rewards be different every season?

    Like stuff from vendors will disappear i wonder or they will just add new vendors for new npc follower.

  18. #78678
    Over 9000! Makabreska's Avatar
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    In like 24h we should witness Ansurek kill cinematic!
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  19. #78679
    Quote Originally Posted by Makabreska View Post
    In like 24h we should witness Ansurek kill cinematic!
    If they go down the route of the Queen is dead which means everyones connection to the black blood is severed my hopes of good writing post-Christie/Danuser are dashed. I absolutely hated the ending story cinematic, the light stuff with Anduin was reasonable but breaking the Dark Heart I absolutely hated, the bad guy doesn't need to keep losing, especially in a 3-part trilogy.

    I also want to know why there's Void ethereal there. Although active in story, the Shadowguard Ethereals haven't been in-game since the 5 man dungeon in Argus and it was a dark naaru which lead them there.

  20. #78680
    Quote Originally Posted by Raetary View Post
    Neat little detail.

    When you try to fly to Beledar while its bright, it will flash you and teleport you to shore.
    But that doesn't happen when its dark, you can fly all the way to the invisible wall, almost directly underneath it.

    Spoiler: 
    There's actually a similar interaction when it's void, but it instead teleports you to an enemy area full of Kobyss.

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